phoenix-firestorm/indra/newview/lldrawpoolsimple.h

179 lines
4.5 KiB
C++

/**
* @file lldrawpoolsimple.h
* @brief LLDrawPoolSimple class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLSIMPLE_H
#define LL_LLDRAWPOOLSIMPLE_H
#include "lldrawpool.h"
class LLGLSLShader;
class LLDrawPoolSimple : public LLRenderPass
{
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolSimple();
S32 getNumDeferredPasses() override;
void renderDeferred(S32 pass) override;
/// We need two passes so we can handle emissive materials separately.
S32 getNumPasses() override;
void render(S32 pass = 0) override;
void prerender() override;
};
class LLDrawPoolGrass : public LLRenderPass
{
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolGrass();
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
/// We need two passes so we can handle emissive materials separately.
/*virtual*/ S32 getNumPasses() { return 1; }
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
};
class LLDrawPoolAlphaMask : public LLRenderPass
{
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolAlphaMask();
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ S32 getNumPasses() { return 1; }
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
};
class LLDrawPoolFullbrightAlphaMask : public LLRenderPass
{
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolFullbrightAlphaMask();
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ S32 getNumPasses() { return 1; }
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
};
class LLDrawPoolFullbright : public LLRenderPass
{
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolFullbright();
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ S32 getNumPasses();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
};
class LLDrawPoolGlow : public LLRenderPass
{
public:
LLDrawPoolGlow(): LLRenderPass(LLDrawPool::POOL_GLOW) { }
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_EMISSIVE
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
virtual void prerender() { }
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
/*virtual*/ void renderPostDeferred(S32 pass);
void render(LLGLSLShader* shader);
/*virtual*/ S32 getNumPasses();
void render(S32 pass = 0);
};
#endif // LL_LLDRAWPOOLSIMPLE_H