67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#include "fsjointrotatetool.h"
|
|
#include "llviewerobject.h"
|
|
#include "llvoavatar.h"
|
|
#include "llviewercontrol.h"
|
|
|
|
FSJointRotateTool::FSJointRotateTool() : LLTool(std::string("Rotate Joint"))
|
|
{
|
|
}
|
|
|
|
void FSJointRotateTool::handleSelect()
|
|
{
|
|
LL_INFOS() << "Rotate tool selected" << LL_ENDL;
|
|
}
|
|
|
|
void FSJointRotateTool::handleDeselect()
|
|
{
|
|
LL_INFOS() << "Rotate tool deselected" << LL_ENDL;
|
|
}
|
|
|
|
bool FSJointRotateTool::handleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
if (findSelectedManipulator(x, y))
|
|
{
|
|
LLVOAvatar* avatar = gAgentAvatarp; // Assume the avatar is the agent avatar
|
|
if (avatar)
|
|
{
|
|
rotateJoint(avatar);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool FSJointRotateTool::handleHover(S32 x, S32 y, MASK mask)
|
|
{
|
|
return findSelectedManipulator(x, y);
|
|
}
|
|
|
|
void FSJointRotateTool::render()
|
|
{
|
|
computeManipulatorSize();
|
|
renderManipulators();
|
|
}
|
|
|
|
void FSJointRotateTool::rotateJoint(LLVOAvatar* avatar)
|
|
{
|
|
// Use joint rotation APIs, perhaps from FSPoserAnimator
|
|
LL_INFOS() << "Rotating joint" << LL_ENDL;
|
|
}
|
|
|
|
bool FSJointRotateTool::findSelectedManipulator(S32 x, S32 y)
|
|
{
|
|
// Implement logic to detect user selection of a manipulator
|
|
return false;
|
|
}
|
|
|
|
void FSJointRotateTool::computeManipulatorSize()
|
|
{
|
|
mManipulatorSize = 5.0f; // Example size
|
|
}
|
|
|
|
void FSJointRotateTool::renderManipulators()
|
|
{
|
|
// Render manipulators (axes or rotation handles) using OpenGL
|
|
gGL.color4f(0.5f, 0.5f, 0.5f, 0.5f); // Example color
|
|
gGL.flush();
|
|
}
|