phoenix-firestorm/indra/newview/llfloaterinventorythumbnail...

544 lines
19 KiB
C++

/**
* @file llfloaterinventorythumbnailshelper.cpp
* @author Callum Prentice
* @brief LLFloaterInventoryThumbnailsHelper class implementation
*
* Usage instructions and some brief notes can be found in Confluence here:
* https://lindenlab.atlassian.net/wiki/spaces/~174746736/pages/2928672843/Inventory+Thumbnail+Helper+Tool
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llaisapi.h"
#include "llclipboard.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llscrolllistctrl.h"
#include "lltexteditor.h"
#include "lluictrlfactory.h"
#include "lluuid.h"
#include "llfloaterinventorythumbnailshelper.h"
LLFloaterInventoryThumbnailsHelper::LLFloaterInventoryThumbnailsHelper(const LLSD& key)
: LLFloater("floater_inventory_thumbnails_helper")
{
}
LLFloaterInventoryThumbnailsHelper::~LLFloaterInventoryThumbnailsHelper()
{
}
bool LLFloaterInventoryThumbnailsHelper::postBuild()
{
mInventoryThumbnailsList = getChild<LLScrollListCtrl>("inventory_thumbnails_list");
mInventoryThumbnailsList->setAllowMultipleSelection(true);
mOutputLog = getChild<LLTextEditor>("output_log");
mOutputLog->setMaxTextLength(0xffff * 0x10);
mPasteItemsBtn = getChild<LLUICtrl>("paste_items_btn");
mPasteItemsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteItems, this));
mPasteItemsBtn->setEnabled(true);
mPasteTexturesBtn = getChild<LLUICtrl>("paste_textures_btn");
mPasteTexturesBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onPasteTextures, this));
mPasteTexturesBtn->setEnabled(true);
mWriteThumbnailsBtn = getChild<LLUICtrl>("write_thumbnails_btn");
mWriteThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onWriteThumbnails, this));
mWriteThumbnailsBtn->setEnabled(false);
mLogMissingThumbnailsBtn = getChild<LLUICtrl>("log_missing_thumbnails_btn");
mLogMissingThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails, this));
mLogMissingThumbnailsBtn->setEnabled(false);
mClearThumbnailsBtn = getChild<LLUICtrl>("clear_thumbnails_btn");
mClearThumbnailsBtn->setCommitCallback(boost::bind(&LLFloaterInventoryThumbnailsHelper::onClearThumbnails, this));
mClearThumbnailsBtn->setEnabled(false);
return true;
}
// Records an entry in the pasted items - saves it to a map and writes it to the log
// window for later confirmation/validation - since it uses a map, duplicates (based on
// the name) are discarded
void LLFloaterInventoryThumbnailsHelper::recordInventoryItemEntry(LLViewerInventoryItem* item)
{
const std::string name = item->getName();
std::map<std::string, LLViewerInventoryItem*>::iterator iter = mItemNamesItems.find(name);
if (iter == mItemNamesItems.end())
{
mItemNamesItems.insert({name, item});
writeToLog(
STRINGIZE(
"ITEM " << mItemNamesItems.size() << "> " <<
name <<
std::endl
), false);
}
else
{
// dupe - do not save
}
}
// Called when the user has copied items from their inventory and selects the Paste Items button
// in the UI - iterates over items and folders and saves details of each one.
// The first use of this tool is for updating NUX items and as such, only looks for OBJECTS,
// CLOTHING and BODYPARTS - later versions of this tool should make that selection editable.
void LLFloaterInventoryThumbnailsHelper::onPasteItems()
{
if (!LLClipboard::instance().hasContents())
{
return;
}
writeToLog(
STRINGIZE(
"\n==== Pasting items from inventory ====" <<
std::endl
), false);
std::vector<LLUUID> objects;
LLClipboard::instance().pasteFromClipboard(objects);
size_t count = objects.size();
for (size_t i = 0; i < count; i++)
{
const LLUUID& entry = objects.at(i);
// Check for a folder
const LLInventoryCategory* cat = gInventory.getCategory(entry);
if (cat)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLIsType is_object(LLAssetType::AT_OBJECT);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
LLIsType is_bodypart(LLAssetType::AT_BODYPART);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_bodypart);
LLIsType is_clothing(LLAssetType::AT_CLOTHING);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_clothing);
for (size_t i = 0; i < item_array.size(); i++)
{
LLViewerInventoryItem* item = item_array.at(i);
recordInventoryItemEntry(item);
}
}
// Check for an item
LLViewerInventoryItem* item = gInventory.getItem(entry);
if (item)
{
const LLAssetType::EType item_type = item->getType();
if (item_type == LLAssetType::AT_OBJECT || item_type == LLAssetType::AT_BODYPART || item_type == LLAssetType::AT_CLOTHING)
{
recordInventoryItemEntry(item);
}
}
}
// update the main list view based on what we found
updateDisplayList();
// update the buttons enabled state based on what we found/saved
updateButtonStates();
}
// Records a entry in the pasted textures - saves it to a map and writes it to the log
// window for later confirmation/validation - since it uses a map, duplicates (based on
// the name) are discarded
void LLFloaterInventoryThumbnailsHelper::recordTextureItemEntry(LLViewerInventoryItem* item)
{
const std::string name = item->getName();
std::map<std::string, LLUUID>::iterator iter = mTextureNamesIDs.find(name);
if (iter == mTextureNamesIDs.end())
{
LLUUID id = item->getAssetUUID();
mTextureNamesIDs.insert({name, id});
writeToLog(
STRINGIZE(
"TEXTURE " << mTextureNamesIDs.size() << "> " <<
name <<
//" | " <<
//id.asString() <<
std::endl
), false);
}
else
{
// dupe - do not save
}
}
// Called when the user has copied textures from their inventory and selects the Paste Textures
// button in the UI - iterates over textures and folders and saves details of each one.
void LLFloaterInventoryThumbnailsHelper::onPasteTextures()
{
if (!LLClipboard::instance().hasContents())
{
return;
}
writeToLog(
STRINGIZE(
"\n==== Pasting textures from inventory ====" <<
std::endl
), false);
std::vector<LLUUID> objects;
LLClipboard::instance().pasteFromClipboard(objects);
size_t count = objects.size();
for (size_t i = 0; i < count; i++)
{
const LLUUID& entry = objects.at(i);
const LLInventoryCategory* cat = gInventory.getCategory(entry);
if (cat)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLIsType is_object(LLAssetType::AT_TEXTURE);
gInventory.collectDescendentsIf(cat->getUUID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
for (size_t i = 0; i < item_array.size(); i++)
{
LLViewerInventoryItem* item = item_array.at(i);
recordTextureItemEntry(item);
}
}
LLViewerInventoryItem* item = gInventory.getItem(entry);
if (item)
{
const LLAssetType::EType item_type = item->getType();
if (item_type == LLAssetType::AT_TEXTURE)
{
recordTextureItemEntry(item);
}
}
}
// update the main list view based on what we found
updateDisplayList();
// update the buttons enabled state based on what we found/saved
updateButtonStates();
}
// Updates the main list of entries in the UI based on what is in the maps/storage
void LLFloaterInventoryThumbnailsHelper::updateDisplayList()
{
mInventoryThumbnailsList->deleteAllItems();
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
std::string item_name = (*item_iter).first;
std::string existing_texture_name = std::string();
LLUUID existing_thumbnail_id = (*item_iter).second->getThumbnailUUID();
if (existing_thumbnail_id != LLUUID::null)
{
existing_texture_name = existing_thumbnail_id.asString();
}
else
{
existing_texture_name = "none";
}
std::string new_texture_name = std::string();
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
{
new_texture_name = (*texture_iter).first;
}
else
{
new_texture_name = "missing";
}
LLSD row;
row["columns"][EListColumnNum::NAME]["column"] = "item_name";
row["columns"][EListColumnNum::NAME]["type"] = "text";
row["columns"][EListColumnNum::NAME]["value"] = item_name;
row["columns"][EListColumnNum::NAME]["font"]["name"] = "Monospace";
row["columns"][EListColumnNum::EXISTING_TEXTURE]["column"] = "existing_texture";
row["columns"][EListColumnNum::EXISTING_TEXTURE]["type"] = "text";
row["columns"][EListColumnNum::EXISTING_TEXTURE]["font"]["name"] = "Monospace";
row["columns"][EListColumnNum::EXISTING_TEXTURE]["value"] = existing_texture_name;
row["columns"][EListColumnNum::NEW_TEXTURE]["column"] = "new_texture";
row["columns"][EListColumnNum::NEW_TEXTURE]["type"] = "text";
row["columns"][EListColumnNum::NEW_TEXTURE]["font"]["name"] = "Monospace";
row["columns"][EListColumnNum::NEW_TEXTURE]["value"] = new_texture_name;
mInventoryThumbnailsList->addElement(row);
++item_iter;
}
}
#if 1
// *TODO$: LLInventoryCallback should be deprecated to conform to the new boost::bind/coroutine model.
// temp code in transition
void inventoryThumbnailsHelperCb(LLPointer<LLInventoryCallback> cb, LLUUID id)
{
if (cb.notNull())
{
cb->fire(id);
}
}
#endif
// Makes calls to the AIS v3 API to record the local changes made to the thumbnails.
// If this is not called, the operations (e.g. set thumbnail or clear thumbnail)
// appear to work but do not push the changes back to the inventory (local cache view only)
bool writeInventoryThumbnailID(LLUUID item_id, LLUUID thumbnail_asset_id)
{
if (AISAPI::isAvailable())
{
LLSD updates;
updates["thumbnail"] = LLSD().with("asset_id", thumbnail_asset_id.asString());
LLPointer<LLInventoryCallback> cb;
AISAPI::completion_t cr = boost::bind(&inventoryThumbnailsHelperCb, cb, _1);
AISAPI::UpdateItem(item_id, updates, cr);
return true;
}
else
{
LL_WARNS() << "Unable to write inventory thumbnail because the AIS API is not available" << LL_ENDL;
return false;
}
}
// Called when the Write Thumbanils button is pushed. Iterates over the name/item and
// name/.texture maps and where it finds a common name, extracts what is needed and
// writes the thumbnail accordingly.
void LLFloaterInventoryThumbnailsHelper::onWriteThumbnails()
{
// create and show confirmation (Yes/No) textbox since this is a destructive operation
LLNotificationsUtil::add("WriteInventoryThumbnailsWarning", LLSD(), LLSD(),
[&](const LLSD & notif, const LLSD & resp)
{
S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
if (opt == 0)
{
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
std::string item_name = (*item_iter).first;
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
{
LLUUID item_id = (*item_iter).second->getUUID();
LLUUID thumbnail_asset_id = (*texture_iter).second;
writeToLog(
STRINGIZE(
"WRITING THUMB " <<
(*item_iter).first <<
"\n" <<
"item ID: " <<
item_id <<
"\n" <<
"thumbnail texture ID: " <<
thumbnail_asset_id <<
"\n"
), true);
(*item_iter).second->setThumbnailUUID(thumbnail_asset_id);
// This additional step (notifying AIS API) is required
// to make the changes persist outside of the local cache
writeInventoryThumbnailID(item_id, thumbnail_asset_id);
}
++item_iter;
}
updateDisplayList();
}
else
{
LL_INFOS() << "Writing new thumbnails was canceled" << LL_ENDL;
}
});
}
// Called when the Log Items with Missing Thumbnails is selected. This merely writes
// a list of all the items for which the thumbnail ID is Null. Typical use case is to
// copy from the log window, pasted to Slack to illustrate which items are missing
// a thumbnail
void LLFloaterInventoryThumbnailsHelper::onLogMissingThumbnails()
{
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
LLUUID thumbnail_id = (*item_iter).second->getThumbnailUUID();
if (thumbnail_id == LLUUID::null)
{
writeToLog(
STRINGIZE(
"Missing thumbnail: " <<
(*item_iter).first <<
std::endl
), true);
}
++item_iter;
}
}
// Called when the Clear Thumbnail button is selected. Code to perform the clear (really
// just writing a NULL UUID into the thumbnail field) is behind an "Are you Sure?" dialog
// since it cannot be undone and potentinally, you could remove the thumbnails from your
// whole inventory this way.
void LLFloaterInventoryThumbnailsHelper::onClearThumbnails()
{
// create and show confirmation (Yes/No) textbox since this is a destructive operation
LLNotificationsUtil::add("ClearInventoryThumbnailsWarning", LLSD(), LLSD(),
[&](const LLSD & notif, const LLSD & resp)
{
S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
if (opt == 0)
{
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
(*item_iter).second->setThumbnailUUID(LLUUID::null);
// This additional step (notifying AIS API) is required
// to make the changes persist outside of the local cache
const LLUUID item_id = (*item_iter).second->getUUID();
writeInventoryThumbnailID(item_id, LLUUID::null);
++item_iter;
}
updateDisplayList();
}
else
{
LL_INFOS() << "Clearing on thumbnails was canceled" << LL_ENDL;
}
});
}
// Update the endabled state of some of the UI buttons based on what has
// been recorded so far. For example, if there are no valid item/texture pairs,
// then the Write Thumbnails button is not enabled.
void LLFloaterInventoryThumbnailsHelper::updateButtonStates()
{
size_t found_count = 0;
std::map<std::string, LLViewerInventoryItem*>::iterator item_iter = mItemNamesItems.begin();
while (item_iter != mItemNamesItems.end())
{
std::string item_name = (*item_iter).first;
std::map<std::string, LLUUID>::iterator texture_iter = mTextureNamesIDs.find(item_name);
if (texture_iter != mTextureNamesIDs.end())
{
found_count++;
}
++item_iter;
}
// the "Write Thumbnails" button is only enabled when there is at least one
// item with a matching texture ready to be written to the thumbnail field
if (found_count > 0)
{
mWriteThumbnailsBtn->setEnabled(true);
}
else
{
mWriteThumbnailsBtn->setEnabled(false);
}
// The "Log Missing Items" and "Clear Thumbnails" buttons are only enabled
// when there is at least 1 item that was pasted from inventory (doesn't need
// to have a matching texture for these operations)
if (mItemNamesItems.size() > 0)
{
mLogMissingThumbnailsBtn->setEnabled(true);
mClearThumbnailsBtn->setEnabled(true);
}
else
{
mLogMissingThumbnailsBtn->setEnabled(false);
mClearThumbnailsBtn->setEnabled(false);
}
}
// Helper function for writing a line to the log window. Currently the only additional
// feature is that it scrolls to the bottom each time a line is written but it
// is envisaged that other common actions will be added here eventually - E.G. write eavh
// line to the Second Life log too for example.
void LLFloaterInventoryThumbnailsHelper::writeToLog(std::string logline, bool prepend_newline)
{
mOutputLog->appendText(logline, prepend_newline);
mOutputLog->setCursorAndScrollToEnd();
}