105 lines
3.2 KiB
C++
105 lines
3.2 KiB
C++
/**
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* @file llctrlselectioninterface.h
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* @brief Programmatic selection of items in a list.
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLCTRLSELECTIONINTERFACE_H
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#define LLCTRLSELECTIONINTERFACE_H
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#include "stdtypes.h"
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#include "llstring.h"
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#include "llui.h"
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class LLSD;
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class LLUUID;
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class LLScrollListItem;
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class LLCtrlSelectionInterface
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{
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public:
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virtual ~LLCtrlSelectionInterface();
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enum EOperation
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{
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OP_DELETE = 1,
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OP_SELECT,
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OP_DESELECT,
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};
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virtual bool getCanSelect() const = 0;
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virtual S32 getItemCount() const = 0;
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virtual bool selectFirstItem() = 0;
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virtual bool selectNthItem( S32 index ) = 0;
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virtual bool selectItemRange( S32 first, S32 last ) = 0;
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virtual S32 getFirstSelectedIndex() const = 0;
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// TomY TODO: Simply cast the UUIDs to LLSDs, using the selectByValue function
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virtual bool setCurrentByID( const LLUUID& id ) = 0;
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virtual LLUUID getCurrentID() const = 0;
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bool selectByValue(const LLSD value);
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bool deselectByValue(const LLSD value);
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virtual bool setSelectedByValue(const LLSD& value, bool selected) = 0;
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virtual LLSD getSelectedValue() = 0;
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virtual bool isSelected(const LLSD& value) const = 0;
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virtual bool operateOnSelection(EOperation op) = 0;
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virtual bool operateOnAll(EOperation op) = 0;
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};
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class LLCtrlListInterface : public LLCtrlSelectionInterface
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{
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public:
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virtual ~LLCtrlListInterface();
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virtual void addColumn(const LLSD& column, EAddPosition pos = ADD_BOTTOM) = 0;
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virtual void clearColumns() = 0;
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virtual void setColumnLabel(const std::string& column, const std::string& label) = 0;
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// TomY TODO: Document this
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virtual LLScrollListItem* addElement(const LLSD& value, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL) = 0;
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LLScrollListItem* addSimpleElement(const std::string& value); // defaults to bottom
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LLScrollListItem* addSimpleElement(const std::string& value, EAddPosition pos); // defaults to no LLSD() id
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virtual LLScrollListItem* addSimpleElement(const std::string& value, EAddPosition pos, const LLSD& id) = 0;
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virtual void clearRows() = 0;
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virtual void sortByColumn(const std::string& name, bool ascending) = 0;
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};
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class LLCtrlScrollInterface
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{
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public:
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virtual ~LLCtrlScrollInterface();
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virtual S32 getScrollPos() const = 0;
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virtual void setScrollPos( S32 pos ) = 0;
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virtual void scrollToShowSelected() = 0;
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};
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#endif
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