647 lines
20 KiB
C++
647 lines
20 KiB
C++
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#if LL_SDL2
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#include "linden_common.h"
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#include "llkeyboardsdl2.h"
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#include "llwindowcallbacks.h"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_keycode.h"
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LLKeyboardSDL::LLKeyboardSDL()
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{
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// Set up key mapping for SDL - eventually can read this from a file?
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// Anything not in the key map gets dropped
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// Add default A-Z
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// Virtual key mappings from SDL_keysym.h ...
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// SDL maps the letter keys to the ASCII you'd expect, but it's lowercase...
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// <FS:ND> Looks like we need to map those despite of SDL_TEXTINPUT handling most of this, but without
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// the translation lower->upper here accelerators will not work.
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U16 cur_char;
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for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
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{
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mTranslateKeyMap[cur_char] = cur_char;
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}
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for (cur_char = 'a'; cur_char <= 'z'; cur_char++)
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{
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mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A';
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}
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for (cur_char = '0'; cur_char <= '9'; cur_char++)
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{
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mTranslateKeyMap[cur_char] = cur_char;
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}
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// These ones are translated manually upon keydown/keyup because
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// SDL doesn't handle their numlock transition.
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//mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT;
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//mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT;
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//mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP;
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//mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN;
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//mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE;
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//mTranslateKeyMap[SDLK_KP7] = KEY_HOME;
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//mTranslateKeyMap[SDLK_KP1] = KEY_END;
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//mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP;
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//mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN;
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//mTranslateKeyMap[SDLK_KP0] = KEY_INSERT;
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mTranslateKeyMap[SDLK_SPACE] = ' '; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN;
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mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT;
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mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT;
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mTranslateKeyMap[SDLK_UP] = KEY_UP;
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mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN;
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mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN;
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mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
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mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE;
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mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE;
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mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT;
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mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT;
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mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL;
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mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL;
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mTranslateKeyMap[SDLK_LALT] = KEY_ALT;
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// mTranslateKeyMap[SDLK_RALT] = KEY_ALT;
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mTranslateKeyMap[SDLK_HOME] = KEY_HOME;
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mTranslateKeyMap[SDLK_END] = KEY_END;
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mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP;
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mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN;
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mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN;
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mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS;
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mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS;
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mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT;
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mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK;
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mTranslateKeyMap[SDLK_TAB] = KEY_TAB;
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mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD;
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mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT;
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mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY;
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mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE;
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mTranslateKeyMap[SDLK_F1] = KEY_F1;
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mTranslateKeyMap[SDLK_F2] = KEY_F2;
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mTranslateKeyMap[SDLK_F3] = KEY_F3;
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mTranslateKeyMap[SDLK_F4] = KEY_F4;
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mTranslateKeyMap[SDLK_F5] = KEY_F5;
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mTranslateKeyMap[SDLK_F6] = KEY_F6;
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mTranslateKeyMap[SDLK_F7] = KEY_F7;
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mTranslateKeyMap[SDLK_F8] = KEY_F8;
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mTranslateKeyMap[SDLK_F9] = KEY_F9;
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mTranslateKeyMap[SDLK_F10] = KEY_F10;
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mTranslateKeyMap[SDLK_F11] = KEY_F11;
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mTranslateKeyMap[SDLK_F12] = KEY_F12;
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mTranslateKeyMap[SDLK_PLUS] = '='; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_COMMA] = ','; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_MINUS] = '-'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_PERIOD] = '.'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_BACKQUOTE] = '`'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_SEMICOLON] = ';'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_LEFTBRACKET] = '['; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_BACKSLASH] = '\\'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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mTranslateKeyMap[SDLK_QUOTE] = '\''; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
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// Build inverse map
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for (auto iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
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{
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mInvTranslateKeyMap[iter->second] = iter->first;
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}
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// numpad map
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mTranslateNumpadMap[SDLK_KP_0] = KEY_PAD_INS;
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mTranslateNumpadMap[SDLK_KP_1] = KEY_PAD_END;
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mTranslateNumpadMap[SDLK_KP_2] = KEY_PAD_DOWN;
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mTranslateNumpadMap[SDLK_KP_3] = KEY_PAD_PGDN;
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mTranslateNumpadMap[SDLK_KP_4] = KEY_PAD_LEFT;
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mTranslateNumpadMap[SDLK_KP_5] = KEY_PAD_CENTER;
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mTranslateNumpadMap[SDLK_KP_6] = KEY_PAD_RIGHT;
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mTranslateNumpadMap[SDLK_KP_7] = KEY_PAD_HOME;
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mTranslateNumpadMap[SDLK_KP_8] = KEY_PAD_UP;
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mTranslateNumpadMap[SDLK_KP_9] = KEY_PAD_PGUP;
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mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL;
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// build inverse numpad map
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for (auto iter = mTranslateNumpadMap.begin();
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iter != mTranslateNumpadMap.end();
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iter++)
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{
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mInvTranslateNumpadMap[iter->second] = iter->first;
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}
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}
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void LLKeyboardSDL::resetMaskKeys()
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{
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SDL_Keymod mask = SDL_GetModState();
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// MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
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// It looks a bit suspicious, as it won't correct for keys that have been released.
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// Is this the way it's supposed to work?
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if(mask & KMOD_SHIFT)
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{
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mKeyLevel[KEY_SHIFT] = TRUE;
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}
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if(mask & KMOD_CTRL)
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{
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mKeyLevel[KEY_CONTROL] = TRUE;
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}
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if(mask & KMOD_ALT)
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{
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mKeyLevel[KEY_ALT] = TRUE;
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}
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}
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MASK LLKeyboardSDL::updateModifiers(const U32 mask)
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{
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// translate the mask
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MASK out_mask = MASK_NONE;
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if(mask & KMOD_SHIFT)
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{
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out_mask |= MASK_SHIFT;
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}
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if(mask & KMOD_CTRL)
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{
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out_mask |= MASK_CONTROL;
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}
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if(mask & KMOD_ALT)
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{
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out_mask |= MASK_ALT;
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}
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return out_mask;
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}
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static U32 adjustNativekeyFromUnhandledMask(const U32 key, const U32 mask)
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{
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// SDL doesn't automatically adjust the keysym according to
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// whether NUMLOCK is engaged, so we massage the keysym manually.
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U32 rtn = key;
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if (!(mask & KMOD_NUM))
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{
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switch (key)
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{
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case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break;
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case SDLK_KP_0: rtn = SDLK_INSERT; break;
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case SDLK_KP_1: rtn = SDLK_END; break;
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case SDLK_KP_2: rtn = SDLK_DOWN; break;
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case SDLK_KP_3: rtn = SDLK_PAGEDOWN; break;
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case SDLK_KP_4: rtn = SDLK_LEFT; break;
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case SDLK_KP_6: rtn = SDLK_RIGHT; break;
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case SDLK_KP_7: rtn = SDLK_HOME; break;
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case SDLK_KP_8: rtn = SDLK_UP; break;
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case SDLK_KP_9: rtn = SDLK_PAGEUP; break;
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}
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}
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return rtn;
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}
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BOOL LLKeyboardSDL::handleKeyDown(const U32 key, const U32 mask)
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{
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U32 adjusted_nativekey;
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KEY translated_key = 0;
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U32 translated_mask = MASK_NONE;
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BOOL handled = FALSE;
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adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
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translated_mask = updateModifiers(mask);
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if(translateNumpadKey(adjusted_nativekey, &translated_key))
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{
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handled = handleTranslatedKeyDown(translated_key, translated_mask);
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}
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return handled;
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}
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BOOL LLKeyboardSDL::handleKeyUp(const U32 key, const U32 mask)
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{
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U32 adjusted_nativekey;
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KEY translated_key = 0;
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U32 translated_mask = MASK_NONE;
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BOOL handled = FALSE;
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adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
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translated_mask = updateModifiers(mask);
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if(translateNumpadKey(adjusted_nativekey, &translated_key))
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{
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handled = handleTranslatedKeyUp(translated_key, translated_mask);
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}
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return handled;
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}
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MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event)
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{
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MASK result = MASK_NONE;
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SDL_Keymod mask = SDL_GetModState();
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if (mask & KMOD_SHIFT)
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result |= MASK_SHIFT;
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if (mask & KMOD_CTRL)
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result |= MASK_CONTROL;
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if (mask & KMOD_ALT)
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result |= MASK_ALT;
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// For keyboard events, consider Meta keys equivalent to Control
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if (!for_mouse_event)
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{
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if (mask & KMOD_GUI)
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result |= MASK_CONTROL;
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}
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return result;
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}
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void LLKeyboardSDL::scanKeyboard()
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{
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for (S32 key = 0; key < KEY_COUNT; key++)
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{
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// Generate callback if any event has occurred on this key this frame.
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// Can't just test mKeyLevel, because this could be a slow frame and
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// key might have gone down then up. JC
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if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
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{
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mCurScanKey = key;
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mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
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}
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}
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// Reset edges for next frame
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for (S32 key = 0; key < KEY_COUNT; key++)
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{
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mKeyUp[key] = FALSE;
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mKeyDown[key] = FALSE;
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if (mKeyLevel[key])
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{
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mKeyLevelFrameCount[key]++;
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}
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}
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}
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BOOL LLKeyboardSDL::translateNumpadKey( const U32 os_key, KEY *translated_key)
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{
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return translateKey(os_key, translated_key);
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}
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U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
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{
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return inverseTranslateKey(translated_key);
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}
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enum class WindowsVK : U32
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{
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VK_UNKNOWN = 0,
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VK_CANCEL = 0x03,
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VK_BACK = 0x08,
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VK_TAB = 0x09,
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VK_CLEAR = 0x0C,
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VK_RETURN = 0x0D,
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VK_SHIFT = 0x10,
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VK_CONTROL = 0x11,
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VK_MENU = 0x12,
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VK_PAUSE = 0x13,
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VK_CAPITAL = 0x14,
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VK_KANA = 0x15,
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VK_HANGUL = 0x15,
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VK_JUNJA = 0x17,
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VK_FINAL = 0x18,
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VK_HANJA = 0x19,
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VK_KANJI = 0x19,
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VK_ESCAPE = 0x1B,
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VK_CONVERT = 0x1C,
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VK_NONCONVERT = 0x1D,
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VK_ACCEPT = 0x1E,
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VK_MODECHANGE = 0x1F,
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VK_SPACE = 0x20,
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VK_PRIOR = 0x21,
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VK_NEXT = 0x22,
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VK_END = 0x23,
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VK_HOME = 0x24,
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VK_LEFT = 0x25,
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VK_UP = 0x26,
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VK_RIGHT = 0x27,
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VK_DOWN = 0x28,
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VK_SELECT = 0x29,
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VK_PRINT = 0x2A,
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VK_EXECUTE = 0x2B,
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VK_SNAPSHOT = 0x2C,
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VK_INSERT = 0x2D,
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VK_DELETE = 0x2E,
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VK_HELP = 0x2F,
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VK_0 = 0x30,
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VK_1 = 0x31,
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VK_2 = 0x32,
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VK_3 = 0x33,
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VK_4 = 0x34,
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VK_5 = 0x35,
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VK_6 = 0x36,
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VK_7 = 0x37,
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VK_8 = 0x38,
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VK_9 = 0x39,
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VK_A = 0x41,
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VK_B = 0x42,
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VK_C = 0x43,
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VK_D = 0x44,
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VK_E = 0x45,
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VK_F = 0x46,
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VK_G = 0x47,
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VK_H = 0x48,
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VK_I = 0x49,
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VK_J = 0x4A,
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VK_K = 0x4B,
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VK_L = 0x4C,
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VK_M = 0x4D,
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VK_N = 0x4E,
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VK_O = 0x4F,
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VK_P = 0x50,
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VK_Q = 0x51,
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VK_R = 0x52,
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VK_S = 0x53,
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VK_T = 0x54,
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VK_U = 0x55,
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VK_V = 0x56,
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VK_W = 0x57,
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VK_X = 0x58,
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VK_Y = 0x59,
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VK_Z = 0x5A,
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VK_LWIN = 0x5B,
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VK_RWIN = 0x5C,
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VK_APPS = 0x5D,
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VK_SLEEP = 0x5F,
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VK_NUMPAD0 = 0x60,
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VK_NUMPAD1 = 0x61,
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VK_NUMPAD2 = 0x62,
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VK_NUMPAD3 = 0x63,
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VK_NUMPAD4 = 0x64,
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VK_NUMPAD5 = 0x65,
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VK_NUMPAD6 = 0x66,
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VK_NUMPAD7 = 0x67,
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VK_NUMPAD8 = 0x68,
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VK_NUMPAD9 = 0x69,
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VK_MULTIPLY = 0x6A,
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VK_ADD = 0x6B,
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VK_SEPARATOR = 0x6C,
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VK_SUBTRACT = 0x6D,
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VK_DECIMAL = 0x6E,
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VK_DIVIDE = 0x6F,
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VK_F1 = 0x70,
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VK_F2 = 0x71,
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VK_F3 = 0x72,
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VK_F4 = 0x73,
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VK_F5 = 0x74,
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VK_F6 = 0x75,
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VK_F7 = 0x76,
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VK_F8 = 0x77,
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VK_F9 = 0x78,
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VK_F10 = 0x79,
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VK_F11 = 0x7A,
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VK_F12 = 0x7B,
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VK_F13 = 0x7C,
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VK_F14 = 0x7D,
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VK_F15 = 0x7E,
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VK_F16 = 0x7F,
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VK_F17 = 0x80,
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VK_F18 = 0x81,
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VK_F19 = 0x82,
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VK_F20 = 0x83,
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VK_F21 = 0x84,
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VK_F22 = 0x85,
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VK_F23 = 0x86,
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VK_F24 = 0x87,
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VK_NUMLOCK = 0x90,
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VK_SCROLL = 0x91,
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VK_LSHIFT = 0xA0,
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VK_RSHIFT = 0xA1,
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VK_LCONTROL = 0xA2,
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VK_RCONTROL = 0xA3,
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VK_LMENU = 0xA4,
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VK_RMENU = 0xA5,
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VK_BROWSER_BACK = 0xA6,
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VK_BROWSER_FORWARD = 0xA7,
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VK_BROWSER_REFRESH = 0xA8,
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VK_BROWSER_STOP = 0xA9,
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VK_BROWSER_SEARCH = 0xAA,
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VK_BROWSER_FAVORITES = 0xAB,
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VK_BROWSER_HOME = 0xAC,
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VK_VOLUME_MUTE = 0xAD,
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VK_VOLUME_DOWN = 0xAE,
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VK_VOLUME_UP = 0xAF,
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VK_MEDIA_NEXT_TRACK = 0xB0,
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VK_MEDIA_PREV_TRACK = 0xB1,
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VK_MEDIA_STOP = 0xB2,
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VK_MEDIA_PLAY_PAUSE = 0xB3,
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VK_MEDIA_LAUNCH_MAIL = 0xB4,
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|
VK_MEDIA_LAUNCH_MEDIA_SELECT = 0xB5,
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|
VK_MEDIA_LAUNCH_APP1 = 0xB6,
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|
VK_MEDIA_LAUNCH_APP2 = 0xB7,
|
|
VK_OEM_1 = 0xBA,
|
|
VK_OEM_PLUS = 0xBB,
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|
VK_OEM_COMMA = 0xBC,
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|
VK_OEM_MINUS = 0xBD,
|
|
VK_OEM_PERIOD = 0xBE,
|
|
VK_OEM_2 = 0xBF,
|
|
VK_OEM_3 = 0xC0,
|
|
VK_OEM_4 = 0xDB,
|
|
VK_OEM_5 = 0xDC,
|
|
VK_OEM_6 = 0xDD,
|
|
VK_OEM_7 = 0xDE,
|
|
VK_OEM_8 = 0xDF,
|
|
VK_OEM_102 = 0xE2,
|
|
VK_PROCESSKEY = 0xE5,
|
|
VK_PACKET = 0xE7,
|
|
VK_ATTN = 0xF6,
|
|
VK_CRSEL = 0xF7,
|
|
VK_EXSEL = 0xF8,
|
|
VK_EREOF = 0xF9,
|
|
VK_PLAY = 0xFA,
|
|
VK_ZOOM = 0xFB,
|
|
VK_NONAME = 0xFC,
|
|
VK_PA1 = 0xFD,
|
|
VK_OEM_CLEAR = 0xFE,
|
|
};
|
|
|
|
std::map< U32, U32 > mSDL2_to_Win;
|
|
std::set< U32 > mIgnoreSDL2Keys;
|
|
|
|
U32 LLKeyboardSDL::mapSDL2toWin( U32 aSymbol )
|
|
{
|
|
// <FS:ND> Map SDLK_ virtual keys to Windows VK_ virtual keys.
|
|
// Text is handled via unicode input (SDL_TEXTINPUT event) and does not need to be translated into VK_ values as those match already.
|
|
if( mSDL2_to_Win.empty() )
|
|
{
|
|
|
|
mSDL2_to_Win[ SDLK_BACKSPACE ] = (U32)WindowsVK::VK_BACK;
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|
mSDL2_to_Win[ SDLK_TAB ] = (U32)WindowsVK::VK_TAB;
|
|
mSDL2_to_Win[ 12 ] = (U32)WindowsVK::VK_CLEAR;
|
|
mSDL2_to_Win[ SDLK_RETURN ] = (U32)WindowsVK::VK_RETURN;
|
|
mSDL2_to_Win[ 19 ] = (U32)WindowsVK::VK_PAUSE;
|
|
mSDL2_to_Win[ SDLK_ESCAPE ] = (U32)WindowsVK::VK_ESCAPE;
|
|
mSDL2_to_Win[ SDLK_SPACE ] = (U32)WindowsVK::VK_SPACE;
|
|
mSDL2_to_Win[ SDLK_QUOTE ] = (U32)WindowsVK::VK_OEM_7;
|
|
mSDL2_to_Win[ SDLK_COMMA ] = (U32)WindowsVK::VK_OEM_COMMA;
|
|
mSDL2_to_Win[ SDLK_MINUS ] = (U32)WindowsVK::VK_OEM_MINUS;
|
|
mSDL2_to_Win[ SDLK_PERIOD ] = (U32)WindowsVK::VK_OEM_PERIOD;
|
|
mSDL2_to_Win[ SDLK_SLASH ] = (U32)WindowsVK::VK_OEM_2;
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|
|
|
mSDL2_to_Win[ SDLK_0 ] = (U32)WindowsVK::VK_0;
|
|
mSDL2_to_Win[ SDLK_1 ] = (U32)WindowsVK::VK_1;
|
|
mSDL2_to_Win[ SDLK_2 ] = (U32)WindowsVK::VK_2;
|
|
mSDL2_to_Win[ SDLK_3 ] = (U32)WindowsVK::VK_3;
|
|
mSDL2_to_Win[ SDLK_4 ] = (U32)WindowsVK::VK_4;
|
|
mSDL2_to_Win[ SDLK_5 ] = (U32)WindowsVK::VK_5;
|
|
mSDL2_to_Win[ SDLK_6 ] = (U32)WindowsVK::VK_6;
|
|
mSDL2_to_Win[ SDLK_7 ] = (U32)WindowsVK::VK_7;
|
|
mSDL2_to_Win[ SDLK_8 ] = (U32)WindowsVK::VK_8;
|
|
mSDL2_to_Win[ SDLK_9 ] = (U32)WindowsVK::VK_9;
|
|
|
|
mSDL2_to_Win[ SDLK_SEMICOLON ] = (U32)WindowsVK::VK_OEM_1;
|
|
mSDL2_to_Win[ SDLK_LESS ] = (U32)WindowsVK::VK_OEM_102;
|
|
mSDL2_to_Win[ SDLK_EQUALS ] = (U32)WindowsVK::VK_OEM_PLUS;
|
|
mSDL2_to_Win[ SDLK_KP_EQUALS ] = (U32)WindowsVK::VK_OEM_PLUS;
|
|
|
|
mSDL2_to_Win[ SDLK_LEFTBRACKET ] = (U32)WindowsVK::VK_OEM_4;
|
|
mSDL2_to_Win[ SDLK_BACKSLASH ] = (U32)WindowsVK::VK_OEM_5;
|
|
mSDL2_to_Win[ SDLK_RIGHTBRACKET ] = (U32)WindowsVK::VK_OEM_6;
|
|
mSDL2_to_Win[ SDLK_BACKQUOTE ] = (U32)WindowsVK::VK_OEM_8;
|
|
|
|
mSDL2_to_Win[ SDLK_a ] = (U32)WindowsVK::VK_A;
|
|
mSDL2_to_Win[ SDLK_b ] = (U32)WindowsVK::VK_B;
|
|
mSDL2_to_Win[ SDLK_c ] = (U32)WindowsVK::VK_C;
|
|
mSDL2_to_Win[ SDLK_d ] = (U32)WindowsVK::VK_D;
|
|
mSDL2_to_Win[ SDLK_e ] = (U32)WindowsVK::VK_E;
|
|
mSDL2_to_Win[ SDLK_f ] = (U32)WindowsVK::VK_F;
|
|
mSDL2_to_Win[ SDLK_g ] = (U32)WindowsVK::VK_G;
|
|
mSDL2_to_Win[ SDLK_h ] = (U32)WindowsVK::VK_H;
|
|
mSDL2_to_Win[ SDLK_i ] = (U32)WindowsVK::VK_I;
|
|
mSDL2_to_Win[ SDLK_j ] = (U32)WindowsVK::VK_J;
|
|
mSDL2_to_Win[ SDLK_k ] = (U32)WindowsVK::VK_K;
|
|
mSDL2_to_Win[ SDLK_l ] = (U32)WindowsVK::VK_L;
|
|
mSDL2_to_Win[ SDLK_m ] = (U32)WindowsVK::VK_M;
|
|
mSDL2_to_Win[ SDLK_n ] = (U32)WindowsVK::VK_N;
|
|
mSDL2_to_Win[ SDLK_o ] = (U32)WindowsVK::VK_O;
|
|
mSDL2_to_Win[ SDLK_p ] = (U32)WindowsVK::VK_P;
|
|
mSDL2_to_Win[ SDLK_q ] = (U32)WindowsVK::VK_Q;
|
|
mSDL2_to_Win[ SDLK_r ] = (U32)WindowsVK::VK_R;
|
|
mSDL2_to_Win[ SDLK_s ] = (U32)WindowsVK::VK_S;
|
|
mSDL2_to_Win[ SDLK_t ] = (U32)WindowsVK::VK_T;
|
|
mSDL2_to_Win[ SDLK_u ] = (U32)WindowsVK::VK_U;
|
|
mSDL2_to_Win[ SDLK_v ] = (U32)WindowsVK::VK_V;
|
|
mSDL2_to_Win[ SDLK_w ] = (U32)WindowsVK::VK_W;
|
|
mSDL2_to_Win[ SDLK_x ] = (U32)WindowsVK::VK_X;
|
|
mSDL2_to_Win[ SDLK_y ] = (U32)WindowsVK::VK_Y;
|
|
mSDL2_to_Win[ SDLK_z ] = (U32)WindowsVK::VK_Z;
|
|
|
|
mSDL2_to_Win[ SDLK_DELETE ] = (U32)WindowsVK::VK_DELETE;
|
|
|
|
|
|
mSDL2_to_Win[ SDLK_NUMLOCKCLEAR ] = (U32)WindowsVK::VK_NUMLOCK;
|
|
mSDL2_to_Win[ SDLK_SCROLLLOCK ] = (U32)WindowsVK::VK_SCROLL;
|
|
|
|
mSDL2_to_Win[ SDLK_HELP ] = (U32)WindowsVK::VK_HELP;
|
|
mSDL2_to_Win[ SDLK_PRINTSCREEN ] = (U32)WindowsVK::VK_SNAPSHOT;
|
|
mSDL2_to_Win[ SDLK_CANCEL ] = (U32)WindowsVK::VK_CANCEL;
|
|
mSDL2_to_Win[ SDLK_APPLICATION ] = (U32)WindowsVK::VK_APPS;
|
|
|
|
mSDL2_to_Win[ SDLK_UNKNOWN ] = (U32)WindowsVK::VK_UNKNOWN;
|
|
mSDL2_to_Win[ SDLK_BACKSPACE ] = (U32)WindowsVK::VK_BACK;
|
|
mSDL2_to_Win[ SDLK_TAB ] = (U32)WindowsVK::VK_TAB;
|
|
mSDL2_to_Win[ SDLK_CLEAR ] = (U32)WindowsVK::VK_CLEAR;
|
|
mSDL2_to_Win[ SDLK_RETURN ] = (U32)WindowsVK::VK_RETURN;
|
|
mSDL2_to_Win[ SDLK_PAUSE ] = (U32)WindowsVK::VK_PAUSE;
|
|
mSDL2_to_Win[ SDLK_ESCAPE ] = (U32)WindowsVK::VK_ESCAPE;
|
|
mSDL2_to_Win[ SDLK_DELETE ] = (U32)WindowsVK::VK_DELETE;
|
|
|
|
mSDL2_to_Win[ SDLK_KP_DIVIDE ] = (U32)WindowsVK::VK_DIVIDE;
|
|
mSDL2_to_Win[ SDLK_KP_MULTIPLY] = (U32)WindowsVK::VK_MULTIPLY;
|
|
mSDL2_to_Win[ SDLK_KP_MINUS ] = (U32)WindowsVK::VK_OEM_MINUS; // VK_SUBSTRACT?
|
|
mSDL2_to_Win[ SDLK_KP_PLUS ] = (U32)WindowsVK::VK_OEM_PLUS; // VK_ADD?
|
|
mSDL2_to_Win[ SDLK_KP_ENTER ] = (U32)WindowsVK::VK_RETURN;
|
|
|
|
// map numpad keys as best we can, mapping to VK_NUMPADx will break things
|
|
// for SDL2, so we use the actual functions
|
|
mSDL2_to_Win[ SDLK_KP_0 ] = (U32)WindowsVK::VK_INSERT; // VK_NUMPAD0
|
|
mSDL2_to_Win[ SDLK_KP_1 ] = (U32)WindowsVK::VK_END; // VK_NUMPAD1
|
|
mSDL2_to_Win[ SDLK_KP_2 ] = (U32)WindowsVK::VK_DOWN; // VK_NUMPAD2
|
|
mSDL2_to_Win[ SDLK_KP_3 ] = (U32)WindowsVK::VK_NEXT; // VK_NUMPAD3
|
|
mSDL2_to_Win[ SDLK_KP_4 ] = (U32)WindowsVK::VK_LEFT; // VK_NUMPAD4
|
|
mSDL2_to_Win[ SDLK_KP_5 ] = (U32)WindowsVK::VK_NUMPAD5; // has no function
|
|
mSDL2_to_Win[ SDLK_KP_6 ] = (U32)WindowsVK::VK_RIGHT; // VK_NUMPAD6
|
|
mSDL2_to_Win[ SDLK_KP_7 ] = (U32)WindowsVK::VK_HOME; // VK_NUMPAD7
|
|
mSDL2_to_Win[ SDLK_KP_8 ] = (U32)WindowsVK::VK_UP; // VK_NUMPAD8
|
|
mSDL2_to_Win[ SDLK_KP_9 ] = (U32)WindowsVK::VK_PRIOR; // VK_NUMPAD9
|
|
|
|
mSDL2_to_Win[ SDLK_KP_PERIOD ] = (U32)WindowsVK::VK_DELETE; // VK_OEM_PERIOD;
|
|
|
|
// ?
|
|
|
|
mSDL2_to_Win[ SDLK_UP ] = (U32)WindowsVK::VK_UP;
|
|
mSDL2_to_Win[ SDLK_DOWN ] = (U32)WindowsVK::VK_DOWN;
|
|
mSDL2_to_Win[ SDLK_RIGHT ] = (U32)WindowsVK::VK_RIGHT;
|
|
mSDL2_to_Win[ SDLK_LEFT ] = (U32)WindowsVK::VK_LEFT;
|
|
mSDL2_to_Win[ SDLK_INSERT ] = (U32)WindowsVK::VK_INSERT;
|
|
mSDL2_to_Win[ SDLK_HOME ] = (U32)WindowsVK::VK_HOME;
|
|
mSDL2_to_Win[ SDLK_END ] = (U32)WindowsVK::VK_END;
|
|
mSDL2_to_Win[ SDLK_PAGEUP ] = (U32)WindowsVK::VK_PRIOR;
|
|
mSDL2_to_Win[ SDLK_PAGEDOWN ] = (U32)WindowsVK::VK_NEXT;
|
|
mSDL2_to_Win[ SDLK_F1 ] = (U32)WindowsVK::VK_F1;
|
|
mSDL2_to_Win[ SDLK_F2 ] = (U32)WindowsVK::VK_F2;
|
|
mSDL2_to_Win[ SDLK_F3 ] = (U32)WindowsVK::VK_F3;
|
|
mSDL2_to_Win[ SDLK_F4 ] = (U32)WindowsVK::VK_F4;
|
|
mSDL2_to_Win[ SDLK_F5 ] = (U32)WindowsVK::VK_F5;
|
|
mSDL2_to_Win[ SDLK_F6 ] = (U32)WindowsVK::VK_F6;
|
|
mSDL2_to_Win[ SDLK_F7 ] = (U32)WindowsVK::VK_F7;
|
|
mSDL2_to_Win[ SDLK_F8 ] = (U32)WindowsVK::VK_F8;
|
|
mSDL2_to_Win[ SDLK_F9 ] = (U32)WindowsVK::VK_F9;
|
|
mSDL2_to_Win[ SDLK_F10 ] = (U32)WindowsVK::VK_F10;
|
|
mSDL2_to_Win[ SDLK_F11 ] = (U32)WindowsVK::VK_F11;
|
|
mSDL2_to_Win[ SDLK_F12 ] = (U32)WindowsVK::VK_F12;
|
|
mSDL2_to_Win[ SDLK_F13 ] = (U32)WindowsVK::VK_F13;
|
|
mSDL2_to_Win[ SDLK_F14 ] = (U32)WindowsVK::VK_F14;
|
|
mSDL2_to_Win[ SDLK_F15 ] = (U32)WindowsVK::VK_F15;
|
|
mSDL2_to_Win[ SDLK_CAPSLOCK ] = (U32)WindowsVK::VK_CAPITAL;
|
|
mSDL2_to_Win[ SDLK_RSHIFT ] = (U32)WindowsVK::VK_SHIFT;
|
|
mSDL2_to_Win[ SDLK_LSHIFT ] = (U32)WindowsVK::VK_SHIFT;
|
|
mSDL2_to_Win[ SDLK_RCTRL ] = (U32)WindowsVK::VK_CONTROL;
|
|
mSDL2_to_Win[ SDLK_LCTRL ] = (U32)WindowsVK::VK_CONTROL;
|
|
mSDL2_to_Win[ SDLK_RALT ] = (U32)WindowsVK::VK_MENU;
|
|
mSDL2_to_Win[ SDLK_LALT ] = (U32)WindowsVK::VK_MENU;
|
|
|
|
mSDL2_to_Win[ SDLK_MENU ] = (U32)WindowsVK::VK_MENU;
|
|
|
|
// VK_MODECHANGE ?
|
|
// mSDL2_to_Win[ SDLK_MODE ] = (U32)WindowsVK::VK_MODE;
|
|
|
|
// ?
|
|
// mSDL2_to_Win[ SDLK_SYSREQ ] = (U32)WindowsVK::VK_SYSREQ;
|
|
// mSDL2_to_Win[ SDLK_POWER ] = (U32)WindowsVK::VK_POWER;
|
|
// mSDL2_to_Win[ SDLK_UNDO ] = (U32)WindowsVK::VK_UNDO;
|
|
// mSDL2_to_Win[ SDLK_KP_EQUALS ] = (U32)WindowsVK::VK_EQUALS;
|
|
// mSDL2_to_Win[ 311 ] = (U32)WindowsVK::VK_LWIN;
|
|
// mSDL2_to_Win[ 312 ] = (U32)WindowsVK::VK_RWIN;
|
|
// mSDL2_to_Win[ SDLK_COLON ] = ?
|
|
}
|
|
|
|
auto itr = mSDL2_to_Win.find( aSymbol );
|
|
if( itr != mSDL2_to_Win.end() )
|
|
return itr->second;
|
|
|
|
return aSymbol;
|
|
}
|
|
|
|
#endif
|
|
|