When sending multiple LEAP packets in the same file (for testing convenience), use a length prefix instead of delimiting with '\n'. Now that we allow a serialization format that includes an LLSD format header (e.g. "<?llsd/binary?>"), '\n' is part of the packet content. But in fact, testing binary LLSD means we can't pick any delimiter guaranteed not to appear in the packet content. Using a length prefix also lets us pass a specific max_bytes to the subject C++ LLSD parser. Make llleap_test.cpp use new freestanding Python llsd package when available. Update Python-side LEAP protocol code to work directly with encoded bytes stream, avoiding bytes<->str encoding and decoding, which breaks binary LLSD. Make LLSDSerialize::deserialize() recognize LLSD format header case- insensitively. Python emits and checks for "llsd/binary", while LLSDSerialize emits and checks for "LLSD/Binary". Once any of the headers is recognized, pass corrected max_bytes to the specific parser. Make deserialize() more careful about the no-header case: preserve '\n' in content. Introduce debugging code (disabled) because it's a little tricky to recreate. Revert LLLeap child process stdout parser from LLSDSerialize::deserialize() to the specific LLSDNotationParser(), as at present: the generic parser fails one of LLLeap's integration tests for reasons that remain mysterious. |
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| doc | ||
| etc | ||
| indra | ||
| scripts | ||
| .clang-format | ||
| .gitignore | ||
| .pre-commit-config.yaml | ||
| BuildParams | ||
| README.md | ||
| autobuild.xml | ||
| build.sh | ||
README.md
Second Life is a free 3D virtual world where users can create, connect and chat with others from around the world. This repository contains the source code for the official client.
Open Source
Second Life provides a huge variety of tools for expression, content creation, socialization and play. Its vibrancy is only possible because of input and contributions from its residents. The client codebase has been open source since 2007 and is available under the LGPL license. The Open Source Portal contains additional information about Linden Lab's open source history and projects.
Download
Most people use a pre-built viewer release to access Second Life. Windows and macOS builds are published on the official website. More experimental viewers, such as release candidates and project viewers, are detailed on the Alternate Viewers page.
Third Party Viewers
Third party maintained forks, which include Linux compatible builds, are indexed in the Third Party Viewer Directory.
Build Instructions
Contribute
Help make Second Life better! You can get involved with improvements by filing bugs, suggesting enhancements, submitting pull requests and more. See the open source portal for details.
