1328 lines
36 KiB
C++
1328 lines
36 KiB
C++
/**
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* @file lltexturectrl.cpp
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* @author Richard Nelson, James Cook
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* @brief LLTextureCtrl class implementation including related functions
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltexturectrl.h"
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#include "llrender.h"
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#include "llagent.h"
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#include "llviewertexturelist.h"
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#include "llcheckboxctrl.h"
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#include "llcombobox.h"
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#include "llbutton.h"
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#include "lldraghandle.h"
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#include "llfocusmgr.h"
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#include "llviewertexture.h"
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#include "llfolderview.h"
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#include "llfoldervieweventlistener.h"
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#include "llinventory.h"
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#include "llinventorymodel.h"
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#include "llfloaterinventory.h"
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#include "lllineeditor.h"
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#include "llui.h"
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#include "llviewerinventory.h"
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#include "llpermissions.h"
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#include "llsaleinfo.h"
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#include "llassetstorage.h"
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#include "lltextbox.h"
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#include "llresizehandle.h"
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#include "llscrollcontainer.h"
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#include "lltoolmgr.h"
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#include "lltoolpipette.h"
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#include "llfiltereditor.h"
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#include "lltool.h"
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#include "llviewerwindow.h"
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#include "llviewerobject.h"
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#include "llviewercontrol.h"
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#include "llglheaders.h"
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#include "lluictrlfactory.h"
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#include "lltrans.h"
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static const S32 HPAD = 4;
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static const S32 VPAD = 4;
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static const S32 LINE = 16;
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static const S32 FOOTER_HEIGHT = 100;
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static const S32 BORDER_PAD = HPAD;
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static const S32 TEXTURE_INVENTORY_PADDING = 30;
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static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f;
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static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
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static const F32 CONTEXT_FADE_TIME = 0.08f;
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//static const char CURRENT_IMAGE_NAME[] = "Current Texture";
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//static const char WHITE_IMAGE_NAME[] = "Blank Texture";
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//static const char NO_IMAGE_NAME[] = "None";
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//////////////////////////////////////////////////////////////////////////////////////////
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// LLFloaterTexturePicker
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class LLFloaterTexturePicker : public LLFloater
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{
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public:
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LLFloaterTexturePicker(
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LLTextureCtrl* owner,
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const std::string& label,
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PermissionMask immediate_filter_perm_mask,
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PermissionMask non_immediate_filter_perm_mask,
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BOOL can_apply_immediately,
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const std::string& fallback_image_name);
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virtual ~LLFloaterTexturePicker();
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// LLView overrides
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/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
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BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
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EAcceptance *accept,
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std::string& tooltip_msg);
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/*virtual*/ void draw();
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/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
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// LLFloater overrides
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void onClose(bool app_settings);
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// New functions
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void setImageID( const LLUUID& image_asset_id);
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void updateImageStats();
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const LLUUID& getAssetID() { return mImageAssetID; }
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const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only);
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void setCanApplyImmediately(BOOL b);
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void setActive( BOOL active );
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LLTextureCtrl* getOwner() const { return mOwner; }
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void setOwner(LLTextureCtrl* owner) { mOwner = owner; }
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void stopUsingPipette();
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PermissionMask getFilterPermMask();
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void updateFilterPermMask();
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void commitIfImmediateSet();
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void onFilterEdit(const std::string& search_string );
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static void onBtnSetToDefault( void* userdata );
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static void onBtnSelect( void* userdata );
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static void onBtnCancel( void* userdata );
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void onBtnPipette( );
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//static void onBtnRevert( void* userdata );
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static void onBtnWhite( void* userdata );
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static void onBtnNone( void* userdata );
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static void onBtnClear( void* userdata );
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void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
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static void onShowFolders(LLUICtrl* ctrl, void* userdata);
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static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
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void onTextureSelect( const LLTextureEntry& te );
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protected:
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LLPointer<LLViewerTexture> mTexturep;
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LLTextureCtrl* mOwner;
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LLUUID mImageAssetID; // Currently selected texture
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std::string mFallbackImageName; // What to show if currently selected texture is null.
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LLUUID mWhiteImageAssetID;
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LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
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LLUUID mOriginalImageAssetID;
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std::string mLabel;
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LLTextBox* mTentativeLabel;
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LLTextBox* mResolutionLabel;
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std::string mPendingName;
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BOOL mActive;
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LLFilterEditor* mFilterEdit;
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LLInventoryPanel* mInventoryPanel;
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PermissionMask mImmediateFilterPermMask;
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PermissionMask mNonImmediateFilterPermMask;
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BOOL mCanApplyImmediately;
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BOOL mNoCopyTextureSelected;
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F32 mContextConeOpacity;
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LLSaveFolderState mSavedFolderState;
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};
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LLFloaterTexturePicker::LLFloaterTexturePicker(
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LLTextureCtrl* owner,
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const std::string& label,
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PermissionMask immediate_filter_perm_mask,
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PermissionMask non_immediate_filter_perm_mask,
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BOOL can_apply_immediately,
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const std::string& fallback_image_name)
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: LLFloater(LLSD()),
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mOwner( owner ),
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mImageAssetID( owner->getImageAssetID() ),
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mFallbackImageName( fallback_image_name ),
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mWhiteImageAssetID( gSavedSettings.getString( "UIImgWhiteUUID" ) ),
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mOriginalImageAssetID(owner->getImageAssetID()),
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mLabel(label),
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mTentativeLabel(NULL),
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mResolutionLabel(NULL),
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mActive( TRUE ),
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mFilterEdit(NULL),
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mImmediateFilterPermMask(immediate_filter_perm_mask),
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mNonImmediateFilterPermMask(non_immediate_filter_perm_mask),
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mContextConeOpacity(0.f)
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{
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mCanApplyImmediately = can_apply_immediately;
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LLUICtrlFactory::getInstance()->buildFloater(this,"floater_texture_ctrl.xml",NULL);
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setCanMinimize(FALSE);
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}
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LLFloaterTexturePicker::~LLFloaterTexturePicker()
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{
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}
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void LLFloaterTexturePicker::setImageID(const LLUUID& image_id)
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{
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if( mImageAssetID != image_id && mActive)
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{
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mNoCopyTextureSelected = FALSE;
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mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
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mImageAssetID = image_id;
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LLUUID item_id = findItemID(mImageAssetID, FALSE);
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if (item_id.isNull())
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{
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mInventoryPanel->clearSelection();
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}
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else
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{
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LLInventoryItem* itemp = gInventory.getItem(image_id);
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if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
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{
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// no copy texture
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childSetValue("apply_immediate_check", FALSE);
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mNoCopyTextureSelected = TRUE;
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}
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mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
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}
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}
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}
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void LLFloaterTexturePicker::setActive( BOOL active )
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{
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if (!active && childGetValue("Pipette").asBoolean())
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{
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stopUsingPipette();
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}
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mActive = active;
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}
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void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b)
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{
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mCanApplyImmediately = b;
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if (!mCanApplyImmediately)
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{
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childSetValue("apply_immediate_check", FALSE);
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}
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updateFilterPermMask();
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}
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void LLFloaterTexturePicker::stopUsingPipette()
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{
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if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
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{
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LLToolMgr::getInstance()->clearTransientTool();
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}
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}
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void LLFloaterTexturePicker::updateImageStats()
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{
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if (mTexturep.notNull())
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{
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//RN: have we received header data for this image?
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if (mTexturep->getFullWidth() > 0 && mTexturep->getFullHeight() > 0)
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{
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std::string formatted_dims = llformat("%d x %d", mTexturep->getFullWidth(),mTexturep->getFullHeight());
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mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
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}
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else
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{
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mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
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}
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}
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else
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{
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mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
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}
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}
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// virtual
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BOOL LLFloaterTexturePicker::handleDragAndDrop(
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S32 x, S32 y, MASK mask,
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BOOL drop,
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EDragAndDropType cargo_type, void *cargo_data,
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EAcceptance *accept,
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std::string& tooltip_msg)
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{
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BOOL handled = FALSE;
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if (cargo_type == DAD_TEXTURE)
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{
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LLInventoryItem *item = (LLInventoryItem *)cargo_data;
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BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
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BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
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BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
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gAgent.getID());
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PermissionMask item_perm_mask = 0;
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if (copy) item_perm_mask |= PERM_COPY;
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if (mod) item_perm_mask |= PERM_MODIFY;
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if (xfer) item_perm_mask |= PERM_TRANSFER;
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//PermissionMask filter_perm_mask = getFilterPermMask(); Commented out due to no-copy texture loss.
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PermissionMask filter_perm_mask = mImmediateFilterPermMask;
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if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
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{
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if (drop)
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{
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setImageID( item->getAssetUUID() );
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commitIfImmediateSet();
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}
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*accept = ACCEPT_YES_SINGLE;
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}
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else
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{
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*accept = ACCEPT_NO;
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}
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}
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else
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{
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*accept = ACCEPT_NO;
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}
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handled = TRUE;
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lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << llendl;
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return handled;
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}
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BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
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{
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LLFolderView* root_folder = mInventoryPanel->getRootFolder();
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if (root_folder && mFilterEdit)
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{
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if (mFilterEdit->hasFocus()
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&& (key == KEY_RETURN || key == KEY_DOWN)
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&& mask == MASK_NONE)
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{
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if (!root_folder->getCurSelectedItem())
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{
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LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID());
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if (itemp)
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{
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root_folder->setSelection(itemp, FALSE, FALSE);
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}
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}
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root_folder->scrollToShowSelection();
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// move focus to inventory proper
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mInventoryPanel->setFocus(TRUE);
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// treat this as a user selection of the first filtered result
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commitIfImmediateSet();
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return TRUE;
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}
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if (mInventoryPanel->hasFocus() && key == KEY_UP)
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{
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mFilterEdit->focusFirstItem(TRUE);
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}
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}
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return LLFloater::handleKeyHere(key, mask);
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}
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void LLFloaterTexturePicker::onClose(bool app_quitting)
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{
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if (mOwner)
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{
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mOwner->onFloaterClose();
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}
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stopUsingPipette();
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}
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// virtual
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BOOL LLFloaterTexturePicker::postBuild()
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{
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LLFloater::postBuild();
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if (!mLabel.empty())
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{
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std::string pick = getString("pick title");
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setTitle(pick + mLabel);
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}
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mTentativeLabel = getChild<LLTextBox>("Multiple");
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mResolutionLabel = getChild<LLTextBox>("unknown");
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childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
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childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
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childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);
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childSetCommitCallback("show_folders_check", onShowFolders, this);
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childSetVisible("show_folders_check", FALSE);
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mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
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mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
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mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
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if(mInventoryPanel)
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{
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U32 filter_types = 0x0;
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filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
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filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
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mInventoryPanel->setFilterTypes(filter_types);
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//mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss.
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mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
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mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
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mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
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mInventoryPanel->setAllowMultiSelect(FALSE);
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// store this filter as the default one
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mInventoryPanel->getRootFolder()->getFilter()->markDefault();
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// Commented out to stop opening all folders with textures
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// mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
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// don't put keyboard focus on selected item, because the selection callback
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// will assume that this was user input
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mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
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}
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mNoCopyTextureSelected = FALSE;
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childSetValue("apply_immediate_check", gSavedSettings.getBOOL("ApplyTextureImmediately"));
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childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
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if (!mCanApplyImmediately)
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{
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childSetEnabled("show_folders_check", FALSE);
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}
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getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
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childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
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childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);
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// update permission filter once UI is fully initialized
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updateFilterPermMask();
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mSavedFolderState.setApply(FALSE);
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LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
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return TRUE;
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}
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// virtual
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void LLFloaterTexturePicker::draw()
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{
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static LLUICachedControl<S32> floater_header_size ("UIFloaterHeaderSize", 0);
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if (mOwner)
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{
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// draw cone of context pointing back to texture swatch
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LLRect owner_rect;
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mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
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LLRect local_rect = getLocalRect();
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if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLEnable(GL_CULL_FACE);
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gGL.begin(LLRender::QUADS);
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{
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
|
|
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
|
|
|
|
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
|
|
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
|
|
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
|
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
|
|
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
|
|
}
|
|
gGL.end();
|
|
}
|
|
}
|
|
|
|
if (gFocusMgr.childHasMouseCapture(getDragHandle()))
|
|
{
|
|
mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
|
|
}
|
|
else
|
|
{
|
|
mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
|
|
}
|
|
|
|
updateImageStats();
|
|
|
|
// if we're inactive, gray out "apply immediate" checkbox
|
|
childSetEnabled("show_folders_check", mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
|
|
childSetEnabled("Select", mActive);
|
|
childSetEnabled("Pipette", mActive);
|
|
childSetValue("Pipette", LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
|
|
|
|
//BOOL allow_copy = FALSE;
|
|
if( mOwner )
|
|
{
|
|
mTexturep = NULL;
|
|
if(mImageAssetID.notNull())
|
|
{
|
|
mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, IMMEDIATE_NO);
|
|
mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
|
|
}
|
|
else if (!mFallbackImageName.empty())
|
|
{
|
|
mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName);
|
|
mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
|
|
}
|
|
|
|
if (mTentativeLabel)
|
|
{
|
|
mTentativeLabel->setVisible( FALSE );
|
|
}
|
|
|
|
childSetEnabled("Default", mImageAssetID != mOwner->getDefaultImageAssetID());
|
|
childSetEnabled("Blank", mImageAssetID != mWhiteImageAssetID );
|
|
childSetEnabled("None", mOwner->getAllowNoTexture() && !mImageAssetID.isNull() );
|
|
|
|
LLFloater::draw();
|
|
|
|
if( isMinimized() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Border
|
|
LLRect border( BORDER_PAD,
|
|
getRect().getHeight() - floater_header_size - BORDER_PAD,
|
|
((getMinWidth() / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD,
|
|
BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - getMinHeight()));
|
|
gl_rect_2d( border, LLColor4::black, FALSE );
|
|
|
|
|
|
// Interior
|
|
LLRect interior = border;
|
|
interior.stretch( -1 );
|
|
|
|
if( mTexturep )
|
|
{
|
|
if( mTexturep->getComponents() == 4 )
|
|
{
|
|
gl_rect_2d_checkerboard( interior );
|
|
}
|
|
|
|
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep );
|
|
|
|
// Pump the priority
|
|
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
|
|
|
|
// Draw Tentative Label over the image
|
|
if( mOwner->getTentative() && !mViewModel->isDirty() )
|
|
{
|
|
mTentativeLabel->setVisible( TRUE );
|
|
drawChild(mTentativeLabel);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gl_rect_2d( interior, LLColor4::grey, TRUE );
|
|
|
|
// Draw X
|
|
gl_draw_x(interior, LLColor4::black );
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
/*
|
|
void LLFloaterTexturePicker::onSaveAnotherCopyDialog( S32 option, void* userdata )
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
if( 0 == option )
|
|
{
|
|
self->copyToInventoryFinal();
|
|
}
|
|
}
|
|
*/
|
|
|
|
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only)
|
|
{
|
|
LLViewerInventoryCategory::cat_array_t cats;
|
|
LLViewerInventoryItem::item_array_t items;
|
|
LLAssetIDMatches asset_id_matches(asset_id);
|
|
gInventory.collectDescendentsIf(LLUUID::null,
|
|
cats,
|
|
items,
|
|
LLInventoryModel::INCLUDE_TRASH,
|
|
asset_id_matches);
|
|
|
|
if (items.count())
|
|
{
|
|
// search for copyable version first
|
|
for (S32 i = 0; i < items.count(); i++)
|
|
{
|
|
LLInventoryItem* itemp = items[i];
|
|
LLPermissions item_permissions = itemp->getPermissions();
|
|
if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
|
|
{
|
|
return itemp->getUUID();
|
|
}
|
|
}
|
|
// otherwise just return first instance, unless copyable requested
|
|
if (copyable_only)
|
|
{
|
|
return LLUUID::null;
|
|
}
|
|
else
|
|
{
|
|
return items[0]->getUUID();
|
|
}
|
|
}
|
|
|
|
return LLUUID::null;
|
|
}
|
|
|
|
PermissionMask LLFloaterTexturePicker::getFilterPermMask()
|
|
{
|
|
bool apply_immediate = childGetValue("apply_immediate_check").asBoolean();
|
|
return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask;
|
|
}
|
|
|
|
void LLFloaterTexturePicker::commitIfImmediateSet()
|
|
{
|
|
bool apply_immediate = childGetValue("apply_immediate_check").asBoolean();
|
|
if (!mNoCopyTextureSelected && apply_immediate && mOwner)
|
|
{
|
|
mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
if (self->mOwner)
|
|
{
|
|
self->setImageID( self->mOwner->getDefaultImageAssetID() );
|
|
}
|
|
self->commitIfImmediateSet();
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnWhite(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setImageID( self->mWhiteImageAssetID );
|
|
self->commitIfImmediateSet();
|
|
}
|
|
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnNone(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setImageID( LLUUID::null );
|
|
self->commitIfImmediateSet();
|
|
}
|
|
|
|
/*
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnRevert(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setImageID( self->mOriginalImageAssetID );
|
|
// TODO: Change this to tell the owner to cancel. It needs to be
|
|
// smart enough to restore multi-texture selections.
|
|
self->mOwner->onFloaterCommit();
|
|
self->mViewModel->resetDirty();
|
|
}*/
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnCancel(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
self->setImageID( self->mOriginalImageAssetID );
|
|
if (self->mOwner)
|
|
{
|
|
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
|
|
}
|
|
self->mViewModel->resetDirty();
|
|
self->closeFloater();
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onBtnSelect(void* userdata)
|
|
{
|
|
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
|
|
if (self->mOwner)
|
|
{
|
|
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT);
|
|
}
|
|
self->closeFloater();
|
|
}
|
|
|
|
void LLFloaterTexturePicker::onBtnPipette()
|
|
{
|
|
BOOL pipette_active = childGetValue("Pipette").asBoolean();
|
|
pipette_active = !pipette_active;
|
|
if (pipette_active)
|
|
{
|
|
LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
|
|
}
|
|
else
|
|
{
|
|
LLToolMgr::getInstance()->clearTransientTool();
|
|
}
|
|
}
|
|
|
|
void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action)
|
|
{
|
|
if (items.size())
|
|
{
|
|
LLFolderViewItem* first_item = items.front();
|
|
LLInventoryItem* itemp = gInventory.getItem(first_item->getListener()->getUUID());
|
|
mNoCopyTextureSelected = FALSE;
|
|
if (itemp)
|
|
{
|
|
if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
|
|
{
|
|
mNoCopyTextureSelected = TRUE;
|
|
}
|
|
mImageAssetID = itemp->getAssetUUID();
|
|
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
|
|
if (user_action)
|
|
{
|
|
// only commit intentional selections, not implicit ones
|
|
commitIfImmediateSet();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data)
|
|
{
|
|
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
|
|
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
|
|
|
|
if (check_box->get())
|
|
{
|
|
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
|
|
}
|
|
else
|
|
{
|
|
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
|
|
{
|
|
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
|
|
|
|
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
|
|
gSavedSettings.setBOOL("ApplyTextureImmediately", check_box->get());
|
|
|
|
picker->updateFilterPermMask();
|
|
picker->commitIfImmediateSet();
|
|
}
|
|
|
|
void LLFloaterTexturePicker::updateFilterPermMask()
|
|
{
|
|
//mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss.
|
|
}
|
|
|
|
void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
|
|
{
|
|
std::string upper_case_search_string = search_string;
|
|
LLStringUtil::toUpper(upper_case_search_string);
|
|
|
|
if (upper_case_search_string.empty())
|
|
{
|
|
if (mInventoryPanel->getFilterSubString().empty())
|
|
{
|
|
// current filter and new filter empty, do nothing
|
|
return;
|
|
}
|
|
|
|
mSavedFolderState.setApply(TRUE);
|
|
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
|
|
// add folder with current item to list of previously opened folders
|
|
LLOpenFoldersWithSelection opener;
|
|
mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
|
|
mInventoryPanel->getRootFolder()->scrollToShowSelection();
|
|
|
|
}
|
|
else if (mInventoryPanel->getFilterSubString().empty())
|
|
{
|
|
// first letter in search term, save existing folder open state
|
|
if (!mInventoryPanel->getRootFolder()->isFilterModified())
|
|
{
|
|
mSavedFolderState.setApply(FALSE);
|
|
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
|
|
}
|
|
}
|
|
|
|
mInventoryPanel->setFilterSubString(upper_case_search_string);
|
|
}
|
|
|
|
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
|
|
{
|
|
LLUUID inventory_item_id = findItemID(te.getID(), TRUE);
|
|
if (inventory_item_id.notNull())
|
|
{
|
|
LLToolPipette::getInstance()->setResult(TRUE, "");
|
|
setImageID(te.getID());
|
|
|
|
mNoCopyTextureSelected = FALSE;
|
|
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
|
|
|
|
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
|
|
{
|
|
// no copy texture
|
|
mNoCopyTextureSelected = TRUE;
|
|
}
|
|
|
|
commitIfImmediateSet();
|
|
}
|
|
else
|
|
{
|
|
LLToolPipette::getInstance()->setResult(FALSE, LLTrans::getString("InventoryNoTexture"));
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// LLTextureCtrl
|
|
|
|
static LLDefaultChildRegistry::Register<LLTextureCtrl> r("texture_picker");
|
|
|
|
LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
|
|
: LLUICtrl(p),
|
|
mDragCallback(NULL),
|
|
mDropCallback(NULL),
|
|
mOnCancelCallback(NULL),
|
|
mOnSelectCallback(NULL),
|
|
mBorderColor( p.border_color() ),
|
|
mAllowNoTexture( FALSE ),
|
|
mImmediateFilterPermMask( PERM_NONE ),
|
|
mNonImmediateFilterPermMask( PERM_NONE ),
|
|
mCanApplyImmediately( FALSE ),
|
|
mNeedsRawImageData( FALSE ),
|
|
mValid( TRUE ),
|
|
mShowLoadingPlaceholder( TRUE ),
|
|
mImageAssetID(p.image_id),
|
|
mDefaultImageAssetID(p.default_image_id),
|
|
mDefaultImageName(p.default_image_name)
|
|
{
|
|
setAllowNoTexture(p.allow_no_texture);
|
|
setCanApplyImmediately(p.can_apply_immediately);
|
|
|
|
LLTextBox::Params params(p.caption_text);
|
|
params.name(p.label);
|
|
params.rect(LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ));
|
|
params.initial_value(p.label());
|
|
params.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
|
|
mCaption = LLUICtrlFactory::create<LLTextBox> (params);
|
|
addChild( mCaption );
|
|
|
|
S32 image_top = getRect().getHeight();
|
|
S32 image_bottom = BTN_HEIGHT_SMALL;
|
|
S32 image_middle = (image_top + image_bottom) / 2;
|
|
S32 line_height = llround(LLFontGL::getFontSansSerifSmall()->getLineHeight());
|
|
|
|
LLTextBox::Params tentative_label_p(p.multiselect_text);
|
|
tentative_label_p.name("Multiple");
|
|
tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 ));
|
|
tentative_label_p.follows.flags(FOLLOWS_ALL);
|
|
mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p);
|
|
addChild( mTentativeLabel );
|
|
|
|
LLRect border_rect = getLocalRect();
|
|
border_rect.mBottom += BTN_HEIGHT_SMALL;
|
|
LLViewBorder::Params vbparams(p.border);
|
|
vbparams.name("border");
|
|
vbparams.rect(border_rect);
|
|
mBorder = LLUICtrlFactory::create<LLViewBorder> (vbparams);
|
|
addChild(mBorder);
|
|
|
|
mLoadingPlaceholderString = LLTrans::getString("texture_loading");
|
|
}
|
|
|
|
LLTextureCtrl::~LLTextureCtrl()
|
|
{
|
|
closeDependentFloater();
|
|
}
|
|
|
|
void LLTextureCtrl::setShowLoadingPlaceholder(BOOL showLoadingPlaceholder)
|
|
{
|
|
mShowLoadingPlaceholder = showLoadingPlaceholder;
|
|
}
|
|
|
|
void LLTextureCtrl::setCaption(const std::string& caption)
|
|
{
|
|
mCaption->setText( caption );
|
|
}
|
|
|
|
void LLTextureCtrl::setCanApplyImmediately(BOOL b)
|
|
{
|
|
mCanApplyImmediately = b;
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if( floaterp )
|
|
{
|
|
floaterp->setCanApplyImmediately(b);
|
|
}
|
|
}
|
|
|
|
void LLTextureCtrl::setVisible( BOOL visible )
|
|
{
|
|
if( !visible )
|
|
{
|
|
closeDependentFloater();
|
|
}
|
|
LLUICtrl::setVisible( visible );
|
|
}
|
|
|
|
void LLTextureCtrl::setEnabled( BOOL enabled )
|
|
{
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if( enabled )
|
|
{
|
|
std::string tooltip;
|
|
if (floaterp) tooltip = floaterp->getString("choose_picture");
|
|
setToolTip( tooltip );
|
|
}
|
|
else
|
|
{
|
|
setToolTip( std::string() );
|
|
// *TODO: would be better to keep floater open and show
|
|
// disabled state.
|
|
closeDependentFloater();
|
|
}
|
|
|
|
if( floaterp )
|
|
{
|
|
floaterp->setActive(enabled);
|
|
}
|
|
|
|
mCaption->setEnabled( enabled );
|
|
|
|
LLView::setEnabled( enabled );
|
|
}
|
|
|
|
void LLTextureCtrl::setValid(BOOL valid )
|
|
{
|
|
mValid = valid;
|
|
if (!valid)
|
|
{
|
|
LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if (pickerp)
|
|
{
|
|
pickerp->setActive(FALSE);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// virtual
|
|
void LLTextureCtrl::clear()
|
|
{
|
|
setImageAssetID(LLUUID::null);
|
|
}
|
|
|
|
void LLTextureCtrl::setLabel(const std::string& label)
|
|
{
|
|
mLabel = label;
|
|
mCaption->setText(label);
|
|
}
|
|
|
|
void LLTextureCtrl::showPicker(BOOL take_focus)
|
|
{
|
|
// show hourglass cursor when loading inventory window
|
|
// because inventory construction is slooow
|
|
getWindow()->setCursor(UI_CURSOR_WAIT);
|
|
LLFloater* floaterp = mFloaterHandle.get();
|
|
|
|
// Show the dialog
|
|
if( floaterp )
|
|
{
|
|
floaterp->openFloater();
|
|
}
|
|
else
|
|
{
|
|
floaterp = new LLFloaterTexturePicker(
|
|
this,
|
|
mLabel,
|
|
mImmediateFilterPermMask,
|
|
mNonImmediateFilterPermMask,
|
|
mCanApplyImmediately,
|
|
mFallbackImageName);
|
|
|
|
mFloaterHandle = floaterp->getHandle();
|
|
|
|
LLFloater* root_floater = gFloaterView->getParentFloater(this);
|
|
if (root_floater)
|
|
root_floater->addDependentFloater(floaterp);
|
|
floaterp->openFloater();
|
|
}
|
|
|
|
if (take_focus)
|
|
{
|
|
floaterp->setFocus(TRUE);
|
|
}
|
|
}
|
|
|
|
|
|
void LLTextureCtrl::closeDependentFloater()
|
|
{
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if( floaterp )
|
|
{
|
|
floaterp->setOwner(NULL);
|
|
floaterp->closeFloater();
|
|
}
|
|
}
|
|
|
|
// Allow us to download textures quickly when floater is shown
|
|
class LLTextureFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
|
|
{
|
|
public:
|
|
virtual void done()
|
|
{
|
|
// We need to find textures in all folders, so get the main
|
|
// background download going.
|
|
gInventory.startBackgroundFetch();
|
|
gInventory.removeObserver(this);
|
|
delete this;
|
|
}
|
|
};
|
|
|
|
BOOL LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask)
|
|
{
|
|
getWindow()->setCursor(UI_CURSOR_HAND);
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
BOOL handled = LLUICtrl::handleMouseDown( x, y , mask );
|
|
|
|
if( !handled )
|
|
{
|
|
showPicker(FALSE);
|
|
//grab textures first...
|
|
gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
|
|
//...then start full inventory fetch.
|
|
gInventory.startBackgroundFetch();
|
|
handled = TRUE;
|
|
}
|
|
|
|
return handled;
|
|
}
|
|
|
|
void LLTextureCtrl::onFloaterClose()
|
|
{
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
|
|
if (floaterp)
|
|
{
|
|
floaterp->setOwner(NULL);
|
|
}
|
|
|
|
mFloaterHandle.markDead();
|
|
}
|
|
|
|
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op)
|
|
{
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
|
|
if( floaterp && getEnabled())
|
|
{
|
|
if (op == TEXTURE_CANCEL)
|
|
mViewModel->resetDirty();
|
|
else
|
|
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
|
|
|
|
if( floaterp->isDirty() )
|
|
{
|
|
setTentative( FALSE );
|
|
mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
|
|
lldebugs << "mImageItemID: " << mImageItemID << llendl;
|
|
mImageAssetID = floaterp->getAssetID();
|
|
lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
|
|
if (op == TEXTURE_SELECT && mOnSelectCallback)
|
|
{
|
|
mOnSelectCallback( this, LLSD() );
|
|
}
|
|
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
|
|
{
|
|
mOnCancelCallback( this, LLSD() );
|
|
}
|
|
else
|
|
{
|
|
onCommit();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
|
|
{
|
|
if( mImageAssetID != asset_id )
|
|
{
|
|
mImageItemID.setNull();
|
|
mImageAssetID = asset_id;
|
|
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
|
|
if( floaterp && getEnabled() )
|
|
{
|
|
floaterp->setImageID( asset_id );
|
|
floaterp->resetDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
|
|
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
|
|
EAcceptance *accept,
|
|
std::string& tooltip_msg)
|
|
{
|
|
BOOL handled = FALSE;
|
|
|
|
// this downcast may be invalid - but if the second test below
|
|
// returns true, then the cast was valid, and we can perform
|
|
// the third test without problems.
|
|
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
|
|
if (getEnabled() && (cargo_type == DAD_TEXTURE) && allowDrop(item))
|
|
{
|
|
if (drop)
|
|
{
|
|
if(doDrop(item))
|
|
{
|
|
// This removes the 'Multiple' overlay, since
|
|
// there is now only one texture selected.
|
|
setTentative( FALSE );
|
|
onCommit();
|
|
}
|
|
}
|
|
|
|
*accept = ACCEPT_YES_SINGLE;
|
|
}
|
|
else
|
|
{
|
|
*accept = ACCEPT_NO;
|
|
}
|
|
|
|
handled = TRUE;
|
|
lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLTextureCtrl " << getName() << llendl;
|
|
|
|
return handled;
|
|
}
|
|
|
|
void LLTextureCtrl::draw()
|
|
{
|
|
mBorder->setKeyboardFocusHighlight(hasFocus());
|
|
|
|
if (!mValid)
|
|
{
|
|
mTexturep = NULL;
|
|
}
|
|
else if (!mImageAssetID.isNull())
|
|
{
|
|
mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, IMMEDIATE_NO);
|
|
mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
|
|
}
|
|
else if (!mFallbackImageName.empty())
|
|
{
|
|
// Show fallback image.
|
|
mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName);
|
|
mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
|
|
}
|
|
else//mImageAssetID == LLUUID::null
|
|
{
|
|
mTexturep = NULL;
|
|
}
|
|
|
|
// Border
|
|
LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
|
|
gl_rect_2d( border, mBorderColor.get(), FALSE );
|
|
|
|
// Interior
|
|
LLRect interior = border;
|
|
interior.stretch( -1 );
|
|
|
|
if( mTexturep )
|
|
{
|
|
if( mTexturep->getComponents() == 4 )
|
|
{
|
|
gl_rect_2d_checkerboard( interior );
|
|
}
|
|
|
|
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep);
|
|
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
|
|
}
|
|
else
|
|
{
|
|
gl_rect_2d( interior, LLColor4::grey, TRUE );
|
|
|
|
// Draw X
|
|
gl_draw_x( interior, LLColor4::black );
|
|
}
|
|
|
|
mTentativeLabel->setVisible( !mTexturep.isNull() && getTentative() );
|
|
|
|
|
|
// Show "Loading..." string on the top left corner while this texture is loading.
|
|
// Using the discard level, do not show the string if the texture is almost but not
|
|
// fully loaded.
|
|
if ( mTexturep.notNull() &&
|
|
(mShowLoadingPlaceholder == TRUE) &&
|
|
(mTexturep->getDiscardLevel() != 1) &&
|
|
(mTexturep->getDiscardLevel() != 0))
|
|
{
|
|
LLFontGL* font = LLFontGL::getFontSansSerifBig();
|
|
font->renderUTF8(
|
|
mLoadingPlaceholderString, 0,
|
|
llfloor(interior.mLeft+10),
|
|
llfloor(interior.mTop-20),
|
|
LLColor4::white,
|
|
LLFontGL::LEFT,
|
|
LLFontGL::BASELINE,
|
|
LLFontGL::DROP_SHADOW);
|
|
}
|
|
|
|
LLUICtrl::draw();
|
|
}
|
|
|
|
BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item)
|
|
{
|
|
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
|
|
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
|
|
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
|
|
gAgent.getID());
|
|
|
|
PermissionMask item_perm_mask = 0;
|
|
if (copy) item_perm_mask |= PERM_COPY;
|
|
if (mod) item_perm_mask |= PERM_MODIFY;
|
|
if (xfer) item_perm_mask |= PERM_TRANSFER;
|
|
|
|
// PermissionMask filter_perm_mask = mCanApplyImmediately ? commented out due to no-copy texture loss.
|
|
// mImmediateFilterPermMask : mNonImmediateFilterPermMask;
|
|
PermissionMask filter_perm_mask = mImmediateFilterPermMask;
|
|
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
|
|
{
|
|
if(mDragCallback)
|
|
{
|
|
return mDragCallback(this, item);
|
|
}
|
|
else
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
|
|
{
|
|
// call the callback if it exists.
|
|
if(mDropCallback)
|
|
{
|
|
// if it returns TRUE, we return TRUE, and therefore the
|
|
// commit is called above.
|
|
return mDropCallback(this, item);
|
|
}
|
|
|
|
// no callback installed, so just set the image ids and carry on.
|
|
setImageAssetID( item->getAssetUUID() );
|
|
mImageItemID = item->getUUID();
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char)
|
|
{
|
|
if( ' ' == uni_char )
|
|
{
|
|
showPicker(TRUE);
|
|
return TRUE;
|
|
}
|
|
return LLUICtrl::handleUnicodeCharHere(uni_char);
|
|
}
|
|
|
|
void LLTextureCtrl::setValue( const LLSD& value )
|
|
{
|
|
setImageAssetID(value.asUUID());
|
|
}
|
|
|
|
LLSD LLTextureCtrl::getValue() const
|
|
{
|
|
return LLSD(getImageAssetID());
|
|
}
|
|
|
|
|
|
|
|
|
|
|