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3169f4a96f
phoenix-firestorm
/
indra
/
llrender
History
Oz Linden
f1a4593e47
merge changes for vmrg-204
2011-12-12 09:04:33 -05:00
..
CMakeLists.txt
…
llcubemap.cpp
SH-2031 Profile guided optimization of matrix ops
2011-10-07 03:12:11 -05:00
llcubemap.h
…
llfontbitmapcache.cpp
…
llfontbitmapcache.h
…
llfontfreetype.cpp
fix for crash on startup (font system not initialized when first creating fonts)
2011-11-29 23:53:28 -08:00
llfontfreetype.h
…
llfontgl.cpp
…
llfontgl.h
…
llfontregistry.cpp
…
llfontregistry.h
…
llgl.cpp
SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-16 10:00:41 -08:00
llgl.h
SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-16 10:00:41 -08:00
llgldbg.cpp
…
llgldbg.h
…
llglheaders.h
…
llglslshader.cpp
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-02 13:13:38 -05:00
llglslshader.h
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-02 13:13:38 -05:00
llglstates.h
…
llgltypes.h
…
llimagegl.cpp
SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar)
2011-11-16 12:40:51 -06:00
llimagegl.h
…
llpostprocess.cpp
…
llpostprocess.h
…
llrender.cpp
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
2011-11-29 17:13:11 -06:00
llrender.h
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
2011-11-29 17:13:11 -06:00
llrendersphere.cpp
SH-2553 Fix for glitches when rendering HUD attachments.
2011-10-06 15:00:14 -05:00
llrendersphere.h
…
llrendertarget.cpp
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-04 02:31:54 -05:00
llrendertarget.h
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-04 02:31:54 -05:00
llshadermgr.cpp
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X since everything renders faster using VBO's except alpha for some mysterious reason.
2011-11-28 17:13:42 -08:00
llshadermgr.h
SH-2666 Tweak depth of field optimizations based on resident feedback.
2011-11-10 16:12:50 -06:00
lltexture.cpp
…
lltexture.h
…
llvertexbuffer.cpp
Automated merge with
http://hg.secondlife.com/viewer-development
2011-11-30 17:57:09 -08:00
llvertexbuffer.h
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
2011-10-13 01:19:45 -05:00