phoenix-firestorm/indra/newview/llvoavatarself.cpp

2221 lines
64 KiB
C++

/**
* @file llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvoavatarself.h"
#include "llvoavatar.h"
#include "pipeline.h"
#include "llagent.h" // Get state values from here
#include "llagentwearables.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llselectmgr.h"
#include "lltoolgrab.h" // for needsRenderBeam
#include "lltoolmgr.h" // for needsRenderBeam
#include "lltoolmorph.h"
#include "lltrans.h"
#include "llviewercamera.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerstats.h"
#include "llviewerregion.h"
#include "llappearancemgr.h"
#include "boost/lexical_cast.hpp"
using namespace LLVOAvatarDefines;
/*********************************************************************************
** **
** Begin private LLVOAvatarSelf Support classes
**
**/
struct LocalTextureData
{
LocalTextureData() :
mIsBakedReady(FALSE),
mDiscard(MAX_DISCARD_LEVEL+1),
mImage(NULL),
mWearableID(IMG_DEFAULT_AVATAR),
mTexEntry(NULL)
{}
LLPointer<LLViewerFetchedTexture> mImage;
BOOL mIsBakedReady;
S32 mDiscard;
LLUUID mWearableID; // UUID of the wearable that this texture belongs to, not of the image itself
LLTextureEntry *mTexEntry;
};
//-----------------------------------------------------------------------------
// Callback data
//-----------------------------------------------------------------------------
struct LLAvatarTexData
{
LLAvatarTexData(const LLUUID& id, ETextureIndex index) :
mAvatarID(id),
mIndex(index)
{}
LLUUID mAvatarID;
ETextureIndex mIndex;
};
/**
**
** End LLVOAvatarSelf Support classes
** **
*********************************************************************************/
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
S32 LLVOAvatarSelf::sScratchTexBytes = 0;
LLMap< LLGLenum, LLGLuint*> LLVOAvatarSelf::sScratchTexNames;
LLMap< LLGLenum, F32*> LLVOAvatarSelf::sScratchTexLastBindTime;
/*********************************************************************************
** **
** Begin LLVOAvatarSelf Constructor routines
**
**/
LLVOAvatarSelf::LLVOAvatarSelf(const LLUUID& id,
const LLPCode pcode,
LLViewerRegion* regionp) :
LLVOAvatar(id, pcode, regionp),
mScreenp(NULL),
mLastRegionHandle(0),
mRegionCrossingCount(0)
{
gAgent.setAvatarObject(this);
gAgentWearables.setAvatarObject(this);
lldebugs << "Marking avatar as self " << id << llendl;
}
void LLVOAvatarSelf::initInstance()
{
BOOL status = TRUE;
// creates hud joint(mScreen) among other things
status &= loadAvatarSelf();
// adds attachment points to mScreen among other things
LLVOAvatar::initInstance();
status &= buildMenus();
if (!status)
{
llerrs << "Unable to load user's avatar" << llendl;
return;
}
}
// virtual
void LLVOAvatarSelf::markDead()
{
mBeam = NULL;
LLVOAvatar::markDead();
}
BOOL LLVOAvatarSelf::loadAvatarSelf()
{
BOOL success = TRUE;
// avatar_skeleton.xml
if (!buildSkeletonSelf(sAvatarSkeletonInfo))
{
llwarns << "avatar file: buildSkeleton() failed" << llendl;
return FALSE;
}
// TODO: make loadLayersets() called only by self.
//success &= loadLayersets();
return success;
}
BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
// add special-purpose "screen" joint
mScreenp = new LLViewerJoint("mScreen", NULL);
// for now, put screen at origin, as it is only used during special
// HUD rendering mode
F32 aspect = LLViewerCamera::getInstance()->getAspect();
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
mScreenp->setWorldPosition(LLVector3::zero);
return TRUE;
}
BOOL LLVOAvatarSelf::buildMenus()
{
//-------------------------------------------------------------------------
// build the attach and detach menus
//-------------------------------------------------------------------------
gAttachBodyPartPieMenus[0] = NULL;
LLContextMenu::Params params;
params.label(LLTrans::getString("BodyPartsRightArm") + " >");
params.name(params.label);
params.visible(false);
gAttachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsHead") + " >");
params.name(params.label);
gAttachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsLeftArm") + " >");
params.name(params.label);
gAttachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params);
gAttachBodyPartPieMenus[4] = NULL;
params.label(LLTrans::getString("BodyPartsLeftLeg") + " >");
params.name(params.label);
gAttachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsTorso") + " >");
params.name(params.label);
gAttachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsRightLeg") + " >");
params.name(params.label);
gAttachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params);
gDetachBodyPartPieMenus[0] = NULL;
params.label(LLTrans::getString("BodyPartsRightArm") + " >");
params.name(params.label);
gDetachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsHead") + " >");
params.name(params.label);
gDetachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsLeftArm") + " >");
params.name(params.label);
gDetachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params);
gDetachBodyPartPieMenus[4] = NULL;
params.label(LLTrans::getString("BodyPartsLeftLeg") + " >");
params.name(params.label);
gDetachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsTorso") + " >");
params.name(params.label);
gDetachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsRightLeg") + " >");
params.name(params.label);
gDetachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params);
for (S32 i = 0; i < 8; i++)
{
if (gAttachBodyPartPieMenus[i])
{
gAttachPieMenu->appendContextSubMenu( gAttachBodyPartPieMenus[i] );
}
else
{
BOOL attachment_found = FALSE;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getGroup() == i)
{
LLMenuItemCallGL::Params item_params;
std::string sub_piemenu_name = attachment->getName();
if (LLTrans::getString(sub_piemenu_name) != "")
{
item_params.label = LLTrans::getString(sub_piemenu_name);
}
else
{
item_params.label = sub_piemenu_name;
}
item_params.name =(item_params.label );
item_params.on_click.function_name = "Object.AttachToAvatar";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Object.EnableWear";
item_params.on_enable.parameter = iter->first;
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gAttachPieMenu->addChild(item);
attachment_found = TRUE;
break;
}
}
if (!attachment_found)
{
gAttachPieMenu->addSeparator();
}
}
if (gDetachBodyPartPieMenus[i])
{
gDetachPieMenu->appendContextSubMenu( gDetachBodyPartPieMenus[i] );
}
else
{
BOOL attachment_found = FALSE;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getGroup() == i)
{
LLMenuItemCallGL::Params item_params;
std::string sub_piemenu_name = attachment->getName();
if (LLTrans::getString(sub_piemenu_name) != "")
{
item_params.label = LLTrans::getString(sub_piemenu_name);
}
else
{
item_params.label = sub_piemenu_name;
}
item_params.name =(item_params.label );
item_params.on_click.function_name = "Attachment.Detach";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Attachment.EnableDetach";
item_params.on_enable.parameter = iter->first;
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gDetachPieMenu->addChild(item);
attachment_found = TRUE;
break;
}
}
if (!attachment_found)
{
gDetachPieMenu->addSeparator();
}
}
}
// add screen attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getGroup() == 8)
{
LLMenuItemCallGL::Params item_params;
std::string sub_piemenu_name = attachment->getName();
if (LLTrans::getString(sub_piemenu_name) != "")
{
item_params.label = LLTrans::getString(sub_piemenu_name);
}
else
{
item_params.label = sub_piemenu_name;
}
item_params.name =(item_params.label );
item_params.on_click.function_name = "Object.AttachToAvatar";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Object.EnableWear";
item_params.on_enable.parameter = iter->first;
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gAttachScreenPieMenu->addChild(item);
item_params.on_click.function_name = "Attachment.DetachFromPoint";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Attachment.PointFilled";
item_params.on_enable.parameter = iter->first;
item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gDetachScreenPieMenu->addChild(item);
}
}
for (S32 pass = 0; pass < 2; pass++)
{
// *TODO: Skinning - gAttachSubMenu is an awful, awful hack
if (!gAttachSubMenu)
{
break;
}
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment() != (pass == 1))
{
continue;
}
LLMenuItemCallGL::Params item_params;
std::string sub_piemenu_name = attachment->getName();
if (LLTrans::getString(sub_piemenu_name) != "")
{
item_params.label = LLTrans::getString(sub_piemenu_name);
}
else
{
item_params.label = sub_piemenu_name;
}
item_params.name =(item_params.label );
item_params.on_click.function_name = "Object.AttachToAvatar";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Object.EnableWear";
item_params.on_enable.parameter = iter->first;
//* TODO: Skinning:
//LLSD params;
//params["index"] = iter->first;
//params["label"] = attachment->getName();
//item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params));
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gAttachSubMenu->addChild(item);
item_params.on_click.function_name = "Attachment.DetachFromPoint";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Attachment.PointFilled";
item_params.on_enable.parameter = iter->first;
//* TODO: Skinning: item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params));
item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gDetachSubMenu->addChild(item);
}
if (pass == 0)
{
// put separator between non-hud and hud attachments
gAttachSubMenu->addSeparator();
gDetachSubMenu->addSeparator();
}
}
for (S32 group = 0; group < 8; group++)
{
// skip over groups that don't have sub menus
if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group])
{
continue;
}
std::multimap<S32, S32> attachment_pie_menu_map;
// gather up all attachment points assigned to this group, and throw into map sorted by pie slice number
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if(attachment->getGroup() == group)
{
// use multimap to provide a partial order off of the pie slice key
S32 pie_index = attachment->getPieSlice();
attachment_pie_menu_map.insert(std::make_pair(pie_index, iter->first));
}
}
// add in requested order to pie menu, inserting separators as necessary
S32 cur_pie_slice = 0;
for (std::multimap<S32, S32>::iterator attach_it = attachment_pie_menu_map.begin();
attach_it != attachment_pie_menu_map.end(); ++attach_it)
{
S32 requested_pie_slice = attach_it->first;
S32 attach_index = attach_it->second;
while (cur_pie_slice < requested_pie_slice)
{
gAttachBodyPartPieMenus[group]->addSeparator();
gDetachBodyPartPieMenus[group]->addSeparator();
cur_pie_slice++;
}
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL);
if (attachment)
{
LLMenuItemCallGL::Params item_params;
item_params.name = attachment->getName();
item_params.label = attachment->getName();
item_params.on_click.function_name = "Object.AttachToAvatar";
item_params.on_click.parameter = attach_index;
item_params.on_enable.function_name = "Object.EnableWear";
item_params.on_enable.parameter = attach_index;
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gAttachBodyPartPieMenus[group]->addChild(item);
item_params.on_click.function_name = "Attachment.DetachFromPoint";
item_params.on_click.parameter = attach_index;
item_params.on_enable.function_name = "Attachment.PointFilled";
item_params.on_enable.parameter = attach_index;
item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gDetachBodyPartPieMenus[group]->addChild(item);
cur_pie_slice++;
}
}
}
return TRUE;
}
LLVOAvatarSelf::~LLVOAvatarSelf()
{
gAgent.setAvatarObject(NULL);
gAgentWearables.setAvatarObject(NULL);
delete mScreenp;
mScreenp = NULL;
}
/**
**
** End LLVOAvatarSelf Constructor routines
** **
*********************************************************************************/
//virtual
BOOL LLVOAvatarSelf::loadLayersets()
{
BOOL success = TRUE;
for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin();
iter != sAvatarXmlInfo->mLayerInfoList.end();
++iter)
{
// Construct a layerset for each one specified in avatar_lad.xml and initialize it as such.
const LLTexLayerSetInfo *info = *iter;
LLTexLayerSet* layer_set = new LLTexLayerSet( this );
if (!layer_set->setInfo(info))
{
stop_glerror();
delete layer_set;
llwarns << "avatar file: layer_set->parseData() failed" << llendl;
return FALSE;
}
// scan baked textures and associate the layerset with the appropriate one
EBakedTextureIndex baked_index = BAKED_NUM_INDICES;
for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
++baked_iter)
{
const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second;
if (layer_set->isBodyRegion(baked_dict->mName))
{
baked_index = baked_iter->first;
// ensure both structures are aware of each other
mBakedTextureDatas[baked_index].mTexLayerSet = layer_set;
layer_set->setBakedTexIndex(baked_index);
break;
}
}
// if no baked texture was found, warn and cleanup
if (baked_index == BAKED_NUM_INDICES)
{
llwarns << "<layer_set> has invalid body_region attribute" << llendl;
delete layer_set;
return FALSE;
}
// scan morph masks and let any affected layers know they have an associated morph
for (LLVOAvatar::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin();
morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end();
++morph_iter)
{
LLMaskedMorph *morph = *morph_iter;
LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer);
if (layer)
{
layer->setHasMorph(TRUE);
}
else
{
llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl;
success = FALSE;
}
}
}
return success;
}
// virtual
BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
// update screen joint size
if (mScreenp)
{
F32 aspect = LLViewerCamera::getInstance()->getAspect();
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
mScreenp->updateWorldMatrixChildren();
resetHUDAttachments();
}
return LLVOAvatar::updateCharacter(agent);
}
// virtual
LLJoint *LLVOAvatarSelf::getJoint(const std::string &name)
{
if (mScreenp)
{
LLJoint* jointp = mScreenp->findJoint(name);
if (jointp) return jointp;
}
return LLVOAvatar::getJoint(name);
}
/*virtual*/ BOOL LLVOAvatarSelf::setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL set_by_user )
{
if (!which_param)
{
return FALSE;
}
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(which_param->getID());
return setParamWeight(param,weight,set_by_user);
}
/*virtual*/ BOOL LLVOAvatarSelf::setVisualParamWeight(const char* param_name, F32 weight, BOOL set_by_user )
{
if (!param_name)
{
return FALSE;
}
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(param_name);
return setParamWeight(param,weight,set_by_user);
}
/*virtual*/ BOOL LLVOAvatarSelf::setVisualParamWeight(S32 index, F32 weight, BOOL set_by_user )
{
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(index);
return setParamWeight(param,weight,set_by_user);
}
BOOL LLVOAvatarSelf::setParamWeight(LLViewerVisualParam *param, F32 weight, BOOL set_by_user )
{
if (!param)
{
return FALSE;
}
if (param->getCrossWearable())
{
EWearableType type = (EWearableType)param->getWearableType();
U32 size = gAgentWearables.getWearableCount(type);
for (U32 count = 0; count < size; ++count)
{
LLWearable *wearable = gAgentWearables.getWearable(type,count);
if (wearable)
{
wearable->setVisualParamWeight(param->getID(), weight, set_by_user);
}
}
}
return LLCharacter::setVisualParamWeight(param,weight,set_by_user);
}
/*virtual*/
void LLVOAvatarSelf::updateVisualParams()
{
for (U32 type = 0; type < WT_COUNT; type++)
{
LLWearable *wearable = gAgentWearables.getTopWearable((EWearableType)type);
if (wearable)
{
wearable->writeToAvatar(FALSE, FALSE);
}
}
LLWearable *shape = gAgentWearables.getWearable(WT_SHAPE,0);
if (shape)
{
F32 gender = shape->getVisualParamWeight(80); // param 80 == gender
setVisualParamWeight("male",gender ,TRUE);
}
LLVOAvatar::updateVisualParams();
}
// virtual
void LLVOAvatarSelf::requestStopMotion(LLMotion* motion)
{
// Only agent avatars should handle the stop motion notifications.
// Notify agent that motion has stopped
gAgent.requestStopMotion(motion);
}
// virtual
void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id)
{
for (AnimSourceIterator motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end(); )
{
gAgent.sendAnimationRequest(motion_it->second, ANIM_REQUEST_STOP);
mAnimationSources.erase(motion_it++);
}
LLViewerObject* object = gObjectList.findObject(source_id);
if (object)
{
object->mFlags &= ~FLAGS_ANIM_SOURCE;
}
}
// virtual
void LLVOAvatarSelf::setLocalTextureTE(U8 te, LLViewerTexture* image, BOOL set_by_user, U32 index)
{
if (te >= TEX_NUM_INDICES)
{
llassert(0);
return;
}
if (getTEImage(te)->getID() == image->getID())
{
return;
}
if (isIndexBakedTexture((ETextureIndex)te))
{
llassert(0);
return;
}
LLTexLayerSet* layer_set = getLayerSet((ETextureIndex)te);
if (layer_set)
{
invalidateComposite(layer_set, set_by_user);
}
setTEImage(te, image);
updateMeshTextures();
if (gAgent.cameraCustomizeAvatar())
{
LLVisualParamHint::requestHintUpdates();
}
}
//virtual
void LLVOAvatarSelf::removeMissingBakedTextures()
{
BOOL removed = FALSE;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const S32 te = mBakedTextureDatas[i].mTextureIndex;
LLViewerTexture* tex = getTEImage(te) ;
if (!tex || tex->isMissingAsset())
{
setTEImage(te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR));
removed = TRUE;
}
}
if (removed)
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, FALSE);
}
updateMeshTextures();
requestLayerSetUploads();
}
}
//virtual
void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp)
{
if (regionp->getHandle() != mLastRegionHandle)
{
if (mLastRegionHandle != 0)
{
++mRegionCrossingCount;
F64 delta = (F64)mRegionCrossingTimer.getElapsedTimeF32();
F64 avg = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_AVG);
F64 delta_avg = (delta + avg*(mRegionCrossingCount-1)) / mRegionCrossingCount;
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_AVG, delta_avg);
F64 max = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_MAX);
max = llmax(delta, max);
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_MAX, max);
}
mLastRegionHandle = regionp->getHandle();
}
mRegionCrossingTimer.reset();
}
//--------------------------------------------------------------------
// draw tractor beam when editing objects
//--------------------------------------------------------------------
//virtual
void LLVOAvatarSelf::idleUpdateTractorBeam()
{
// This is only done for yourself (maybe it should be in the agent?)
if (!needsRenderBeam() || !mIsBuilt)
{
mBeam = NULL;
}
else if (!mBeam || mBeam->isDead())
{
// VEFFECT: Tractor Beam
mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM);
mBeam->setColor(LLColor4U(gAgent.getEffectColor()));
mBeam->setSourceObject(this);
mBeamTimer.reset();
}
if (!mBeam.isNull())
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (gAgent.mPointAt.notNull())
{
// get point from pointat effect
mBeam->setPositionGlobal(gAgent.mPointAt->getPointAtPosGlobal());
mBeam->triggerLocal();
}
else if (selection->getFirstRootObject() &&
selection->getSelectType() != SELECT_TYPE_HUD)
{
LLViewerObject* objectp = selection->getFirstRootObject();
mBeam->setTargetObject(objectp);
}
else
{
mBeam->setTargetObject(NULL);
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
if (tool->isEditing())
{
if (tool->getEditingObject())
{
mBeam->setTargetObject(tool->getEditingObject());
}
else
{
mBeam->setPositionGlobal(tool->getEditingPointGlobal());
}
}
else
{
const LLPickInfo& pick = gViewerWindow->getLastPick();
mBeam->setPositionGlobal(pick.mPosGlobal);
}
}
if (mBeamTimer.getElapsedTimeF32() > 0.25f)
{
mBeam->setColor(LLColor4U(gAgent.getEffectColor()));
mBeam->setNeedsSendToSim(TRUE);
mBeamTimer.reset();
}
}
}
//-----------------------------------------------------------------------------
// restoreMeshData()
//-----------------------------------------------------------------------------
// virtual
void LLVOAvatarSelf::restoreMeshData()
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//llinfos << "Restoring" << llendl;
mMeshValid = TRUE;
updateJointLODs();
updateAttachmentVisibility(gAgent.getCameraMode());
// force mesh update as LOD might not have changed to trigger this
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
}
//-----------------------------------------------------------------------------
// updateAttachmentVisibility()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::updateAttachmentVisibility(U32 camera_mode)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment())
{
attachment->setAttachmentVisibility(TRUE);
}
else
{
switch (camera_mode)
{
case CAMERA_MODE_MOUSELOOK:
if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson())
{
attachment->setAttachmentVisibility(TRUE);
}
else
{
attachment->setAttachmentVisibility(FALSE);
}
break;
default:
attachment->setAttachmentVisibility(TRUE);
break;
}
}
}
}
/*virtual*/ BOOL LLVOAvatarSelf::isWearingWearableType(EWearableType type ) const
{
return gAgentWearables.getWearableCount(type) > 0;
}
//-----------------------------------------------------------------------------
// updatedWearable( EWearableType type )
// forces an update to any baked textures relevant to type.
// Should be called only on saving the wearable
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::wearableUpdated( EWearableType type )
{
for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
++baked_iter)
{
const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second;
const LLVOAvatarDefines::EBakedTextureIndex index = baked_iter->first;
if (baked_dict)
{
for (LLVOAvatarDefines::wearables_vec_t::const_iterator type_iter = baked_dict->mWearables.begin();
type_iter != baked_dict->mWearables.end();
++type_iter)
{
const EWearableType comp_type = *type_iter;
if (comp_type == type)
{
if (mBakedTextureDatas[index].mTexLayerSet)
{
invalidateComposite(mBakedTextureDatas[index].mTexLayerSet, TRUE);
}
break;
}
}
}
}
}
//-----------------------------------------------------------------------------
// isWearingAttachment()
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isWearingAttachment(const LLUUID& inv_item_id) const
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment* attachment = iter->second;
if (attachment->getAttachedObject(base_inv_item_id))
{
return TRUE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// getWornAttachment()
//-----------------------------------------------------------------------------
LLViewerObject* LLVOAvatarSelf::getWornAttachment(const LLUUID& inv_item_id)
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (LLViewerObject *attached_object = attachment->getAttachedObject(base_inv_item_id))
{
return attached_object;
}
}
return NULL;
}
const std::string LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id) const
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment* attachment = iter->second;
if (attachment->getAttachedObject(base_inv_item_id))
{
return attachment->getName();
}
}
return LLStringUtil::null;
}
//virtual
const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *viewer_object)
{
const LLViewerJointAttachment *attachment = LLVOAvatar::attachObject(viewer_object);
if (!attachment)
{
return 0;
}
updateAttachmentVisibility(gAgent.getCameraMode());
// Then make sure the inventory is in sync with the avatar.
// Should just be the last object added
if (attachment->isObjectAttached(viewer_object))
{
const LLUUID& attachment_id = viewer_object->getItemID();
LLViewerInventoryItem *item = gInventory.getItem(attachment_id);
if (item)
{
LLAppearanceManager::dumpCat(LLAppearanceManager::getCOF(),"Adding attachment link:");
LLAppearanceManager::wearItem(item,false); // Add COF link for item.
gInventory.addChangedMask(LLInventoryObserver::LABEL, attachment_id);
}
}
gInventory.notifyObservers();
return attachment;
}
//virtual
BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object)
{
const LLUUID item_id = viewer_object->getItemID();
if (LLVOAvatar::detachObject(viewer_object))
{
// the simulator should automatically handle permission revocation
stopMotionFromSource(item_id);
LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE);
LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end();
++iter)
{
LLViewerObject* child_objectp = *iter;
// the simulator should automatically handle
// permissions revocation
stopMotionFromSource(child_objectp->getID());
LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
}
// Make sure the inventory is in sync with the avatar.
// Update COF contents, don't trigger appearance update.
if (gAgent.getAvatarObject() == NULL)
{
llinfos << "removeItemLinks skipped, avatar is under destruction" << llendl;
}
else
{
LLAppearanceManager::dumpCat(LLAppearanceManager::getCOF(),"Removing attachment link:");
LLAppearanceManager::removeItemLinks(item_id, false);
}
// BAP - needs to change for label to track link.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
return TRUE;
}
return FALSE;
}
void LLVOAvatarSelf::getAllAttachmentsArray(LLDynamicArray<S32>& attachments)
{
for (LLVOAvatar::attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if ( attachment && (attachment->getNumObjects() > 0))
{
attachments.push_back(iter->first);
}
}
}
U32 LLVOAvatarSelf::getNumWearables(LLVOAvatarDefines::ETextureIndex i) const
{
EWearableType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i);
return gAgentWearables.getWearableCount(type);
}
// virtual
void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
//llinfos << "onLocalTextureLoaded: " << src_vi->getID() << llendl;
const LLUUID& src_id = src_vi->getID();
LLAvatarTexData *data = (LLAvatarTexData *)userdata;
ETextureIndex index = data->mIndex;
if (!isIndexLocalTexture(index)) return;
LLLocalTextureObject *local_tex_obj = getLocalTextureObject(index, 0);
// fix for EXT-268. Preventing using of NULL pointer
if(NULL == local_tex_obj)
{
LL_WARNS("TAG") << "There is no Local Texture Object with index: " << index
<< ", final: " << final
<< LL_ENDL;
return;
}
if (success)
{
if (!local_tex_obj->getBakedReady() &&
local_tex_obj->getImage() != NULL &&
(local_tex_obj->getID() == src_id) &&
discard_level < local_tex_obj->getDiscard())
{
local_tex_obj->setDiscard(discard_level);
if (!gAgent.cameraCustomizeAvatar())
{
requestLayerSetUpdate(index);
}
else if (gAgent.cameraCustomizeAvatar())
{
LLVisualParamHint::requestHintUpdates();
}
updateMeshTextures();
}
}
else if (final)
{
// Failed: asset is missing
if (!local_tex_obj->getBakedReady() &&
local_tex_obj->getImage() != NULL &&
local_tex_obj->getImage()->getID() == src_id)
{
local_tex_obj->setDiscard(0);
requestLayerSetUpdate(index);
updateMeshTextures();
}
}
}
// virtual
/* //unused
BOOL LLVOAvatarSelf::getLocalTextureRaw(ETextureIndex index, LLImageRaw* image_raw) const
{
if (!isIndexLocalTexture(index)) return FALSE;
if (getLocalTextureID(index) == IMG_DEFAULT_AVATAR) return TRUE;
const LocalTextureData *local_tex_data = getLocalTextureData(index)[0];
if (local_tex_data->mImage->readBackRaw(-1, image_raw, false))
{
return TRUE;
}
// No data loaded yet
setLocalTexture((ETextureIndex)index, getTEImage(index), FALSE); // <-- non-const, move this elsewhere
return FALSE;
}
*/
// virtual
BOOL LLVOAvatarSelf::getLocalTextureGL(ETextureIndex type, LLViewerTexture** tex_pp, U32 index) const
{
*tex_pp = NULL;
if (!isIndexLocalTexture(type)) return FALSE;
if (getLocalTextureID(type, index) == IMG_DEFAULT_AVATAR) return TRUE;
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index);
if (!local_tex_obj)
{
return FALSE;
}
*tex_pp = local_tex_obj->getImage();
return TRUE;
}
LLViewerFetchedTexture* LLVOAvatarSelf::getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, U32 index) const
{
if (!isIndexLocalTexture(type))
{
return NULL;
}
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index);
if (!local_tex_obj)
{
return NULL;
}
if (local_tex_obj->getID() == IMG_DEFAULT_AVATAR)
{
return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR);
}
return local_tex_obj->getImage();
}
const LLUUID& LLVOAvatarSelf::getLocalTextureID(ETextureIndex type, U32 index) const
{
if (!isIndexLocalTexture(type)) return IMG_DEFAULT_AVATAR;
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index);
if (local_tex_obj && local_tex_obj->getImage() != NULL)
{
return local_tex_obj->getImage()->getID();
}
return IMG_DEFAULT_AVATAR;
}
//-----------------------------------------------------------------------------
// isLocalTextureDataAvailable()
// Returns true if at least the lowest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const
{
/* if (layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
return getLocalDiscardLevel(TEX_HEAD_BODYPAINT) >= 0; */
for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
++baked_iter)
{
const EBakedTextureIndex baked_index = baked_iter->first;
if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet)
{
BOOL ret = true;
const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second;
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex tex_index = *local_tex_iter;
const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
ret &= (getLocalDiscardLevel(tex_index, wearable_index) >= 0);
}
}
return ret;
}
}
llassert(0);
return FALSE;
}
//-----------------------------------------------------------------------------
// virtual
// isLocalTextureDataFinal()
// Returns true if the highest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isLocalTextureDataFinal(const LLTexLayerSet* layerset) const
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (layerset == mBakedTextureDatas[i].mTexLayerSet)
{
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i);
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex tex_index = *local_tex_iter;
const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
if (getLocalDiscardLevel(*local_tex_iter, wearable_index) != 0)
{
return FALSE;
}
}
}
return TRUE;
}
}
llassert(0);
return FALSE;
}
BOOL LLVOAvatarSelf::isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const
{
LLUUID id;
BOOL isDefined = TRUE;
if (isIndexLocalTexture(type))
{
const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType(type);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
if (index >= wearable_count)
{
// invalid index passed in. check all textures of a given type
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
id = getLocalTextureID(type, wearable_index);
isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT);
}
}
else
{
id = getLocalTextureID(type, index);
isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT);
}
}
else
{
id = getTEImage(type)->getID();
isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT);
}
return isDefined;
}
//-----------------------------------------------------------------------------
// virtual
// requestLayerSetUploads()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::requestLayerSetUploads()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex;
BOOL layer_baked = isTextureDefined(tex_index, gAgentWearables.getWearableCount(tex_index));
if (!layer_baked && mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->requestUpload();
}
}
}
bool LLVOAvatarSelf::areTexturesCurrent() const
{
return !hasPendingBakedUploads() && gAgentWearables.areWearablesLoaded();
}
// virtual
bool LLVOAvatarSelf::hasPendingBakedUploads() const
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
BOOL upload_pending = (mBakedTextureDatas[i].mTexLayerSet && mBakedTextureDatas[i].mTexLayerSet->getComposite()->uploadPending());
if (upload_pending)
{
return true;
}
}
return false;
}
void LLVOAvatarSelf::invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user )
{
if( !layerset || !layerset->getUpdatesEnabled() )
{
return;
}
// llinfos << "LLVOAvatar::invalidComposite() " << layerset->getBodyRegion() << llendl;
invalidateMorphMasks(layerset->getBakedTexIndex());
layerset->requestUpdate();
if( set_by_user )
{
llassert(isSelf());
ETextureIndex baked_te = getBakedTE( layerset );
setTEImage( baked_te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR) );
layerset->requestUpload();
}
}
void LLVOAvatarSelf::invalidateAll()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, TRUE);
}
updateMeshTextures();
}
//-----------------------------------------------------------------------------
// setCompositeUpdatesEnabled()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::setCompositeUpdatesEnabled( BOOL b )
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (mBakedTextureDatas[i].mTexLayerSet )
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( b );
}
}
}
void LLVOAvatarSelf::setupComposites()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex;
BOOL layer_baked = isTextureDefined(tex_index, gAgentWearables.getWearableCount(tex_index));
if (mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(!layer_baked);
}
}
}
void LLVOAvatarSelf::updateComposites()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (mBakedTextureDatas[i].mTexLayerSet
&& ((i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT)))
{
mBakedTextureDatas[i].mTexLayerSet->updateComposite();
}
}
}
// virtual
S32 LLVOAvatarSelf::getLocalDiscardLevel(ETextureIndex type, U32 wearable_index) const
{
if (!isIndexLocalTexture(type)) return FALSE;
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, wearable_index);
if (local_tex_obj)
{
if (type >= 0
&& local_tex_obj->getID() != IMG_DEFAULT_AVATAR
&& !local_tex_obj->getImage()->isMissingAsset())
{
return local_tex_obj->getImage()->getDiscardLevel();
}
else
{
// We don't care about this (no image associated with the layer) treat as fully loaded.
return 0;
}
}
return 0;
}
// virtual
// Counts the memory footprint of local textures.
void LLVOAvatarSelf::getLocalTextureByteCount(S32* gl_bytes) const
{
*gl_bytes = 0;
for (S32 type = 0; type < TEX_NUM_INDICES; type++)
{
if (!isIndexLocalTexture((ETextureIndex)type)) continue;
U32 max_tex = getNumWearables((ETextureIndex) type);
for (U32 num = 0; num < max_tex; num++)
{
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject((ETextureIndex) type, num);
if (local_tex_obj)
{
const LLViewerFetchedTexture* image_gl = local_tex_obj->getImage();
if (image_gl)
{
S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents();
if (image_gl->hasGLTexture())
{
*gl_bytes += bytes;
}
}
}
}
}
}
// virtual
void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_tex, BOOL baked_version_ready, U32 index)
{
if (!isIndexLocalTexture(type)) return;
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(src_tex, TRUE) ;
if(!tex)
{
return ;
}
S32 desired_discard = isSelf() ? 0 : 2;
LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index);
if (!local_tex_obj)
{
if (type >= TEX_NUM_INDICES)
{
llerrs << "Tried to set local texture with invalid type: (" << (U32) type << ", " << index << ")" << llendl;
return;
}
EWearableType wearable_type = LLVOAvatarDictionary::getInstance()->getTEWearableType(type);
if (!gAgentWearables.getWearable(wearable_type,index))
{
// no wearable is loaded, cannot set the texture.
return;
}
gAgentWearables.addLocalTextureObject(wearable_type,type,index);
local_tex_obj = getLocalTextureObject(type,index);
if (!local_tex_obj)
{
llerrs << "Unable to create LocalTextureObject for wearable type & index: (" << (U32) wearable_type << ", " << index << ")" << llendl;
return;
}
LLTexLayerSet *layer_set = getLayerSet(type);
if (layer_set)
{
layer_set->cloneTemplates(local_tex_obj, type, gAgentWearables.getWearable(wearable_type,index));
}
}
if (!baked_version_ready)
{
if (tex != local_tex_obj->getImage() || local_tex_obj->getBakedReady())
{
local_tex_obj->setDiscard(MAX_DISCARD_LEVEL+1);
}
if (tex->getID() != IMG_DEFAULT_AVATAR)
{
if (local_tex_obj->getDiscard() > desired_discard)
{
S32 tex_discard = tex->getDiscardLevel();
if (tex_discard >= 0 && tex_discard <= desired_discard)
{
local_tex_obj->setDiscard(tex_discard);
if (isSelf() && !gAgent.cameraCustomizeAvatar())
{
requestLayerSetUpdate(type);
}
else if (isSelf() && gAgent.cameraCustomizeAvatar())
{
LLVisualParamHint::requestHintUpdates();
}
}
else
{
tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type));
}
}
tex->setMinDiscardLevel(desired_discard);
}
}
local_tex_obj->setImage(tex);
local_tex_obj->setID(tex->getID());
setBakedReady(type,baked_version_ready,index);
}
//virtual
void LLVOAvatarSelf::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index)
{
if (!isIndexLocalTexture(type)) return;
LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index);
if (local_tex_obj)
{
local_tex_obj->setBakedReady( baked_version_exists );
}
}
// virtual
void LLVOAvatarSelf::dumpLocalTextures() const
{
llinfos << "Local Textures:" << llendl;
/* ETextureIndex baked_equiv[] = {
TEX_UPPER_BAKED,
if (isTextureDefined(baked_equiv[i])) */
for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
++iter)
{
const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture)
continue;
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
const ETextureIndex baked_equiv = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex;
const std::string &name = texture_dict->mName;
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(iter->first, 0);
// index is baked texture - index is not relevant. putting in 0 as placeholder
if (isTextureDefined(baked_equiv, 0))
{
#if LL_RELEASE_FOR_DOWNLOAD
// End users don't get to trivially see avatar texture IDs, makes textures
// easier to steal. JC
llinfos << "LocTex " << name << ": Baked " << llendl;
#else
llinfos << "LocTex " << name << ": Baked " << getTEImage(baked_equiv)->getID() << llendl;
#endif
}
else if (local_tex_obj->getImage() != NULL)
{
if (local_tex_obj->getImage()->getID() == IMG_DEFAULT_AVATAR)
{
llinfos << "LocTex " << name << ": None" << llendl;
}
else
{
const LLViewerFetchedTexture* image = local_tex_obj->getImage();
llinfos << "LocTex " << name << ": "
<< "Discard " << image->getDiscardLevel() << ", "
<< "(" << image->getWidth() << ", " << image->getHeight() << ") "
#if !LL_RELEASE_FOR_DOWNLOAD
// End users don't get to trivially see avatar texture IDs,
// makes textures easier to steal
<< image->getID() << " "
#endif
<< "Priority: " << image->getDecodePriority()
<< llendl;
}
}
else
{
llinfos << "LocTex " << name << ": No LLViewerTexture" << llendl;
}
}
}
//-----------------------------------------------------------------------------
// static
// onLocalTextureLoaded()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::onLocalTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
LLAvatarTexData *data = (LLAvatarTexData *)userdata;
LLVOAvatarSelf *self = (LLVOAvatarSelf *)gObjectList.findObject(data->mAvatarID);
if (self)
{
// We should only be handling local textures for ourself
self->localTextureLoaded(success, src_vi, src_raw, aux_src, discard_level, final, userdata);
}
// ensure data is cleaned up
if (final || !success)
{
delete data;
}
}
/*virtual*/ void LLVOAvatarSelf::setImage(const U8 te, LLViewerTexture *imagep, const U32 index)
{
if (isIndexLocalTexture((ETextureIndex)te))
{
setLocalTexture((ETextureIndex)te, imagep, FALSE ,index);
}
else
{
setTEImage(te,imagep);
}
}
/*virtual*/ LLViewerTexture* LLVOAvatarSelf::getImage(const U8 te, const U32 index) const
{
if (isIndexLocalTexture((ETextureIndex)te))
{
return getLocalTextureGL((ETextureIndex)te,index);
}
else
{
return getTEImage(te);
}
}
// static
void LLVOAvatarSelf::dumpTotalLocalTextureByteCount()
{
S32 gl_bytes = 0;
gAgent.getAvatarObject()->getLocalTextureByteCount(&gl_bytes);
llinfos << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << llendl;
}
BOOL LLVOAvatarSelf::updateIsFullyLoaded()
{
BOOL loading = FALSE;
// do we have a shape?
if (visualParamWeightsAreDefault())
{
loading = TRUE;
}
if (!isTextureDefined(TEX_HAIR, 0))
{
loading = TRUE;
}
if (!mPreviousFullyLoaded)
{
if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet) &&
(!isTextureDefined(TEX_LOWER_BAKED, 0)))
{
loading = TRUE;
}
if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet) &&
(!isTextureDefined(TEX_UPPER_BAKED, 0)))
{
loading = TRUE;
}
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (i == BAKED_SKIRT && !isWearingWearableType(WT_SKIRT))
continue;
BakedTextureData& texture_data = mBakedTextureDatas[i];
if (!isTextureDefined(texture_data.mTextureIndex, 0))
continue;
// Check for the case that texture is defined but not sufficiently loaded to display anything.
LLViewerTexture* baked_img = getImage( texture_data.mTextureIndex, 0 );
if (!baked_img || !baked_img->hasGLTexture())
{
loading = TRUE;
}
}
}
return processFullyLoadedChange(loading);
}
const LLUUID& LLVOAvatarSelf::grabLocalTexture(ETextureIndex type, U32 index) const
{
if (canGrabLocalTexture(type, index))
{
return getTEImage( type )->getID();
}
return LLUUID::null;
}
BOOL LLVOAvatarSelf::canGrabLocalTexture(ETextureIndex type, U32 index) const
{
// Check if the texture hasn't been baked yet.
if (!isTextureDefined(type, index))
{
lldebugs << "getTEImage( " << (U32) type << ", " << index << " )->getID() == IMG_DEFAULT_AVATAR" << llendl;
return FALSE;
}
if (gAgent.isGodlike())
return TRUE;
// Check permissions of textures that show up in the
// baked texture. We don't want people copying people's
// work via baked textures.
/* switch(type)
case TEX_EYES_BAKED:
textures.push_back(TEX_EYES_IRIS); */
const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(type);
if (!texture_dict->mIsUsedByBakedTexture) return FALSE;
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index);
for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin();
iter != baked_dict->mLocalTextures.end();
++iter)
{
const ETextureIndex t_index = (*iter);
lldebugs << "Checking index " << (U32) t_index << llendl;
// MULTI-WEARABLE: old method. replace.
const LLUUID& texture_id = getTEImage( t_index )->getID();
if (texture_id != IMG_DEFAULT_AVATAR)
{
// Search inventory for this texture.
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(texture_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
BOOL can_grab = FALSE;
lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl;
if (items.count())
{
// search for full permissions version
for (S32 i = 0; i < items.count(); i++)
{
LLInventoryItem* itemp = items[i];
LLPermissions item_permissions = itemp->getPermissions();
if ( item_permissions.allowOperationBy(
PERM_MODIFY, gAgent.getID(), gAgent.getGroupID()) &&
item_permissions.allowOperationBy(
PERM_COPY, gAgent.getID(), gAgent.getGroupID()) &&
item_permissions.allowOperationBy(
PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()) )
{
can_grab = TRUE;
break;
}
}
}
if (!can_grab) return FALSE;
}
}
return TRUE;
}
void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTexture* imagep,
F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index )
{
if (!isIndexLocalTexture(type)) return;
if (!covered_by_baked)
{
if (getLocalTextureID(type, index) != IMG_DEFAULT_AVATAR)
{
F32 desired_pixels;
desired_pixels = llmin(mPixelArea, (F32)getTexImageArea());
imagep->setBoostLevel(getAvatarBoostLevel());
imagep->addTextureStats( desired_pixels / texel_area_ratio );
if (imagep->getDiscardLevel() < 0)
{
mHasGrey = TRUE; // for statistics gathering
}
}
else
{
// texture asset is missing
mHasGrey = TRUE; // for statistics gathering
}
}
}
LLLocalTextureObject* LLVOAvatarSelf::getLocalTextureObject(LLVOAvatarDefines::ETextureIndex i, U32 wearable_index) const
{
EWearableType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i);
LLWearable* wearable = gAgentWearables.getWearable(type, wearable_index);
if (wearable)
{
return wearable->getLocalTextureObject(i);
}
return NULL;
}
//-----------------------------------------------------------------------------
// getBakedTE()
// Used by the LayerSet. (Layer sets don't in general know what textures depend on them.)
//-----------------------------------------------------------------------------
ETextureIndex LLVOAvatarSelf::getBakedTE( const LLTexLayerSet* layerset ) const
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (layerset == mBakedTextureDatas[i].mTexLayerSet )
{
return mBakedTextureDatas[i].mTextureIndex;
}
}
llassert(0);
return TEX_HEAD_BAKED;
}
//-----------------------------------------------------------------------------
// setNewBakedTexture()
// A new baked texture has been successfully uploaded and we can start using it now.
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid )
{
// Baked textures live on other sims.
LLHost target_host = getObjectHost();
setTEImage( te, LLViewerTextureManager::getFetchedTextureFromHost( uuid, target_host ) );
updateMeshTextures();
dirtyMesh();
LLVOAvatar::cullAvatarsByPixelArea();
/* switch(te)
case TEX_HEAD_BAKED:
llinfos << "New baked texture: HEAD" << llendl; */
const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(te);
if (texture_dict->mIsBakedTexture)
{
llinfos << "New baked texture: " << texture_dict->mName << " UUID: " << uuid <<llendl;
}
else
{
llwarns << "New baked texture: unknown te " << te << llendl;
}
// dumpAvatarTEs( "setNewBakedTexture() send" );
// RN: throttle uploads
if (!hasPendingBakedUploads())
{
gAgent.sendAgentSetAppearance();
}
}
//-----------------------------------------------------------------------------
// setCachedBakedTexture()
// A baked texture id was received from a cache query, make it active
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::setCachedBakedTexture( ETextureIndex te, const LLUUID& uuid )
{
setTETexture( te, uuid );
/* switch(te)
case TEX_HEAD_BAKED:
if( mHeadLayerSet )
mHeadLayerSet->cancelUpload(); */
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if ( mBakedTextureDatas[i].mTextureIndex == te && mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->cancelUpload();
}
}
}
// static
void LLVOAvatarSelf::processRebakeAvatarTextures(LLMessageSystem* msg, void**)
{
LLUUID texture_id;
msg->getUUID("TextureData", "TextureID", texture_id);
LLVOAvatarSelf* self = gAgent.getAvatarObject();
if (!self) return;
// If this is a texture corresponding to one of our baked entries,
// just rebake that layer set.
BOOL found = FALSE;
/* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] =
TEX_HEAD_BAKED,
TEX_UPPER_BAKED, */
for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
++iter)
{
const ETextureIndex index = iter->first;
const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
if (texture_dict->mIsBakedTexture)
{
if (texture_id == self->getTEImage(index)->getID())
{
LLTexLayerSet* layer_set = self->getLayerSet(index);
if (layer_set)
{
llinfos << "TAT: rebake - matched entry " << (S32)index << llendl;
// Apparently set_by_user == force upload
BOOL set_by_user = TRUE;
self->invalidateComposite(layer_set, set_by_user);
found = TRUE;
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES);
}
}
}
}
// If texture not found, rebake all entries.
if (!found)
{
self->forceBakeAllTextures();
}
else
{
// Not sure if this is necessary, but forceBakeAllTextures() does it.
self->updateMeshTextures();
}
}
void LLVOAvatarSelf::forceBakeAllTextures(bool slam_for_debug)
{
llinfos << "TAT: forced full rebake. " << llendl;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex baked_index = mBakedTextureDatas[i].mTextureIndex;
LLTexLayerSet* layer_set = getLayerSet(baked_index);
if (layer_set)
{
if (slam_for_debug)
{
layer_set->setUpdatesEnabled(TRUE);
layer_set->cancelUpload();
}
BOOL set_by_user = TRUE;
invalidateComposite(layer_set, set_by_user);
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES);
}
else
{
llwarns << "TAT: NO LAYER SET FOR " << (S32)baked_index << llendl;
}
}
// Don't know if this is needed
updateMeshTextures();
}
//-----------------------------------------------------------------------------
// requestLayerSetUpdate()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::requestLayerSetUpdate(ETextureIndex index )
{
/* switch(index)
case LOCTEX_UPPER_BODYPAINT:
case LOCTEX_UPPER_SHIRT:
if( mUpperBodyLayerSet )
mUpperBodyLayerSet->requestUpdate(); */
const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index);
if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture)
return;
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
if (mBakedTextureDatas[baked_index].mTexLayerSet)
{
mBakedTextureDatas[baked_index].mTexLayerSet->requestUpdate();
}
}
LLTexLayerSet* LLVOAvatarSelf::getLayerSet(ETextureIndex index) const
{
/* switch(index)
case TEX_HEAD_BAKED:
case TEX_HEAD_BODYPAINT:
return mHeadLayerSet; */
const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index);
if (texture_dict->mIsUsedByBakedTexture)
{
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
return mBakedTextureDatas[baked_index].mTexLayerSet;
}
return NULL;
}
// static
void LLVOAvatarSelf::onCustomizeStart()
{
// We're no longer doing any baking or invalidating on entering
// appearance editing mode. Leaving function in place in case
// further changes require us to do something at this point - Nyx
}
// static
void LLVOAvatarSelf::onCustomizeEnd()
{
LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
if (avatarp)
{
avatarp->invalidateAll();
avatarp->requestLayerSetUploads();
}
}
// static
void LLVOAvatarSelf::onChangeSelfInvisible(BOOL newvalue)
{
LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
if (avatarp)
{
if (newvalue)
{
// we have just requested to set the avatar's baked textures to invisible
avatarp->setInvisible(TRUE);
}
else
{
avatarp->setInvisible(FALSE);
}
}
}
void LLVOAvatarSelf::setInvisible(BOOL newvalue)
{
if (newvalue)
{
setCompositeUpdatesEnabled(FALSE);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
{
setNewBakedTexture(mBakedTextureDatas[i].mTextureIndex, IMG_INVISIBLE);
}
gAgent.sendAgentSetAppearance();
}
else
{
setCompositeUpdatesEnabled(TRUE);
invalidateAll();
requestLayerSetUploads();
gAgent.sendAgentSetAppearance();
}
}
//------------------------------------------------------------------------
// needsRenderBeam()
//------------------------------------------------------------------------
BOOL LLVOAvatarSelf::needsRenderBeam()
{
if (gNoRender)
{
return FALSE;
}
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing());
if (LLToolGrab::getInstance()->getEditingObject() &&
LLToolGrab::getInstance()->getEditingObject()->isAttachment())
{
// don't render selection beam on hud objects
is_touching_or_grabbing = FALSE;
}
return is_touching_or_grabbing || (mState & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection());
}
// static
void LLVOAvatarSelf::deleteScratchTextures()
{
for( LLGLuint* namep = sScratchTexNames.getFirstData();
namep;
namep = sScratchTexNames.getNextData() )
{
LLImageGL::deleteTextures(1, (U32 *)namep );
stop_glerror();
}
if( sScratchTexBytes )
{
lldebugs << "Clearing Scratch Textures " << (sScratchTexBytes/1024) << "KB" << llendl;
sScratchTexNames.deleteAllData();
sScratchTexLastBindTime.deleteAllData();
LLImageGL::sGlobalTextureMemoryInBytes -= sScratchTexBytes;
sScratchTexBytes = 0;
}
}
BOOL LLVOAvatarSelf::bindScratchTexture( LLGLenum format )
{
U32 texture_bytes = 0;
GLuint gl_name = getScratchTexName( format, &texture_bytes );
if( gl_name )
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
stop_glerror();
F32* last_bind_time = sScratchTexLastBindTime.getIfThere( format );
if( last_bind_time )
{
if( *last_bind_time != LLImageGL::sLastFrameTime )
{
*last_bind_time = LLImageGL::sLastFrameTime;
LLImageGL::updateBoundTexMem(texture_bytes);
}
}
else
{
LLImageGL::updateBoundTexMem(texture_bytes);
sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) );
}
return TRUE;
}
return FALSE;
}
LLGLuint LLVOAvatarSelf::getScratchTexName( LLGLenum format, U32* texture_bytes )
{
S32 components;
GLenum internal_format;
switch( format )
{
case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break;
case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break;
case GL_COLOR_INDEX: components = 1; internal_format = GL_COLOR_INDEX8_EXT; break;
case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break;
case GL_RGB: components = 3; internal_format = GL_RGB8; break;
case GL_RGBA: components = 4; internal_format = GL_RGBA8; break;
default: llassert(0); components = 4; internal_format = GL_RGBA8; break;
}
*texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT;
if( sScratchTexNames.checkData( format ) )
{
return *( sScratchTexNames.getData( format ) );
}
LLGLSUIDefault gls_ui;
U32 name = 0;
LLImageGL::generateTextures(1, &name );
stop_glerror();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name);
stop_glerror();
LLImageGL::setManualImage(
GL_TEXTURE_2D, 0, internal_format,
SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT,
format, GL_UNSIGNED_BYTE, NULL );
stop_glerror();
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
sScratchTexNames.addData( format, new LLGLuint( name ) );
sScratchTexBytes += *texture_bytes;
LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes;
return name;
}
// static
void LLVOAvatarSelf::dumpScratchTextureByteCount()
{
llinfos << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << llendl;
}