179 lines
4.1 KiB
C++
179 lines
4.1 KiB
C++
/**
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* @file llpreviewanim.cpp
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* @brief LLPreviewAnim class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llpreviewanim.h"
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#include "llbutton.h"
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#include "llresmgr.h"
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#include "llinventory.h"
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#include "llvoavatarself.h"
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#include "llagent.h" // gAgent
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#include "llkeyframemotion.h"
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#include "llfilepicker.h"
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#include "lllineeditor.h"
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#include "lluictrlfactory.h"
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#include "lluictrlfactory.h"
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#include "lldatapacker.h"
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extern LLAgent gAgent;
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LLPreviewAnim::LLPreviewAnim(const LLSD& key)
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: LLPreview( key )
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{
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mCommitCallbackRegistrar.add("PreviewAnim.Play", boost::bind(&LLPreviewAnim::play, this, _2));
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}
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// virtual
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BOOL LLPreviewAnim::postBuild()
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{
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const LLInventoryItem* item = getItem();
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if(item)
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{
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gAgentAvatarp->createMotion(item->getAssetUUID()); // preload the animation
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getChild<LLUICtrl>("desc")->setValue(item->getDescription());
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}
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childSetCommitCallback("desc", LLPreview::onText, this);
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getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
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return LLPreview::postBuild();
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}
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// static
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// llinventorybridge also calls into here
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void LLPreviewAnim::play(const LLSD& param)
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{
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const LLInventoryItem *item = getItem();
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if(item)
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{
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LLUUID itemID=item->getAssetUUID();
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std::string btn_name = param.asString();
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LLButton* btn_inuse;
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LLButton* btn_other;
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if ("Inworld" == btn_name)
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{
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btn_inuse = getChild<LLButton>("Inworld");
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btn_other = getChild<LLButton>("Locally");
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}
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else if ("Locally" == btn_name)
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{
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btn_inuse = getChild<LLButton>("Locally");
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btn_other = getChild<LLButton>("Inworld");
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}
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else
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{
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return;
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}
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if (btn_inuse)
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{
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btn_inuse->toggleState();
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}
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if (btn_other)
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{
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btn_other->setEnabled(false);
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}
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if (getChild<LLUICtrl>(btn_name)->getValue().asBoolean() )
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{
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if("Inworld" == btn_name)
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{
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gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
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}
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else
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{
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gAgentAvatarp->startMotion(item->getAssetUUID());
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}
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LLMotion* motion = gAgentAvatarp->findMotion(itemID);
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if (motion)
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{
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mItemID = itemID;
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mDidStart = false;
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}
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}
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else
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{
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gAgentAvatarp->stopMotion(itemID);
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gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
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if (btn_other)
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{
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btn_other->setEnabled(true);
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}
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}
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}
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}
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// virtual
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void LLPreviewAnim::draw()
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{
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LLPreview::draw();
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if (!this->mItemID.isNull())
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{
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LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID);
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if (motion)
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{
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if (motion->isStopped() && this->mDidStart)
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{
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cleanup();
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}
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if(gAgentAvatarp->isMotionActive(this->mItemID) && !this->mDidStart)
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{
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this->mDidStart = true;
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}
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}
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}
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}
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// virtual
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void LLPreviewAnim::cleanup()
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{
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this->mItemID = LLUUID::null;
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this->mDidStart = false;
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getChild<LLUICtrl>("Inworld")->setValue(FALSE);
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getChild<LLUICtrl>("Locally")->setValue(FALSE);
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getChild<LLUICtrl>("Inworld")->setEnabled(true);
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getChild<LLUICtrl>("Locally")->setEnabled(true);
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}
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// virtual
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void LLPreviewAnim::onClose(bool app_quitting)
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{
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const LLInventoryItem *item = getItem();
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if(item)
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{
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gAgentAvatarp->stopMotion(item->getAssetUUID());
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gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
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}
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}
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