phoenix-firestorm/indra/newview/llinventorypanel.cpp

875 lines
27 KiB
C++

/*
* @file llinventorypanel.cpp
* @brief Implementation of the inventory panel and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llinventorypanel.h"
// Seraph TODO: Remove unnecessary headers
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llfloaterreg.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llscrollcontainer.h"
#include "llviewerfoldertype.h"
#include "llimfloater.h"
#include "llvoavatarself.h"
static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :
LLPanel(p),
mInventoryObserver(NULL),
mFolders(NULL),
mScroller(NULL),
mSortOrderSetting(p.sort_order_setting),
mInventory(p.inventory),
mAllowMultiSelect(p.allow_multi_select),
mHasInventoryConnection(false),
mStartFolderString(p.start_folder),
mBuildDefaultHierarchy(true),
mInvFVBridgeBuilder(NULL)
{
mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
// contex menu callbacks
mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH));
mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND));
mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor"));
setBackgroundVisible(TRUE);
setBackgroundOpaque(TRUE);
}
BOOL LLInventoryPanel::postBuild()
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
// create root folder
{
LLRect folder_rect(0,
0,
getRect().getWidth(),
0);
LLFolderView::Params p;
p.name = getName();
p.rect = folder_rect;
p.parent_panel = this;
mFolders = LLUICtrlFactory::create<LLFolderView>(p);
mFolders->setAllowMultiSelect(mAllowMultiSelect);
}
mCommitCallbackRegistrar.popScope();
mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
// scroller
{
LLRect scroller_view_rect = getRect();
scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
LLScrollContainer::Params p;
p.name("Inventory Scroller");
p.rect(scroller_view_rect);
p.follows.flags(FOLLOWS_ALL);
p.reserve_scroll_corner(true);
p.tab_stop(true);
mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
}
addChild(mScroller);
mScroller->addChild(mFolders);
mFolders->setScrollContainer(mScroller);
// set up the callbacks from the inventory we're viewing, and then
// build everything.
mInventoryObserver = new LLInventoryPanelObserver(this);
mInventory->addObserver(mInventoryObserver);
// determine the root folder, if any, so inventory contents show just the children
// of that folder (i.e. not including the folder itself).
const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
if ("INVENTORY" == mStartFolderString)
{
mStartFolderID = gInventory.getRootFolderID();
}
else if ("LIBRARY" == mStartFolderString)
{
mStartFolderID = gInventory.getLibraryRootFolderID();
}
else
{
mStartFolderID = (preferred_type != LLFolderType::FT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
}
// build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection)
{
rebuildViewsFor(mStartFolderID);
mHasInventoryConnection = true;
defaultOpenInventory();
}
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
}
else
{
setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
}
mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
return TRUE;
}
LLInventoryPanel::~LLInventoryPanel()
{
// should this be a global setting?
if (mFolders)
{
U32 sort_order = mFolders->getSortOrder();
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
gSavedSettings.setU32(mSortOrderSetting, sort_order);
}
}
// LLView destructor will take care of the sub-views.
mInventory->removeObserver(mInventoryObserver);
delete mInventoryObserver;
mScroller = NULL;
}
LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed?
void LLInventoryPanel::draw()
{
// select the desired item (in case it wasn't loaded when the selection was requested)
mFolders->updateSelection();
LLPanel::draw();
}
LLInventoryFilter* LLInventoryPanel::getFilter()
{
if (mFolders) return mFolders->getFilter();
return NULL;
}
void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories)
{
mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories);
}
void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
{
mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
}
void LLInventoryPanel::setFilterSubString(const std::string& string)
{
mFolders->getFilter()->setFilterSubString(string);
}
void LLInventoryPanel::setSortOrder(U32 order)
{
mFolders->getFilter()->setSortOrder(order);
if (mFolders->getFilter()->isModified())
{
mFolders->setSortOrder(order);
// try to keep selection onscreen, even if it wasn't to start with
mFolders->scrollToShowSelection();
}
}
void LLInventoryPanel::setSinceLogoff(BOOL sl)
{
mFolders->getFilter()->setDateRangeLastLogoff(sl);
}
void LLInventoryPanel::setHoursAgo(U32 hours)
{
mFolders->getFilter()->setHoursAgo(hours);
}
void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
{
mFolders->getFilter()->setShowFolderState(show);
}
LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
{
return mFolders->getFilter()->getShowFolderState();
}
static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
void LLInventoryPanel::modelChanged(U32 mask)
{
LLFastTimer t2(FTM_REFRESH);
bool handled = false;
// inventory just initialized, do complete build
if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection)
{
rebuildViewsFor(mStartFolderID);
mHasInventoryConnection = true;
defaultOpenInventory();
return;
}
if (mask & LLInventoryObserver::LABEL)
{
handled = true;
// label change - empty out the display name for each object
// in this change set.
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
LLFolderViewItem* view = NULL;
LLInvFVBridge* bridge = NULL;
for (;id_it != id_end; ++id_it)
{
view = mFolders->getItemByID(*id_it);
if(view)
{
// request refresh on this item (also flags for filtering)
bridge = (LLInvFVBridge*)view->getListener();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
}
view->refresh();
}
}
}
// We don't really care which of these masks the item is actually flagged with, since the masks
// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
// resynchronized.
if (mask & (LLInventoryObserver::STRUCTURE |
LLInventoryObserver::ADD |
LLInventoryObserver::REMOVE))
{
handled = true;
// Record which folders are open by uuid.
LLInventoryModel* model = getModel();
if (model)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
// sync view with model
LLInventoryObject* model_item = model->getObject(*id_it);
LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
// Item exists in memory but a UI element hasn't been created for it.
if (model_item && !view_item)
{
// Add the UI element for this item.
buildNewViews(*id_it);
// Select any newly created object that has the auto rename at top of folder root set.
if(mFolders->getRoot()->needsAutoRename())
{
setSelection(*id_it, FALSE);
}
}
// This item already exists in both memory and UI. It was probably moved
// around in the panel's directory structure (i.e. reparented).
if (model_item && view_item)
{
LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
// Item has been moved.
if (view_item->getParentFolder() != new_parent)
{
if (new_parent != NULL)
{
// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
view_item->getParentFolder()->extractItem(view_item);
view_item->addToFolder(new_parent, mFolders);
}
else
{
// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
// doesn't include trash). Just remove the item's UI.
view_item->destroyView();
}
}
else
{
// Hmm, we got an ADD/REMOVE/STRUCTURE notification for this item but there's nothing to be done to it.
llwarns << "Notification triggered for item that isn't changing. "
<< "Operation: ( mask: " << mask << " panel name: " << mStartFolderString << " ) "
<< "Item: [ Name:" << model_item->getName() << " UUID: " << *id_it << " ]" << llendl;
}
}
// This item has been removed from memory, but its associated UI element still exists.
if (!model_item && view_item)
{
// Remove the item's UI.
view_item->destroyView();
}
}
}
}
if (!handled)
{
// it's a small change that only requires a refresh.
// *TODO: figure out a more efficient way to do the refresh
// since it is expensive on large inventories
mFolders->refresh();
}
}
void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
{
LLFolderViewItem* old_view = NULL;
// get old LLFolderViewItem
old_view = mFolders->getItemByID(id);
if (old_view && id.notNull())
{
old_view->destroyView();
}
buildNewViews(id);
}
void LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
LLFolderViewItem* itemp = NULL;
LLInventoryObject* objectp = NULL;
// Don't add the start folder (the inventory panel will show contents
// beginning with the children of the starting folder, excluding the starting folder itself).
if (id != mStartFolderID)
{
objectp = gInventory.getObject(id);
if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
// If this item's parent is the starting folder, then just add it to the top level (recall that
// the starting folder isn't actually represented in the view, parent_folder would be NULL in
// this case otherwise).
LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ?
mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id));
// This item exists outside the inventory's hierarchy, so don't add it.
if (!parent_folder)
{
return;
}
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " <<
((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl;
return;
}
if (objectp->getType() == LLAssetType::AT_CATEGORY &&
objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)
{
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder::Params p;
p.name = new_listener->getDisplayName();
p.icon = new_listener->getIcon();
p.root = mFolders;
p.listener = new_listener;
LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p);
folderp->setItemSortOrder(mFolders->getSortOrder());
itemp = folderp;
}
}
else
{
// Build new view for item
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
item->getUUID(),
item->getFlags());
if (new_listener)
{
LLFolderViewItem::Params params;
params.name(new_listener->getDisplayName());
params.icon(new_listener->getIcon());
params.creation_date(new_listener->getCreationDate());
params.root(mFolders);
params.listener(new_listener);
params.rect(LLRect (0, 0, 0, 0));
itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
}
}
if (itemp)
{
itemp->addToFolder(parent_folder, mFolders);
}
}
}
// If this is a folder, add the children of the folder and recursively add any
// child folders.
if ((id == mStartFolderID) ||
(objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
S32 count = categories->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryCategory* cat = categories->get(i);
buildNewViews(cat->getUUID());
}
}
if(items)
{
S32 count = items->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryItem* item = items->get(i);
buildNewViews(item->getUUID());
}
}
mInventory->unlockDirectDescendentArrays(id);
}
}
// bit of a hack to make sure the inventory is open.
void LLInventoryPanel::defaultOpenInventory()
{
const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
if (preferred_type != LLFolderType::FT_NONE)
{
const std::string& top_level_folder_name = LLViewerFolderType::lookupNewCategoryName(preferred_type);
mFolders->openFolder(top_level_folder_name);
}
else
{
// Get the first child (it should be "My Inventory") and
// open it up by name (just to make sure the first child is actually a folder).
LLView* first_child = mFolders->getFirstChild();
const std::string& first_child_name = first_child->getName();
mFolders->openFolder(first_child_name);
}
}
struct LLConfirmPurgeData
{
LLUUID mID;
LLInventoryModel* mModel;
};
class LLIsNotWorn : public LLInventoryCollectFunctor
{
public:
LLIsNotWorn() {}
virtual ~LLIsNotWorn() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
return !gAgentWearables.isWearingItem(item->getUUID());
}
};
class LLOpenFolderByID : public LLFolderViewFunctor
{
public:
LLOpenFolderByID(const LLUUID& id) : mID(id) {}
virtual ~LLOpenFolderByID() {}
virtual void doFolder(LLFolderViewFolder* folder)
{
if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
virtual void doItem(LLFolderViewItem* item) {}
protected:
const LLUUID& mID;
};
void LLInventoryPanel::openSelected()
{
LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
if(!folder_item) return;
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
if(!bridge) return;
bridge->openItem();
}
BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = LLView::handleHover(x, y, mask);
if(handled)
{
ECursorType cursor = getWindow()->getCursor();
if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
{
// replace arrow cursor with arrow and hourglass cursor
getWindow()->setCursor(UI_CURSOR_WORKING);
}
}
else
{
getWindow()->setCursor(UI_CURSOR_ARROW);
}
return TRUE;
}
BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
if (handled)
{
mFolders->setDragAndDropThisFrame();
}
return handled;
}
void LLInventoryPanel::onFocusLost()
{
// inventory no longer handles cut/copy/paste/delete
if (LLEditMenuHandler::gEditMenuHandler == mFolders)
{
LLEditMenuHandler::gEditMenuHandler = NULL;
}
LLPanel::onFocusLost();
}
void LLInventoryPanel::onFocusReceived()
{
// inventory now handles cut/copy/paste/delete
LLEditMenuHandler::gEditMenuHandler = mFolders;
LLPanel::onFocusReceived();
}
void LLInventoryPanel::openAllFolders()
{
mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
mFolders->arrangeAll();
}
void LLInventoryPanel::openDefaultFolderForType(LLFolderType::EType type)
{
LLUUID category_id = mInventory->findCategoryUUIDForType(type);
LLOpenFolderByID opener(category_id);
mFolders->applyFunctorRecursively(opener);
}
void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
{
// Don't select objects in COF (e.g. to prevent refocus when items are worn).
const LLInventoryObject *obj = gInventory.getObject(obj_id);
if (obj && obj->getParentUUID() == LLAppearanceManager::instance().getCOF())
{
return;
}
mFolders->setSelectionByID(obj_id, take_keyboard_focus);
}
void LLInventoryPanel::clearSelection()
{
mFolders->clearSelection();
}
void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
{
LLFolderView* fv = getRootFolder();
if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
{
fv->setNeedsAutoRename(FALSE);
if (items.size()) // new asset is visible and selected
{
fv->startRenamingSelectedItem();
}
}
// Seraph - Put determineFolderType in here for ensemble typing?
}
//----------------------------------------------------------------------------
void LLInventoryPanel::doToSelected(const LLSD& userdata)
{
mFolders->doToSelected(&gInventory, userdata);
}
void LLInventoryPanel::doCreate(const LLSD& userdata)
{
menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
}
bool LLInventoryPanel::beginIMSession()
{
std::set<LLUUID> selected_items;
mFolders->getSelectionList(selected_items);
std::string name;
static int session_num = 1;
LLDynamicArray<LLUUID> members;
EInstantMessage type = IM_SESSION_CONFERENCE_START;
std::set<LLUUID>::const_iterator iter;
for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
{
LLUUID item = *iter;
LLFolderViewItem* folder_item = mFolders->getItemByID(item);
if(folder_item)
{
LLFolderViewEventListener* fve_listener = folder_item->getListener();
if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
{
LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
if(!bridge) return true;
LLViewerInventoryCategory* cat = bridge->getCategory();
if(!cat) return true;
name = cat->getName();
LLUniqueBuddyCollector is_buddy;
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendentsIf(bridge->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_buddy);
S32 count = item_array.count();
if(count > 0)
{
LLFloaterReg::showInstance("communicate");
// create the session
LLAvatarTracker& at = LLAvatarTracker::instance();
LLUUID id;
for(S32 i = 0; i < count; ++i)
{
id = item_array.get(i)->getCreatorUUID();
if(at.isBuddyOnline(id))
{
members.put(id);
}
}
}
}
else
{
LLFolderViewItem* folder_item = mFolders->getItemByID(item);
if(!folder_item) return true;
LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
{
LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
if (inv_item)
{
LLAvatarTracker& at = LLAvatarTracker::instance();
LLUUID id = inv_item->getCreatorUUID();
if(at.isBuddyOnline(id))
{
members.put(id);
}
}
} //if IT_CALLINGCARD
} //if !IT_CATEGORY
}
} //for selected_items
// the session_id is randomly generated UUID which will be replaced later
// with a server side generated number
if (name.empty())
{
name = llformat("Session %d", session_num++);
}
LLUUID session_id = gIMMgr->addSession(name, type, members[0], members);
if (session_id != LLUUID::null)
{
LLIMFloater::show(session_id);
}
return true;
}
bool LLInventoryPanel::attachObject(const LLSD& userdata)
{
std::set<LLUUID> selected_items;
mFolders->getSelectionList(selected_items);
std::string joint_name = userdata.asString();
LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
LLViewerJointAttachment* attachmentp = NULL;
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
iter != avatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (attachment->getName() == joint_name)
{
attachmentp = attachment;
break;
}
}
if (attachmentp == NULL)
{
return true;
}
for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin();
set_iter != selected_items.end();
++set_iter)
{
const LLUUID &id = *set_iter;
LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
{
rez_attachment(item, attachmentp);
}
else if(item && item->isComplete())
{
// must be in library. copy it to our inventory and put it on.
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
copy_inventory_item(gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
}
gFocusMgr.setKeyboardFocus(NULL);
return true;
}
//----------------------------------------------------------------------------
// static DEBUG ONLY:
void LLInventoryPanel::dumpSelectionInformation(void* user_data)
{
LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
iv->mFolders->dumpSelectionInformation();
}
BOOL LLInventoryPanel::getSinceLogoff()
{
return mFolders->getFilter()->isSinceLogoff();
}
void example_param_block_usage()
{
LLInventoryPanel::Params param_block;
param_block.name(std::string("inventory"));
param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
param_block.allow_multi_select(true);
param_block.filter(LLInventoryPanel::Filter()
.sort_order(1)
.types(0xffff0000));
param_block.inventory(&gInventory);
param_block.has_border(true);
LLUICtrlFactory::create<LLInventoryPanel>(param_block);
param_block = LLInventoryPanel::Params();
param_block.name(std::string("inventory"));
//LLSD param_block_sd;
//param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
//param_block_sd["allow_multi_select"] = true;
//param_block_sd["filter"]["sort_order"] = 1;
//param_block_sd["filter"]["types"] = (S32)0xffff0000;
//param_block_sd["has_border"] = true;
//LLInitParam::LLSDParser(param_block_sd).parse(param_block);
LLUICtrlFactory::create<LLInventoryPanel>(param_block);
}