179 lines
4.5 KiB
C++
179 lines
4.5 KiB
C++
/**
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* @file lldrawpoolsimple.h
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* @brief LLDrawPoolSimple class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLSIMPLE_H
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#define LL_LLDRAWPOOLSIMPLE_H
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#include "lldrawpool.h"
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class LLGLSLShader;
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class LLDrawPoolSimple : public LLRenderPass
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{
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_COLOR
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};
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virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
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LLDrawPoolSimple();
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S32 getNumDeferredPasses() override;
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void renderDeferred(S32 pass) override;
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/// We need two passes so we can handle emissive materials separately.
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S32 getNumPasses() override;
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void render(S32 pass = 0) override;
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void prerender() override;
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};
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class LLDrawPoolGrass : public LLRenderPass
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{
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_COLOR
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolGrass();
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/*virtual*/ S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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/*virtual*/ void beginRenderPass(S32 pass);
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/*virtual*/ void endRenderPass(S32 pass);
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/// We need two passes so we can handle emissive materials separately.
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/*virtual*/ S32 getNumPasses() { return 1; }
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void prerender();
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};
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class LLDrawPoolAlphaMask : public LLRenderPass
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{
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_COLOR
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolAlphaMask();
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/*virtual*/ S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void renderDeferred(S32 pass);
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/*virtual*/ S32 getNumPasses() { return 1; }
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void prerender();
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};
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class LLDrawPoolFullbrightAlphaMask : public LLRenderPass
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{
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_COLOR
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolFullbrightAlphaMask();
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/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
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/*virtual*/ void renderPostDeferred(S32 pass);
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/*virtual*/ S32 getNumPasses() { return 1; }
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void prerender();
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};
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class LLDrawPoolFullbright : public LLRenderPass
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{
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_COLOR
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolFullbright();
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/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
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/*virtual*/ void renderPostDeferred(S32 pass);
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/*virtual*/ S32 getNumPasses();
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void prerender();
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};
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class LLDrawPoolGlow : public LLRenderPass
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{
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public:
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LLDrawPoolGlow(): LLRenderPass(LLDrawPool::POOL_GLOW) { }
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_EMISSIVE
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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virtual void prerender() { }
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/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
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/*virtual*/ void renderPostDeferred(S32 pass);
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void render(LLGLSLShader* shader);
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/*virtual*/ S32 getNumPasses();
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void render(S32 pass = 0);
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};
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#endif // LL_LLDRAWPOOLSIMPLE_H
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