phoenix-firestorm/indra/newview/llagent.cpp

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/**
* @file llagent.cpp
* @brief LLAgent class implementation
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "stdtypes.h"
#include "stdenums.h"
#include "llagent.h"
#include "llcoordframe.h"
#include "indra_constants.h"
#include "llmath.h"
#include "llcriticaldamp.h"
#include "llfocusmgr.h"
#include "llglheaders.h"
#include "llparcel.h"
#include "llpermissions.h"
#include "llregionhandle.h"
#include "m3math.h"
#include "m4math.h"
#include "message.h"
#include "llquaternion.h"
#include "v3math.h"
#include "v4math.h"
//#include "vmath.h"
#include "imageids.h"
#include "llbox.h"
#include "llbutton.h"
#include "llcameraview.h"
#include "llcallingcard.h"
#include "llchatbar.h"
#include "llconsole.h"
#include "lldrawable.h"
#include "llface.h"
#include "llfirstuse.h"
#include "llfloater.h"
#include "llfloateravatarinfo.h"
#include "llfloaterbuildoptions.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
#include "llfloaterdirectory.h"
#include "llfloatergroupinfo.h"
#include "llfloatergroups.h"
#include "llfloatermap.h"
#include "llfloatermute.h"
#include "llfloatersnapshot.h"
#include "llfloatertools.h"
#include "llfloaterworldmap.h"
#include "llgroupmgr.h"
#include "llhudeffectlookat.h"
#include "llhudmanager.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "lljoystickbutton.h"
#include "llmenugl.h"
#include "llmorphview.h"
#include "llmoveview.h"
#include "llnotify.h"
#include "llquantize.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "llsphere.h"
#include "llstatusbar.h"
#include "llimview.h"
#include "lltool.h"
#include "lltoolcomp.h" // for gToolGun
#include "lltoolfocus.h"
#include "lltoolgrab.h"
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "lltoolview.h"
#include "llui.h" // for make_ui_sound
#include "llviewercamera.h"
#include "llviewerinventory.h"
#include "llviewermenu.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoground.h"
#include "llvosky.h"
#include "llwearable.h"
#include "llwearablelist.h"
#include "llworld.h"
#include "llworldmap.h"
#include "pipeline.h"
#include "roles_constants.h"
#include "viewer.h"
// Ventrella
#include "llfollowcam.h"
// end Ventrella
extern LLMenuBarGL* gMenuBarView;
extern F32 gMinObjectDistance;
extern U8 gLastPickAlpha;
extern F32 gFrameDTClamped;
//drone wandering constants
const F32 MAX_WANDER_TIME = 20.f; // seconds
const F32 MAX_HEADING_HALF_ERROR = 0.2f; // radians
const F32 WANDER_MAX_SLEW_RATE = 2.f * DEG_TO_RAD; // radians / frame
const F32 WANDER_TARGET_MIN_DISTANCE = 10.f; // meters
// Autopilot constants
const F32 AUTOPILOT_HEADING_HALF_ERROR = 10.f * DEG_TO_RAD; // radians
const F32 AUTOPILOT_MAX_SLEW_RATE = 1.f * DEG_TO_RAD; // radians / frame
const F32 AUTOPILOT_STOP_DISTANCE = 2.f; // meters
const F32 AUTOPILOT_HEIGHT_ADJUST_DISTANCE = 8.f; // meters
const F32 AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND = 1.f; // meters
const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS = 1.5f; // seconds
// face editing constants
const LLVector3d FACE_EDIT_CAMERA_OFFSET(0.4f, -0.05f, 0.07f);
const LLVector3d FACE_EDIT_TARGET_OFFSET(0.f, 0.f, 0.05f);
// Mousewheel camera zoom
const F32 MIN_ZOOM_FRACTION = 0.25f;
const F32 INITIAL_ZOOM_FRACTION = 1.f;
const F32 MAX_ZOOM_FRACTION = 8.f;
const F32 METERS_PER_WHEEL_CLICK = 1.f;
const F32 MAX_TIME_DELTA = 1.f;
const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f;
const F32 CAMERA_LAG_HALF_LIFE = 0.25f;
const F32 MIN_CAMERA_LAG = 0.5f;
const F32 MAX_CAMERA_LAG = 5.f;
const F32 CAMERA_COLLIDE_EPSILON = 0.1f;
const F32 MIN_CAMERA_DISTANCE = 0.1f;
const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f;
const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f;
const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f;
const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f;
const F32 HEAD_BUFFER_SIZE = 0.3f;
const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.2f;
const F32 LAND_MIN_ZOOM = 0.15f;
const F32 AVATAR_MIN_ZOOM = 0.5f;
const F32 OBJECT_MIN_ZOOM = 0.02f;
const F32 APPEARANCE_MIN_ZOOM = 0.39f;
const F32 APPEARANCE_MAX_ZOOM = 8.f;
// fidget constants
const F32 MIN_FIDGET_TIME = 8.f; // seconds
const F32 MAX_FIDGET_TIME = 20.f; // seconds
const S32 MAX_NUM_CHAT_POSITIONS = 10;
const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f;
const F32 MAX_FOCUS_OFFSET = 20.f;
const F32 OBJECT_EXTENTS_PADDING = 0.5f;
const F32 MIN_RADIUS_ALPHA_SIZZLE = 0.5f;
const F64 CHAT_AGE_FAST_RATE = 3.0;
const S32 MAX_WEARABLES_PER_LAYERSET = 7;
const EWearableType WEARABLE_BAKE_TEXTURE_MAP[BAKED_TEXTURE_COUNT][MAX_WEARABLES_PER_LAYERSET] =
{
{ WT_SHAPE, WT_SKIN, WT_HAIR, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID }, // TEX_HEAD_BAKED
{ WT_SHAPE, WT_SKIN, WT_SHIRT, WT_JACKET, WT_GLOVES, WT_UNDERSHIRT, WT_INVALID }, // TEX_UPPER_BAKED
{ WT_SHAPE, WT_SKIN, WT_PANTS, WT_SHOES, WT_SOCKS, WT_JACKET, WT_UNDERPANTS }, // TEX_LOWER_BAKED
{ WT_EYES, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID }, // TEX_EYES_BAKED
{ WT_SKIRT, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID } // TEX_SKIRT_BAKED
};
const LLUUID BAKED_TEXTURE_HASH[BAKED_TEXTURE_COUNT] =
{
LLUUID("18ded8d6-bcfc-e415-8539-944c0f5ea7a6"),
LLUUID("338c29e3-3024-4dbb-998d-7c04cf4fa88f"),
LLUUID("91b4a2c7-1b1a-ba16-9a16-1f8f8dcc1c3f"),
LLUUID("b2cf28af-b840-1071-3c6a-78085d8128b5"),
LLUUID("ea800387-ea1a-14e0-56cb-24f2022f969a")
};
//
// Statics
//
BOOL LLAgent::sDebugDisplayTarget = FALSE;
const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f;
class LLAgentFriendObserver : public LLFriendObserver
{
public:
LLAgentFriendObserver() {}
virtual ~LLAgentFriendObserver() {}
virtual void changed(U32 mask);
};
void LLAgentFriendObserver::changed(U32 mask)
{
// if there's a change we're interested in.
if((mask & (LLFriendObserver::POWERS)) != 0)
{
gAgent.friendsChanged();
}
}
// ************************************************************
// Enabled this definition to compile a 'hacked' viewer that
// locally believes the end user has godlike powers.
// #define HACKED_GODLIKE_VIEWER
// For a toggled version, see viewer.h for the
// TOGGLE_HACKED_GODLIKE_VIEWER define, instead.
// ************************************************************
// Constructors and Destructors
// JC - Please try to make this order match the order in the header
// file. Otherwise it's hard to find variables that aren't initialized.
//-----------------------------------------------------------------------------
// LLAgent()
//-----------------------------------------------------------------------------
LLAgent::LLAgent()
: mViewerPort(NET_USE_OS_ASSIGNED_PORT),
mDrawDistance( DEFAULT_FAR_PLANE ),
mAccess(SIM_ACCESS_PG),
mGroupPowers(0),
mGroupID(),
//mGroupInsigniaID(),
mMapOriginX(0),
mMapOriginY(0),
mMapWidth(0),
mMapHeight(0),
mLookAt(NULL),
mPointAt(NULL),
mInitialized(FALSE),
mNumPendingQueries(0),
mForceMouselook(FALSE),
mTeleportState( TELEPORT_NONE ),
mRegionp(NULL),
mAgentOriginGlobal(),
mPositionGlobal(),
mDistanceTraveled(0),
mLastPositionGlobal(LLVector3d::zero),
mAvatarObject(NULL),
mRenderState(0),
mTypingTimer(),
mCameraMode( CAMERA_MODE_THIRD_PERSON ),
mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
mViewsPushed(FALSE),
mbAlwaysRun(FALSE),
mShowAvatar(TRUE),
mCameraAnimating( FALSE ),
mAnimationCameraStartGlobal(),
mAnimationFocusStartGlobal(),
mAnimationTimer(),
mAnimationDuration(0.33f),
mCameraFOVZoomFactor(0.f),
mCameraCurrentFOVZoomFactor(0.f),
mCameraFocusOffset(),
mCameraOffsetDefault(),
// mCameraOffsetNorm(),
mCameraCollidePlane(),
mCurrentCameraDistance(2.f), // meters, set in init()
mTargetCameraDistance(2.f),
mCameraZoomFraction(1.f), // deprecated
mThirdPersonHeadOffset(0.f, 0.f, 1.f),
mSitCameraEnabled(FALSE),
mFocusOnAvatar(TRUE),
mFocusGlobal(),
mFocusTargetGlobal(),
mFocusObject(NULL),
mFocusObjectOffset(),
mFocusDotRadius( 0.1f ), // meters
mTrackFocusObject(TRUE),
mFrameAgent(),
mCrouching(FALSE),
mIsBusy(FALSE),
// movement keys below
mControlFlags(0x00000000),
mbFlagsDirty(FALSE),
mbFlagsNeedReset(FALSE),
mbJump(FALSE),
mWanderTimer(),
mWanderTargetGlobal( LLVector3d::zero ),
mAutoPilot(FALSE),
mAutoPilotFlyOnStop(FALSE),
mAutoPilotTargetGlobal(),
mAutoPilotStopDistance(1.f),
mAutoPilotUseRotation(FALSE),
mAutoPilotTargetFacing(LLVector3::zero),
mAutoPilotTargetDist(0.f),
mAutoPilotFinishedCallback(NULL),
mAutoPilotCallbackData(NULL),
mEffectColor(0.f, 1.f, 1.f, 1.f),
mHaveHomePosition(FALSE),
mHomeRegionHandle( 0 ),
mNearChatRadius(10.f),
mGodLevel( GOD_NOT ),
mNextFidgetTime(0.f),
mCurrentFidget(0),
mFirstLogin(FALSE),
mGenderChosen(FALSE),
mAgentWearablesUpdateSerialNum(0),
mWearablesLoaded(FALSE),
mTextureCacheQueryID(0),
mAppearanceSerialNum(0)
{
U32 i;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
mControlsTakenCount[i] = 0;
mControlsTakenPassedOnCount[i] = 0;
}
// Initialize movement keys
mAtKey = 0; // Either 1, 0, or -1... indicates that movement-key is pressed
mWalkKey = 0; // like AtKey, but causes less forward thrust
mLeftKey = 0;
mUpKey = 0;
mYawKey = 0.f;
mPitchKey = 0;
mOrbitLeftKey = 0.f;
mOrbitRightKey = 0.f;
mOrbitUpKey = 0.f;
mOrbitDownKey = 0.f;
mOrbitInKey = 0.f;
mOrbitOutKey = 0.f;
mPanUpKey = 0.f;
mPanDownKey = 0.f;
mPanLeftKey = 0.f;
mPanRightKey = 0.f;
mPanInKey = 0.f;
mPanOutKey = 0.f;
mActiveCacheQueries = new S32[BAKED_TEXTURE_COUNT];
for (i = 0; i < (U32)BAKED_TEXTURE_COUNT; i++)
{
mActiveCacheQueries[i] = 0;
}
//Ventrella
mCameraUpVector = LLVector3::z_axis;// default is straight up
mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
//end ventrella
}
// Requires gSavedSettings to be initialized.
//-----------------------------------------------------------------------------
// init()
//-----------------------------------------------------------------------------
void LLAgent::init()
{
mDrawDistance = gSavedSettings.getF32("RenderFarClip");
gCamera = new LLViewerCamera();
gCamera->setView(DEFAULT_FIELD_OF_VIEW);
// Leave at 0.1 meters until we have real near clip management
gCamera->setNear(0.1f);
gCamera->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
gCamera->setAspect( gViewerWindow->getDisplayAspectRatio() ); // default, overridden in LLViewerWindow::reshape
gCamera->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
setFlying( gSavedSettings.getBOOL("FlyingAtExit") );
mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
mCameraOffsetDefault = gSavedSettings.getVector3("CameraOffsetDefault");
// mCameraOffsetNorm = mCameraOffsetDefault;
// mCameraOffsetNorm.normVec();
mCameraCollidePlane.clearVec();
mCurrentCameraDistance = mCameraOffsetDefault.magVec();
mTargetCameraDistance = mCurrentCameraDistance;
mCameraZoomFraction = 1.f;
mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
// LLDebugVarMessageBox::show("Camera Lag", &CAMERA_FOCUS_HALF_LIFE, 0.5f, 0.01f);
gSavedSettings.getControl("RenderHideGroupTitle")->addListener(&mHideGroupTitleListener);
gSavedSettings.getControl("EffectColor")->addListener(&mEffectColorListener);
mEffectColor = gSavedSettings.getColor4("EffectColor");
mInitialized = TRUE;
}
//-----------------------------------------------------------------------------
// cleanup()
//-----------------------------------------------------------------------------
void LLAgent::cleanup()
{
setSitCamera(LLUUID::null);
mAvatarObject = NULL;
mLookAt = NULL;
mPointAt = NULL;
mRegionp = NULL;
setFocusObject(NULL);
mFadeObjects.clear();
}
//-----------------------------------------------------------------------------
// LLAgent()
//-----------------------------------------------------------------------------
LLAgent::~LLAgent()
{
cleanup();
delete [] mActiveCacheQueries;
mActiveCacheQueries = NULL;
delete gCamera;
gCamera = NULL;
}
// Change camera back to third person, stop the autopilot,
// deselect stuff, etc.
//-----------------------------------------------------------------------------
// resetView()
//-----------------------------------------------------------------------------
void LLAgent::resetView(BOOL reset_camera)
{
if (mAutoPilot)
{
stopAutoPilot(TRUE);
}
if (!gNoRender)
{
gSelectMgr->deselectAll();
gSelectMgr->unhighlightAll();
// By popular request, keep land selection while walking around. JC
// gParcelMgr->deselectLand();
// Hide all popup menus
gPieSelf->hide(FALSE);
gPieAvatar->hide(FALSE);
gPieObject->hide(FALSE);
gPieLand->hide(FALSE);
}
if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
{
if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
{
// leaving mouse-steer mode
LLVector3 agent_at_axis = getAtAxis();
agent_at_axis -= projected_vec(agent_at_axis, getReferenceUpVector());
agent_at_axis.normVec();
gAgent.resetAxes(lerp(getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f)));
}
setFocusOnAvatar(TRUE, ANIMATE);
}
if (mAvatarObject.notNull())
{
mAvatarObject->mHUDTargetZoom = 1.f;
}
}
void LLAgent::ageChat()
{
if (mAvatarObject)
{
// get amount of time since I last chatted
F64 elapsed_time = (F64)mAvatarObject->mChatTimer.getElapsedTimeF32();
// add in frame time * 3 (so it ages 4x)
mAvatarObject->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0));
}
}
// Allow camera to be moved somewhere other than behind avatar.
//-----------------------------------------------------------------------------
// unlockView()
//-----------------------------------------------------------------------------
void LLAgent::unlockView()
{
if (getFocusOnAvatar())
{
if (mAvatarObject)
{
setFocusGlobal( LLVector3d::zero, mAvatarObject->mID );
}
setFocusOnAvatar(FALSE, FALSE); // no animation
}
}
//-----------------------------------------------------------------------------
// moveAt()
//-----------------------------------------------------------------------------
void LLAgent::moveAt(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
setKey(direction, mAtKey);
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_AT_NEG | AGENT_CONTROL_FAST_AT);
}
resetView();
}
//-----------------------------------------------------------------------------
// moveAtNudge()
//-----------------------------------------------------------------------------
void LLAgent::moveAtNudge(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
setKey(direction, mWalkKey);
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_AT_POS);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG);
}
resetView();
}
//-----------------------------------------------------------------------------
// moveLeft()
//-----------------------------------------------------------------------------
void LLAgent::moveLeft(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
setKey(direction, mLeftKey);
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_LEFT_POS | AGENT_CONTROL_FAST_LEFT);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT);
}
resetView();
}
//-----------------------------------------------------------------------------
// moveLeftNudge()
//-----------------------------------------------------------------------------
void LLAgent::moveLeftNudge(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
setKey(direction, mLeftKey);
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_LEFT_POS);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG);
}
resetView();
}
//-----------------------------------------------------------------------------
// moveUp()
//-----------------------------------------------------------------------------
void LLAgent::moveUp(S32 direction)
{
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
setKey(direction, mUpKey);
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP);
}
resetView();
}
//-----------------------------------------------------------------------------
// moveYaw()
//-----------------------------------------------------------------------------
void LLAgent::moveYaw(F32 mag)
{
mYawKey = mag;
if (mag > 0)
{
setControlFlags(AGENT_CONTROL_YAW_POS);
}
else if (mag < 0)
{
setControlFlags(AGENT_CONTROL_YAW_NEG);
}
resetView();
}
//-----------------------------------------------------------------------------
// movePitch()
//-----------------------------------------------------------------------------
void LLAgent::movePitch(S32 direction)
{
setKey(direction, mPitchKey);
if (direction > 0)
{
setControlFlags(AGENT_CONTROL_PITCH_POS );
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_PITCH_NEG);
}
}
// Does this parcel allow you to fly?
BOOL LLAgent::canFly()
{
if (isGodlike()) return TRUE;
if (!gParcelMgr) return FALSE;
LLViewerRegion* regionp = getRegion();
if (regionp && regionp->getBlockFly()) return FALSE;
LLParcel* parcel = gParcelMgr->getAgentParcel();
if (!parcel) return FALSE;
// Allow owners to fly on their own land.
if (LLViewerParcelMgr::isParcelOwnedByAgent(parcel, GP_LAND_ALLOW_FLY))
{
return TRUE;
}
return parcel->getAllowFly();
}
//-----------------------------------------------------------------------------
// setFlying()
//-----------------------------------------------------------------------------
void LLAgent::setFlying(BOOL fly)
{
if (mAvatarObject.notNull())
{
if(mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != mAvatarObject->mSignaledAnimations.end())
{
return;
}
// don't allow taking off while sitting
if (fly && mAvatarObject->mIsSitting)
{
return;
}
}
if (fly)
{
BOOL was_flying = getFlying();
if (gParcelMgr)
{
if (!canFly() && !was_flying)
{
// parcel doesn't let you start fly
// gods can always fly
// and it's OK if you're already flying
make_ui_sound("UISndBadKeystroke");
return;
}
}
if( !was_flying )
{
gViewerStats->incStat(LLViewerStats::ST_FLY_COUNT);
}
setControlFlags(AGENT_CONTROL_FLY);
gSavedSettings.setBOOL("FlyBtnState", TRUE);
}
else
{
clearControlFlags(AGENT_CONTROL_FLY);
gSavedSettings.setBOOL("FlyBtnState", FALSE);
}
mbFlagsDirty = TRUE;
}
// UI based mechanism of setting fly state
//-----------------------------------------------------------------------------
// toggleFlying()
//-----------------------------------------------------------------------------
void LLAgent::toggleFlying()
{
BOOL fly = !(mControlFlags & AGENT_CONTROL_FLY);
setFlying( fly );
resetView();
}
//-----------------------------------------------------------------------------
// setRegion()
//-----------------------------------------------------------------------------
void LLAgent::setRegion(LLViewerRegion *regionp)
{
llassert(regionp);
if (mRegionp != regionp)
{
// JC - Avoid this, causes out-of-bounds array write deep within
// Windows.
// char host_name[MAX_STRING];
// regionp->getHost().getHostName(host_name, MAX_STRING);
char ip[MAX_STRING]; /*Flawfinder: ignore*/
regionp->getHost().getString(ip, MAX_STRING);
llinfos << "Moving agent into region: " << regionp->getName()
<< " located at " << ip << llendl;
if (mRegionp)
{
// We've changed regions, we're now going to change our agent coordinate frame.
mAgentOriginGlobal = regionp->getOriginGlobal();
LLVector3d agent_offset_global = mRegionp->getOriginGlobal();
LLVector3 delta;
delta.setVec(regionp->getOriginGlobal() - mRegionp->getOriginGlobal());
setPositionAgent(getPositionAgent() - delta);
LLVector3 camera_position_agent = gCamera->getOrigin();
gCamera->setOrigin(camera_position_agent - delta);
// Update all of the regions.
gWorldPointer->updateAgentOffset(agent_offset_global);
// Hack to keep sky in the agent's region, otherwise it may get deleted - DJS 08/02/02
if (gSky.mVOSkyp)
{
gSky.mVOSkyp->setRegion(regionp);
}
if (gSky.mVOStarsp)
{
gSky.mVOStarsp->setRegion(regionp);
}
if (gSky.mVOGroundp)
{
gSky.mVOGroundp->setRegion(regionp);
}
}
else
{
// First time initialization.
// We've changed regions, we're now going to change our agent coordinate frame.
mAgentOriginGlobal = regionp->getOriginGlobal();
LLVector3 delta;
delta.setVec(regionp->getOriginGlobal());
setPositionAgent(getPositionAgent() - delta);
LLVector3 camera_position_agent = gCamera->getOrigin();
gCamera->setOrigin(camera_position_agent - delta);
// Update all of the regions.
gWorldPointer->updateAgentOffset(mAgentOriginGlobal);
}
}
mRegionp = regionp;
// Must shift hole-covering water object locations because local
// coordinate frame changed.
gWorldPointer->updateWaterObjects();
// keep a list of regions we've been too
// this is just an interesting stat, logged at the dataserver
// we could trake this at the dataserver side, but that's harder
U64 handle = regionp->getHandle();
mRegionsVisited.insert(handle);
}
//-----------------------------------------------------------------------------
// getRegion()
//-----------------------------------------------------------------------------
LLViewerRegion *LLAgent::getRegion() const
{
return mRegionp;
}
const LLHost& LLAgent::getRegionHost() const
{
if (mRegionp)
{
return mRegionp->getHost();
}
else
{
return LLHost::invalid;
}
}
//-----------------------------------------------------------------------------
// inPrelude()
//-----------------------------------------------------------------------------
BOOL LLAgent::inPrelude()
{
return mRegionp && mRegionp->isPrelude();
}
//-----------------------------------------------------------------------------
// canManageEstate()
//-----------------------------------------------------------------------------
BOOL LLAgent::canManageEstate() const
{
return mRegionp && mRegionp->canManageEstate();
}
//-----------------------------------------------------------------------------
// sendMessage()
//-----------------------------------------------------------------------------
void LLAgent::sendMessage()
{
if (gDisconnected)
{
llwarns << "Trying to send message when disconnected!" << llendl;
return;
}
if (!mRegionp)
{
llerrs << "No region for agent yet!" << llendl;
}
gMessageSystem->sendMessage(mRegionp->getHost());
}
//-----------------------------------------------------------------------------
// sendReliableMessage()
//-----------------------------------------------------------------------------
void LLAgent::sendReliableMessage()
{
if (gDisconnected)
{
llwarns << "Trying to send message when disconnected!" << llendl;
return;
}
if (!mRegionp)
{
llwarns << "LLAgent::sendReliableMessage No region for agent yet, not sending message!" << llendl;
return;
}
gMessageSystem->sendReliable(mRegionp->getHost());
}
//-----------------------------------------------------------------------------
// getVelocity()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getVelocity() const
{
if (mAvatarObject)
{
return mAvatarObject->getVelocity();
}
else
{
return LLVector3::zero;
}
}
//-----------------------------------------------------------------------------
// setPositionAgent()
//-----------------------------------------------------------------------------
void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
{
if (!pos_agent.isFinite())
{
llerrs << "setPositionAgent is not a number" << llendl;
}
if (!mAvatarObject.isNull() && mAvatarObject->getParent())
{
LLVector3 pos_agent_sitting;
LLVector3d pos_agent_d;
LLViewerObject *parent = (LLViewerObject*)mAvatarObject->getParent();
pos_agent_sitting = mAvatarObject->getPosition() * parent->getRotation() + parent->getPositionAgent();
pos_agent_d.setVec(pos_agent_sitting);
mFrameAgent.setOrigin(pos_agent_sitting);
mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
}
else
{
mFrameAgent.setOrigin(pos_agent);
LLVector3d pos_agent_d;
pos_agent_d.setVec(pos_agent);
mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
}
}
//-----------------------------------------------------------------------------
// slamLookAt()
//-----------------------------------------------------------------------------
void LLAgent::slamLookAt(const LLVector3 &look_at)
{
LLVector3 look_at_norm = look_at;
look_at_norm.mV[VZ] = 0.f;
look_at_norm.normVec();
resetAxes(look_at_norm);
}
//-----------------------------------------------------------------------------
// getPositionGlobal()
//-----------------------------------------------------------------------------
const LLVector3d &LLAgent::getPositionGlobal()
{
if (!mAvatarObject.isNull() && !mAvatarObject->mDrawable.isNull())
{
mPositionGlobal = getPosGlobalFromAgent(mAvatarObject->getRenderPosition());
}
else
{
mPositionGlobal = getPosGlobalFromAgent(mFrameAgent.getOrigin());
}
return mPositionGlobal;
}
//-----------------------------------------------------------------------------
// getPositionAgent()
//-----------------------------------------------------------------------------
const LLVector3 &LLAgent::getPositionAgent()
{
if(!mAvatarObject.isNull() && !mAvatarObject->mDrawable.isNull())
{
mFrameAgent.setOrigin(mAvatarObject->getRenderPosition());
}
return mFrameAgent.getOrigin();
}
//-----------------------------------------------------------------------------
// getRegionsVisited()
//-----------------------------------------------------------------------------
const S32 LLAgent::getRegionsVisited() const
{
return mRegionsVisited.size();
}
//-----------------------------------------------------------------------------
// getDistanceTraveled()
//-----------------------------------------------------------------------------
const F64 LLAgent::getDistanceTraveled() const
{
return mDistanceTraveled;
}
//-----------------------------------------------------------------------------
// getPosAgentFromGlobal()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const
{
LLVector3 pos_agent;
pos_agent.setVec(pos_global - mAgentOriginGlobal);
return pos_agent;
}
//-----------------------------------------------------------------------------
// getPosGlobalFromAgent()
//-----------------------------------------------------------------------------
LLVector3d LLAgent::getPosGlobalFromAgent(const LLVector3 &pos_agent) const
{
LLVector3d pos_agent_d;
pos_agent_d.setVec(pos_agent);
return pos_agent_d + mAgentOriginGlobal;
}
//-----------------------------------------------------------------------------
// resetAxes()
//-----------------------------------------------------------------------------
void LLAgent::resetAxes()
{
mFrameAgent.resetAxes();
}
// Copied from LLCamera::setOriginAndLookAt
// Look_at must be unit vector
//-----------------------------------------------------------------------------
// resetAxes()
//-----------------------------------------------------------------------------
void LLAgent::resetAxes(const LLVector3 &look_at)
{
LLVector3 skyward = getReferenceUpVector();
// if look_at has zero length, fail
// if look_at and skyward are parallel, fail
//
// Test both of these conditions with a cross product.
LLVector3 cross(look_at % skyward);
if (cross.isNull())
{
llinfos << "LLAgent::resetAxes cross-product is zero" << llendl;
return;
}
// Make sure look_at and skyward are not parallel
// and neither are zero length
LLVector3 left(skyward % look_at);
LLVector3 up(look_at % left);
mFrameAgent.setAxes(look_at, left, up);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(F32 angle, const LLVector3 &axis)
{
mFrameAgent.rotate(angle, axis);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z)
{
mFrameAgent.rotate(angle, x, y, z);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(const LLMatrix3 &matrix)
{
mFrameAgent.rotate(matrix);
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLAgent::rotate(const LLQuaternion &quaternion)
{
mFrameAgent.rotate(quaternion);
}
//-----------------------------------------------------------------------------
// getReferenceUpVector()
//-----------------------------------------------------------------------------
LLVector3 LLAgent::getReferenceUpVector()
{
// this vector is in the coordinate frame of the avatar's parent object, or the world if none
LLVector3 up_vector = LLVector3::z_axis;
if (mAvatarObject.notNull() &&
mAvatarObject->getParent() &&
mAvatarObject->mDrawable.notNull())
{
U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
// and in third person...
if (camera_mode == CAMERA_MODE_THIRD_PERSON)
{
// make the up vector point to the absolute +z axis
up_vector = up_vector * ~((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
}
else if (camera_mode == CAMERA_MODE_MOUSELOOK)
{
// make the up vector point to the avatar's +z axis
up_vector = up_vector * mAvatarObject->mDrawable->getRotation();
}
}
return up_vector;
}
// Radians, positive is forward into ground
//-----------------------------------------------------------------------------
// pitch()
//-----------------------------------------------------------------------------
void LLAgent::pitch(F32 angle)
{
// don't let user pitch if pointed almost all the way down or up
// A dot B = mag(A) * mag(B) * cos(angle between A and B)
// so... cos(angle between A and B) = A dot B / mag(A) / mag(B)
// = A dot B for unit vectors
LLVector3 skyward = getReferenceUpVector();
F32 look_down_limit;
F32 look_up_limit = 10.f * DEG_TO_RAD;
F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward );
if (mAvatarObject.notNull() && mAvatarObject->mIsSitting)
{
look_down_limit = 130.f * DEG_TO_RAD;
}
else
{
look_down_limit = 170.f * DEG_TO_RAD;
}
// clamp pitch to limits
if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit))
{
angle = look_down_limit - angle_from_skyward;
}
else if ((angle < 0.f) && (angle_from_skyward + angle < look_up_limit))
{
angle = look_up_limit - angle_from_skyward;
}
mFrameAgent.pitch(angle);
}
//-----------------------------------------------------------------------------
// roll()
//-----------------------------------------------------------------------------
void LLAgent::roll(F32 angle)
{
mFrameAgent.roll(angle);
}
//-----------------------------------------------------------------------------
// yaw()
//-----------------------------------------------------------------------------
void LLAgent::yaw(F32 angle)
{
if (!rotateGrabbed())
{
mFrameAgent.rotate(angle, getReferenceUpVector());
}
}
// Returns a quat that represents the rotation of the agent in the absolute frame
//-----------------------------------------------------------------------------
// getQuat()
//-----------------------------------------------------------------------------
LLQuaternion LLAgent::getQuat() const
{
return mFrameAgent.getQuaternion();
}
//-----------------------------------------------------------------------------
// calcFocusOffset()
//-----------------------------------------------------------------------------
LLVector3d LLAgent::calcFocusOffset(LLViewerObject *object, S32 x, S32 y)
{
// calculate offset based on view direction
BOOL is_avatar = object->isAvatar();
LLMatrix4 obj_matrix = is_avatar ? ((LLVOAvatar*)object)->mPelvisp->getWorldMatrix() : object->getRenderMatrix();
LLQuaternion obj_rot = is_avatar ? ((LLVOAvatar*)object)->mPelvisp->getWorldRotation() : object->getRenderRotation();
LLVector3 obj_pos = is_avatar ? ((LLVOAvatar*)object)->mPelvisp->getWorldPosition() : object->getRenderPosition();
LLQuaternion inv_obj_rot = ~obj_rot;
LLVector3 obj_dir_abs = obj_pos - gCamera->getOrigin();
obj_dir_abs.rotVec(inv_obj_rot);
obj_dir_abs.normVec();
obj_dir_abs.abs();
LLVector3 object_extents = object->getScale();
// make sure they object extents are non-zero
object_extents.clamp(0.001f, F32_MAX);
LLVector3 object_half_extents = object_extents * 0.5f;
obj_dir_abs.mV[VX] = obj_dir_abs.mV[VX] / object_extents.mV[VX];
obj_dir_abs.mV[VY] = obj_dir_abs.mV[VY] / object_extents.mV[VY];
obj_dir_abs.mV[VZ] = obj_dir_abs.mV[VZ] / object_extents.mV[VZ];
LLVector3 normal;
if (obj_dir_abs.mV[VX] > obj_dir_abs.mV[VY] && obj_dir_abs.mV[VX] > obj_dir_abs.mV[VZ])
{
normal.setVec(obj_matrix.getFwdRow4());
}
else if (obj_dir_abs.mV[VY] > obj_dir_abs.mV[VZ])
{
normal.setVec(obj_matrix.getLeftRow4());
}
else
{
normal.setVec(obj_matrix.getUpRow4());
}
normal.normVec();
LLVector3d focus_pt_global;
// RN: should we check return value for valid pick?
gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), normal);
LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
// find vector from camera to focus point in object coordinates
LLVector3 camera_focus_vec = focus_pt - gCamera->getOrigin();
// convert to object-local space
camera_focus_vec.rotVec(inv_obj_rot);
// find vector from object origin to focus point in object coordinates
LLVector3 focus_delta = focus_pt - obj_pos;
// convert to object-local space
focus_delta.rotVec(inv_obj_rot);
// calculate clip percentage needed to get focus offset back in bounds along the camera_focus axis
LLVector3 clip_fraction;
for (U32 axis = VX; axis <= VZ; axis++)
{
F32 clip_amt;
if (focus_delta.mV[axis] > 0.f)
{
clip_amt = llmax(0.f, focus_delta.mV[axis] - object_half_extents.mV[axis]);
}
else
{
clip_amt = llmin(0.f, focus_delta.mV[axis] + object_half_extents.mV[axis]);
}
// don't divide by very small nunber
if (llabs(camera_focus_vec.mV[axis]) < 0.0001f)
{
clip_fraction.mV[axis] = 0.f;
}
else
{
clip_fraction.mV[axis] = clip_amt / camera_focus_vec.mV[axis];
}
}
LLVector3 abs_clip_fraction = clip_fraction;
abs_clip_fraction.abs();
// find greatest shrinkage factor and
// rescale focus offset to inside object extents
if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY] &&
abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
{
focus_delta -= clip_fraction.mV[VX] * camera_focus_vec;
}
else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
{
focus_delta -= clip_fraction.mV[VY] * camera_focus_vec;
}
else
{
focus_delta -= clip_fraction.mV[VZ] * camera_focus_vec;
}
// convert back to world space
focus_delta.rotVec(obj_rot);
if (!is_avatar)
{
//unproject relative clicked coordinate from window coordinate using GL
glPushMatrix();
glMatrixMode(GL_PROJECTION);
glLoadMatrixf((const GLfloat*) gCamera->getProjection().mMatrix);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf((const GLfloat*) gCamera->getModelview().mMatrix);
glMultMatrixf((const GLfloat*) obj_matrix.mMatrix);
GLint viewport[4];
GLdouble modelview[16];
GLdouble projection[16];
GLfloat winX, winY, winZ;
GLdouble posX, posY, posZ;
glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
glGetDoublev( GL_PROJECTION_MATRIX, projection );
glGetIntegerv( GL_VIEWPORT, viewport );
winX = ((F32)x) * gViewerWindow->getDisplayScale().mV[VX];
winY = ((F32)y) * gViewerWindow->getDisplayScale().mV[VY];
glReadPixels( llfloor(winX), llfloor(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
glPopMatrix();
LLVector3 obj_rel = LLVector3((F32)posX, (F32)posY, (F32)posZ);
LLVector3 obj_center = LLVector3(0, 0, 0);
obj_rel = obj_rel * object->getRenderMatrix(); //mDrawable->getWorldMatrix();
obj_center = obj_center * object->getRenderMatrix();//mDrawable->getWorldMatrix();
obj_rel -= object->getRenderPosition();//mDrawable->getWorldPosition();
//now that we have the object relative position, we should bias toward the center of the object
//based on the distance of the camera to the focus point vs. the distance of the camera to the focus
F32 relDist = llabs(obj_rel * gCamera->getAtAxis());
F32 viewDist = dist_vec(obj_center + obj_rel, gCamera->getOrigin());
LLBBox obj_bbox = object->getBoundingBoxAgent();
F32 bias = 0.f;
LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
if(obj_bbox.containsPointAgent(virtual_camera_pos))
{
// if the camera is inside the object (large, hollow objects, for example)
// force focus point all the way to destination depth, away from object center
bias = 1.f;
}
else
{
// perform magic number biasing of focus point towards surface vs. planar center
bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
}
obj_rel = lerp(focus_delta, obj_rel, bias);
return LLVector3d(obj_rel);
}
return LLVector3d(focus_delta.mV[VX], focus_delta.mV[VY], focus_delta.mV[VZ]);
}
//-----------------------------------------------------------------------------
// calcCameraMinDistance()
//-----------------------------------------------------------------------------
BOOL LLAgent::calcCameraMinDistance(F32 &obj_min_distance)
{
BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
if (!mFocusObject || mFocusObject->isDead())
{
obj_min_distance = 0.f;
return TRUE;
}
if (mFocusObject->mDrawable.isNull())
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
llwarns << "Focus object with no drawable!" << llendl;
#else
mFocusObject->dump();
llerrs << "Focus object with no drawable!" << llendl;
#endif
obj_min_distance = 0.f;
return TRUE;
}
LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
LLVector3 target_offset_origin = mFocusObjectOffset;
LLVector3 camera_offset_target(getCameraPositionAgent() - getPosAgentFromGlobal(mFocusTargetGlobal));
// convert offsets into object local space
camera_offset_target.rotVec(inv_object_rot);
target_offset_origin.rotVec(inv_object_rot);
// push around object extents based on target offset
LLVector3 object_extents = mFocusObject->getScale();
if (mFocusObject->isAvatar())
{
// fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
soft_limit = TRUE;
}
LLVector3 abs_target_offset = target_offset_origin;
abs_target_offset.abs();
LLVector3 target_offset_dir = target_offset_origin;
F32 object_radius = mFocusObject->getVObjRadius();
BOOL target_outside_object_extents = FALSE;
for (U32 i = VX; i <= VZ; i++)
{
if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
{
target_outside_object_extents = TRUE;
}
if (camera_offset_target.mV[i] > 0.f)
{
object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
}
else
{
object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
}
}
// don't shrink the object extents so far that the object inverts
object_extents.clamp(0.001f, F32_MAX);
// move into first octant
LLVector3 camera_offset_target_abs_norm = camera_offset_target;
camera_offset_target_abs_norm.abs();
// make sure offset is non-zero
camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
camera_offset_target_abs_norm.normVec();
// find camera position relative to normalized object extents
LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
{
if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
{
obj_min_distance = object_extents.mV[VX] * 0.5f;
}
else
{
obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
}
}
else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
{
if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
{
obj_min_distance = object_extents.mV[VY] * 0.5f;
}
else
{
obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
}
}
else
{
if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
{
obj_min_distance = object_extents.mV[VZ] * 0.5f;
}
else
{
obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
}
}
LLVector3 object_split_axis;
LLVector3 target_offset_scaled = target_offset_origin;
target_offset_scaled.abs();
target_offset_scaled.normVec();
target_offset_scaled.mV[VX] /= object_extents.mV[VX];
target_offset_scaled.mV[VY] /= object_extents.mV[VY];
target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
{
object_split_axis = LLVector3::x_axis;
}
else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
{
object_split_axis = LLVector3::y_axis;
}
else
{
object_split_axis = LLVector3::z_axis;
}
LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
// length projected orthogonal to target offset
F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec();
// calculate whether the target point would be "visible" if it were outside the bounding box
// on the opposite of the splitting plane defined by object_split_axis;
BOOL exterior_target_visible = FALSE;
if (camera_offset_dist > object_radius)
{
// target is visible from camera, so turn off fov zoom
exterior_target_visible = TRUE;
}
F32 camera_offset_clip = camera_offset_object * object_split_axis;
F32 target_offset_clip = target_offset_dir * object_split_axis;
// target has moved outside of object extents
// check to see if camera and target are on same side
if (target_outside_object_extents)
{
if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
{
return FALSE;
}
else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
{
return FALSE;
}
}
// clamp obj distance to diagonal of 10 by 10 cube
obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
obj_min_distance += gCamera->getNear() + (soft_limit ? 0.1f : 0.2f);
return TRUE;
}
F32 LLAgent::getCameraZoomFraction()
{
// 0.f -> camera zoomed all the way out
// 1.f -> camera zoomed all the way in
if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
{
// already [0,1]
return mAvatarObject->mHUDTargetZoom;
}
else if (mFocusOnAvatar && cameraThirdPerson())
{
return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
}
else if (cameraCustomizeAvatar())
{
F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
}
else
{
F32 min_zoom;
const F32 DIST_FUDGE = 16.f; // meters
F32 max_zoom = gWorldPointer ? llmin(mDrawDistance - DIST_FUDGE,
gWorldPointer->getRegionWidthInMeters() - DIST_FUDGE,
MAX_CAMERA_DISTANCE_FROM_AGENT) : MAX_CAMERA_DISTANCE_FROM_AGENT;
F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
if (mFocusObject.notNull())
{
if (mFocusObject->isAvatar())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
else
{
min_zoom = LAND_MIN_ZOOM;
}
return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
}
}
void LLAgent::setCameraZoomFraction(F32 fraction)
{
// 0.f -> camera zoomed all the way out
// 1.f -> camera zoomed all the way in
if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
{
mAvatarObject->mHUDTargetZoom = fraction;
}
else if (mFocusOnAvatar && cameraThirdPerson())
{
mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
}
else if (cameraCustomizeAvatar())
{
LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
camera_offset_dir.normVec();
mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
}
else
{
F32 min_zoom = LAND_MIN_ZOOM;
const F32 DIST_FUDGE = 16.f; // meters
F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
gWorldPointer->getRegionWidthInMeters() - DIST_FUDGE,
MAX_CAMERA_DISTANCE_FROM_AGENT);
if (mFocusObject.notNull())
{
if (mFocusObject.notNull())
{
if (mFocusObject->isAvatar())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
}
LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
camera_offset_dir.normVec();
mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
}
startCameraAnimation();
}
//-----------------------------------------------------------------------------
// cameraOrbitAround()
//-----------------------------------------------------------------------------
void LLAgent::cameraOrbitAround(const F32 radians)
{
if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
{
// do nothing for hud selection
}
else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
{
mFrameAgent.rotate(radians, getReferenceUpVector());
}
else
{
mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
cameraZoomIn(1.f);
}
}
//-----------------------------------------------------------------------------
// cameraOrbitOver()
//-----------------------------------------------------------------------------
void LLAgent::cameraOrbitOver(const F32 angle)
{
if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
{
// do nothing for hud selection
}
else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
pitch(angle);
}
else
{
LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
camera_offset_unit.normVec();
F32 angle_from_up = acos( camera_offset_unit * getReferenceUpVector() );
LLVector3d left_axis;
left_axis.setVec(gCamera->getLeftAxis());
F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
cameraZoomIn(1.f);
}
}
//-----------------------------------------------------------------------------
// cameraZoomIn()
//-----------------------------------------------------------------------------
void LLAgent::cameraZoomIn(const F32 fraction)
{
if (gDisconnected)
{
return;
}
if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
{
// just update hud zoom level
mAvatarObject->mHUDTargetZoom /= fraction;
return;
}
LLVector3d camera_offset(mCameraFocusOffsetTarget);
LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
F32 min_zoom = LAND_MIN_ZOOM;
F32 current_distance = (F32)camera_offset_unit.normVec();
F32 new_distance = current_distance * fraction;
// Don't move through focus point
if (mFocusObject)
{
LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
if (mFocusObject->isAvatar())
{
calcCameraMinDistance(min_zoom);
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
new_distance = llmax(new_distance, min_zoom);
// Don't zoom too far back
const F32 DIST_FUDGE = 16.f; // meters
F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
gWorldPointer->getRegionWidthInMeters() - DIST_FUDGE );
if (new_distance > max_distance)
{
new_distance = max_distance;
/*
// Unless camera is unlocked
if (!LLViewerCamera::sDisableCameraConstraints)
{
return;
}
*/
}
if( cameraCustomizeAvatar() )
{
new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
}
mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
}
//-----------------------------------------------------------------------------
// cameraOrbitIn()
//-----------------------------------------------------------------------------
void LLAgent::cameraOrbitIn(const F32 meters)
{
if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
F32 camera_offset_dist = llmax(0.001f, mCameraOffsetDefault.magVec());
mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
{
// No need to animate, camera is already there.
changeCameraToMouselook(FALSE);
}
mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
}
else
{
LLVector3d camera_offset(mCameraFocusOffsetTarget);
LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
F32 current_distance = (F32)camera_offset_unit.normVec();
F32 new_distance = current_distance - meters;
F32 min_zoom = LAND_MIN_ZOOM;
// Don't move through focus point
if (mFocusObject.notNull())
{
if (mFocusObject->isAvatar())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
new_distance = llmax(new_distance, min_zoom);
// Don't zoom too far back
const F32 DIST_FUDGE = 16.f; // meters
F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
gWorldPointer->getRegionWidthInMeters() - DIST_FUDGE );
if (new_distance > max_distance)
{
// Unless camera is unlocked
if (!LLViewerCamera::sDisableCameraConstraints)
{
return;
}
}
if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
{
llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
}
// Compute new camera offset
mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
cameraZoomIn(1.f);
}
}
//-----------------------------------------------------------------------------
// cameraPanIn()
//-----------------------------------------------------------------------------
void LLAgent::cameraPanIn(F32 meters)
{
LLVector3d at_axis;
at_axis.setVec(gCamera->getAtAxis());
mFocusTargetGlobal += meters * at_axis;
mFocusGlobal = mFocusTargetGlobal;
// don't enforce zoom constraints as this is the only way for users to get past them easily
updateFocusOffset();
}
//-----------------------------------------------------------------------------
// cameraPanLeft()
//-----------------------------------------------------------------------------
void LLAgent::cameraPanLeft(F32 meters)
{
LLVector3d left_axis;
left_axis.setVec(gCamera->getLeftAxis());
mFocusTargetGlobal += meters * left_axis;
mFocusGlobal = mFocusTargetGlobal;
cameraZoomIn(1.f);
updateFocusOffset();
}
//-----------------------------------------------------------------------------
// cameraPanUp()
//-----------------------------------------------------------------------------
void LLAgent::cameraPanUp(F32 meters)
{
LLVector3d up_axis;
up_axis.setVec(gCamera->getUpAxis());
mFocusTargetGlobal += meters * up_axis;
mFocusGlobal = mFocusTargetGlobal;
cameraZoomIn(1.f);
updateFocusOffset();
}
//-----------------------------------------------------------------------------
// setKey()
//-----------------------------------------------------------------------------
void LLAgent::setKey(const S32 direction, S32 &key)
{
if (direction > 0)
{
key = 1;
}
else if (direction < 0)
{
key = -1;
}
else
{
key = 0;
}
}
//-----------------------------------------------------------------------------
// getControlFlags()
//-----------------------------------------------------------------------------
U32 LLAgent::getControlFlags()
{
/*
// HACK -- avoids maintenance of control flags when camera mode is turned on or off,
// only worries about it when the flags are measured
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
if ( !(mControlFlags & AGENT_CONTROL_MOUSELOOK) )
{
mControlFlags |= AGENT_CONTROL_MOUSELOOK;
}
}
*/
return mControlFlags;
}
//-----------------------------------------------------------------------------
// setControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::setControlFlags(U32 mask)
{
mControlFlags |= mask;
mbFlagsDirty = TRUE;
}
//-----------------------------------------------------------------------------
// clearControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::clearControlFlags(U32 mask)
{
U32 old_flags = mControlFlags;
mControlFlags &= ~mask;
if (old_flags != mControlFlags)
{
mbFlagsDirty = TRUE;
}
}
//-----------------------------------------------------------------------------
// controlFlagsDirty()
//-----------------------------------------------------------------------------
BOOL LLAgent::controlFlagsDirty() const
{
return mbFlagsDirty;
}
//-----------------------------------------------------------------------------
// enableControlFlagReset()
//-----------------------------------------------------------------------------
void LLAgent::enableControlFlagReset()
{
mbFlagsNeedReset = TRUE;
}
//-----------------------------------------------------------------------------
// resetControlFlags()
//-----------------------------------------------------------------------------
void LLAgent::resetControlFlags()
{
if (mbFlagsNeedReset)
{
mbFlagsNeedReset = FALSE;
mbFlagsDirty = FALSE;
// reset all of the ephemeral flags
// some flags are managed elsewhere
mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK;
}
}
//-----------------------------------------------------------------------------
// setAFK()
//-----------------------------------------------------------------------------
void LLAgent::setAFK()
{
// Drones can't go AFK
if (gNoRender)
{
return;
}
if (!gAllowAFK)
{
return;
}
if (!gAgent.getRegion())
{
// Don't set AFK if we're not talking to a region yet.
return;
}
if (!(mControlFlags & AGENT_CONTROL_AWAY))
{
sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_START);
setControlFlags(AGENT_CONTROL_AWAY | AGENT_CONTROL_STOP);
gAwayTimer.start();
if (gAFKMenu)
{
gAFKMenu->setLabel("Set Not Away");
}
}
}
//-----------------------------------------------------------------------------
// clearAFK()
//-----------------------------------------------------------------------------
void LLAgent::clearAFK()
{
gAwayTriggerTimer.reset();
// Gods can sometimes get into away state (via gestures)
// without setting the appropriate control flag. JC
LLVOAvatar* av = mAvatarObject;
if (mControlFlags & AGENT_CONTROL_AWAY
|| (av
&& (av->mSignaledAnimations.find(ANIM_AGENT_AWAY) != av->mSignaledAnimations.end())))
{
sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP);
clearControlFlags(AGENT_CONTROL_AWAY);
if (gAFKMenu)
{
gAFKMenu->setLabel("Set Away");
}
}
}
//-----------------------------------------------------------------------------
// getAFK()
//-----------------------------------------------------------------------------
BOOL LLAgent::getAFK() const
{
return (mControlFlags & AGENT_CONTROL_AWAY) != 0;
}
//-----------------------------------------------------------------------------
// setBusy()
//-----------------------------------------------------------------------------
void LLAgent::setBusy()
{
sendAnimationRequest(ANIM_AGENT_BUSY, ANIM_REQUEST_START);
mIsBusy = TRUE;
if (gBusyMenu)
{
gBusyMenu->setLabel("Set Not Busy");
}
if (gFloaterMute)
{
gFloaterMute->updateButtons();
}
}
//-----------------------------------------------------------------------------
// clearBusy()
//-----------------------------------------------------------------------------
void LLAgent::clearBusy()
{
mIsBusy = FALSE;
sendAnimationRequest(ANIM_AGENT_BUSY, ANIM_REQUEST_STOP);
if (gBusyMenu)
{
gBusyMenu->setLabel("Set Busy");
}
if (gFloaterMute)
{
gFloaterMute->updateButtons();
}
}
//-----------------------------------------------------------------------------
// getBusy()
//-----------------------------------------------------------------------------
BOOL LLAgent::getBusy() const
{
return mIsBusy;
}
//-----------------------------------------------------------------------------
// updateWanderTarget()
//-----------------------------------------------------------------------------
void LLAgent::updateWanderTarget()
{
S32 num_regions;
LLViewerRegion* rand_region;
F32 rand_x;
F32 rand_y;
if (mWanderTimer.checkExpirationAndReset(ll_frand(MAX_WANDER_TIME)))
{
// Pick a random spot to wander towards
num_regions = gWorldPointer->mActiveRegionList.getLength();
S32 region_num = llround(ll_frand() * num_regions);
rand_region = gWorldPointer->mActiveRegionList.getFirstData();
S32 i = 0;
while (i < region_num)
{
rand_region = gWorldPointer->mActiveRegionList.getNextData();
i++;
}
rand_x = ll_frand(rand_region->getWidth());
rand_y = ll_frand(rand_region->getWidth());
stopAutoPilot();
startAutoPilotGlobal(rand_region->getPosGlobalFromRegion(LLVector3(rand_x, rand_y, 0.f)));
}
}
//-----------------------------------------------------------------------------
// startAutoPilotGlobal()
//-----------------------------------------------------------------------------
void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::string& behavior_name, const LLQuaternion *target_rotation, void (*finish_callback)(BOOL, void *), void *callback_data, F32 stop_distance, F32 rot_threshold)
{
if (!gAgent.getAvatarObject() || !gWorldPointer)
{
return;
}
mAutoPilotFinishedCallback = finish_callback;
mAutoPilotCallbackData = callback_data;
mAutoPilotRotationThreshold = rot_threshold;
mAutoPilotBehaviorName = behavior_name;
LLVector3d delta_pos( target_global );
delta_pos -= getPositionGlobal();
F64 distance = delta_pos.magVec();
LLVector3d trace_target = target_global;
trace_target.mdV[VZ] -= 10.f;
LLVector3d intersection;
LLVector3 normal;
LLViewerObject *hit_obj;
F32 heightDelta = gWorldPointer->resolveStepHeightGlobal(NULL, target_global, trace_target, intersection, normal, &hit_obj);
if (stop_distance > 0.f)
{
mAutoPilotStopDistance = stop_distance;
}
else
{
// Guess at a reasonable stop distance.
mAutoPilotStopDistance = fsqrtf( distance );
if (mAutoPilotStopDistance < 0.5f)
{
mAutoPilotStopDistance = 0.5f;
}
}
mAutoPilotFlyOnStop = getFlying();
if (distance > 30.0)
{
setFlying(TRUE);
}
if ( distance > 1.f && heightDelta > (sqrtf(mAutoPilotStopDistance) + 1.f))
{
setFlying(TRUE);
mAutoPilotFlyOnStop = TRUE;
}
mAutoPilot = TRUE;
mAutoPilotTargetGlobal = target_global;
// trace ray down to find height of destination from ground
LLVector3d traceEndPt = target_global;
traceEndPt.mdV[VZ] -= 20.f;
LLVector3d targetOnGround;
LLVector3 groundNorm;
LLViewerObject *obj;
gWorldPointer->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
F64 target_height = llmax((F64)gAgent.getAvatarObject()->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
// clamp z value of target to minimum height above ground
mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height;
mAutoPilotTargetDist = (F32)dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal);
if (target_rotation)
{
mAutoPilotUseRotation = TRUE;
mAutoPilotTargetFacing = LLVector3::x_axis * *target_rotation;
mAutoPilotTargetFacing.mV[VZ] = 0.f;
mAutoPilotTargetFacing.normVec();
}
else
{
mAutoPilotUseRotation = FALSE;
}
mAutoPilotNoProgressFrameCount = 0;
}
//-----------------------------------------------------------------------------
// startFollowPilot()
//-----------------------------------------------------------------------------
void LLAgent::startFollowPilot(const LLUUID &leader_id)
{
if (!mAutoPilot) return;
mLeaderID = leader_id;
if ( mLeaderID.isNull() ) return;
LLViewerObject* object = gObjectList.findObject(mLeaderID);
if (!object)
{
mLeaderID = LLUUID::null;
return;
}
startAutoPilotGlobal(object->getPositionGlobal());
}
//-----------------------------------------------------------------------------
// stopAutoPilot()
//-----------------------------------------------------------------------------
void LLAgent::stopAutoPilot(BOOL user_cancel)
{
if (mAutoPilot)
{
mAutoPilot = FALSE;
if (mAutoPilotUseRotation && !user_cancel)
{
resetAxes(mAutoPilotTargetFacing);
}
//NB: auto pilot can terminate for a reason other than reaching the destination
//TODO: enforce rotation constraint here as well
if (mAutoPilotFinishedCallback &&
((mAutoPilotTargetDist < mAutoPilotStopDistance) || (mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS * gFPSClamped)))
{
mAutoPilotFinishedCallback(!user_cancel && dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotTargetDist, mAutoPilotCallbackData);
}
mLeaderID = LLUUID::null;
// If the user cancelled, don't change the fly state
if (!user_cancel)
{
setFlying(mAutoPilotFlyOnStop);
}
setControlFlags(AGENT_CONTROL_STOP);
if (user_cancel && !mAutoPilotBehaviorName.empty())
{
if (mAutoPilotBehaviorName == "Sit")
LLNotifyBox::showXml("CancelledSit");
else if (mAutoPilotBehaviorName == "Attach")
LLNotifyBox::showXml("CancelledAttach");
else
LLNotifyBox::showXml("Cancelled");
}
}
}
// Returns necessary agent pitch and yaw changes, radians.
//-----------------------------------------------------------------------------
// autoPilot()
//-----------------------------------------------------------------------------
void LLAgent::autoPilot(F32 *delta_yaw)
{
if (mAutoPilot)
{
if (!mLeaderID.isNull())
{
LLViewerObject* object = gObjectList.findObject(mLeaderID);
if (!object)
{
stopAutoPilot();
return;
}
mAutoPilotTargetGlobal = object->getPositionGlobal();
}
if (!mAvatarObject)
{
return;
}
if (mAvatarObject->mInAir)
{
setFlying(TRUE);
}
LLVector3 at;
at.setVec(mFrameAgent.getAtAxis());
LLVector3 target_agent = getPosAgentFromGlobal(mAutoPilotTargetGlobal);
LLVector3 direction = target_agent - getPositionAgent();
F32 target_dist = direction.magVec();
if (target_dist >= mAutoPilotTargetDist)
{
mAutoPilotNoProgressFrameCount++;
if (mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS * gFPSClamped)
{
stopAutoPilot();
return;
}
}
mAutoPilotTargetDist = target_dist;
// Make this a two-dimensional solution
at.mV[VZ] = 0.f;
direction.mV[VZ] = 0.f;
at.normVec();
F32 xy_distance = direction.normVec();
F32 yaw = 0.f;
if (mAutoPilotTargetDist > mAutoPilotStopDistance)
{
yaw = angle_between(mFrameAgent.getAtAxis(), direction);
}
else if (mAutoPilotUseRotation)
{
// we're close now just aim at target facing
yaw = angle_between(at, mAutoPilotTargetFacing);
direction = mAutoPilotTargetFacing;
}
yaw = 4.f * yaw / gFPSClamped;
// figure out which direction to turn
LLVector3 scratch(at % direction);
if (scratch.mV[VZ] > 0.f)
{
setControlFlags(AGENT_CONTROL_YAW_POS);
}
else
{
yaw = -yaw;
setControlFlags(AGENT_CONTROL_YAW_NEG);
}
*delta_yaw = yaw;
// Compute when to start slowing down and when to stop
F32 stop_distance = mAutoPilotStopDistance;
F32 slow_distance;
if (getFlying())
{
slow_distance = llmax(6.f, mAutoPilotStopDistance + 5.f);
stop_distance = llmax(2.f, mAutoPilotStopDistance);
}
else
{
slow_distance = llmax(3.f, mAutoPilotStopDistance + 2.f);
}
// If we're flying, handle autopilot points above or below you.
if (getFlying() && xy_distance < AUTOPILOT_HEIGHT_ADJUST_DISTANCE)
{
if (mAvatarObject)
{
F64 current_height = mAvatarObject->getPositionGlobal().mdV[VZ];
F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height);
F32 slope = delta_z / xy_distance;
if (slope > 0.45f && delta_z > 6.f)
{
setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS);
}
else if (slope > 0.002f && delta_z > 0.5f)
{
setControlFlags(AGENT_CONTROL_UP_POS);
}
else if (slope < -0.45f && delta_z < -6.f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
{
setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG);
}
else if (slope < -0.002f && delta_z < -0.5f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
{
setControlFlags(AGENT_CONTROL_UP_NEG);
}
}
}
// calculate delta rotation to target heading
F32 delta_target_heading = angle_between(mFrameAgent.getAtAxis(), mAutoPilotTargetFacing);
if (xy_distance > slow_distance && yaw < (F_PI / 10.f))
{
// walking/flying fast
setControlFlags(AGENT_CONTROL_FAST_AT | AGENT_CONTROL_AT_POS);
}
else if (mAutoPilotTargetDist > mAutoPilotStopDistance)
{
// walking/flying slow
if (at * direction > 0.9f)
{
setControlFlags(AGENT_CONTROL_AT_POS);
}
else if (at * direction < -0.9f)
{
setControlFlags(AGENT_CONTROL_AT_NEG);
}
}
// check to see if we need to keep rotating to target orientation
if (mAutoPilotTargetDist < mAutoPilotStopDistance)
{
setControlFlags(AGENT_CONTROL_STOP);
if(!mAutoPilotUseRotation || (delta_target_heading < mAutoPilotRotationThreshold))
{
stopAutoPilot();
}
}
}
}
//-----------------------------------------------------------------------------
// propagate()
//-----------------------------------------------------------------------------
void LLAgent::propagate(const F32 dt)
{
// Update UI based on agent motion
LLFloaterMove *floater_move = LLFloaterMove::getInstance();
if (floater_move)
{
floater_move->mForwardButton ->setToggleState( mAtKey > 0 || mWalkKey > 0 );
floater_move->mBackwardButton ->setToggleState( mAtKey < 0 || mWalkKey < 0 );
floater_move->mSlideLeftButton ->setToggleState( mLeftKey > 0 );
floater_move->mSlideRightButton->setToggleState( mLeftKey < 0 );
floater_move->mTurnLeftButton ->setToggleState( mYawKey > 0.f );
floater_move->mTurnRightButton ->setToggleState( mYawKey < 0.f );
floater_move->mMoveUpButton ->setToggleState( mUpKey > 0 );
floater_move->mMoveDownButton ->setToggleState( mUpKey < 0 );
}
// handle rotation based on keyboard levels
const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
yaw( YAW_RATE * mYawKey * dt );
const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
pitch(PITCH_RATE * (F32) mPitchKey * dt);
// handle auto-land behavior
if (mAvatarObject)
{
BOOL in_air = mAvatarObject->mInAir;
LLVector3 land_vel = getVelocity();
land_vel.mV[VZ] = 0.f;
if (!in_air
&& mUpKey < 0
&& land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED
&& gSavedSettings.getBOOL("AutomaticFly"))
{
// land automatically
setFlying(FALSE);
}
}
// clear keys
mAtKey = 0;
mWalkKey = 0;
mLeftKey = 0;
mUpKey = 0;
mYawKey = 0.f;
mPitchKey = 0;
}
//-----------------------------------------------------------------------------
// updateAgentPosition()
//-----------------------------------------------------------------------------
void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y)
{
propagate(dt);
// static S32 cameraUpdateCount = 0;
rotate(yaw_radians, 0, 0, 1);
//
// Check for water and land collision, set underwater flag
//
updateLookAt(mouse_x, mouse_y);
}
//-----------------------------------------------------------------------------
// updateLookAt()
//-----------------------------------------------------------------------------
void LLAgent::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
static LLVector3 last_at_axis;
if ( mAvatarObject.isNull() )
{
return;
}
LLQuaternion av_inv_rot = ~mAvatarObject->mRoot.getWorldRotation();
LLVector3 root_at = LLVector3::x_axis * mAvatarObject->mRoot.getWorldRotation();
if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
(root_at * last_at_axis > 0.95f ))
{
LLVector3 vel = mAvatarObject->getVelocity();
if (vel.magVecSquared() > 4.f)
{
setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, vel * av_inv_rot);
}
else
{
// *FIX: rotate mframeagent by sit object's rotation?
LLQuaternion look_rotation = mAvatarObject->mIsSitting ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion(); // use camera's current rotation
LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, look_offset);
}
last_at_axis = root_at;
return;
}
last_at_axis = root_at;
if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
{
setLookAt(LOOKAT_TARGET_NONE, mAvatarObject, LLVector3(-2.f, 0.f, 0.f));
}
else
{
// Move head based on cursor position
ELookAtType lookAtType = LOOKAT_TARGET_NONE;
LLVector3 headLookAxis;
LLCoordFrame frameCamera = *((LLCoordFrame*)gCamera);
F32 x_from_center = mouse_x_from_center( mouse_x ); // range from -0.5 to 0.5
F32 y_from_center = mouse_y_from_center( mouse_y ); // range from -0.5 to 0.5
if (cameraMouselook())
{
lookAtType = LOOKAT_TARGET_MOUSELOOK;
}
else if (cameraThirdPerson())
{
frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
lookAtType = LOOKAT_TARGET_FREELOOK;
}
headLookAxis = frameCamera.getAtAxis();
// RN: we use world-space offset for mouselook and freelook
//headLookAxis = headLookAxis * av_inv_rot;
setLookAt(lookAtType, mAvatarObject, headLookAxis);
}
}
// friends and operators
std::ostream& operator<<(std::ostream &s, const LLAgent &agent)
{
// This is unfinished, but might never be used.
// We'll just leave it for now; we can always delete it.
s << " { "
<< " Frame = " << agent.mFrameAgent << "\n"
<< " }";
return s;
}
// ------------------- Beginning of legacy LLCamera hack ----------------------
// This section is included for legacy LLCamera support until
// it is no longer needed. Some legacy code must exist in
// non-legacy functions, and is labeled with "// legacy" comments.
//-----------------------------------------------------------------------------
// setAvatarObject()
//-----------------------------------------------------------------------------
void LLAgent::setAvatarObject(LLVOAvatar *avatar)
{
mAvatarObject = avatar;
if (!avatar)
{
llinfos << "Setting LLAgent::mAvatarObject to NULL" << llendl;
return;
}
if (!mLookAt)
{
mLookAt = (LLHUDEffectLookAt *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
}
if (!mPointAt)
{
mPointAt = (LLHUDEffectPointAt *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
}
if (!mLookAt.isNull())
{
mLookAt->setSourceObject(avatar);
}
if (!mPointAt.isNull())
{
mPointAt->setSourceObject(avatar);
}
sendAgentWearablesRequest();
}
// TRUE if your own avatar needs to be rendered. Usually only
// in third person and build.
//-----------------------------------------------------------------------------
// needsRenderAvatar()
//-----------------------------------------------------------------------------
BOOL LLAgent::needsRenderAvatar()
{
if (cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
{
return FALSE;
}
return mShowAvatar && mGenderChosen;
}
// TRUE if we need to render your own avatar's head.
BOOL LLAgent::needsRenderHead()
{
return mShowAvatar && !cameraMouselook();
}
//-----------------------------------------------------------------------------
// startTyping()
//-----------------------------------------------------------------------------
void LLAgent::startTyping()
{
mTypingTimer.reset();
if (getRenderState() & AGENT_STATE_TYPING)
{
// already typing, don't trigger a different animation
return;
}
setRenderState(AGENT_STATE_TYPING);
if (mChatTimer.getElapsedTimeF32() < 2.f)
{
LLViewerObject* chatter = gObjectList.findObject(mLastChatterID);
if (chatter && chatter->isAvatar())
{
gAgent.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
}
}
if (gSavedSettings.getBOOL("PlayTypingAnim"))
{
sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_START);
}
gChatBar->sendChatFromViewer("", CHAT_TYPE_START, FALSE);
}
//-----------------------------------------------------------------------------
// stopTyping()
//-----------------------------------------------------------------------------
void LLAgent::stopTyping()
{
if (mRenderState & AGENT_STATE_TYPING)
{
clearRenderState(AGENT_STATE_TYPING);
sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_STOP);
gChatBar->sendChatFromViewer("", CHAT_TYPE_STOP, FALSE);
}
}
//-----------------------------------------------------------------------------
// setRenderState()
//-----------------------------------------------------------------------------
void LLAgent::setRenderState(U8 newstate)
{
mRenderState |= newstate;
}
//-----------------------------------------------------------------------------
// clearRenderState()
//-----------------------------------------------------------------------------
void LLAgent::clearRenderState(U8 clearstate)
{
mRenderState &= ~clearstate;
}
//-----------------------------------------------------------------------------
// getRenderState()
//-----------------------------------------------------------------------------
U8 LLAgent::getRenderState()
{
if (gNoRender || gToolMgr == NULL || gSelectMgr == NULL || gKeyboard == NULL)
{
return 0;
}
// *FIX: don't do stuff in a getter! This is infinite loop city!
if ((mTypingTimer.getElapsedTimeF32() > TYPING_TIMEOUT_SECS)
&& (mRenderState & AGENT_STATE_TYPING))
{
stopTyping();
}
if ((!gSelectMgr->isEmpty() && gSelectMgr->shouldShowSelection())
|| gToolMgr->getCurrentTool( gKeyboard->currentMask(TRUE) )->isEditing() )
{
setRenderState(AGENT_STATE_EDITING);
}
else
{
clearRenderState(AGENT_STATE_EDITING);
}
return mRenderState;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
static const LLFloaterView::skip_list_t& get_skip_list()
{
static LLFloaterView::skip_list_t skip_list;
skip_list.insert(gFloaterMap);
return skip_list;
}
//-----------------------------------------------------------------------------
// endAnimationUpdateUI()
//-----------------------------------------------------------------------------
void LLAgent::endAnimationUpdateUI()
{
if (mCameraMode == mLastCameraMode)
{
// We're already done endAnimationUpdateUI for this transition.
return;
}
// clean up UI from mode we're leaving
if ( mLastCameraMode == CAMERA_MODE_MOUSELOOK )
{
// show mouse cursor
gViewerWindow->showCursor();
// show menus
gMenuBarView->setVisible(TRUE);
gStatusBar->setVisibleForMouselook(true);
gCurrentToolset = gBasicToolset;
gToolMgr->useSelectedTool( gCurrentToolset );
// Only pop if we have pushed...
if (TRUE == mViewsPushed)
{
mViewsPushed = FALSE;
gFloaterView->popVisibleAll(get_skip_list());
}
gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
if( gMorphView )
{
gMorphView->setVisible( FALSE );
}
// Disable mouselook-specific animations
if (mAvatarObject)
{
if( mAvatarObject->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
{
if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != mAvatarObject->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START);
}
if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != mAvatarObject->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START);
}
if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != mAvatarObject->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START);
}
if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != mAvatarObject->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START);
}
}
}
}
else
if( mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR )
{
// make sure we ask to save changes
gCurrentToolset = gBasicToolset;
gToolMgr->useSelectedTool( gCurrentToolset );
// HACK: If we're quitting, and we were in customize avatar, don't
// let the mini-map go visible again. JC
if (!gQuitRequested)
{
gFloaterMap->popVisible();
}
if( gMorphView )
{
gMorphView->setVisible( FALSE );
}
if (mAvatarObject)
{
sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_CUSTOMIZE_DONE, ANIM_REQUEST_START);
}
setLookAt(LOOKAT_TARGET_CLEAR);
}
//---------------------------------------------------------------------
// Set up UI for mode we're entering
//---------------------------------------------------------------------
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
// hide menus
gMenuBarView->setVisible(FALSE);
gStatusBar->setVisibleForMouselook(false);
// clear out camera lag effect
mCameraLag.clearVec();
// JC - Added for always chat in third person option
gFocusMgr.setKeyboardFocus(NULL, NULL);
gCurrentToolset = gMouselookToolset;
gToolMgr->useSelectedTool( gMouselookToolset );
mViewsPushed = TRUE;
gFloaterView->pushVisibleAll(FALSE, get_skip_list());
if( gMorphView )
{
gMorphView->setVisible(FALSE);
}
gIMView->setFloaterOpen( FALSE );
gConsole->setVisible( TRUE );
if (mAvatarObject)
{
// Trigger mouselook-specific animations
if( mAvatarObject->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) )
{
if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != mAvatarObject->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START);
}
if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != mAvatarObject->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START);
}
if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != mAvatarObject->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START);
}
if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != mAvatarObject->mSignaledAnimations.end())
{
sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP);
sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START);
}
}
if (mAvatarObject->getParent())
{
LLVector3 at_axis = gCamera->getAtAxis();
LLViewerObject* root_object = (LLViewerObject*)mAvatarObject->getRoot();
if (root_object->flagCameraDecoupled())
{
resetAxes(at_axis);
}
else
{
resetAxes(at_axis * ~((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation());
}
}
}
}
else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
gCurrentToolset = gFaceEditToolset;
gToolMgr->useSelectedTool( gFaceEditToolset );
gFloaterMap->pushVisible(FALSE);
/*
LLView *view;
for (view = gFloaterView->getFirstChild(); view; view = gFloaterView->getNextChild())
{
view->pushVisible(FALSE);
}
*/
if( gMorphView )
{
gMorphView->setVisible( TRUE );
}
// freeze avatar
if (mAvatarObject)
{
mPauseRequest = mAvatarObject->requestPause();
}
}
if (getAvatarObject())
{
getAvatarObject()->updateAttachmentVisibility(mCameraMode);
}
gFloaterTools->dirty();
// Don't let this be called more than once if the camera
// mode hasn't changed. --JC
mLastCameraMode = mCameraMode;
}
//-----------------------------------------------------------------------------
// updateCamera()
//-----------------------------------------------------------------------------
void LLAgent::updateCamera()
{
//Ventrella - changed camera_skyward to the new global "mCameraUpVector"
mCameraUpVector = LLVector3::z_axis;
//LLVector3 camera_skyward(0.f, 0.f, 1.f);
//end Ventrella
U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
validateFocusObject();
if (!mAvatarObject.isNull() &&
mAvatarObject->mIsSitting &&
camera_mode == CAMERA_MODE_MOUSELOOK)
{
//Ventrella
//changed camera_skyward to the new global "mCameraUpVector"
mCameraUpVector = mCameraUpVector * mAvatarObject->getRenderRotation();
//end Ventrella
}
if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams())
{
changeCameraToFollow();
}
//Ventrella
//NOTE - this needs to be integrated into a general upVector system here within llAgent.
if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
{
mCameraUpVector = mFollowCam.getUpVector();
}
//end Ventrella
if (mSitCameraEnabled)
{
if (mSitCameraReferenceObject->isDead())
{
setSitCamera(LLUUID::null);
}
}
// Update UI with our camera inputs
if (gFloaterCamera)
{
gFloaterCamera->mRotate->setToggleState(
mOrbitRightKey > 0.f, // left
mOrbitUpKey > 0.f, // top
mOrbitLeftKey > 0.f, // right
mOrbitDownKey > 0.f); // bottom
gFloaterCamera->mZoom->setToggleState(
mOrbitInKey > 0.f, // top
mOrbitOutKey > 0.f); // bottom
gFloaterCamera->mTrack->setToggleState(
mPanLeftKey > 0.f, // left
mPanUpKey > 0.f, // top
mPanRightKey > 0.f, // right
mPanDownKey > 0.f); // bottom
}
// Handle camera movement based on keyboard.
const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
const F32 PAN_RATE = 5.f; // meters per second
if( mOrbitUpKey || mOrbitDownKey )
{
F32 input_rate = mOrbitUpKey - mOrbitDownKey;
cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
}
if( mOrbitLeftKey || mOrbitRightKey)
{
F32 input_rate = mOrbitLeftKey - mOrbitRightKey;
cameraOrbitAround( input_rate * ORBIT_AROUND_RATE / gFPSClamped );
}
if( mOrbitInKey || mOrbitOutKey )
{
F32 input_rate = mOrbitInKey - mOrbitOutKey;
LLVector3d to_focus = gAgent.getPosGlobalFromAgent(gCamera->getOrigin()) - calcFocusPositionTargetGlobal();
F32 distance_to_focus = (F32)to_focus.magVec();
// Move at distance (in meters) meters per second
cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
}
if( mPanInKey || mPanOutKey )
{
F32 input_rate = mPanInKey - mPanOutKey;
cameraPanIn( input_rate * PAN_RATE / gFPSClamped );
}
if( mPanRightKey || mPanLeftKey )
{
F32 input_rate = mPanRightKey - mPanLeftKey;
cameraPanLeft( input_rate * -PAN_RATE / gFPSClamped );
}
if( mPanUpKey || mPanDownKey )
{
F32 input_rate = mPanUpKey - mPanDownKey;
cameraPanUp( input_rate * PAN_RATE / gFPSClamped );
}
// Clear camera keyboard keys.
mOrbitLeftKey = 0.f;
mOrbitRightKey = 0.f;
mOrbitUpKey = 0.f;
mOrbitDownKey = 0.f;
mOrbitInKey = 0.f;
mOrbitOutKey = 0.f;
mPanRightKey = 0.f;
mPanLeftKey = 0.f;
mPanUpKey = 0.f;
mPanDownKey = 0.f;
mPanInKey = 0.f;
mPanOutKey = 0.f;
// lerp camera focus offset
mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
//Ventrella
if ( mCameraMode == CAMERA_MODE_FOLLOW )
{
if ( !mAvatarObject.isNull() )
{
//--------------------------------------------------------------------------------
// this is where the avatar's position and rotation are given to followCam, and
// where it is updated. All three of its attributes are updated: (1) position,
// (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
//--------------------------------------------------------------------------------
// *TODO: use combined rotation of frameagent and sit object
LLQuaternion avatarRotationForFollowCam = mAvatarObject->mIsSitting ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion();
LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
if (current_cam)
{
mFollowCam.copyParams(*current_cam);
mFollowCam.setSubjectPositionAndRotation( mAvatarObject->getRenderPosition(), avatarRotationForFollowCam );
mFollowCam.update();
}
else
{
changeCameraToThirdPerson(TRUE);
}
}
}
// end Ventrella
BOOL hit_limit;
LLVector3d camera_pos_global;
LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
mCameraVirtualPositionAgent = getPosAgentFromGlobal(camera_target_global);
LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
// perform field of view correction
mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
// do alpha fade on focus object
F32 fade_increment = mFocusObjectFadeTimer.getElapsedTimeAndResetF32();
if (mFocusObject.notNull() && !mFocusObject->isAttachment() && mFocusObject->mDrawable.notNull())
{
F32 increment = fade_increment;
if (mFocusObjectDist < -0.2f)
{
increment *= -1.f;
}
if (mFocusObject->getVObjRadius() > MIN_RADIUS_ALPHA_SIZZLE)
{
S32 num_faces = mFocusObject->mDrawable->getNumFaces();
for (S32 i = 0; i < num_faces; i++)
{
LLFace* facep = mFocusObject->mDrawable->getFace(i);
F32 fade = facep->mAlphaFade;
fade = llclamp(fade + increment, 0.f, 1.f);
facep->mAlphaFade = fade;
}
}
}
// do alpha fade in on fade objects
std::set< LLPointer<LLViewerObject> >::iterator fade_object_it;
for (fade_object_it = mFadeObjects.begin(); fade_object_it != mFadeObjects.end(); )
{
LLViewerObject* fade_object = *fade_object_it;
if (fade_object->isDead())
{
// remove from list
mFadeObjects.erase(fade_object_it++);
}
else
{
LLDrawable* drawablep = fade_object->mDrawable;
if (drawablep && fade_object->getVObjRadius() > MIN_RADIUS_ALPHA_SIZZLE)
{
S32 num_faces = drawablep->getNumFaces();
BOOL fade_done = TRUE;
for (S32 i = 0; i < num_faces; i++)
{
LLFace* facep = drawablep->getFace(i);
F32 fade = facep->mAlphaFade;
fade = llclamp(fade - fade_increment, 0.f, 1.f);
facep->mAlphaFade = fade;
if (fade > 0.f)
{
fade_done = FALSE;
}
}
if (fade_done)
{
mFadeObjects.erase(fade_object_it++);
}
else
{
fade_object_it++;
}
}
else
{
fade_object_it++;
}
}
}
mShowAvatar = TRUE; // can see avatar by default
// Adjust position for animation
if (mCameraAnimating)
{
F32 time = mAnimationTimer.getElapsedTimeF32();
// yet another instance of critically damped motion, hooray!
// F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
// linear interpolation
F32 fraction_of_animation = time / mAnimationDuration;
BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
F32 fraction_animation_to_skip;
if (mAnimationCameraStartGlobal == camera_target_global)
{
fraction_animation_to_skip = 0.f;
}
else
{
LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
}
F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
if (fraction_of_animation < animation_finish_fraction)
{
if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
{
mShowAvatar = FALSE;
}
// ...adjust position for animation
camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, fraction_of_animation);
mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, fraction_of_animation);
}
else
{
// ...animation complete
mCameraAnimating = FALSE;
camera_pos_global = camera_target_global;
mFocusGlobal = focus_target_global;
endAnimationUpdateUI();
mShowAvatar = TRUE;
}
if (getAvatarObject() && mCameraMode != CAMERA_MODE_MOUSELOOK)
{
getAvatarObject()->updateAttachmentVisibility(mCameraMode);
}
}
else
{
camera_pos_global = camera_target_global;
mFocusGlobal = focus_target_global;
mShowAvatar = TRUE;
}
mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE));
// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl;
F32 ui_offset = 0.f;
if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
{
ui_offset = calcCustomizeAvatarUIOffset( camera_pos_global );
}
LLVector3 focus_agent = getPosAgentFromGlobal(mFocusGlobal);
mCameraPositionAgent = getPosAgentFromGlobal(camera_pos_global);
// Move the camera
//Ventrella
gCamera->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
//gCamera->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
//end Ventrella
//RN: translate UI offset after camera is oriented properly
gCamera->translate(gCamera->getLeftAxis() * ui_offset);
// Change FOV
gCamera->setView(gCamera->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
// follow camera when in customize mode
if (cameraCustomizeAvatar())
{
setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
}
// update the travel distance stat
// this isn't directly related to the camera
// but this seemed like the best place to do this
LLVector3d global_pos = getPositionGlobal();
if (! mLastPositionGlobal.isExactlyZero())
{
LLVector3d delta = global_pos - mLastPositionGlobal;
mDistanceTraveled += delta.magVec();
}
mLastPositionGlobal = global_pos;
if (LLVOAvatar::sVisibleInFirstPerson && mAvatarObject.notNull() && !mAvatarObject->mIsSitting && cameraMouselook())
{
LLVector3 head_pos = mAvatarObject->mHeadp->getWorldPosition() +
LLVector3(0.08f, 0.f, 0.05f) * mAvatarObject->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * mAvatarObject->mPelvisp->getWorldRotation();
LLVector3 diff = mCameraPositionAgent - head_pos;
diff = diff * ~mAvatarObject->mRoot.getWorldRotation();
LLJoint* torso_joint = mAvatarObject->mTorsop;
LLJoint* chest_joint = mAvatarObject->mChestp;
LLVector3 torso_scale = torso_joint->getScale();
LLVector3 chest_scale = chest_joint->getScale();
// shorten avatar skeleton to avoid foot interpenetration
if (!mAvatarObject->mInAir)
{
LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
LLJoint* neck_joint = mAvatarObject->mNeckp;
LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
diff.mV[VZ] = 0.f;
}
mAvatarObject->mPelvisp->setPosition(mAvatarObject->mPelvisp->getPosition() + diff);
mAvatarObject->mRoot.updateWorldMatrixChildren();
for(LLViewerJointAttachment *attachment = mAvatarObject->mAttachmentPoints.getFirstData();
attachment;
attachment = mAvatarObject->mAttachmentPoints.getNextData())
{
LLViewerObject *attached_object = attachment->getObject(0);
if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
{
// clear any existing "early" movements of attachment
attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
attached_object->updateText();
}
}
torso_joint->setScale(torso_scale);
chest_joint->setScale(chest_scale);
}
}
void LLAgent::updateFocusOffset()
{
validateFocusObject();
if (mFocusObject.notNull())
{
LLVector3d obj_pos = getPosGlobalFromAgent(mFocusObject->getRenderPosition());
mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
}
}
void LLAgent::validateFocusObject()
{
if (mFocusObject.notNull() &&
(mFocusObject->isDead()))
{
mFocusObjectOffset.clearVec();
clearFocusObject();
mCameraFOVZoomFactor = 0.f;
}
}
//-----------------------------------------------------------------------------
// calcCustomizeAvatarUIOffset()
//-----------------------------------------------------------------------------
F32 LLAgent::calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global )
{
F32 ui_offset = 0.f;
if( gFloaterCustomize )
{
const LLRect& rect = gFloaterCustomize->getRect();
// Move the camera so that the avatar isn't covered up by this floater.
F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidth()))));
F32 apparent_angle = fraction_of_fov * gCamera->getView() * gCamera->getAspect(); // radians
F32 offset = tan(apparent_angle);
if( rect.mLeft < (gViewerWindow->getWindowWidth() - rect.mRight) )
{
// Move the avatar to the right (camera to the left)
ui_offset = offset;
}
else
{
// Move the avatar to the left (camera to the right)
ui_offset = -offset;
}
}
F32 range = (F32)dist_vec(camera_pos_global, gAgent.getFocusGlobal());
mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f));
return mUIOffset * range;
}
//-----------------------------------------------------------------------------
// calcFocusPositionTargetGlobal()
//-----------------------------------------------------------------------------
LLVector3d LLAgent::calcFocusPositionTargetGlobal()
{
if (mFocusObject.notNull() && mFocusObject->isDead())
{
clearFocusObject();
}
// Ventrella
if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
{
mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
return mFocusTargetGlobal;
}// End Ventrella
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
LLVector3d at_axis(1.0, 0.0, 0.0);
LLQuaternion agent_rot = mFrameAgent.getQuaternion();
if (!mAvatarObject.isNull() && mAvatarObject->getParent())
{
LLViewerObject* root_object = (LLViewerObject*)mAvatarObject->getRoot();
if (!root_object->flagCameraDecoupled())
{
agent_rot *= ((LLViewerObject*)(mAvatarObject->getParent()))->getRenderRotation();
}
}
at_axis = at_axis * agent_rot;
mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
return mFocusTargetGlobal;
}
else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
return mFocusTargetGlobal;
}
else if (!mFocusOnAvatar)
{
if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
{
LLDrawable* drawablep = mFocusObject->mDrawable;
if (mTrackFocusObject && drawablep && drawablep->isActive())
{
if (mFocusObject->isSelected())
{
gPipeline.updateMoveNormalAsync(drawablep);
}
else
{
if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
{
gPipeline.updateMoveNormalAsync(drawablep);
}
else
{
gPipeline.updateMoveDampedAsync(drawablep);
}
}
}
// if not tracking object, update offset based on new object position
else
{
updateFocusOffset();
}
LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
mFocusTargetGlobal.setVec(getPosGlobalFromAgent(focus_agent));
// *FIX: get camera pointat behavior working
//if (mTrackFocusObject)
//{
// mCameraFocusOffset = gAgent.getPosGlobalFromAgent(gCamera->getOrigin()) - mFocusTargetGlobal;
//}
}
return mFocusTargetGlobal;
}
else if (mSitCameraEnabled && mAvatarObject.notNull() && mAvatarObject->mIsSitting && mSitCameraReferenceObject.notNull())
{
// sit camera
LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
return getPosGlobalFromAgent(target_pos);
}
else
{
// ...offset from avatar
LLVector3d focus_offset;
focus_offset.setVec(gSavedSettings.getVector3("FocusOffsetDefault"));
LLQuaternion agent_rot = mFrameAgent.getQuaternion();
if (!mAvatarObject.isNull() && mAvatarObject->getParent())
{
agent_rot *= ((LLViewerObject*)(mAvatarObject->getParent()))->getRenderRotation();
}
focus_offset = focus_offset * agent_rot;
return getPositionGlobal() + focus_offset;
}
}
void LLAgent::setupSitCamera()
{
// agent frame entering this function is in world coordinates
if (mAvatarObject.notNull() && mAvatarObject->getParent())
{
LLQuaternion parent_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
// slam agent coordinate frame to proper parent local version
LLVector3 at_axis = mFrameAgent.getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normVec();
resetAxes(at_axis * ~parent_rot);
}
}
//-----------------------------------------------------------------------------
// getCameraPositionAgent()
//-----------------------------------------------------------------------------
const LLVector3 &LLAgent::getCameraPositionAgent() const
{
return gCamera->getOrigin();
}
//-----------------------------------------------------------------------------
// getCameraPositionGlobal()
//-----------------------------------------------------------------------------
LLVector3d LLAgent::getCameraPositionGlobal() const
{
if (gCamera)
{
return getPosGlobalFromAgent(gCamera->getOrigin());
}
else
{
return (LLVector3d::zero);
}
}
//-----------------------------------------------------------------------------
// calcCameraFOVZoomFactor()
//-----------------------------------------------------------------------------
F32 LLAgent::calcCameraFOVZoomFactor()
{
LLVector3 camera_offset_dir;
camera_offset_dir.setVec(mCameraFocusOffset);
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
return 0.f;
}
else if (mFocusObject.notNull() && !mFocusObject->isAvatar())
{
// don't FOV zoom on mostly transparent objects
LLVector3 focus_offset = mFocusObjectOffset;
F32 obj_min_dist = 0.f;
calcCameraMinDistance(obj_min_dist);
F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
mFocusObjectDist = obj_min_dist - current_distance;
F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
return new_fov_zoom;
}
else // focusing on land or avatar
{
// keep old field of view until user changes focus explicitly
return mCameraFOVZoomFactor;
//return 0.f;
}
}
//-----------------------------------------------------------------------------
// calcCameraPositionTargetGlobal()
//-----------------------------------------------------------------------------
LLVector3d LLAgent::calcCameraPositionTargetGlobal(BOOL *hit_limit)
{
// Compute base camera position and look-at points.
F32 camera_land_height;
LLVector3d frame_center_global = mAvatarObject.isNull() ? getPositionGlobal()
: getPosGlobalFromAgent(mAvatarObject->mRoot.getWorldPosition());
LLVector3 upAxis = getUpAxis();
BOOL isConstrained = FALSE;
LLVector3d head_offset;
head_offset.setVec(mThirdPersonHeadOffset);
LLVector3d camera_position_global;
// Ventrella
if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
{
camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
}// End Ventrella
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
if (mAvatarObject.isNull() || mAvatarObject->mDrawable.isNull())
{
llwarns << "Null avatar drawable!" << llendl;
return LLVector3d::zero;
}
head_offset.clearVec();
if (mAvatarObject->mIsSitting && mAvatarObject->getParent())
{
mAvatarObject->updateHeadOffset();
head_offset.mdV[VX] = mAvatarObject->mHeadOffset.mV[VX];
head_offset.mdV[VY] = mAvatarObject->mHeadOffset.mV[VY];
head_offset.mdV[VZ] = mAvatarObject->mHeadOffset.mV[VZ] + 0.1f;
const LLMatrix4& mat = ((LLViewerObject*) mAvatarObject->getParent())->getRenderMatrix();
camera_position_global = getPosGlobalFromAgent
((mAvatarObject->getPosition()+
LLVector3(head_offset)*mAvatarObject->getRotation()) * mat);
}
else
{
head_offset.mdV[VZ] = mAvatarObject->mHeadOffset.mV[VZ];
if (mAvatarObject->mIsSitting)
{
head_offset.mdV[VZ] += 0.1;
}
camera_position_global = getPosGlobalFromAgent(mAvatarObject->getRenderPosition());//frame_center_global;
head_offset = head_offset * mAvatarObject->getRenderRotation();
camera_position_global = camera_position_global + head_offset;
}
}
else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
{
LLVector3 local_camera_offset;
F32 camera_distance = 0.f;
if (mSitCameraEnabled
&& mAvatarObject.notNull()
&& mAvatarObject->mIsSitting
&& mSitCameraReferenceObject.notNull())
{
// sit camera
LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
camera_position_global = getPosGlobalFromAgent(target_pos);
}
else
{
local_camera_offset = mCameraZoomFraction * mCameraOffsetDefault;
// are we sitting down?
if (mAvatarObject.notNull() && mAvatarObject->getParent())
{
LLQuaternion parent_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
// slam agent coordinate frame to proper parent local version
LLVector3 at_axis = mFrameAgent.getAtAxis() * parent_rot;
at_axis.mV[VZ] = 0.f;
at_axis.normVec();
resetAxes(at_axis * ~parent_rot);
local_camera_offset = local_camera_offset * mFrameAgent.getQuaternion() * parent_rot;
}
else
{
local_camera_offset = mFrameAgent.rotateToAbsolute( local_camera_offset );
}
if (!mCameraCollidePlane.isExactlyZero() && (mAvatarObject.isNull() || !mAvatarObject->mIsSitting))
{
LLVector3 plane_normal;
plane_normal.setVec(mCameraCollidePlane.mV);
F32 offset_dot_norm = local_camera_offset * plane_normal;
if (llabs(offset_dot_norm) < 0.001f)
{
offset_dot_norm = 0.001f;
}
camera_distance = local_camera_offset.normVec();
F32 pos_dot_norm = getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
// if agent is outside the colliding half-plane
if (pos_dot_norm > mCameraCollidePlane.mV[VW])
{
// check to see if camera is on the opposite side (inside) the half-plane
if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
{
// diminish offset by factor to push it back outside the half-plane
camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
}
}
else
{
if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
{
camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
}
}
}
else
{
camera_distance = local_camera_offset.normVec();
}
mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
if (mTargetCameraDistance != mCurrentCameraDistance)
{
F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
}
// Make the camera distance current
local_camera_offset *= mCurrentCameraDistance;
// set the global camera position
LLVector3d camera_offset;
LLVector3 av_pos = mAvatarObject.isNull() ? LLVector3::zero : mAvatarObject->getRenderPosition();
camera_offset.setVec( local_camera_offset );
camera_position_global = frame_center_global + head_offset + camera_offset;
if (!mAvatarObject.isNull())
{
LLVector3d camera_lag_d;
F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE);
LLVector3 target_lag;
LLVector3 vel = getVelocity();
// lag by appropriate amount for flying
F32 time_in_air = mAvatarObject->mTimeInAir.getElapsedTimeF32();
if(!mCameraAnimating && mAvatarObject->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
{
LLVector3 frame_at_axis = mFrameAgent.getAtAxis();
frame_at_axis -= projected_vec(frame_at_axis, getReferenceUpVector());
frame_at_axis.normVec();
//transition smoothly in air mode, to avoid camera pop
F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
u = llclamp(u, 0.f, 1.f);
lag_interp *= u;
if (gViewerWindow->getLeftMouseDown() && gLastHitObjectID == mAvatarObject->getID())
{
// disable camera lag when using mouse-directed steering
target_lag.clearVec();
}
else
{
target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
}
mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
F32 lag_dist = mCameraLag.magVec();
if (lag_dist > MAX_CAMERA_LAG)
{
mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
}
// clamp camera lag so that avatar is always in front
F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
if (dot < -(MIN_CAMERA_LAG * u))
{
mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
}
}
else
{
mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f));
}
camera_lag_d.setVec(mCameraLag);
camera_position_global = camera_position_global - camera_lag_d;
}
}
}
else
{
LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
// camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
camera_position_global = focusPosGlobal + mCameraFocusOffset;
}
if (!LLViewerCamera::sDisableCameraConstraints && !gAgent.isGodlike())
{
LLViewerRegion* regionp = gWorldPointer->getRegionFromPosGlobal(
camera_position_global);
bool constrain = true;
if(regionp && regionp->canManageEstate())
{
constrain = false;
}
if(constrain)
{
F32 max_dist = ( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) ?
APPEARANCE_MAX_ZOOM : MAX_CAMERA_DISTANCE_FROM_AGENT;
LLVector3d camera_offset = camera_position_global
- gAgent.getPositionGlobal();
F32 camera_distance = (F32)camera_offset.magVec();
if(camera_distance > max_dist)
{
camera_position_global = gAgent.getPositionGlobal() +
(max_dist / camera_distance) * camera_offset;
isConstrained = TRUE;
}
}
// JC - Could constrain camera based on parcel stuff here.
// LLViewerRegion *regionp = gWorldPointer->getRegionFromPosGlobal(camera_position_global);
//
// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
// {
// camera_position_global = last_position_global;
//
// isConstrained = TRUE;
// }
}
// Don't let camera go underground
F32 camera_min_off_ground = getCameraMinOffGround();
if (gWorldPointer)
{
camera_land_height = gWorldPointer->resolveLandHeightGlobal(camera_position_global);
}
else
{
camera_land_height = 0.f;
}
if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
{
camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
gMinObjectDistance = MIN_NEAR_PLANE;
isConstrained = TRUE;
}
if (hit_limit)
{
*hit_limit = isConstrained;
}
return camera_position_global;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
void LLAgent::handleScrollWheel(S32 clicks)
{
if ( mCameraMode == CAMERA_MODE_FOLLOW && gAgent.getFocusOnAvatar())
{
if ( ! mFollowCam.getPositionLocked() ) // not if the followCam position is locked in place
{
mFollowCam.zoom( clicks );
if ( mFollowCam.isZoomedToMinimumDistance() )
{
changeCameraToMouselook(FALSE);
}
}
}
else
{
const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
// Block if camera is animating
if (mCameraAnimating)
{
return;
}
if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
{
F32 zoom_factor = (F32)pow(0.8, -clicks);
cameraZoomIn(zoom_factor);
}
else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
F32 current_zoom_fraction = mTargetCameraDistance / mCameraOffsetDefault.magVec();
current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
cameraOrbitIn(current_zoom_fraction * mCameraOffsetDefault.magVec());
}
else
{
F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
}
}
}
//-----------------------------------------------------------------------------
// getCameraMinOffGround()
//-----------------------------------------------------------------------------
F32 LLAgent::getCameraMinOffGround()
{
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
return 0.f;
}
else
{
if (LLViewerCamera::sDisableCameraConstraints)
{
return -1000.f;
}
else
{
return 0.5f;
}
}
}
//-----------------------------------------------------------------------------
// resetCamera()
//-----------------------------------------------------------------------------
void LLAgent::resetCamera()
{
// Remove any pitch from the avatar
LLVector3 at = mFrameAgent.getAtAxis();
at.mV[VZ] = 0.f;
at.normVec();
gAgent.resetAxes(at);
// have to explicitly clear field of view zoom now
mCameraFOVZoomFactor = 0.f;
updateCamera();
}
//-----------------------------------------------------------------------------
// changeCameraToMouselook()
//-----------------------------------------------------------------------------
void LLAgent::changeCameraToMouselook(BOOL animate)
{
// visibility changes at end of animation
gViewerWindow->getWindow()->resetBusyCount();
// unpause avatar animation
mPauseRequest = NULL;
gCurrentToolset = gMouselookToolset;
gCurrentToolset->selectFirstTool();
gToolMgr->useSelectedTool( gCurrentToolset );
gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
gSavedSettings.setBOOL("MouselookBtnState", TRUE);
gSavedSettings.setBOOL("ThirdPersonBtnState", FALSE);
gSavedSettings.setBOOL("BuildBtnState", FALSE);
if (mAvatarObject)
{
mAvatarObject->stopMotion( ANIM_AGENT_BODY_NOISE );
mAvatarObject->stopMotion( ANIM_AGENT_BREATHE_ROT );
}
//gViewerWindow->stopGrab();
gSelectMgr->deselectAll();
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
if( mCameraMode != CAMERA_MODE_MOUSELOOK )
{
gViewerWindow->setKeyboardFocus( NULL, NULL );
mLastCameraMode = mCameraMode;
mCameraMode = CAMERA_MODE_MOUSELOOK;
U32 old_flags = mControlFlags;
setControlFlags(AGENT_CONTROL_MOUSELOOK);
if (old_flags != mControlFlags)
{
mbFlagsDirty = TRUE;
}
if (animate)
{
startCameraAnimation();
}
else
{
mCameraAnimating = FALSE;
endAnimationUpdateUI();
}
}
}
//-----------------------------------------------------------------------------
// changeCameraToDefault()
//-----------------------------------------------------------------------------
void LLAgent::changeCameraToDefault()
{
if (LLFollowCamMgr::getActiveFollowCamParams())
{
changeCameraToFollow();
}
else
{
changeCameraToThirdPerson();
}
}
// Ventrella
//-----------------------------------------------------------------------------
// changeCameraToFollow()
//-----------------------------------------------------------------------------
void LLAgent::changeCameraToFollow(BOOL animate)
{
if( mCameraMode != CAMERA_MODE_FOLLOW )
{
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
animate = FALSE;
}
startCameraAnimation();
mLastCameraMode = mCameraMode;
mCameraMode = CAMERA_MODE_FOLLOW;
// bang-in the current focus, position, and up vector of the follow cam
mFollowCam.reset( mCameraPositionAgent, gCamera->getPointOfInterest(), LLVector3::z_axis );
if (gBasicToolset)
{
gCurrentToolset = gBasicToolset;
gCurrentToolset->selectFirstTool();
gToolMgr->useSelectedTool( gCurrentToolset );
}
if (mAvatarObject)
{
mAvatarObject->mPelvisp->setPosition(LLVector3::zero);
mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE );
mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT );
}
gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
gSavedSettings.setBOOL("MouselookBtnState", FALSE);
gSavedSettings.setBOOL("ThirdPersonBtnState", TRUE);
gSavedSettings.setBOOL("BuildBtnState", FALSE);
// unpause avatar animation
mPauseRequest = NULL;
U32 old_flags = mControlFlags;
clearControlFlags(AGENT_CONTROL_MOUSELOOK);
if (old_flags != mControlFlags)
{
mbFlagsDirty = TRUE;
}
//RN: this doesn't seem to be necessary and destroys the UE for script-driven cameras
//gViewerWindow->setKeyboardFocus( NULL, NULL );
//gViewerWindow->setMouseCapture( NULL, NULL );
if (animate)
{
startCameraAnimation();
}
else
{
mCameraAnimating = FALSE;
endAnimationUpdateUI();
}
}
}
//-----------------------------------------------------------------------------
// changeCameraToThirdPerson()
//-----------------------------------------------------------------------------
void LLAgent::changeCameraToThirdPerson(BOOL animate)
{
//printf( "changeCameraToThirdPerson\n" );
gViewerWindow->getWindow()->resetBusyCount();
mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
if (mAvatarObject)
{
mAvatarObject->mPelvisp->setPosition(LLVector3::zero);
mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE );
mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT );
}
gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
gSavedSettings.setBOOL("MouselookBtnState", FALSE);
gSavedSettings.setBOOL("ThirdPersonBtnState", TRUE);
gSavedSettings.setBOOL("BuildBtnState", FALSE);
LLVector3 at_axis;
// unpause avatar animation
mPauseRequest = NULL;
if( mCameraMode != CAMERA_MODE_THIRD_PERSON )
{
if (gBasicToolset)
{
gCurrentToolset = gBasicToolset;
gCurrentToolset->selectFirstTool();
gToolMgr->useSelectedTool( gCurrentToolset );
}
mCameraLag.clearVec();
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
mTargetCameraDistance = MIN_CAMERA_DISTANCE;
animate = FALSE;
}
mLastCameraMode = mCameraMode;
mCameraMode = CAMERA_MODE_THIRD_PERSON;
U32 old_flags = mControlFlags;
clearControlFlags(AGENT_CONTROL_MOUSELOOK);
if (old_flags != mControlFlags)
{
mbFlagsDirty = TRUE;
}
//RN: this doesn't seem to be necessary and destroys the UE for script-driven cameras
//gViewerWindow->setKeyboardFocus( NULL, NULL );
//gViewerWindow->setMouseCapture( NULL, NULL );
}
// Remove any pitch from the avatar
if (!mAvatarObject.isNull() && mAvatarObject->getParent())
{
LLQuaternion obj_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
at_axis = gCamera->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normVec();
resetAxes(at_axis * ~obj_rot);
}
else
{
at_axis = mFrameAgent.getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normVec();
resetAxes(at_axis);
}
if (animate)
{
startCameraAnimation();
}
else
{
mCameraAnimating = FALSE;
endAnimationUpdateUI();
}
}
//-----------------------------------------------------------------------------
// changeCameraToCustomizeAvatar()
//-----------------------------------------------------------------------------
void LLAgent::changeCameraToCustomizeAvatar(BOOL animate)
{
setControlFlags(AGENT_CONTROL_STAND_UP); // force stand up
gViewerWindow->getWindow()->resetBusyCount();
if (gFaceEditToolset)
{
gCurrentToolset = gFaceEditToolset;
gCurrentToolset->selectFirstTool();
gToolMgr->useSelectedTool( gCurrentToolset );
}
gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
gSavedSettings.setBOOL("MouselookBtnState", FALSE);
gSavedSettings.setBOOL("ThirdPersonBtnState", FALSE);
gSavedSettings.setBOOL("BuildBtnState", FALSE);
if (animate)
{
startCameraAnimation();
}
// Remove any pitch from the avatar
LLVector3 at = mFrameAgent.getAtAxis();
at.mV[VZ] = 0.f;
at.normVec();
gAgent.resetAxes(at);
if( mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR )
{
mLastCameraMode = mCameraMode;
mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
U32 old_flags = mControlFlags;
clearControlFlags(AGENT_CONTROL_MOUSELOOK);
if (old_flags != mControlFlags)
{
mbFlagsDirty = TRUE;
}
gViewerWindow->setKeyboardFocus( NULL, NULL );
gViewerWindow->setMouseCapture( NULL, NULL );
LLVOAvatar::onCustomizeStart();
}
if (animate && !mAvatarObject.isNull())
{
sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
LLMotion* turn_motion = mAvatarObject->findMotion(ANIM_AGENT_CUSTOMIZE);
if (turn_motion)
{
mAnimationDuration = turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP;
}
else
{
mAnimationDuration = gSavedSettings.getF32("ZoomTime");
}
gAgent.setFocusGlobal(LLVector3d::zero);
}
else
{
mCameraAnimating = FALSE;
endAnimationUpdateUI();
}
}
//
// Focus point management
//
//-----------------------------------------------------------------------------
// startCameraAnimation()
//-----------------------------------------------------------------------------
void LLAgent::startCameraAnimation()
{
mAnimationCameraStartGlobal = getCameraPositionGlobal();
mAnimationFocusStartGlobal = mFocusGlobal;
mAnimationTimer.reset();
mCameraAnimating = TRUE;
mAnimationDuration = gSavedSettings.getF32("ZoomTime");
}
//-----------------------------------------------------------------------------
// stopCameraAnimation()
//-----------------------------------------------------------------------------
void LLAgent::stopCameraAnimation()
{
mCameraAnimating = FALSE;
}
void LLAgent::clearFocusObject()
{
if (mFocusObject.notNull())
{
startCameraAnimation();
setFocusObject(NULL);
mFocusObjectOffset.clearVec();
}
}
void LLAgent::setFocusObject(LLViewerObject* object)
{
if (mFocusObject.notNull() &&
mFocusObject->mDrawable.notNull() &&
mFocusObject->getPCode() == LL_PCODE_VOLUME &&
mFocusObject != object)
{
LLPointer<LLViewerObject> fade_object_ptr(mFocusObject);
if (fade_object_ptr.notNull() && mFadeObjects.find(fade_object_ptr) == mFadeObjects.end())
{
mFadeObjects.insert(fade_object_ptr);
}
}
mFocusObject = object;
}
// Focus on a point, but try to keep camera position stable.
//-----------------------------------------------------------------------------
// setFocusGlobal()
//-----------------------------------------------------------------------------
void LLAgent::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id)
{
setFocusObject(gObjectList.findObject(object_id));
LLVector3d old_focus = mFocusTargetGlobal;
LLViewerObject *focus_obj = mFocusObject;
// if focus has changed
if (old_focus != focus)
{
if (focus.isExactlyZero())
{
if (!mAvatarObject.isNull())
{
mFocusTargetGlobal = getPosGlobalFromAgent(mAvatarObject->mHeadp->getWorldPosition());
}
else
{
mFocusTargetGlobal = getPositionGlobal();
}
mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
mCameraFocusOffset = mCameraFocusOffsetTarget;
setLookAt(LOOKAT_TARGET_CLEAR);
}
else
{
mFocusTargetGlobal = focus;
if (!focus_obj)
{
mCameraFOVZoomFactor = 0.f;
}
mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
startCameraAnimation();
if (focus_obj)
{
if (focus_obj->isAvatar())
{
setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
}
else
{
setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
}
}
else
{
setLookAt(LOOKAT_TARGET_FOCUS, NULL, getPosAgentFromGlobal(mFocusTargetGlobal));
}
}
}
else // focus == mFocusTargetGlobal
{
if (focus.isExactlyZero())
{
if (!mAvatarObject.isNull())
{
mFocusTargetGlobal = getPosGlobalFromAgent(mAvatarObject->mHeadp->getWorldPosition());
}
else
{
mFocusTargetGlobal = getPositionGlobal();
}
}
mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
mCameraFocusOffset = mCameraFocusOffsetTarget;
}
if (mFocusObject.notNull())
{
// for attachments, make offset relative to avatar, not the attachment
if (mFocusObject->isAttachment())
{
while (!mFocusObject->isAvatar())
{
mFocusObject = (LLViewerObject*) mFocusObject->getParent();
}
setFocusObject((LLViewerObject*)mFocusObject);
}
updateFocusOffset();
}
}
// Used for avatar customization
//-----------------------------------------------------------------------------
// setCameraPosAndFocusGlobal()
//-----------------------------------------------------------------------------
void LLAgent::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
{
LLVector3d old_focus = mFocusTargetGlobal;
F64 focus_delta_squared = (old_focus - focus).magVecSquared();
const F64 ANIM_EPSILON_SQUARED = 0.0001;
if( focus_delta_squared > ANIM_EPSILON_SQUARED )
{
startCameraAnimation();
if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
{
// Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize.
mAnimationCameraStartGlobal -= LLVector3d(gCamera->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal ));
}
}
//gCamera->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
setFocusObject(gObjectList.findObject(object_id));
mFocusTargetGlobal = focus;
mCameraFocusOffsetTarget = camera_pos - focus;
mCameraFocusOffset = mCameraFocusOffsetTarget;
if (mFocusObject)
{
if (mFocusObject->isAvatar())
{
setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
}
else
{
setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
}
}
else
{
setLookAt(LOOKAT_TARGET_FOCUS, NULL, getPosAgentFromGlobal(mFocusTargetGlobal));
}
if( mCameraAnimating )
{
const F64 ANIM_METERS_PER_SECOND = 10.0;
const F64 MIN_ANIM_SECONDS = 0.5;
F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
setAnimationDuration( (F32)anim_duration );
}
updateFocusOffset();
}
//-----------------------------------------------------------------------------
// setSitCamera()
//-----------------------------------------------------------------------------
void LLAgent::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus)
{
BOOL camera_enabled = !object_id.isNull();
if (camera_enabled)
{
LLViewerObject *reference_object = gObjectList.findObject(object_id);
if (reference_object)
{
//convert to root object relative?
mSitCameraPos = camera_pos;
mSitCameraFocus = camera_focus;
mSitCameraReferenceObject = reference_object;
mSitCameraEnabled = TRUE;
}
}
else
{
mSitCameraPos.clearVec();
mSitCameraFocus.clearVec();
mSitCameraReferenceObject = NULL;
mSitCameraEnabled = FALSE;
}
}
//-----------------------------------------------------------------------------
// setFocusOnAvatar()
//-----------------------------------------------------------------------------
void LLAgent::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
{
if (focus_on_avatar != mFocusOnAvatar)
{
if (animate)
{
startCameraAnimation();
}
else
{
stopCameraAnimation();
}
}
//RN: when focused on the avatar, we're not "looking" at it
// looking implies intent while focusing on avatar means
// you're just walking around with a camera on you...eesh.
if (focus_on_avatar && !mFocusOnAvatar)
{
setFocusGlobal(LLVector3d::zero);
mCameraFOVZoomFactor = 0.f;
if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
LLVector3 at_axis;
if (!mAvatarObject.isNull() && mAvatarObject->getParent())
{
LLQuaternion obj_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
at_axis = gCamera->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normVec();
resetAxes(at_axis * ~obj_rot);
}
else
{
at_axis = gCamera->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normVec();
resetAxes(at_axis);
}
}
}
mFocusOnAvatar = focus_on_avatar;
}
//-----------------------------------------------------------------------------
// heardChat()
//-----------------------------------------------------------------------------
void LLAgent::heardChat(const LLChat& chat)
{
if (chat.mChatType == CHAT_TYPE_START
|| chat.mChatType == CHAT_TYPE_STOP)
{
return;
}
mLastChatterID = chat.mFromID;
mChatTimer.reset();
mNearChatRadius = CHAT_NORMAL_RADIUS / 2.f;
}
//-----------------------------------------------------------------------------
// lookAtLastChat()
//-----------------------------------------------------------------------------
void LLAgent::lookAtLastChat()
{
// Block if camera is animating or not in normal third person camera mode
if (mCameraAnimating || !cameraThirdPerson())
{
return;
}
LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
if (chatter)
{
LLVector3 delta_pos;
if (chatter->isAvatar())
{
LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
if (!mAvatarObject.isNull() && chatter_av->mHeadp)
{
delta_pos = chatter_av->mHeadp->getWorldPosition() - mAvatarObject->mHeadp->getWorldPosition();
}
else
{
delta_pos = chatter->getPositionAgent() - getPositionAgent();
}
delta_pos.normVec();
setControlFlags(AGENT_CONTROL_STOP);
changeCameraToThirdPerson();
LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition();
LLVector3 left = delta_pos % LLVector3::z_axis;
left.normVec();
LLVector3 up = left % delta_pos;
up.normVec();
new_camera_pos -= delta_pos * 0.4f;
new_camera_pos += left * 0.3f;
new_camera_pos += up * 0.2f;
if (chatter_av->mHeadp)
{
setFocusGlobal(getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), mLastChatterID);
mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
}
else
{
setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID);
mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
}
setFocusOnAvatar(FALSE, TRUE);
}
else
{
delta_pos = chatter->getRenderPosition() - getPositionAgent();
delta_pos.normVec();
setControlFlags(AGENT_CONTROL_STOP);
changeCameraToThirdPerson();
LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition();
LLVector3 left = delta_pos % LLVector3::z_axis;
left.normVec();
LLVector3 up = left % delta_pos;
up.normVec();
new_camera_pos -= delta_pos * 0.4f;
new_camera_pos += left * 0.3f;
new_camera_pos += up * 0.2f;
setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID);
mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
setFocusOnAvatar(FALSE, TRUE);
}
}
}
const F32 SIT_POINT_EXTENTS = 0.2f;
// Grabs current position
void LLAgent::setStartPosition(U32 location_id)
{
LLViewerObject *object;
if ( !(gAgentID == LLUUID::null) )
{
// we've got an ID for an agent viewerobject
object = gObjectList.findObject(gAgentID);
if (object)
{
// we've got the viewer object
// Sometimes the agent can be velocity interpolated off of
// this simulator. Clamp it to the region the agent is
// in, a little bit in on each side.
const F32 INSET = 0.5f; //meters
const F32 REGION_WIDTH = gWorldPointer->getRegionWidthInMeters();
LLVector3 agent_pos = getPositionAgent();
if (mAvatarObject)
{
// the z height is at the agent's feet
agent_pos.mV[VZ] -= 0.5f * mAvatarObject->mBodySize.mV[VZ];
}
agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET );
agent_pos.mV[VY] = llclamp( agent_pos.mV[VY], INSET, REGION_WIDTH - INSET );
// Don't let them go below ground, or too high.
agent_pos.mV[VZ] = llclamp( agent_pos.mV[VZ],
mRegionp->getLandHeightRegion( agent_pos ),
gWorldPointer->getRegionMaxHeight() );
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SetStartLocationRequest);
msg->nextBlockFast( _PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast( _PREHASH_StartLocationData);
// corrected by sim
msg->addStringFast(_PREHASH_SimName, "");
msg->addU32Fast(_PREHASH_LocationID, location_id);
msg->addVector3Fast(_PREHASH_LocationPos, agent_pos);
msg->addVector3Fast(_PREHASH_LocationLookAt,mFrameAgent.getAtAxis());
// Reliable only helps when setting home location. Last
// location is sent on quit, and we don't have time to ack
// the packets.
msg->sendReliable(mRegionp->getHost());
const U32 HOME_INDEX = 1;
if( HOME_INDEX == location_id )
{
setHomePosRegion( mRegionp->getHandle(), getPositionAgent() );
}
}
else
{
llinfos << "setStartPosition - Can't find agent viewerobject id " << gAgentID << llendl;
}
}
}
void LLAgent::requestStopMotion( LLMotion* motion )
{
// Notify all avatars that a motion has stopped.
// This is needed to clear the animation state bits
LLUUID anim_state = motion->getID();
// if motion is not looping, it could have stopped by running out of time
// so we need to tell the server this
// llinfos << "Sending stop for motion " << motion->getName() << llendl;
sendAnimationRequest( anim_state, ANIM_REQUEST_STOP );
// handle automatic state transitions (based on completion of animation playback)
if (anim_state == ANIM_AGENT_STANDUP)
{
// send stand up command
setControlFlags(AGENT_CONTROL_FINISH_ANIM);
// now trigger dusting self off animation
if (mAvatarObject.notNull() && !mAvatarObject->mBelowWater && rand() % 3 == 0)
sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START );
}
else if (anim_state == ANIM_AGENT_PRE_JUMP || anim_state == ANIM_AGENT_LAND || anim_state == ANIM_AGENT_MEDIUM_LAND)
{
setControlFlags(AGENT_CONTROL_FINISH_ANIM);
}
}
BOOL LLAgent::isGodlike() const
{
#ifdef HACKED_GODLIKE_VIEWER
return TRUE;
#else
if(mAdminOverride) return TRUE;
return mGodLevel > GOD_NOT;
#endif
}
U8 LLAgent::getGodLevel() const
{
#ifdef HACKED_GODLIKE_VIEWER
return GOD_MAINTENANCE;
#else
if(mAdminOverride) return GOD_FULL;
return mGodLevel;
#endif
}
void LLAgent::buildFullname(std::string& name) const
{
if (mAvatarObject)
{
name = mAvatarObject->getFullname();
}
}
void LLAgent::buildFullnameAndTitle(std::string& name) const
{
if (isGroupMember())
{
name = mGroupTitle;
name += ' ';
}
else
{
name.erase(0, name.length());
}
if (mAvatarObject)
{
name += mAvatarObject->getFullname();
}
}
BOOL LLAgent::isInGroup(const LLUUID& group_id) const
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
return TRUE;
}
}
return FALSE;
}
// This implementation should mirror LLAgentInfo::hasPowerInGroup
BOOL LLAgent::hasPowerInGroup(const LLUUID& group_id, U64 power) const
{
// GP_NO_POWERS can also mean no power is enough to grant an ability.
if (GP_NO_POWERS == power) return FALSE;
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
return (BOOL)((mGroups.get(i).mPowers & power) > 0);
}
}
return FALSE;
}
BOOL LLAgent::hasPowerInActiveGroup(U64 power) const
{
return (mGroupID.notNull() && (hasPowerInGroup(mGroupID, power)));
}
U64 LLAgent::getPowerInGroup(const LLUUID& group_id) const
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
return (mGroups.get(i).mPowers);
}
}
return GP_NO_POWERS;
}
BOOL LLAgent::getGroupData(const LLUUID& group_id, LLGroupData& data) const
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
data = mGroups.get(i);
return TRUE;
}
}
return FALSE;
}
S32 LLAgent::getGroupContribution(const LLUUID& group_id) const
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
S32 contribution = mGroups.get(i).mContribution;
return contribution;
}
}
return 0;
}
BOOL LLAgent::setGroupContribution(const LLUUID& group_id, S32 contribution)
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
mGroups.get(i).mContribution = contribution;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SetGroupContribution");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgentID);
msg->addUUID("SessionID", gAgentSessionID);
msg->nextBlock("Data");
msg->addUUID("GroupID", group_id);
msg->addS32("Contribution", contribution);
sendReliableMessage();
return TRUE;
}
}
return FALSE;
}
BOOL LLAgent::setGroupAcceptNotices(const LLUUID& group_id, BOOL accept_notices)
{
S32 count = mGroups.count();
for(S32 i = 0; i < count; ++i)
{
if(mGroups.get(i).mID == group_id)
{
mGroups.get(i).mAcceptNotices = accept_notices;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SetGroupAcceptNotices");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgentID);
msg->addUUID("SessionID", gAgentSessionID);
msg->nextBlock("Data");
msg->addUUID("GroupID", group_id);
msg->addBOOL("AcceptNotices", accept_notices);
sendReliableMessage();
return TRUE;
}
}
return FALSE;
}
// utility to build a location string
void LLAgent::buildLocationString(std::string& str)
{
const LLVector3& agent_pos_region = getPositionAgent();
S32 pos_x = S32(agent_pos_region.mV[VX]);
S32 pos_y = S32(agent_pos_region.mV[VY]);
S32 pos_z = S32(agent_pos_region.mV[VZ]);
// Round the numbers based on the velocity
LLVector3 agent_velocity = getVelocity();
F32 velocity_mag_sq = agent_velocity.magVecSquared();
const F32 FLY_CUTOFF = 6.f; // meters/sec
const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
const F32 WALK_CUTOFF = 1.5f; // meters/sec
const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
if (velocity_mag_sq > FLY_CUTOFF_SQ)
{
pos_x -= pos_x % 4;
pos_y -= pos_y % 4;
}
else if (velocity_mag_sq > WALK_CUTOFF_SQ)
{
pos_x -= pos_x % 2;
pos_y -= pos_y % 2;
}
// create a defult name and description for the landmark
std::string buffer;
if( !strcmp("", gParcelMgr->getAgentParcelName()) )
{
// the parcel doesn't have a name
buffer = llformat("%.32s (%d, %d, %d)",
getRegion()->getName().c_str(),
pos_x, pos_y, pos_z);
}
else
{
// the parcel has a name, so include it in the landmark name
buffer = llformat("%.32s, %.32s (%d, %d, %d)",
gParcelMgr->getAgentParcelName(),
getRegion()->getName().c_str(),
pos_x, pos_y, pos_z);
}
str = buffer;
}
LLQuaternion LLAgent::getHeadRotation()
{
if (mAvatarObject.isNull() || !mAvatarObject->mPelvisp || !mAvatarObject->mHeadp)
{
return LLQuaternion::DEFAULT;
}
if (!gAgent.cameraMouselook())
{
return mAvatarObject->getRotation();
}
// We must be in mouselook
LLVector3 look_dir( gCamera->getAtAxis() );
LLVector3 up = look_dir % mFrameAgent.getLeftAxis();
LLVector3 left = up % look_dir;
LLQuaternion rot(look_dir, left, up);
if (mAvatarObject->getParent())
{
rot = rot * ~mAvatarObject->getParent()->getRotation();
}
return rot;
}
void LLAgent::sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request)
{
if (gAgentID.isNull())
{
return;
}
S32 num_valid_anims = 0;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentAnimation);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
for (S32 i = 0; i < anim_ids.count(); i++)
{
if (anim_ids[i].isNull())
{
continue;
}
msg->nextBlockFast(_PREHASH_AnimationList);
msg->addUUIDFast(_PREHASH_AnimID, (anim_ids[i]) );
msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE);
num_valid_anims++;
}
if (num_valid_anims)
{
sendReliableMessage();
}
}
void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request)
{
if (gAgentID.isNull() || anim_id.isNull() || !mRegionp)
{
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentAnimation);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_AnimationList);
msg->addUUIDFast(_PREHASH_AnimID, (anim_id) );
msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE);
sendReliableMessage();
}
void LLAgent::friendsChanged()
{
LLCollectProxyBuddies collector;
LLAvatarTracker::instance().applyFunctor(collector);
mProxyForAgents = collector.mProxy;
}
BOOL LLAgent::isGrantedProxy(const LLPermissions& perm)
{
return (mProxyForAgents.count(perm.getOwner()) > 0);
}
BOOL LLAgent::allowOperation(PermissionBit op,
const LLPermissions& perm,
U64 group_proxy_power,
U8 god_minimum)
{
// Check god level.
if (getGodLevel() >= god_minimum) return TRUE;
if (!perm.isOwned()) return FALSE;
// A group member with group_proxy_power can act as owner.
BOOL is_group_owned;
LLUUID owner_id;
perm.getOwnership(owner_id, is_group_owned);
LLUUID group_id(perm.getGroup());
LLUUID agent_proxy(getID());
if (is_group_owned)
{
if (hasPowerInGroup(group_id, group_proxy_power))
{
// Let the member assume the group's id for permission requests.
agent_proxy = owner_id;
}
}
else
{
// Check for granted mod permissions.
if ((PERM_OWNER != op) && isGrantedProxy(perm))
{
agent_proxy = owner_id;
}
}
// This is the group id to use for permission requests.
// Only group members may use this field.
LLUUID group_proxy = LLUUID::null;
if (group_id.notNull() && isInGroup(group_id))
{
group_proxy = group_id;
}
// We now have max ownership information.
if (PERM_OWNER == op)
{
// This this was just a check for ownership, we can now return the answer.
return (agent_proxy == owner_id);
}
return perm.allowOperationBy(op, agent_proxy, group_proxy);
}
void LLAgent::getName(LLString& name)
{
// Note: assumes that name points to a buffer of at least DB_FULL_NAME_BUF_SIZE bytes.
name.clear();
if (mAvatarObject)
{
LLNameValue *first_nv = mAvatarObject->getNVPair("FirstName");
LLNameValue *last_nv = mAvatarObject->getNVPair("LastName");
if (first_nv && last_nv)
{
name = first_nv->printData() + " " + last_nv->printData();
}
else
{
llwarns << "Agent is missing FirstName and/or LastName nv pair." << llendl;
}
}
else
{
name = gSavedSettings.getString("FirstName") + " " + gSavedSettings.getString("LastName");
}
}
const LLColor4 &LLAgent::getEffectColor()
{
return mEffectColor;
}
void LLAgent::setEffectColor(const LLColor4 &color)
{
mEffectColor = color;
}
void LLAgent::initOriginGlobal(const LLVector3d &origin_global)
{
mAgentOriginGlobal = origin_global;
}
void update_group_floaters(const LLUUID& group_id)
{
// *HACK: added to do a live update of the groups floater if it is
// open.
LLFloaterGroups* fg = LLFloaterGroups::getInstance(gAgent.getID());
if(fg)
{
fg->reset();
}
LLFloaterGroupInfo::refreshGroup(group_id);
// update avatar info
LLFloaterAvatarInfo* fa = LLFloaterAvatarInfo::getInstance(gAgent.getID());
if(fa)
{
fa->resetGroupList();
}
if (gIMView)
{
// update the talk view
gIMView->refresh();
}
}
// static
void LLAgent::processAgentDropGroup(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
llwarns << "processAgentDropGroup for agent other than me" << llendl;
return;
}
LLUUID group_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_GroupID, group_id );
// Remove the group if it already exists remove it and add the new data to pick up changes.
LLGroupData gd;
gd.mID = group_id;
S32 index = gAgent.mGroups.find(gd);
if (index != -1)
{
gAgent.mGroups.remove(index);
if (gAgent.getGroupID() == group_id)
{
gAgent.mGroupID.setNull();
gAgent.mGroupPowers = 0;
gAgent.mGroupName[0] = '\0';
gAgent.mGroupTitle[0] = '\0';
}
// refresh all group information
gAgent.sendAgentDataUpdateRequest();
gGroupMgr->clearGroupData(group_id);
// close the floater for this group, if any.
LLFloaterGroupInfo::closeGroup(group_id);
// refresh the group panel of the search window, if necessary.
LLFloaterDirectory::refreshGroup(group_id);
}
else
{
llwarns << "processAgentDropGroup, agent is not part of group " << group_id << llendl;
}
}
// static
void LLAgent::processAgentGroupDataUpdate(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
llwarns << "processAgentGroupDataUpdate for agent other than me" << llendl;
return;
}
S32 count = msg->getNumberOfBlocksFast(_PREHASH_GroupData);
LLGroupData group;
S32 index = -1;
bool need_floater_update = false;
char group_name[DB_GROUP_NAME_BUF_SIZE]; /*Flawfinder: ignore*/
for(S32 i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group.mID, i);
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupInsigniaID, group.mInsigniaID, i);
msg->getU64(_PREHASH_GroupData, "GroupPowers", group.mPowers, i);
msg->getBOOL(_PREHASH_GroupData, "AcceptNotices", group.mAcceptNotices, i);
msg->getS32(_PREHASH_GroupData, "Contribution", group.mContribution, i);
msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupName, DB_GROUP_NAME_BUF_SIZE, group_name, i);
group.mName.assign(group_name);
if(group.mID.notNull())
{
need_floater_update = true;
// Remove the group if it already exists remove it and add the new data to pick up changes.
index = gAgent.mGroups.find(group);
if (index != -1)
{
gAgent.mGroups.remove(index);
}
gAgent.mGroups.put(group);
}
if (need_floater_update)
{
update_group_floaters(group.mID);
}
}
}
// static
void LLAgent::processAgentDataUpdate(LLMessageSystem *msg, void **)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (agent_id != gAgentID)
{
llwarns << "processAgentDataUpdate for agent other than me" << llendl;
return;
}
msg->getStringFast(_PREHASH_AgentData, _PREHASH_GroupTitle, DB_GROUP_TITLE_BUF_SIZE, gAgent.mGroupTitle);
LLUUID active_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_ActiveGroupID, active_id);
if(active_id.notNull())
{
gAgent.mGroupID = active_id;
msg->getU64(_PREHASH_AgentData, "GroupPowers", gAgent.mGroupPowers);
msg->getString(_PREHASH_AgentData, _PREHASH_GroupName, DB_GROUP_NAME_BUF_SIZE, gAgent.mGroupName);
}
else
{
gAgent.mGroupID.setNull();
gAgent.mGroupPowers = 0;
gAgent.mGroupName[0] = '\0';
}
update_group_floaters(active_id);
gAgent.fireEvent(new LLEvent(&gAgent, "new group"), "");
}
// static
void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **)
{
S32 block_count = msg->getNumberOfBlocks("Data");
for (S32 block_index = 0; block_index < block_count; block_index++)
{
BOOL take_controls;
U32 controls;
BOOL passon;
U32 i;
msg->getBOOL("Data", "TakeControls", take_controls, block_index);
if (take_controls)
{
// take controls
msg->getU32("Data", "Controls", controls, block_index );
msg->getBOOL("Data", "PassToAgent", passon, block_index );
U32 total_count = 0;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]++;
}
else
{
gAgent.mControlsTakenCount[i]++;
}
total_count++;
}
}
// Any control taken? If so, might be first time.
if (total_count > 0)
{
LLFirstUse::useOverrideKeys();
}
}
else
{
// release controls
msg->getU32("Data", "Controls", controls, block_index );
msg->getBOOL("Data", "PassToAgent", passon, block_index );
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]--;
if (gAgent.mControlsTakenPassedOnCount[i] < 0)
{
gAgent.mControlsTakenPassedOnCount[i] = 0;
}
}
else
{
gAgent.mControlsTakenCount[i]--;
if (gAgent.mControlsTakenCount[i] < 0)
{
gAgent.mControlsTakenCount[i] = 0;
}
}
}
}
}
}
}
/*
// static
void LLAgent::processControlTake(LLMessageSystem *msg, void **)
{
U32 controls;
msg->getU32("Data", "Controls", controls );
U32 passon;
msg->getBOOL("Data", "PassToAgent", passon );
S32 i;
S32 total_count = 0;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]++;
}
else
{
gAgent.mControlsTakenCount[i]++;
}
total_count++;
}
}
// Any control taken? If so, might be first time.
if (total_count > 0)
{
LLFirstUse::useOverrideKeys();
}
}
// static
void LLAgent::processControlRelease(LLMessageSystem *msg, void **)
{
U32 controls;
msg->getU32("Data", "Controls", controls );
U32 passon;
msg->getBOOL("Data", "PassToAgent", passon );
S32 i;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (controls & ( 1 << i))
{
if (passon)
{
gAgent.mControlsTakenPassedOnCount[i]--;
if (gAgent.mControlsTakenPassedOnCount[i] < 0)
{
gAgent.mControlsTakenPassedOnCount[i] = 0;
}
}
else
{
gAgent.mControlsTakenCount[i]--;
if (gAgent.mControlsTakenCount[i] < 0)
{
gAgent.mControlsTakenCount[i] = 0;
}
}
}
}
}
*/
//static
void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data)
{
gAgent.mNumPendingQueries--;
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if (!avatarp || avatarp->isDead())
{
llwarns << "No avatar for user in cached texture update!" << llendl;
return;
}
if (gAgent.cameraCustomizeAvatar())
{
// ignore baked textures when in customize mode
return;
}
S32 query_id;
mesgsys->getS32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, query_id);
S32 num_texture_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_WearableData);
S32 num_results = 0;
for (S32 texture_block = 0; texture_block < num_texture_blocks; texture_block++)
{
LLUUID texture_id;
U8 texture_index;
mesgsys->getUUIDFast(_PREHASH_WearableData, _PREHASH_TextureID, texture_id, texture_block);
mesgsys->getU8Fast(_PREHASH_WearableData, _PREHASH_TextureIndex, texture_index, texture_block);
if (texture_id.notNull()
&& (S32)texture_index < BAKED_TEXTURE_COUNT
&& gAgent.mActiveCacheQueries[ texture_index ] == query_id)
{
//llinfos << "Received cached texture " << (U32)texture_index << ": " << texture_id << llendl;
avatarp->setCachedBakedTexture((LLVOAvatar::ETextureIndex)LLVOAvatar::sBakedTextureIndices[texture_index], texture_id);
//avatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id );
gAgent.mActiveCacheQueries[ texture_index ] = 0;
num_results++;
}
}
llinfos << "Received cached texture response for " << num_results << " textures." << llendl;
avatarp->updateMeshTextures();
if (gAgent.mNumPendingQueries == 0)
{
// RN: not sure why composites are disabled at this point
avatarp->setCompositeUpdatesEnabled(TRUE);
gAgent.sendAgentSetAppearance();
}
}
BOOL LLAgent::anyControlGrabbed() const
{
U32 i;
for (i = 0; i < TOTAL_CONTROLS; i++)
{
if (gAgent.mControlsTakenCount[i] > 0)
return TRUE;
if (gAgent.mControlsTakenPassedOnCount[i] > 0)
return TRUE;
}
return FALSE;
}
BOOL LLAgent::isControlGrabbed(S32 control_index) const
{
return mControlsTakenCount[control_index] > 0;
}
void LLAgent::forceReleaseControls()
{
gMessageSystem->newMessage("ForceScriptControlRelease");
gMessageSystem->nextBlock("AgentData");
gMessageSystem->addUUID("AgentID", getID());
gMessageSystem->addUUID("SessionID", getSessionID());
sendReliableMessage();
}
void LLAgent::setHomePosRegion( const U64& region_handle, const LLVector3& pos_region)
{
mHaveHomePosition = TRUE;
mHomeRegionHandle = region_handle;
mHomePosRegion = pos_region;
}
BOOL LLAgent::getHomePosGlobal( LLVector3d* pos_global )
{
if(!mHaveHomePosition)
{
return FALSE;
}
F32 x = 0;
F32 y = 0;
from_region_handle( mHomeRegionHandle, &x, &y);
pos_global->setVec( x + mHomePosRegion.mV[VX], y + mHomePosRegion.mV[VY], mHomePosRegion.mV[VZ] );
return TRUE;
}
void LLAgent::clearVisualParams(void *data)
{
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if (avatarp)
{
avatarp->clearVisualParamWeights();
avatarp->updateVisualParams();
}
}
//---------------------------------------------------------------------------
// Teleport
//---------------------------------------------------------------------------
// teleportCore() - stuff to do on any teleport
// protected
bool LLAgent::teleportCore(bool is_local)
{
if(TELEPORT_NONE != mTeleportState)
{
llwarns << "Attempt to teleport when already teleporting." << llendl;
return false;
}
// Don't call LLFirstUse::useTeleport because we don't know
// yet if the teleport will succeed. Look in
// process_teleport_location_reply
// close the map and find panels so we can see our destination
LLFloaterWorldMap::hide(NULL);
LLFloaterDirectory::hide(NULL);
// Close all pie menus, deselect land, etc.
// Don't change the camera until we know teleport succeeded. JC
resetView(FALSE);
// local logic
gViewerStats->incStat(LLViewerStats::ST_TELEPORT_COUNT);
if (!is_local)
{
gTeleportDisplay = TRUE;
gAgent.setTeleportState( LLAgent::TELEPORT_START );
}
make_ui_sound("UISndTeleportOut");
return true;
}
void LLAgent::teleportRequest(
const U64& region_handle,
const LLVector3& pos_local)
{
LLViewerRegion* regionp = getRegion();
if(regionp && teleportCore())
{
llinfos << "TeleportRequest: '" << region_handle << "':" << pos_local
<< llendl;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("TeleportLocationRequest");
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_Info);
msg->addU64("RegionHandle", region_handle);
msg->addVector3("Position", pos_local);
LLVector3 look_at(0,1,0);
msg->addVector3("LookAt", look_at);
sendReliableMessage();
}
}
// Landmark ID = LLUUID::null means teleport home
void LLAgent::teleportViaLandmark(const LLUUID& landmark_id)
{
LLViewerRegion *regionp = getRegion();
if(regionp && teleportCore())
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLandmarkRequest);
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->addUUIDFast(_PREHASH_LandmarkID, landmark_id);
sendReliableMessage();
}
}
void LLAgent::teleportViaLure(const LLUUID& lure_id, BOOL godlike)
{
LLViewerRegion* regionp = getRegion();
if(regionp && teleportCore())
{
U32 teleport_flags = 0x0;
if (godlike)
{
teleport_flags |= TELEPORT_FLAGS_VIA_GODLIKE_LURE;
teleport_flags |= TELEPORT_FLAGS_DISABLE_CANCEL;
}
else
{
teleport_flags |= TELEPORT_FLAGS_VIA_LURE;
}
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLureRequest);
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->addUUIDFast(_PREHASH_LureID, lure_id);
msg->addU32("TeleportFlags", teleport_flags);
sendReliableMessage();
}
}
// James Cook, July 28, 2005
void LLAgent::teleportCancel()
{
LLViewerRegion* regionp = getRegion();
if(regionp)
{
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("TeleportCancel");
msg->nextBlockFast(_PREHASH_Info);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
sendReliableMessage();
}
gTeleportDisplay = FALSE;
gAgent.setTeleportState( LLAgent::TELEPORT_CANCELLING );
}
void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
{
LLViewerRegion* regionp = getRegion();
LLSimInfo* info = gWorldMap->simInfoFromPosGlobal(pos_global);
if(regionp && info)
{
U32 x_pos;
U32 y_pos;
from_region_handle(info->mHandle, &x_pos, &y_pos);
LLVector3 pos_local(
(F32)(pos_global.mdV[VX] - x_pos),
(F32)(pos_global.mdV[VY] - y_pos),
(F32)(pos_global.mdV[VZ]));
teleportRequest(info->mHandle, pos_local);
}
else if(regionp &&
teleportCore(regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY])))
{
llwarns << "Using deprecated teleportlocationrequest." << llendl;
// send the message
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_TeleportLocationRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
msg->nextBlockFast(_PREHASH_Info);
F32 width = regionp->getWidth();
LLVector3 pos(fmod((F32)pos_global.mdV[VX], width),
fmod((F32)pos_global.mdV[VY], width),
(F32)pos_global.mdV[VZ]);
F32 region_x = (F32)(pos_global.mdV[VX]);
F32 region_y = (F32)(pos_global.mdV[VY]);
U64 region_handle = to_region_handle_global(region_x, region_y);
msg->addU64Fast(_PREHASH_RegionHandle, region_handle);
msg->addVector3Fast(_PREHASH_Position, pos);
pos.mV[VX] += 1;
msg->addVector3Fast(_PREHASH_LookAt, pos);
sendReliableMessage();
}
}
void LLAgent::setTeleportState(ETeleportState state)
{
mTeleportState = state;
if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime"))
{
LLFloaterSnapshot::hide(0);
}
}
void LLAgent::fidget()
{
if (!getAFK())
{
F32 curTime = mFidgetTimer.getElapsedTimeF32();
if (curTime > mNextFidgetTime)
{
// pick a random fidget anim here
S32 oldFidget = mCurrentFidget;
mCurrentFidget = ll_rand(NUM_AGENT_STAND_ANIMS);
if (mCurrentFidget != oldFidget)
{
LLAgent::stopFidget();
switch(mCurrentFidget)
{
case 0:
mCurrentFidget = 0;
break;
case 1:
sendAnimationRequest(ANIM_AGENT_STAND_1, ANIM_REQUEST_START);
mCurrentFidget = 1;
break;
case 2:
sendAnimationRequest(ANIM_AGENT_STAND_2, ANIM_REQUEST_START);
mCurrentFidget = 2;
break;
case 3:
sendAnimationRequest(ANIM_AGENT_STAND_3, ANIM_REQUEST_START);
mCurrentFidget = 3;
break;
case 4:
sendAnimationRequest(ANIM_AGENT_STAND_4, ANIM_REQUEST_START);
mCurrentFidget = 4;
break;
}
}
// calculate next fidget time
mNextFidgetTime = curTime + ll_frand(MAX_FIDGET_TIME - MIN_FIDGET_TIME) + MIN_FIDGET_TIME;
}
}
}
void LLAgent::stopFidget()
{
LLDynamicArray<LLUUID> anims;
anims.put(ANIM_AGENT_STAND_1);
anims.put(ANIM_AGENT_STAND_2);
anims.put(ANIM_AGENT_STAND_3);
anims.put(ANIM_AGENT_STAND_4);
gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP);
}
void LLAgent::requestEnterGodMode()
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestGodlikePowers);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_RequestBlock);
msg->addBOOLFast(_PREHASH_Godlike, TRUE);
msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
// simulator and userserver need to know about your request
sendReliableMessage();
msg->sendReliable(gUserServer);
}
void LLAgent::requestLeaveGodMode()
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestGodlikePowers);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_RequestBlock);
msg->addBOOLFast(_PREHASH_Godlike, FALSE);
msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
// simulator and userserver need to know about your request
sendReliableMessage();
msg->sendReliable(gUserServer);
}
// wearables
LLAgent::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback()
{
gAgent.createStandardWearablesAllDone();
}
LLAgent::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback()
{
gAgent.sendAgentWearablesUpdate();
}
LLAgent::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback(
LLPointer<LLRefCount> cb, S32 index, LLWearable* wearable, U32 todo) :
mIndex(index),
mWearable(wearable),
mTodo(todo),
mCB(cb)
{
}
void LLAgent::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item)
{
if (inv_item.isNull())
return;
gAgent.addWearabletoAgentInventoryDone(mIndex, inv_item, mWearable);
if (mTodo & CALL_UPDATE)
{
gAgent.sendAgentWearablesUpdate();
}
if (mTodo & CALL_RECOVERDONE)
{
gAgent.recoverMissingWearableDone();
}
/*
* Do this for every one in the loop
*/
if (mTodo & CALL_CREATESTANDARDDONE)
{
gAgent.createStandardWearablesDone(mIndex);
}
if (mTodo & CALL_MAKENEWOUTFITDONE)
{
gAgent.makeNewOutfitDone(mIndex);
}
}
void LLAgent::addWearabletoAgentInventoryDone(
S32 index,
const LLUUID& item_id,
LLWearable* wearable)
{
if (item_id.isNull())
return;
LLUUID old_item_id = mWearableEntry[index].mItemID;
mWearableEntry[index].mItemID = item_id;
mWearableEntry[index].mWearable = wearable;
if (old_item_id.notNull())
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if(item && wearable)
{
// We're changing the asset id, so we both need to set it
// locally via setAssetUUID() and via setTransactionID() which
// will be decoded on the server. JC
item->setAssetUUID(wearable->getID());
item->setTransactionID(wearable->getTransactionID());
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
item->updateServer(FALSE);
}
gInventory.notifyObservers();
}
void LLAgent::sendAgentWearablesUpdate()
{
// First make sure that we have inventory items for each wearable
S32 i;
for(i=0; i < WT_COUNT; ++i)
{
LLWearable* wearable = mWearableEntry[ i ].mWearable;
if (wearable)
{
if( mWearableEntry[ i ].mItemID.isNull() )
{
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
i,
wearable,
addWearableToAgentInventoryCallback::CALL_NONE);
addWearableToAgentInventory(cb, wearable);
}
else
{
gInventory.addChangedMask( LLInventoryObserver::LABEL,
mWearableEntry[i].mItemID );
}
}
}
// Then make sure the inventory is in sync with the avatar.
gInventory.notifyObservers();
// Send the AgentIsNowWearing
gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
lldebugs << "sendAgentWearablesUpdate()" << llendl;
for(i=0; i < WT_COUNT; ++i)
{
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
U8 type_u8 = (U8)i;
gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8 );
LLWearable* wearable = mWearableEntry[ i ].mWearable;
if( wearable )
{
//llinfos << "Sending wearable " << wearable->getName() << llendl;
gMessageSystem->addUUIDFast(_PREHASH_ItemID, mWearableEntry[ i ].mItemID );
}
else
{
//llinfos << "Not wearing wearable type " << LLWearable::typeToTypeName((EWearableType)i) << llendl;
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null );
}
lldebugs << " " << LLWearable::typeToTypeLabel((EWearableType)i) << ": " << (wearable ? wearable->getID() : LLUUID::null) << llendl;
}
gAgent.sendReliableMessage();
}
void LLAgent::saveWearable( EWearableType type, BOOL send_update )
{
LLWearable* old_wearable = mWearableEntry[(S32)type].mWearable;
if( old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion()) )
{
LLWearable* new_wearable = gWearableList.createCopyFromAvatar( old_wearable );
mWearableEntry[(S32)type].mWearable = new_wearable;
LLInventoryItem* item = gInventory.getItem(mWearableEntry[(S32)type].mItemID);
if( item )
{
// Update existing inventory item
LLPointer<LLViewerInventoryItem> template_item =
new LLViewerInventoryItem(item->getUUID(),
item->getParentUUID(),
item->getPermissions(),
new_wearable->getID(),
new_wearable->getAssetType(),
item->getInventoryType(),
item->getName(),
item->getDescription(),
item->getSaleInfo(),
item->getFlags(),
item->getCreationDate());
template_item->setTransactionID(new_wearable->getTransactionID());
template_item->updateServer(FALSE);
gInventory.updateItem(template_item);
}
else
{
// Add a new inventory item (shouldn't ever happen here)
U32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (send_update)
{
todo |= addWearableToAgentInventoryCallback::CALL_UPDATE;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
(S32)type,
new_wearable,
todo);
addWearableToAgentInventory(cb, new_wearable);
return;
}
if( send_update )
{
sendAgentWearablesUpdate();
}
}
}
void LLAgent::saveWearableAs(
EWearableType type,
const std::string& new_name,
BOOL save_in_lost_and_found)
{
if(!isWearableCopyable(type))
{
llwarns << "LLAgent::saveWearableAs() not copyable." << llendl;
return;
}
LLWearable* old_wearable = getWearable(type);
if(!old_wearable)
{
llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl;
return;
}
LLInventoryItem* item = gInventory.getItem(mWearableEntry[type].mItemID);
if(!item)
{
llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl;
return;
}
std::string trunc_name(new_name);
LLString::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
LLWearable* new_wearable = gWearableList.createCopyFromAvatar(
old_wearable,
trunc_name);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
new_wearable,
addWearableToAgentInventoryCallback::CALL_UPDATE);
LLUUID category_id;
if (save_in_lost_and_found)
{
category_id = gInventory.findCategoryUUIDForType(
LLAssetType::AT_LOST_AND_FOUND);
}
else
{
// put in same folder as original
category_id = item->getParentUUID();
}
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
category_id,
new_name,
cb);
/*
LLWearable* old_wearable = getWearable( type );
if( old_wearable )
{
LLString old_name = old_wearable->getName();
old_wearable->setName( new_name );
LLWearable* new_wearable = gWearableList.createCopyFromAvatar( old_wearable );
old_wearable->setName( old_name );
LLUUID category_id;
LLInventoryItem* item = gInventory.getItem( mWearableEntry[ type ].mItemID );
if( item )
{
new_wearable->setPermissions(item->getPermissions());
if (save_in_lost_and_found)
{
category_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND);
}
else
{
// put in same folder as original
category_id = item->getParentUUID();
}
LLInventoryView* view = LLInventoryView::getActiveInventory();
if(view)
{
view->getPanel()->setSelection(item->getUUID(), TAKE_FOCUS_NO);
}
}
mWearableEntry[ type ].mWearable = new_wearable;
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
addWearableToAgentInventoryCallback::CALL_UPDATE);
addWearableToAgentInventory(cb, new_wearable, category_id);
}
*/
}
void LLAgent::revertWearable( EWearableType type )
{
LLWearable* wearable = mWearableEntry[(S32)type].mWearable;
if( wearable )
{
wearable->writeToAvatar( TRUE );
}
sendAgentSetAppearance();
}
void LLAgent::revertAllWearables()
{
for( S32 i=0; i < WT_COUNT; i++ )
{
revertWearable( (EWearableType)i );
}
}
void LLAgent::saveAllWearables()
{
//if(!gInventory.isLoaded())
//{
// return;
//}
for( S32 i=0; i < WT_COUNT; i++ )
{
saveWearable( (EWearableType)i, FALSE );
}
sendAgentWearablesUpdate();
}
// Called when the user changes the name of a wearable inventory item that is currenlty being worn.
void LLAgent::setWearableName( const LLUUID& item_id, const std::string& new_name )
{
for( S32 i=0; i < WT_COUNT; i++ )
{
if( mWearableEntry[i].mItemID == item_id )
{
LLWearable* old_wearable = mWearableEntry[i].mWearable;
llassert( old_wearable );
LLString old_name = old_wearable->getName();
old_wearable->setName( new_name );
LLWearable* new_wearable = gWearableList.createCopy( old_wearable );
LLInventoryItem* item = gInventory.getItem(item_id);
if(item)
{
new_wearable->setPermissions(item->getPermissions());
}
old_wearable->setName( old_name );
mWearableEntry[i].mWearable = new_wearable;
sendAgentWearablesUpdate();
break;
}
}
}
BOOL LLAgent::isWearableModifiable(EWearableType type)
{
LLUUID item_id = getWearableItem(type);
if(!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if(item && item->getPermissions().allowModifyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
BOOL LLAgent::isWearableCopyable(EWearableType type)
{
LLUUID item_id = getWearableItem(type);
if(!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if(item && item->getPermissions().allowCopyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
U32 LLAgent::getWearablePermMask(EWearableType type)
{
LLUUID item_id = getWearableItem(type);
if(!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if(item)
{
return item->getPermissions().getMaskOwner();
}
}
return PERM_NONE;
}
LLInventoryItem* LLAgent::getWearableInventoryItem(EWearableType type)
{
LLUUID item_id = getWearableItem(type);
LLInventoryItem* item = NULL;
if(item_id.notNull())
{
item = gInventory.getItem(item_id);
}
return item;
}
LLWearable* LLAgent::getWearableFromWearableItem( const LLUUID& item_id )
{
for( S32 i=0; i < WT_COUNT; i++ )
{
if( mWearableEntry[i].mItemID == item_id )
{
return mWearableEntry[i].mWearable;
}
}
return NULL;
}
void LLAgent::sendAgentWearablesRequest()
{
gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
sendReliableMessage();
}
// Used to enable/disable menu items.
// static
BOOL LLAgent::selfHasWearable( void* userdata )
{
EWearableType type = (EWearableType)(intptr_t)userdata;
return gAgent.getWearable( type ) != NULL;
}
BOOL LLAgent::isWearingItem( const LLUUID& item_id )
{
return (getWearableFromWearableItem( item_id ) != NULL);
}
// static
void LLAgent::processAgentInitialWearablesUpdate( LLMessageSystem* mesgsys, void** user_data )
{
// We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates
// that may result from AgentWearablesRequest having been sent more than once.
static BOOL first = TRUE;
if( first )
{
first = FALSE;
}
else
{
return;
}
if (gNoRender)
{
return;
}
LLUUID agent_id;
gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
LLVOAvatar* avatar = gAgent.getAvatarObject();
if( avatar && (agent_id == avatar->getID()) )
{
gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgent.mAgentWearablesUpdateSerialNum );
S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
if( num_wearables < 4 )
{
// Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
// The fact that they don't have any here (only a dummy is sent) implies that this account existed
// before we had wearables, or that the database has gotten messed up.
// Deal with this by creating new body parts.
//avatar->createStandardWearables();
// no, deal with it by noting that we need to choose a
// gender.
gAgent.setGenderChosen(FALSE);
return;
}
//lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
// Add wearables
LLUUID asset_id_array[ WT_COUNT ];
S32 i;
for( i=0; i < num_wearables; i++ )
{
U8 type_u8 = 0;
gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i );
if( type_u8 >= WT_COUNT )
{
continue;
}
EWearableType type = (EWearableType) type_u8;
LLUUID item_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i );
LLUUID asset_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i );
if( asset_id.isNull() )
{
LLWearable::removeFromAvatar( type, FALSE );
}
else
{
LLAssetType::EType asset_type = LLWearable::typeToAssetType( type );
if( asset_type == LLAssetType::AT_NONE )
{
continue;
}
gAgent.mWearableEntry[type].mItemID = item_id;
asset_id_array[type] = asset_id;
}
lldebugs << " " << LLWearable::typeToTypeLabel(type) << llendl;
}
// now that we have the asset ids...request the wearable assets
for( i = 0; i < WT_COUNT; i++ )
{
if( !gAgent.mWearableEntry[i].mItemID.isNull() )
{
gWearableList.getAsset(
asset_id_array[i],
LLString::null,
LLWearable::typeToAssetType( (EWearableType) i ),
LLAgent::onInitialWearableAssetArrived, (void*)(intptr_t)i );
}
}
}
}
// A single wearable that the avatar was wearing on start-up has arrived from the database.
// static
void LLAgent::onInitialWearableAssetArrived( LLWearable* wearable, void* userdata )
{
EWearableType type = (EWearableType)(intptr_t)userdata;
LLVOAvatar* avatar = gAgent.getAvatarObject();
if( !avatar )
{
return;
}
if( wearable )
{
llassert( type == wearable->getType() );
gAgent.mWearableEntry[ type ].mWearable = wearable;
// disable composites if initial textures are baked
avatar->setupComposites();
gAgent.queryWearableCache();
wearable->writeToAvatar( FALSE );
avatar->setCompositeUpdatesEnabled(TRUE);
gInventory.addChangedMask( LLInventoryObserver::LABEL, gAgent.mWearableEntry[type].mItemID );
}
else
{
// Somehow the asset doesn't exist in the database.
gAgent.recoverMissingWearable( type );
}
gInventory.notifyObservers();
// Have all the wearables that the avatar was wearing at log-in arrived?
if( !gAgent.mWearablesLoaded )
{
gAgent.mWearablesLoaded = TRUE;
for( S32 i = 0; i < WT_COUNT; i++ )
{
if( !gAgent.mWearableEntry[i].mItemID.isNull() && !gAgent.mWearableEntry[i].mWearable )
{
gAgent.mWearablesLoaded = FALSE;
break;
}
}
}
if( gAgent.mWearablesLoaded )
{
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
gAgent.sendAgentSetAppearance();
// Check to see if there are any baked textures that we hadn't uploaded before we logged off last time.
// If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive.
if( !gAgent.cameraCustomizeAvatar() )
{
avatar->requestLayerSetUploads();
}
}
}
// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the
// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that
// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.)
void LLAgent::recoverMissingWearable( EWearableType type )
{
// Try to recover by replacing missing wearable with a new one.
LLNotifyBox::showXml("ReplacedMissingWearable");
lldebugs << "Wearable " << LLWearable::typeToTypeLabel( type ) << " could not be downloaded. Replaced inventory item with default wearable." << llendl;
LLWearable* new_wearable = gWearableList.createNewWearable(type);
S32 type_s32 = (S32) type;
mWearableEntry[type_s32].mWearable = new_wearable;
new_wearable->writeToAvatar( TRUE );
// Add a new one in the lost and found folder.
// (We used to overwrite the "not found" one, but that could potentially
// destory content.) JC
LLUUID lost_and_found_id =
gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type_s32,
new_wearable,
addWearableToAgentInventoryCallback::CALL_RECOVERDONE);
addWearableToAgentInventory( cb, new_wearable, lost_and_found_id, TRUE);
}
void LLAgent::recoverMissingWearableDone()
{
// Have all the wearables that the avatar was wearing at log-in arrived or been fabricated?
mWearablesLoaded = TRUE;
for( S32 i = 0; i < WT_COUNT; i++ )
{
if( !mWearableEntry[i].mItemID.isNull() && !mWearableEntry[i].mWearable )
{
mWearablesLoaded = FALSE;
break;
}
}
if( mWearablesLoaded )
{
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
sendAgentSetAppearance();
}
else
{
gInventory.addChangedMask( LLInventoryObserver::LABEL, LLUUID::null );
gInventory.notifyObservers();
}
}
void LLAgent::createStandardWearables(BOOL female)
{
llwarns << "Creating Standard " << (female ? "female" : "male" )
<< " Wearables" << llendl;
if (mAvatarObject.isNull())
{
return;
}
if(female) mAvatarObject->setSex(SEX_FEMALE);
else mAvatarObject->setSex(SEX_MALE);
BOOL create[WT_COUNT] =
{
TRUE, //WT_SHAPE
TRUE, //WT_SKIN
TRUE, //WT_HAIR
TRUE, //WT_EYES
TRUE, //WT_SHIRT
TRUE, //WT_PANTS
TRUE, //WT_SHOES
TRUE, //WT_SOCKS
FALSE, //WT_JACKET
FALSE, //WT_GLOVES
TRUE, //WT_UNDERSHIRT
TRUE, //WT_UNDERPANTS
FALSE //WT_SKIRT
};
for( S32 i=0; i < WT_COUNT; i++ )
{
bool once = false;
LLPointer<LLRefCount> donecb = NULL;
if( create[i] )
{
if (!once)
{
once = true;
donecb = new createStandardWearablesAllDoneCallback;
}
llassert( mWearableEntry[i].mWearable == NULL );
LLWearable* wearable = gWearableList.createNewWearable((EWearableType)i);
mWearableEntry[i].mWearable = wearable;
// no need to update here...
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
donecb,
i,
wearable,
addWearableToAgentInventoryCallback::CALL_CREATESTANDARDDONE);
addWearableToAgentInventory(cb, wearable, LLUUID::null, FALSE);
}
}
}
void LLAgent::createStandardWearablesDone(S32 index)
{
LLWearable* wearable = mWearableEntry[index].mWearable;
if (wearable)
{
wearable->writeToAvatar(TRUE);
}
}
void LLAgent::createStandardWearablesAllDone()
{
// ... because sendAgentWearablesUpdate will notify inventory
// observers.
mWearablesLoaded = TRUE;
sendAgentWearablesUpdate();
sendAgentSetAppearance();
// Treat this as the first texture entry message, if none received yet
mAvatarObject->onFirstTEMessageReceived();
}
void LLAgent::makeNewOutfit(
const std::string& new_folder_name,
const LLDynamicArray<S32>& wearables_to_include,
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing)
{
if (mAvatarObject.isNull())
{
return;
}
// First, make a folder in the Clothes directory.
LLUUID folder_id = gInventory.createNewCategory(
gInventory.findCategoryUUIDForType(LLAssetType::AT_CLOTHING),
LLAssetType::AT_NONE,
new_folder_name);
bool found_first_item = false;
///////////////////
// Wearables
if( wearables_to_include.count() )
{
// Then, iterate though each of the wearables and save copies of them in the folder.
S32 i;
S32 count = wearables_to_include.count();
LLDynamicArray<LLUUID> delete_items;
LLPointer<LLRefCount> cbdone = NULL;
for( i = 0; i < count; ++i )
{
S32 index = wearables_to_include[i];
LLWearable* old_wearable = mWearableEntry[ index ].mWearable;
if( old_wearable )
{
std::string new_name;
LLWearable* new_wearable;
new_wearable = gWearableList.createCopy(old_wearable);
if (rename_clothing)
{
new_name = new_folder_name;
new_name.append(" ");
new_name.append(old_wearable->getTypeLabel());
LLString::truncate(new_name, DB_INV_ITEM_NAME_STR_LEN);
new_wearable->setName(new_name);
}
LLViewerInventoryItem* item = gInventory.getItem(mWearableEntry[index].mItemID);
S32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (!found_first_item)
{
found_first_item = true;
/* set the focus to the first item */
todo |= addWearableToAgentInventoryCallback::CALL_MAKENEWOUTFITDONE;
/* send the agent wearables update when done */
cbdone = new sendAgentWearablesUpdateCallback;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
cbdone,
index,
new_wearable,
todo);
if (isWearableCopyable((EWearableType)index))
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
folder_id,
new_name,
cb);
}
else
{
move_inventory_item(
gAgent.getID(),
gAgent.getSessionID(),
item->getUUID(),
folder_id,
new_name,
cb);
}
}
}
gInventory.notifyObservers();
}
///////////////////
// Attachments
if( attachments_to_include.count() )
{
BOOL msg_started = FALSE;
LLMessageSystem* msg = gMessageSystem;
S32 i;
for( i = 0; i < attachments_to_include.count(); i++ )
{
S32 attachment_pt = attachments_to_include[i];
LLViewerJointAttachment* attachment = mAvatarObject->mAttachmentPoints.getIfThere( attachment_pt );
if(!attachment) continue;
LLViewerObject* attached_object = attachment->getObject(0);
if(!attached_object) continue;
const LLUUID& item_id = attachment->getItemID();
if(item_id.isNull()) continue;
LLInventoryItem* item = gInventory.getItem(item_id);
if(!item) continue;
if(!msg_started)
{
msg_started = TRUE;
msg->newMessage("CreateNewOutfitAttachments");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", getID());
msg->addUUID("SessionID", getSessionID());
msg->nextBlock("HeaderData");
msg->addUUID("NewFolderID", folder_id);
}
msg->nextBlock("ObjectData");
msg->addUUID("OldItemID", item_id);
msg->addUUID("OldFolderID", item->getParentUUID());
}
if( msg_started )
{
sendReliableMessage();
}
}
}
void LLAgent::makeNewOutfitDone(S32 index)
{
LLUUID first_item_id = mWearableEntry[index].mItemID;
// Open the inventory and select the first item we added.
if( first_item_id.notNull() )
{
LLInventoryView* view = LLInventoryView::getActiveInventory();
if(view)
{
view->getPanel()->setSelection(first_item_id, TAKE_FOCUS_NO);
}
}
}
void LLAgent::addWearableToAgentInventory(
LLPointer<LLInventoryCallback> cb,
LLWearable* wearable,
const LLUUID& category_id,
BOOL notify)
{
create_inventory_item(
gAgent.getID(),
gAgent.getSessionID(),
category_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
LLInventoryType::IT_WEARABLE,
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
//-----------------------------------------------------------------------------
// sendAgentSetAppearance()
//-----------------------------------------------------------------------------
void LLAgent::sendAgentSetAppearance()
{
if (mAvatarObject.isNull()) return;
if (mNumPendingQueries > 0 && !gAgent.cameraCustomizeAvatar())
{
return;
}
llinfos << "TAT: Sent AgentSetAppearance: " <<
(( mAvatarObject->getTEImage( LLVOAvatar::TEX_HEAD_BAKED )->getID() != IMG_DEFAULT_AVATAR ) ? "HEAD " : "head " ) <<
(( mAvatarObject->getTEImage( LLVOAvatar::TEX_UPPER_BAKED )->getID() != IMG_DEFAULT_AVATAR ) ? "UPPER " : "upper " ) <<
(( mAvatarObject->getTEImage( LLVOAvatar::TEX_LOWER_BAKED )->getID() != IMG_DEFAULT_AVATAR ) ? "LOWER " : "lower " ) <<
(( mAvatarObject->getTEImage( LLVOAvatar::TEX_EYES_BAKED )->getID() != IMG_DEFAULT_AVATAR ) ? "EYES" : "eyes" ) << llendl;
//dumpAvatarTEs( "sendAgentSetAppearance()" );
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_AgentSetAppearance);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, getID());
msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
// correct for the collisiton tolerance (to make it look like the
// agent is actually walking on the ground/object)
// NOTE -- when we start correcting all of the other Havok geometry
// to compensate for the COLLISION_TOLERANCE ugliness we will have
// to tweak this number again
LLVector3 body_size = mAvatarObject->mBodySize;
msg->addVector3Fast(_PREHASH_Size, body_size);
// To guard against out of order packets
// Note: always start by sending 1. This resets the server's count. 0 on the server means "uninitialized"
mAppearanceSerialNum++;
msg->addU32Fast(_PREHASH_SerialNum, mAppearanceSerialNum );
// is texture data current relative to wearables?
// KLW - TAT this will probably need to check the local queue.
BOOL textures_current = !mAvatarObject->hasPendingBakedUploads() && mWearablesLoaded;
S32 baked_texture_index;
for( baked_texture_index = 0; baked_texture_index < BAKED_TEXTURE_COUNT; baked_texture_index++ )
{
S32 tex_index = LLVOAvatar::sBakedTextureIndices[baked_texture_index];
// if we're not wearing a skirt, we don't need the texture to be baked
if (tex_index == LLVOAvatar::TEX_SKIRT_BAKED && !mAvatarObject->isWearingWearableType(WT_SKIRT))
{
continue;
}
// IMG_DEFAULT_AVATAR means not baked
if (mAvatarObject->getTEImage( tex_index)->getID() == IMG_DEFAULT_AVATAR)
{
textures_current = FALSE;
break;
}
}
// only update cache entries if we have all our baked textures
if (textures_current)
{
llinfos << "TAT: Sending cached texture data" << llendl;
for (baked_texture_index = 0; baked_texture_index < BAKED_TEXTURE_COUNT; baked_texture_index++)
{
LLUUID hash;
for( S32 wearable_num = 0; wearable_num < MAX_WEARABLES_PER_LAYERSET; wearable_num++ )
{
EWearableType wearable_type = WEARABLE_BAKE_TEXTURE_MAP[baked_texture_index][wearable_num];
LLWearable* wearable = getWearable( wearable_type );
if (wearable)
{
hash ^= wearable->getID();
}
}
if (hash.notNull())
{
hash ^= BAKED_TEXTURE_HASH[baked_texture_index];
}
S32 tex_index = LLVOAvatar::sBakedTextureIndices[baked_texture_index];
msg->nextBlockFast(_PREHASH_WearableData);
msg->addUUIDFast(_PREHASH_CacheID, hash);
msg->addU8Fast(_PREHASH_TextureIndex, (U8)tex_index);
}
}
msg->nextBlockFast(_PREHASH_ObjectData);
mAvatarObject->packTEMessage( gMessageSystem );
S32 transmitted_params = 0;
for (LLViewerVisualParam* param = (LLViewerVisualParam*)mAvatarObject->getFirstVisualParam();
param;
param = (LLViewerVisualParam*)mAvatarObject->getNextVisualParam())
{
F32 param_value = param->getWeight();
if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE)
{
msg->nextBlockFast(_PREHASH_VisualParam );
// We don't send the param ids. Instead, we assume that the receiver has the same params in the same sequence.
U8 new_weight = F32_to_U8(param_value, param->getMinWeight(), param->getMaxWeight());
msg->addU8Fast(_PREHASH_ParamValue, new_weight );
transmitted_params++;
}
}
// llinfos << "Avatar XML num VisualParams transmitted = " << transmitted_params << llendl;
sendReliableMessage();
}
void LLAgent::sendAgentDataUpdateRequest()
{
gMessageSystem->newMessageFast(_PREHASH_AgentDataUpdateRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
sendReliableMessage();
}
void LLAgent::removeWearable( EWearableType type )
{
LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
if ( (gAgent.mAccess < SIM_ACCESS_MATURE)
&& (type == WT_UNDERSHIRT || type == WT_UNDERPANTS))
{
// Can't take off underclothing in simple UI mode or on PG accounts
return;
}
if( old_wearable )
{
if( old_wearable->isDirty() )
{
// Bring up view-modal dialog: Save changes? Yes, No, Cancel
gViewerWindow->alertXml("RemoveWearableSave", LLAgent::onRemoveWearableDialog, (void*)(S32)type );
return;
}
else
{
removeWearableFinal( type );
}
}
}
// static
void LLAgent::onRemoveWearableDialog( S32 option, void* userdata )
{
EWearableType type = (EWearableType)(intptr_t)userdata;
switch( option )
{
case 0: // "Save"
gAgent.saveWearable( type );
gAgent.removeWearableFinal( type );
break;
case 1: // "Don't Save"
gAgent.removeWearableFinal( type );
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
}
// Called by removeWearable() and onRemoveWearableDialog() to actually do the removal.
void LLAgent::removeWearableFinal( EWearableType type )
{
LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
gInventory.addChangedMask( LLInventoryObserver::LABEL, mWearableEntry[type].mItemID );
mWearableEntry[ type ].mWearable = NULL;
mWearableEntry[ type ].mItemID.setNull();
queryWearableCache();
if( old_wearable )
{
old_wearable->removeFromAvatar( TRUE );
}
// Update the server
sendAgentWearablesUpdate();
sendAgentSetAppearance();
gInventory.notifyObservers();
}
void LLAgent::copyWearableToInventory( EWearableType type )
{
LLWearable* wearable = mWearableEntry[ type ].mWearable;
if( wearable )
{
// Save the old wearable if it has changed.
if( wearable->isDirty() )
{
wearable = gWearableList.createCopyFromAvatar( wearable );
mWearableEntry[ type ].mWearable = wearable;
}
// Make a new entry in the inventory. (Put it in the same folder as the original item if possible.)
LLUUID category_id;
LLInventoryItem* item = gInventory.getItem( mWearableEntry[ type ].mItemID );
if( item )
{
category_id = item->getParentUUID();
wearable->setPermissions(item->getPermissions());
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
wearable);
addWearableToAgentInventory(cb, wearable, category_id);
}
}
// A little struct to let setWearable() communicate more than one value with onSetWearableDialog().
struct LLSetWearableData
{
LLSetWearableData( const LLUUID& new_item_id, LLWearable* new_wearable ) :
mNewItemID( new_item_id ), mNewWearable( new_wearable ) {}
LLUUID mNewItemID;
LLWearable* mNewWearable;
};
BOOL LLAgent::needsReplacement(EWearableType wearableType, S32 remove)
{
return TRUE;
/*if (remove) return TRUE;
return getWearable(wearableType) ? TRUE : FALSE;*/
}
// Assumes existing wearables are not dirty.
void LLAgent::setWearableOutfit(
const LLInventoryItem::item_array_t& items,
const LLDynamicArray< LLWearable* >& wearables,
BOOL remove )
{
lldebugs << "setWearableOutfit() start" << llendl;
BOOL wearables_to_remove[WT_COUNT];
wearables_to_remove[WT_SHAPE] = FALSE;
wearables_to_remove[WT_SKIN] = FALSE;
wearables_to_remove[WT_HAIR] = FALSE;
wearables_to_remove[WT_EYES] = FALSE;
wearables_to_remove[WT_SHIRT] = remove;
wearables_to_remove[WT_PANTS] = remove;
wearables_to_remove[WT_SHOES] = remove;
wearables_to_remove[WT_SOCKS] = remove;
wearables_to_remove[WT_JACKET] = remove;
wearables_to_remove[WT_GLOVES] = remove;
wearables_to_remove[WT_UNDERSHIRT] = (gAgent.mAccess >= SIM_ACCESS_MATURE) & remove;
wearables_to_remove[WT_UNDERPANTS] = (gAgent.mAccess >= SIM_ACCESS_MATURE) & remove;
wearables_to_remove[WT_SKIRT] = remove;
S32 count = wearables.count();
llassert( items.count() == count );
S32 i;
for( i = 0; i < count; i++ )
{
LLWearable* new_wearable = wearables[i];
LLPointer<LLInventoryItem> new_item = items[i];
EWearableType type = new_wearable->getType();
wearables_to_remove[type] = FALSE;
LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
if( old_wearable )
{
const LLUUID& old_item_id = mWearableEntry[ type ].mItemID;
if( (old_wearable->getID() == new_wearable->getID()) &&
(old_item_id == new_item->getUUID()) )
{
lldebugs << "No change to wearable asset and item: " << LLWearable::typeToTypeName( type ) << llendl;
continue;
}
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
// Assumes existing wearables are not dirty.
if( old_wearable->isDirty() )
{
llassert(0);
continue;
}
}
mWearableEntry[ type ].mItemID = new_item->getUUID();
mWearableEntry[ type ].mWearable = new_wearable;
}
std::vector<LLWearable*> wearables_being_removed;
for( i = 0; i < WT_COUNT; i++ )
{
if( wearables_to_remove[i] )
{
wearables_being_removed.push_back(mWearableEntry[ i ].mWearable);
mWearableEntry[ i ].mWearable = NULL;
gInventory.addChangedMask(LLInventoryObserver::LABEL, mWearableEntry[ i ].mItemID);
mWearableEntry[ i ].mItemID.setNull();
}
}
gInventory.notifyObservers();
queryWearableCache();
std::vector<LLWearable*>::iterator wearable_iter;
for( wearable_iter = wearables_being_removed.begin();
wearable_iter != wearables_being_removed.end();
++wearable_iter)
{
LLWearable* wearablep = *wearable_iter;
if (wearablep)
{
wearablep->removeFromAvatar( TRUE );
}
}
for( i = 0; i < count; i++ )
{
wearables[i]->writeToAvatar( TRUE );
}
LLFloaterCustomize::setCurrentWearableType( WT_SHAPE );
// Start rendering & update the server
mWearablesLoaded = TRUE;
sendAgentWearablesUpdate();
sendAgentSetAppearance();
lldebugs << "setWearableOutfit() end" << llendl;
}
// User has picked "wear on avatar" from a menu.
void LLAgent::setWearable( LLInventoryItem* new_item, LLWearable* new_wearable )
{
EWearableType type = new_wearable->getType();
LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
if( old_wearable )
{
const LLUUID& old_item_id = mWearableEntry[ type ].mItemID;
if( (old_wearable->getID() == new_wearable->getID()) &&
(old_item_id == new_item->getUUID()) )
{
lldebugs << "No change to wearable asset and item: " << LLWearable::typeToTypeName( type ) << llendl;
return;
}
if( old_wearable->isDirty() )
{
// Bring up modal dialog: Save changes? Yes, No, Cancel
gViewerWindow->alertXml( "SetWearableSave", LLAgent::onSetWearableDialog,
new LLSetWearableData( new_item->getUUID(), new_wearable ));
return;
}
}
setWearableFinal( new_item, new_wearable );
}
// static
void LLAgent::onSetWearableDialog( S32 option, void* userdata )
{
LLSetWearableData* data = (LLSetWearableData*)userdata;
LLInventoryItem* new_item = gInventory.getItem( data->mNewItemID );
if( !new_item )
{
delete data;
return;
}
switch( option )
{
case 0: // "Save"
gAgent.saveWearable( data->mNewWearable->getType() );
gAgent.setWearableFinal( new_item, data->mNewWearable );
break;
case 1: // "Don't Save"
gAgent.setWearableFinal( new_item, data->mNewWearable );
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
delete data;
}
// Called from setWearable() and onSetWearableDialog() to actually set the wearable.
void LLAgent::setWearableFinal( LLInventoryItem* new_item, LLWearable* new_wearable )
{
EWearableType type = new_wearable->getType();
// Replace the old wearable with a new one.
llassert( new_item->getAssetUUID() == new_wearable->getID() );
LLUUID old_item_id = mWearableEntry[ type ].mItemID;
mWearableEntry[ type ].mItemID = new_item->getUUID();
mWearableEntry[ type ].mWearable = new_wearable;
if (old_item_id.notNull())
{
gInventory.addChangedMask( LLInventoryObserver::LABEL, old_item_id );
gInventory.notifyObservers();
}
//llinfos << "LLVOAvatar::setWearable()" << llendl;
queryWearableCache();
new_wearable->writeToAvatar( TRUE );
// Update the server
sendAgentWearablesUpdate();
sendAgentSetAppearance();
}
void LLAgent::queryWearableCache()
{
if (!mWearablesLoaded)
{
return;
}
// Look up affected baked textures.
// If they exist:
// disallow updates for affected layersets (until dataserver responds with cache request.)
// If cache miss<73>turn updates back on and invalidate composite.
// If cache hit, modify baked texture entries.
//
// Cache requests contain list of hashes for each baked texture entry.
// Response is list of valid baked texture assets. (same message)
gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
gMessageSystem->addS32Fast(_PREHASH_SerialNum, mTextureCacheQueryID);
S32 num_queries = 0;
for (S32 baked_texture_index = 0; baked_texture_index < BAKED_TEXTURE_COUNT; baked_texture_index++)
{
LLUUID hash;
for (S32 wearable_num = 0; wearable_num < MAX_WEARABLES_PER_LAYERSET; wearable_num++)
{
EWearableType wearable_type = WEARABLE_BAKE_TEXTURE_MAP[baked_texture_index][wearable_num];
LLWearable* wearable = getWearable( wearable_type );
if (wearable)
{
hash ^= wearable->getID();
}
}
if (hash.notNull())
{
hash ^= BAKED_TEXTURE_HASH[baked_texture_index];
num_queries++;
// *NOTE: make sure at least one request gets packed
//llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_texture_index << llendl;
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addUUIDFast(_PREHASH_ID, hash);
gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)baked_texture_index);
}
mActiveCacheQueries[ baked_texture_index ] = mTextureCacheQueryID;
}
llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl;
gMessageSystem->sendReliable(getRegion()->getHost());
mNumPendingQueries++;
mTextureCacheQueryID++;
}
// User has picked "remove from avatar" from a menu.
// static
void LLAgent::userRemoveWearable( void* userdata )
{
EWearableType type = (EWearableType)(intptr_t)userdata;
if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR ) ) //&&
//!((gAgent.mAccess >= SIM_ACCESS_MATURE) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) )
{
gAgent.removeWearable( type );
}
}
void LLAgent::userRemoveAllClothes( void* userdata )
{
// We have to do this up front to avoid having to deal with the case of multiple wearables being dirty.
if( gFloaterCustomize )
{
gFloaterCustomize->askToSaveAllIfDirty( LLAgent::userRemoveAllClothesStep2, NULL );
}
else
{
LLAgent::userRemoveAllClothesStep2( TRUE, NULL );
}
}
void LLAgent::userRemoveAllClothesStep2( BOOL proceed, void* userdata )
{
if( proceed )
{
gAgent.removeWearable( WT_SHIRT );
gAgent.removeWearable( WT_PANTS );
gAgent.removeWearable( WT_SHOES );
gAgent.removeWearable( WT_SOCKS );
gAgent.removeWearable( WT_JACKET );
gAgent.removeWearable( WT_GLOVES );
gAgent.removeWearable( WT_UNDERSHIRT );
gAgent.removeWearable( WT_UNDERPANTS );
gAgent.removeWearable( WT_SKIRT );
}
}
void LLAgent::userRemoveAllAttachments( void* userdata )
{
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if(!avatarp)
{
llwarns << "No avatar found." << llendl;
return;
}
gMessageSystem->newMessage("ObjectDetach");
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
LLViewerJointAttachment* attachment;
for (attachment = avatarp->mAttachmentPoints.getFirstData();
attachment;
attachment = avatarp->mAttachmentPoints.getNextData())
{
LLViewerObject* objectp = attachment->getObject(0);
if (objectp)
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID());
}
}
gMessageSystem->sendReliable( gAgent.getRegionHost() );
}
bool LLAgent::LLHideGroupTitleListener::handleEvent(LLPointer<LLEvent> event, const LLSD &userdata)
{
gAgent.setHideGroupTitle(event->getValue());
return true;
}
bool LLAgent::LLEffectColorListener::handleEvent(LLPointer<LLEvent> event, const LLSD &userdata)
{
gAgent.setEffectColor(LLColor4(event->getValue()));
return true;
}
void LLAgent::observeFriends()
{
if(!mFriendObserver)
{
mFriendObserver = new LLAgentFriendObserver;
LLAvatarTracker::instance().addObserver(mFriendObserver);
friendsChanged();
}
}
// EOF