phoenix-firestorm/indra/newview/llfloaterinventory.cpp

1947 lines
55 KiB
C++

/**
* @file llfloaterinventory.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llfloaterinventory.h"
// library includes
#include "llagent.h"
#include "llagentwearables.h"
#include "llcallingcard.h"
#include "llfloaterreg.h"
#include "llsdserialize.h"
#include "llfiltereditor.h"
#include "llspinctrl.h"
#include "llui.h"
#include "message.h"
// newview includes
#include "llappearancemgr.h"
#include "llappviewer.h"
#include "llfirstuse.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "lliconctrl.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventoryclipboard.h"
#include "llinventorymodel.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llscrollbar.h"
#include "llscrollcontainer.h"
#include "llselectmgr.h"
#include "lltabcontainer.h"
#include "lltooldraganddrop.h"
#include "lluictrlfactory.h"
#include "llviewerfoldertype.h"
#include "llviewerinventory.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwearablelist.h"
static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
//BOOL LLFloaterInventory::sOpenNextNewItem = FALSE;
BOOL LLFloaterInventory::sWearNewClothing = FALSE;
LLUUID LLFloaterInventory::sWearNewClothingTransactionID;
///----------------------------------------------------------------------------
/// LLFloaterInventoryFinder
///----------------------------------------------------------------------------
LLFloaterInventoryFinder::LLFloaterInventoryFinder(LLFloaterInventory* inventory_view)
: LLFloater(LLSD()),
mFloaterInventory(inventory_view),
mFilter(inventory_view->mActivePanel->getFilter())
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory_view_finder.xml", NULL);
updateElementsFromFilter();
}
void LLFloaterInventoryFinder::onCheckSinceLogoff(LLUICtrl *ctrl, void *user_data)
{
LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data;
if (!self) return;
bool since_logoff= self->childGetValue("check_since_logoff");
if (!since_logoff &&
!( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) )
{
self->mSpinSinceHours->set(1.0f);
}
}
BOOL LLFloaterInventoryFinder::postBuild()
{
const LLRect& viewrect = mFloaterInventory->getRect();
setRect(LLRect(viewrect.mLeft - getRect().getWidth(), viewrect.mTop, viewrect.mLeft, viewrect.mTop - getRect().getHeight()));
childSetAction("All", selectAllTypes, this);
childSetAction("None", selectNoTypes, this);
mSpinSinceHours = getChild<LLSpinCtrl>("spin_hours_ago");
childSetCommitCallback("spin_hours_ago", onTimeAgo, this);
mSpinSinceDays = getChild<LLSpinCtrl>("spin_days_ago");
childSetCommitCallback("spin_days_ago", onTimeAgo, this);
// mCheckSinceLogoff = getChild<LLSpinCtrl>("check_since_logoff");
childSetCommitCallback("check_since_logoff", onCheckSinceLogoff, this);
childSetAction("Close", onCloseBtn, this);
updateElementsFromFilter();
return TRUE;
}
void LLFloaterInventoryFinder::onTimeAgo(LLUICtrl *ctrl, void *user_data)
{
LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data;
if (!self) return;
bool since_logoff=true;
if ( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() )
{
since_logoff = false;
}
self->childSetValue("check_since_logoff", since_logoff);
}
void LLFloaterInventoryFinder::changeFilter(LLInventoryFilter* filter)
{
mFilter = filter;
updateElementsFromFilter();
}
void LLFloaterInventoryFinder::updateElementsFromFilter()
{
if (!mFilter)
return;
// Get data needed for filter display
U32 filter_types = mFilter->getFilterTypes();
std::string filter_string = mFilter->getFilterSubString();
LLInventoryFilter::EFolderShow show_folders = mFilter->getShowFolderState();
U32 hours = mFilter->getHoursAgo();
// update the ui elements
LLFloater::setTitle(mFilter->getName());
childSetValue("check_animation", (S32) (filter_types & 0x1 << LLInventoryType::IT_ANIMATION));
childSetValue("check_calling_card", (S32) (filter_types & 0x1 << LLInventoryType::IT_CALLINGCARD));
childSetValue("check_clothing", (S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE));
childSetValue("check_gesture", (S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE));
childSetValue("check_landmark", (S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK));
childSetValue("check_notecard", (S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD));
childSetValue("check_object", (S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT));
childSetValue("check_script", (S32) (filter_types & 0x1 << LLInventoryType::IT_LSL));
childSetValue("check_sound", (S32) (filter_types & 0x1 << LLInventoryType::IT_SOUND));
childSetValue("check_texture", (S32) (filter_types & 0x1 << LLInventoryType::IT_TEXTURE));
childSetValue("check_snapshot", (S32) (filter_types & 0x1 << LLInventoryType::IT_SNAPSHOT));
childSetValue("check_show_empty", show_folders == LLInventoryFilter::SHOW_ALL_FOLDERS);
childSetValue("check_since_logoff", mFilter->isSinceLogoff());
mSpinSinceHours->set((F32)(hours % 24));
mSpinSinceDays->set((F32)(hours / 24));
}
void LLFloaterInventoryFinder::draw()
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_DRAW);
U32 filter = 0xffffffff;
BOOL filtered_by_all_types = TRUE;
if (!childGetValue("check_animation"))
{
filter &= ~(0x1 << LLInventoryType::IT_ANIMATION);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_calling_card"))
{
filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_clothing"))
{
filter &= ~(0x1 << LLInventoryType::IT_WEARABLE);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_gesture"))
{
filter &= ~(0x1 << LLInventoryType::IT_GESTURE);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_landmark"))
{
filter &= ~(0x1 << LLInventoryType::IT_LANDMARK);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_notecard"))
{
filter &= ~(0x1 << LLInventoryType::IT_NOTECARD);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_object"))
{
filter &= ~(0x1 << LLInventoryType::IT_OBJECT);
filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_script"))
{
filter &= ~(0x1 << LLInventoryType::IT_LSL);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_sound"))
{
filter &= ~(0x1 << LLInventoryType::IT_SOUND);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_texture"))
{
filter &= ~(0x1 << LLInventoryType::IT_TEXTURE);
filtered_by_all_types = FALSE;
}
if (!childGetValue("check_snapshot"))
{
filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT);
filtered_by_all_types = FALSE;
}
if (!filtered_by_all_types)
{
// don't include folders in filter, unless I've selected everything
filter &= ~(0x1 << LLInventoryType::IT_CATEGORY);
}
// update the panel, panel will update the filter
mFloaterInventory->mActivePanel->setShowFolderState(getCheckShowEmpty() ?
LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
mFloaterInventory->mActivePanel->setFilterTypes(filter);
if (getCheckSinceLogoff())
{
mSpinSinceDays->set(0);
mSpinSinceHours->set(0);
}
U32 days = (U32)mSpinSinceDays->get();
U32 hours = (U32)mSpinSinceHours->get();
if (hours > 24)
{
days += hours / 24;
hours = (U32)hours % 24;
mSpinSinceDays->set((F32)days);
mSpinSinceHours->set((F32)hours);
}
hours += days * 24;
mFloaterInventory->mActivePanel->setHoursAgo(hours);
mFloaterInventory->mActivePanel->setSinceLogoff(getCheckSinceLogoff());
mFloaterInventory->setFilterTextFromFilter();
LLFloater::draw();
}
BOOL LLFloaterInventoryFinder::getCheckShowEmpty()
{
return childGetValue("check_show_empty");
}
BOOL LLFloaterInventoryFinder::getCheckSinceLogoff()
{
return childGetValue("check_since_logoff");
}
void LLFloaterInventoryFinder::onCloseBtn(void* user_data)
{
LLFloaterInventoryFinder* finderp = (LLFloaterInventoryFinder*)user_data;
finderp->closeFloater();
}
// static
void LLFloaterInventoryFinder::selectAllTypes(void* user_data)
{
LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data;
if(!self) return;
self->childSetValue("check_animation", TRUE);
self->childSetValue("check_calling_card", TRUE);
self->childSetValue("check_clothing", TRUE);
self->childSetValue("check_gesture", TRUE);
self->childSetValue("check_landmark", TRUE);
self->childSetValue("check_notecard", TRUE);
self->childSetValue("check_object", TRUE);
self->childSetValue("check_script", TRUE);
self->childSetValue("check_sound", TRUE);
self->childSetValue("check_texture", TRUE);
self->childSetValue("check_snapshot", TRUE);
/*
self->mCheckCallingCard->set(TRUE);
self->mCheckClothing->set(TRUE);
self->mCheckGesture->set(TRUE);
self->mCheckLandmark->set(TRUE);
self->mCheckNotecard->set(TRUE);
self->mCheckObject->set(TRUE);
self->mCheckScript->set(TRUE);
self->mCheckSound->set(TRUE);
self->mCheckTexture->set(TRUE);
self->mCheckSnapshot->set(TRUE);*/
}
//static
void LLFloaterInventoryFinder::selectNoTypes(void* user_data)
{
LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data;
if(!self) return;
/*
self->childSetValue("check_animation", FALSE);
self->mCheckCallingCard->set(FALSE);
self->mCheckClothing->set(FALSE);
self->mCheckGesture->set(FALSE);
self->mCheckLandmark->set(FALSE);
self->mCheckNotecard->set(FALSE);
self->mCheckObject->set(FALSE);
self->mCheckScript->set(FALSE);
self->mCheckSound->set(FALSE);
self->mCheckTexture->set(FALSE);
self->mCheckSnapshot->set(FALSE);*/
self->childSetValue("check_animation", FALSE);
self->childSetValue("check_calling_card", FALSE);
self->childSetValue("check_clothing", FALSE);
self->childSetValue("check_gesture", FALSE);
self->childSetValue("check_landmark", FALSE);
self->childSetValue("check_notecard", FALSE);
self->childSetValue("check_object", FALSE);
self->childSetValue("check_script", FALSE);
self->childSetValue("check_sound", FALSE);
self->childSetValue("check_texture", FALSE);
self->childSetValue("check_snapshot", FALSE);
}
///----------------------------------------------------------------------------
/// LLFloaterInventory
///----------------------------------------------------------------------------
void LLSaveFolderState::setApply(BOOL apply)
{
mApply = apply;
// before generating new list of open folders, clear the old one
if(!apply)
{
clearOpenFolders();
}
}
void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER);
if(mApply)
{
// we're applying the open state
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
LLUUID id(bridge->getUUID());
if(mOpenFolders.find(id) != mOpenFolders.end())
{
folder->setOpen(TRUE);
}
else
{
// keep selected filter in its current state, this is less jarring to user
if (!folder->isSelected())
{
folder->setOpen(FALSE);
}
}
}
else
{
// we're recording state at this point
if(folder->isOpen())
{
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
mOpenFolders.insert(bridge->getUUID());
}
}
}
LLFloaterInventory::LLFloaterInventory(const LLSD& key)
: LLFloater(key)
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_INIT);
// Menu Callbacks (non contex menus)
mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLFloaterInventory::doToSelected, this, _2));
mCommitCallbackRegistrar.add("Inventory.CloseAllFolders", boost::bind(&LLFloaterInventory::closeAllFolders, this));
mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH));
mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND));
mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLFloaterInventory::doCreate, this, _2));
// mCommitCallbackRegistrar.add("Inventory.NewWindow", boost::bind(&LLFloaterInventory::newWindow, this));
mCommitCallbackRegistrar.add("Inventory.ShowFilters", boost::bind(&LLFloaterInventory::toggleFindOptions, this));
mCommitCallbackRegistrar.add("Inventory.ResetFilters", boost::bind(&LLFloaterInventory::resetFilters, this));
mCommitCallbackRegistrar.add("Inventory.SetSortBy", boost::bind(&LLFloaterInventory::setSortBy, this, _2));
// Controls
// *TODO: Just use persistant settings for each of these
U32 sort_order = gSavedSettings.getU32("InventorySortOrder");
BOOL sort_by_name = ! ( sort_order & LLInventoryFilter::SO_DATE );
BOOL sort_folders_by_name = ( sort_order & LLInventoryFilter::SO_FOLDERS_BY_NAME );
BOOL sort_system_folders_to_top = ( sort_order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP );
gSavedSettings.declareBOOL("Inventory.SortByName", sort_by_name, "Declared in code", FALSE);
gSavedSettings.declareBOOL("Inventory.SortByDate", !sort_by_name, "Declared in code", FALSE);
gSavedSettings.declareBOOL("Inventory.FoldersAlwaysByName", sort_folders_by_name, "Declared in code", FALSE);
gSavedSettings.declareBOOL("Inventory.SystemFoldersToTop", sort_system_folders_to_top, "Declared in code", FALSE);
mSavedFolderState = new LLSaveFolderState();
mSavedFolderState->setApply(FALSE);
//Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory.xml");
}
BOOL LLFloaterInventory::postBuild()
{
gInventory.addObserver(this);
mFilterTabs = getChild<LLTabContainer>("inventory filter tabs");
mFilterTabs->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterSelected, this));
//panel->getFilter()->markDefault();
// Set up the default inv. panel/filter settings.
mActivePanel = getChild<LLInventoryPanel>("All Items");
if (mActivePanel)
{
// "All Items" is the previous only view, so it gets the InventorySortOrder
mActivePanel->setSortOrder(gSavedSettings.getU32("InventorySortOrder"));
mActivePanel->getFilter()->markDefault();
mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
mActivePanel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, mActivePanel, _1, _2));
}
LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items");
if (recent_items_panel)
{
recent_items_panel->setSinceLogoff(TRUE);
recent_items_panel->setSortOrder(LLInventoryFilter::SO_DATE);
recent_items_panel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
recent_items_panel->getFilter()->markDefault();
recent_items_panel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, recent_items_panel, _1, _2));
}
// Now load the stored settings from disk, if available.
std::ostringstream filterSaveName;
filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml");
llinfos << "LLFloaterInventory::init: reading from " << filterSaveName << llendl;
llifstream file(filterSaveName.str());
LLSD savedFilterState;
if (file.is_open())
{
LLSDSerialize::fromXML(savedFilterState, file);
file.close();
// Load the persistent "Recent Items" settings.
// Note that the "All Items" settings do not persist.
if(recent_items_panel)
{
if(savedFilterState.has(recent_items_panel->getFilter()->getName()))
{
LLSD recent_items = savedFilterState.get(
recent_items_panel->getFilter()->getName());
recent_items_panel->getFilter()->fromLLSD(recent_items);
}
}
}
mFilterEditor = getChild<LLFilterEditor>("inventory search editor");
if (mFilterEditor)
{
mFilterEditor->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterEdit, this, _2));
}
// *TODO:Get the cost info from the server
const std::string upload_cost("10");
childSetLabelArg("Upload Image", "[COST]", upload_cost);
childSetLabelArg("Upload Sound", "[COST]", upload_cost);
childSetLabelArg("Upload Animation", "[COST]", upload_cost);
childSetLabelArg("Bulk Upload", "[COST]", upload_cost);
return TRUE;
}
// Destroys the object
LLFloaterInventory::~LLFloaterInventory( void )
{
// Save the filters state.
LLSD filterRoot;
LLInventoryPanel* all_items_panel = getChild<LLInventoryPanel>("All Items");
if (all_items_panel)
{
LLInventoryFilter* filter = all_items_panel->getFilter();
LLSD filterState;
filter->toLLSD(filterState);
filterRoot[filter->getName()] = filterState;
}
LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items");
if (recent_items_panel)
{
LLInventoryFilter* filter = recent_items_panel->getFilter();
LLSD filterState;
filter->toLLSD(filterState);
filterRoot[filter->getName()] = filterState;
}
std::ostringstream filterSaveName;
filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml");
llofstream filtersFile(filterSaveName.str());
if(!LLSDSerialize::toPrettyXML(filterRoot, filtersFile))
{
llwarns << "Could not write to filters save file " << filterSaveName << llendl;
}
else
filtersFile.close();
gInventory.removeObserver(this);
delete mSavedFolderState;
}
void LLFloaterInventory::draw()
{
if (LLInventoryModel::isEverythingFetched())
{
updateTitle();
}
LLFloater::draw();
}
void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
{
if (item->getFiltered())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
{
if (folder->getFiltered() && folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
// if this folder didn't pass the filter, and none of its descendants did
else if (!folder->getFiltered() && !folder->hasFilteredDescendants())
{
folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
}
}
void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
{
if (item->getFiltered() && !mItemSelected)
{
item->getRoot()->setSelection(item, FALSE, FALSE);
if (item->getParentFolder())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
item->getRoot()->scrollToShowSelection();
mItemSelected = TRUE;
}
}
void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
{
if (folder->getFiltered() && !mItemSelected)
{
folder->getRoot()->setSelection(folder, FALSE, FALSE);
if (folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
folder->getRoot()->scrollToShowSelection();
mItemSelected = TRUE;
}
}
void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
{
if (item->getParentFolder() && item->isSelected())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
{
if (folder->getParentFolder() && folder->isSelected())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLFloaterInventory::startSearch()
{
// this forces focus to line editor portion of search editor
if (mFilterEditor)
{
mFilterEditor->focusFirstItem(TRUE);
}
}
void LLFloaterInventory::onOpen(const LLSD& key)
{
LLFirstUse::useInventory();
}
BOOL LLFloaterInventory::handleKeyHere(KEY key, MASK mask)
{
LLFolderView* root_folder = mActivePanel ? mActivePanel->getRootFolder() : NULL;
if (root_folder)
{
// first check for user accepting current search results
if (mFilterEditor
&& mFilterEditor->hasFocus()
&& (key == KEY_RETURN
|| key == KEY_DOWN)
&& mask == MASK_NONE)
{
// move focus to inventory proper
mActivePanel->setFocus(TRUE);
root_folder->scrollToShowSelection();
return TRUE;
}
if (mActivePanel->hasFocus() && key == KEY_UP)
{
startSearch();
}
}
return LLFloater::handleKeyHere(key, mask);
}
void LLFloaterInventory::updateTitle()
{
LLLocale locale(LLLocale::USER_LOCALE);
std::string item_count_string;
LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount());
LLStringUtil::format_map_t string_args;
string_args["[ITEM_COUNT]"] = item_count_string;
string_args["[FILTER]"] = mFilterText;
if (LLInventoryModel::backgroundFetchActive())
{
setTitle(getString("TitleFetching", string_args));
}
else
{
setTitle(getString("TitleCompleted", string_args));
}
}
void LLFloaterInventory::changed(U32 mask)
{
updateTitle();
}
//----------------------------------------------------------------------------
// menu callbacks
void LLFloaterInventory::doToSelected(const LLSD& userdata)
{
getPanel()->getRootFolder()->doToSelected(&gInventory, userdata);
}
void LLFloaterInventory::closeAllFolders()
{
getPanel()->getRootFolder()->closeAllFolders();
}
void LLFloaterInventory::doCreate(const LLSD& userdata)
{
menu_create_inventory_item(getPanel()->getRootFolder(), NULL, userdata);
}
void LLFloaterInventory::resetFilters()
{
LLFloaterInventoryFinder *finder = getFinder();
getActivePanel()->getFilter()->resetDefault();
if (finder)
{
finder->updateElementsFromFilter();
}
setFilterTextFromFilter();
}
void LLFloaterInventory::setSortBy(const LLSD& userdata)
{
std::string sort_field = userdata.asString();
if (sort_field == "name")
{
U32 order = getActivePanel()->getSortOrder();
getActivePanel()->setSortOrder( order & ~LLInventoryFilter::SO_DATE );
gSavedSettings.setBOOL("Inventory.SortByName", TRUE );
gSavedSettings.setBOOL("Inventory.SortByDate", FALSE );
}
else if (sort_field == "date")
{
U32 order = getActivePanel()->getSortOrder();
getActivePanel()->setSortOrder( order | LLInventoryFilter::SO_DATE );
gSavedSettings.setBOOL("Inventory.SortByName", FALSE );
gSavedSettings.setBOOL("Inventory.SortByDate", TRUE );
}
else if (sort_field == "foldersalwaysbyname")
{
U32 order = getActivePanel()->getSortOrder();
if ( order & LLInventoryFilter::SO_FOLDERS_BY_NAME )
{
order &= ~LLInventoryFilter::SO_FOLDERS_BY_NAME;
gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", FALSE );
}
else
{
order |= LLInventoryFilter::SO_FOLDERS_BY_NAME;
gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", TRUE );
}
getActivePanel()->setSortOrder( order );
}
else if (sort_field == "systemfolderstotop")
{
U32 order = getActivePanel()->getSortOrder();
if ( order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP )
{
order &= ~LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP;
gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", FALSE );
}
else
{
order |= LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP;
gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", TRUE );
}
getActivePanel()->setSortOrder( order );
}
}
//----------------------------------------------------------------------------
// static
LLFloaterInventory* LLFloaterInventory::showAgentInventory()
{
LLFloaterInventory* iv = NULL;
if (!gAgent.cameraMouselook())
{
iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD());
}
return iv;
}
// static
LLFloaterInventory* LLFloaterInventory::getActiveInventory()
{
LLFloaterInventory* res = NULL;
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
S32 z_min = S32_MAX;
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
{
LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
if (iv)
{
S32 z_order = gFloaterView->getZOrder(iv);
if (z_order < z_min)
{
res = iv;
z_min = z_order;
}
}
}
return res;
}
// static
void LLFloaterInventory::cleanup()
{
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
{
LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
if (iv)
{
iv->destroy();
}
}
}
void LLFloaterInventory::toggleFindOptions()
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_TOGGLE);
LLFloater *floater = getFinder();
if (!floater)
{
LLFloaterInventoryFinder * finder = new LLFloaterInventoryFinder(this);
mFinderHandle = finder->getHandle();
finder->openFloater();
addDependentFloater(mFinderHandle);
// start background fetch of folders
gInventory.startBackgroundFetch();
}
else
{
floater->closeFloater();
}
}
// static
BOOL LLFloaterInventory::filtersVisible(void* user_data)
{
LLFloaterInventory* self = (LLFloaterInventory*)user_data;
if(!self) return FALSE;
return self->getFinder() != NULL;
}
void LLFloaterInventory::onClearSearch()
{
LLFloater *finder = getFinder();
if (mActivePanel)
{
mActivePanel->setFilterSubString(LLStringUtil::null);
mActivePanel->setFilterTypes(0xffffffff);
}
if (finder)
{
LLFloaterInventoryFinder::selectAllTypes(finder);
}
// re-open folders that were initially open
if (mActivePanel)
{
mSavedFolderState->setApply(TRUE);
mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
LLOpenFoldersWithSelection opener;
mActivePanel->getRootFolder()->applyFunctorRecursively(opener);
mActivePanel->getRootFolder()->scrollToShowSelection();
}
}
void LLFloaterInventory::onFilterEdit(const std::string& search_string )
{
if (search_string == "")
{
onClearSearch();
}
if (!mActivePanel)
{
return;
}
gInventory.startBackgroundFetch();
std::string uppercase_search_string = search_string;
LLStringUtil::toUpper(uppercase_search_string);
if (mActivePanel->getFilterSubString().empty() && uppercase_search_string.empty())
{
// current filter and new filter empty, do nothing
return;
}
// save current folder open state if no filter currently applied
if (!mActivePanel->getRootFolder()->isFilterModified())
{
mSavedFolderState->setApply(FALSE);
mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
}
// set new filter string
mActivePanel->setFilterSubString(uppercase_search_string);
}
//static
BOOL LLFloaterInventory::incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward)
{
LLFloaterInventory* active_view = NULL;
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
{
LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
if (iv)
{
if (gFocusMgr.childHasKeyboardFocus(iv))
{
active_view = iv;
break;
}
}
}
if (!active_view)
{
return FALSE;
}
std::string search_string(find_text);
if (search_string.empty())
{
return FALSE;
}
if (active_view->mActivePanel &&
active_view->mActivePanel->getRootFolder()->search(first_item, search_string, backward))
{
return TRUE;
}
return FALSE;
}
void LLFloaterInventory::onFilterSelected()
{
// Find my index
mActivePanel = (LLInventoryPanel*)childGetVisibleTab("inventory filter tabs");
if (!mActivePanel)
{
return;
}
LLInventoryFilter* filter = mActivePanel->getFilter();
LLFloaterInventoryFinder *finder = getFinder();
if (finder)
{
finder->changeFilter(filter);
}
if (filter->isActive())
{
// If our filter is active we may be the first thing requiring a fetch so we better start it here.
gInventory.startBackgroundFetch();
}
setFilterTextFromFilter();
}
BOOL LLFloaterInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
// Check to see if we are auto scrolling from the last frame
LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel();
BOOL needsToScroll = panel->getScrollableContainer()->autoScroll(x, y);
if(mFilterTabs)
{
if(needsToScroll)
{
mFilterTabs->startDragAndDropDelayTimer();
}
}
BOOL handled = LLFloater::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
return handled;
}
const std::string& get_item_icon_name(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type,
U32 attachment_point,
BOOL item_is_multi )
{
EInventoryIcon idx = OBJECT_ICON_NAME;
if ( item_is_multi )
{
idx = OBJECT_MULTI_ICON_NAME;
}
switch(asset_type)
{
case LLAssetType::AT_TEXTURE:
if(LLInventoryType::IT_SNAPSHOT == inventory_type)
{
idx = SNAPSHOT_ICON_NAME;
}
else
{
idx = TEXTURE_ICON_NAME;
}
break;
case LLAssetType::AT_SOUND:
idx = SOUND_ICON_NAME;
break;
case LLAssetType::AT_CALLINGCARD:
if(attachment_point!= 0)
{
idx = CALLINGCARD_ONLINE_ICON_NAME;
}
else
{
idx = CALLINGCARD_OFFLINE_ICON_NAME;
}
break;
case LLAssetType::AT_LANDMARK:
if(attachment_point!= 0)
{
idx = LANDMARK_VISITED_ICON_NAME;
}
else
{
idx = LANDMARK_ICON_NAME;
}
break;
case LLAssetType::AT_SCRIPT:
case LLAssetType::AT_LSL_TEXT:
case LLAssetType::AT_LSL_BYTECODE:
idx = SCRIPT_ICON_NAME;
break;
case LLAssetType::AT_CLOTHING:
idx = CLOTHING_ICON_NAME;
case LLAssetType::AT_BODYPART :
if(LLAssetType::AT_BODYPART == asset_type)
{
idx = BODYPART_ICON_NAME;
}
switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point)
{
case WT_SHAPE:
idx = BODYPART_SHAPE_ICON_NAME;
break;
case WT_SKIN:
idx = BODYPART_SKIN_ICON_NAME;
break;
case WT_HAIR:
idx = BODYPART_HAIR_ICON_NAME;
break;
case WT_EYES:
idx = BODYPART_EYES_ICON_NAME;
break;
case WT_SHIRT:
idx = CLOTHING_SHIRT_ICON_NAME;
break;
case WT_PANTS:
idx = CLOTHING_PANTS_ICON_NAME;
break;
case WT_SHOES:
idx = CLOTHING_SHOES_ICON_NAME;
break;
case WT_SOCKS:
idx = CLOTHING_SOCKS_ICON_NAME;
break;
case WT_JACKET:
idx = CLOTHING_JACKET_ICON_NAME;
break;
case WT_GLOVES:
idx = CLOTHING_GLOVES_ICON_NAME;
break;
case WT_UNDERSHIRT:
idx = CLOTHING_UNDERSHIRT_ICON_NAME;
break;
case WT_UNDERPANTS:
idx = CLOTHING_UNDERPANTS_ICON_NAME;
break;
case WT_SKIRT:
idx = CLOTHING_SKIRT_ICON_NAME;
break;
case WT_ALPHA:
idx = CLOTHING_ALPHA_ICON_NAME;
break;
case WT_TATTOO:
idx = CLOTHING_TATTOO_ICON_NAME;
break;
default:
// no-op, go with choice above
break;
}
break;
case LLAssetType::AT_NOTECARD:
idx = NOTECARD_ICON_NAME;
break;
case LLAssetType::AT_ANIMATION:
idx = ANIMATION_ICON_NAME;
break;
case LLAssetType::AT_GESTURE:
idx = GESTURE_ICON_NAME;
break;
case LLAssetType::AT_LINK:
idx = LINKITEM_ICON_NAME;
break;
case LLAssetType::AT_LINK_FOLDER:
idx = LINKFOLDER_ICON_NAME;
break;
default:
break;
}
return ICON_NAME[idx];
}
LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type,
U32 attachment_point,
BOOL item_is_multi)
{
const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi );
return LLUI::getUIImage(icon_name);
}
const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p)
: LLPanel(p),
mInventoryObserver(NULL),
mFolders(NULL),
mScroller(NULL),
mSortOrderSetting(p.sort_order_setting),
mInventory(p.inventory),
mAllowMultiSelect(p.allow_multi_select),
mHasInventoryConnection(false),
mStartFolderString(p.start_folder)
, mBuildDefaultHierarchy(true)
, mInvFVBridgeBuilder(NULL)
{
mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
// contex menu callbacks
mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH));
mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND));
mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor"));
setBackgroundVisible(TRUE);
setBackgroundOpaque(TRUE);
}
BOOL LLInventoryPanel::postBuild()
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
// create root folder
{
LLRect folder_rect(0,
0,
getRect().getWidth(),
0);
LLFolderView::Params p;
p.name = getName();
p.rect = folder_rect;
p.parent_panel = this;
mFolders = LLUICtrlFactory::create<LLFolderView>(p);
mFolders->setAllowMultiSelect(mAllowMultiSelect);
}
mCommitCallbackRegistrar.popScope();
mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
// scroller
{
LLRect scroller_view_rect = getRect();
scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
LLScrollContainer::Params p;
p.name("Inventory Scroller");
p.rect(scroller_view_rect);
p.follows.flags(FOLLOWS_ALL);
p.reserve_scroll_corner(true);
p.tab_stop(true);
mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
}
addChild(mScroller);
mScroller->addChild(mFolders);
mFolders->setScrollContainer(mScroller);
// set up the callbacks from the inventory we're viewing, and then
// build everything.
mInventoryObserver = new LLInventoryPanelObserver(this);
mInventory->addObserver(mInventoryObserver);
// determine the root folder, if any, so inventory contents show just the children
// of that folder (i.e. not including the folder itself).
const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
if ("INVENTORY" == mStartFolderString)
{
mStartFolderID = gInventory.getRootFolderID();
}
else if ("LIBRARY" == mStartFolderString)
{
mStartFolderID = gInventory.getLibraryRootFolderID();
}
else
{
mStartFolderID = (preferred_type != LLFolderType::FT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
}
// build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection)
{
rebuildViewsFor(mStartFolderID);
mHasInventoryConnection = true;
}
// bit of a hack to make sure the inventory is open.
mFolders->openFolder(preferred_type != LLFolderType::FT_NONE ? LLViewerFolderType::lookupNewCategoryName(preferred_type) : "My Inventory");
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
}
else
{
setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
}
mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
return TRUE;
}
LLInventoryPanel::~LLInventoryPanel()
{
// should this be a global setting?
if (mFolders)
{
U32 sort_order = mFolders->getSortOrder();
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
gSavedSettings.setU32(mSortOrderSetting, sort_order);
}
}
// LLView destructor will take care of the sub-views.
mInventory->removeObserver(mInventoryObserver);
delete mInventoryObserver;
mScroller = NULL;
}
LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed?
void LLInventoryPanel::draw()
{
// select the desired item (in case it wasn't loaded when the selection was requested)
mFolders->updateSelection();
LLPanel::draw();
}
void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories)
{
mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories);
}
void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
{
mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
}
void LLInventoryPanel::setFilterSubString(const std::string& string)
{
mFolders->getFilter()->setFilterSubString(string);
}
void LLInventoryPanel::setSortOrder(U32 order)
{
mFolders->getFilter()->setSortOrder(order);
if (mFolders->getFilter()->isModified())
{
mFolders->setSortOrder(order);
// try to keep selection onscreen, even if it wasn't to start with
mFolders->scrollToShowSelection();
}
}
void LLInventoryPanel::setSinceLogoff(BOOL sl)
{
mFolders->getFilter()->setDateRangeLastLogoff(sl);
}
void LLInventoryPanel::setHoursAgo(U32 hours)
{
mFolders->getFilter()->setHoursAgo(hours);
}
void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
{
mFolders->getFilter()->setShowFolderState(show);
}
LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
{
return mFolders->getFilter()->getShowFolderState();
}
static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
void LLInventoryPanel::modelChanged(U32 mask)
{
LLFastTimer t2(FTM_REFRESH);
bool handled = false;
// inventory just initialized, do complete build
if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection)
{
rebuildViewsFor(mStartFolderID);
mHasInventoryConnection = true;
return;
}
if(mask & LLInventoryObserver::LABEL)
{
handled = true;
// label change - empty out the display name for each object
// in this change set.
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
LLFolderViewItem* view = NULL;
LLInvFVBridge* bridge = NULL;
for (;id_it != id_end; ++id_it)
{
view = mFolders->getItemByID(*id_it);
if(view)
{
// request refresh on this item (also flags for filtering)
bridge = (LLInvFVBridge*)view->getListener();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
}
view->refresh();
}
}
}
if((mask & (LLInventoryObserver::STRUCTURE
| LLInventoryObserver::ADD
| LLInventoryObserver::REMOVE)) != 0)
{
handled = true;
// Record which folders are open by uuid.
LLInventoryModel* model = getModel();
if (model)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
// sync view with model
LLInventoryObject* model_item = model->getObject(*id_it);
LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
if (model_item)
{
if (!view_item)
{
// this object was just created, need to build a view for it
if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
{
llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
}
buildNewViews(*id_it);
// select any newly created object
// that has the auto rename at top of folder
// root set
if(mFolders->getRoot()->needsAutoRename())
{
setSelection(*id_it, FALSE);
}
}
else
{
// this object was probably moved, check its parent
if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
{
llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl;
}
LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
if (view_item->getParentFolder() != new_parent)
{
view_item->getParentFolder()->extractItem(view_item);
view_item->addToFolder(new_parent, mFolders);
}
}
}
else
{
if (view_item)
{
if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
{
llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
}
// item in view but not model, need to delete view
view_item->destroyView();
}
else
{
llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
}
}
}
}
}
if (!handled)
{
// it's a small change that only requires a refresh.
// *TODO: figure out a more efficient way to do the refresh
// since it is expensive on large inventories
mFolders->refresh();
}
}
void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
{
LLFolderViewItem* old_view = NULL;
// get old LLFolderViewItem
old_view = mFolders->getItemByID(id);
if (old_view && id.notNull())
{
old_view->destroyView();
}
buildNewViews(id);
}
void LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
LLFolderViewItem* itemp = NULL;
LLInventoryObject* objectp = NULL;
// Don't add the start folder (the inventory panel will show contents
// beginning with the children of the starting folder, excluding the starting folder itself).
if (id != mStartFolderID)
{
objectp = gInventory.getObject(id);
if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
// If this item's parent is the starting folder, then just add it to the top level (recall that
// the starting folder isn't actually represented in the view, parent_folder would be NULL in
// this case otherwise).
LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ?
mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id));
// This item exists outside the inventory's hierarchy, so don't add it.
if (!parent_folder)
{
return;
}
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " <<
((S32) objectp->getType()) << llendl;
return;
}
if (objectp->getType() == LLAssetType::AT_CATEGORY &&
objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)
{
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder::Params p;
p.name = new_listener->getDisplayName();
p.icon = new_listener->getIcon();
p.root = mFolders;
p.listener = new_listener;
LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p);
folderp->setItemSortOrder(mFolders->getSortOrder());
itemp = folderp;
}
}
else
{
// Build new view for item
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
item->getUUID(),
item->getFlags());
if (new_listener)
{
LLFolderViewItem::Params params;
params.name(new_listener->getDisplayName());
params.icon(new_listener->getIcon());
params.creation_date(new_listener->getCreationDate());
params.root(mFolders);
params.listener(new_listener);
params.rect(LLRect (0, 0, 0, 0));
itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
}
}
if (itemp)
{
itemp->addToFolder(parent_folder, mFolders);
}
}
}
// If this is a folder, add the children of the folder and recursively add any
// child folders.
if ((id == mStartFolderID) ||
(objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
S32 count = categories->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryCategory* cat = categories->get(i);
buildNewViews(cat->getUUID());
}
}
if(items)
{
S32 count = items->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryItem* item = items->get(i);
buildNewViews(item->getUUID());
}
}
mInventory->unlockDirectDescendentArrays(id);
}
}
struct LLConfirmPurgeData
{
LLUUID mID;
LLInventoryModel* mModel;
};
class LLIsNotWorn : public LLInventoryCollectFunctor
{
public:
LLIsNotWorn() {}
virtual ~LLIsNotWorn() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
return !gAgentWearables.isWearingItem(item->getUUID());
}
};
class LLOpenFolderByID : public LLFolderViewFunctor
{
public:
LLOpenFolderByID(const LLUUID& id) : mID(id) {}
virtual ~LLOpenFolderByID() {}
virtual void doFolder(LLFolderViewFolder* folder)
{
if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
virtual void doItem(LLFolderViewItem* item) {}
protected:
const LLUUID& mID;
};
void LLInventoryPanel::openSelected()
{
LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
if(!folder_item) return;
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
if(!bridge) return;
bridge->openItem();
}
BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = LLView::handleHover(x, y, mask);
if(handled)
{
ECursorType cursor = getWindow()->getCursor();
if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
{
// replace arrow cursor with arrow and hourglass cursor
getWindow()->setCursor(UI_CURSOR_WORKING);
}
}
else
{
getWindow()->setCursor(UI_CURSOR_ARROW);
}
return TRUE;
}
BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
if (handled)
{
mFolders->setDragAndDropThisFrame();
}
return handled;
}
void LLInventoryPanel::onFocusLost()
{
// inventory no longer handles cut/copy/paste/delete
if (LLEditMenuHandler::gEditMenuHandler == mFolders)
{
LLEditMenuHandler::gEditMenuHandler = NULL;
}
LLPanel::onFocusLost();
}
void LLInventoryPanel::onFocusReceived()
{
// inventory now handles cut/copy/paste/delete
LLEditMenuHandler::gEditMenuHandler = mFolders;
LLPanel::onFocusReceived();
}
void LLInventoryPanel::openAllFolders()
{
mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
mFolders->arrangeAll();
}
void LLInventoryPanel::openDefaultFolderForType(LLFolderType::EType type)
{
const LLUUID category_id = mInventory->findCategoryUUIDForType(type);
LLOpenFolderByID opener(category_id);
mFolders->applyFunctorRecursively(opener);
}
void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
{
// Don't select objects in COF (e.g. to prevent refocus when items are worn).
const LLInventoryObject *obj = gInventory.getObject(obj_id);
if (obj && obj->getParentUUID() == LLAppearanceManager::getCOF())
{
return;
}
mFolders->setSelectionByID(obj_id, take_keyboard_focus);
}
void LLInventoryPanel::clearSelection()
{
mFolders->clearSelection();
}
void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
{
LLFolderView* fv = getRootFolder();
if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
{
fv->setNeedsAutoRename(FALSE);
if (items.size()) // new asset is visible and selected
{
fv->startRenamingSelectedItem();
}
}
// Seraph - Put determineFolderType in here for ensemble typing?
}
//----------------------------------------------------------------------------
void LLInventoryPanel::doToSelected(const LLSD& userdata)
{
mFolders->doToSelected(&gInventory, userdata);
}
void LLInventoryPanel::doCreate(const LLSD& userdata)
{
menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
}
bool LLInventoryPanel::beginIMSession()
{
std::set<LLUUID> selected_items;
mFolders->getSelectionList(selected_items);
std::string name;
static int session_num = 1;
LLDynamicArray<LLUUID> members;
EInstantMessage type = IM_SESSION_CONFERENCE_START;
std::set<LLUUID>::const_iterator iter;
for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
{
LLUUID item = *iter;
LLFolderViewItem* folder_item = mFolders->getItemByID(item);
if(folder_item)
{
LLFolderViewEventListener* fve_listener = folder_item->getListener();
if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
{
LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
if(!bridge) return true;
LLViewerInventoryCategory* cat = bridge->getCategory();
if(!cat) return true;
name = cat->getName();
LLUniqueBuddyCollector is_buddy;
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendentsIf(bridge->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_buddy);
S32 count = item_array.count();
if(count > 0)
{
LLFloaterReg::showInstance("communicate");
// create the session
LLAvatarTracker& at = LLAvatarTracker::instance();
LLUUID id;
for(S32 i = 0; i < count; ++i)
{
id = item_array.get(i)->getCreatorUUID();
if(at.isBuddyOnline(id))
{
members.put(id);
}
}
}
}
else
{
LLFolderViewItem* folder_item = mFolders->getItemByID(item);
if(!folder_item) return true;
LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
{
LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
if (inv_item)
{
LLAvatarTracker& at = LLAvatarTracker::instance();
LLUUID id = inv_item->getCreatorUUID();
if(at.isBuddyOnline(id))
{
members.put(id);
}
}
} //if IT_CALLINGCARD
} //if !IT_CATEGORY
}
} //for selected_items
// the session_id is randomly generated UUID which will be replaced later
// with a server side generated number
if (name.empty())
{
name = llformat("Session %d", session_num++);
}
gIMMgr->addSession(name, type, members[0], members);
return true;
}
bool LLInventoryPanel::attachObject(const LLSD& userdata)
{
std::set<LLUUID> selected_items;
mFolders->getSelectionList(selected_items);
std::string joint_name = userdata.asString();
LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
LLViewerJointAttachment* attachmentp = NULL;
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
iter != avatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (attachment->getName() == joint_name)
{
attachmentp = attachment;
break;
}
}
if (attachmentp == NULL)
{
return true;
}
for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin();
set_iter != selected_items.end();
++set_iter)
{
const LLUUID &id = *set_iter;
LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
{
rez_attachment(item, attachmentp);
}
else if(item && item->isComplete())
{
// must be in library. copy it to our inventory and put it on.
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
copy_inventory_item(gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
}
gFocusMgr.setKeyboardFocus(NULL);
return true;
}
//----------------------------------------------------------------------------
// static DEBUG ONLY:
void LLInventoryPanel::dumpSelectionInformation(void* user_data)
{
LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
iv->mFolders->dumpSelectionInformation();
}
BOOL LLInventoryPanel::getSinceLogoff()
{
return mFolders->getFilter()->isSinceLogoff();
}
void example_param_block_usage()
{
LLInventoryPanel::Params param_block;
param_block.name(std::string("inventory"));
param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
param_block.allow_multi_select(true);
param_block.filter(LLInventoryPanel::Filter()
.sort_order(1)
.types(0xffff0000));
param_block.inventory(&gInventory);
param_block.has_border(true);
LLUICtrlFactory::create<LLInventoryPanel>(param_block);
param_block = LLInventoryPanel::Params();
param_block.name(std::string("inventory"));
//LLSD param_block_sd;
//param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
//param_block_sd["allow_multi_select"] = true;
//param_block_sd["filter"]["sort_order"] = 1;
//param_block_sd["filter"]["types"] = (S32)0xffff0000;
//param_block_sd["has_border"] = true;
//LLInitParam::LLSDParser(param_block_sd).parse(param_block);
LLUICtrlFactory::create<LLInventoryPanel>(param_block);
}