635 lines
18 KiB
C++
635 lines
18 KiB
C++
/**
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* @file lltexturefetch.h
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* @brief Object for managing texture fetches.
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*
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* $LicenseInfo:firstyear=2000&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2012-2013, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTEXTUREFETCH_H
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#define LL_LLTEXTUREFETCH_H
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#include <vector>
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#include <map>
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#include "lldir.h"
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#include "llimage.h"
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#include "lluuid.h"
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#include "llworkerthread.h"
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#include "lltextureinfo.h"
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#include "llimageworker.h"
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#include "httprequest.h"
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#include "httpoptions.h"
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#include "httpheaders.h"
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#include "httphandler.h"
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#include "lltrace.h"
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#include "llviewertexture.h"
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class LLViewerTexture;
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class LLTextureFetchWorker;
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class LLImageDecodeThread;
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class LLHost;
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class LLViewerAssetStats;
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class LLTextureFetchDebugger;
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class LLTextureCache;
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// Interface class
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class LLTextureFetch : public LLWorkerThread
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{
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friend class LLTextureFetchWorker;
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public:
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LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode);
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~LLTextureFetch();
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class TFRequest;
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// Threads: Tmain
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/*virtual*/ S32 update(F32 max_time_ms);
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// called in the main thread after the TextureCacheThread shuts down.
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// Threads: Tmain
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void shutDownTextureCacheThread();
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//called in the main thread after the ImageDecodeThread shuts down.
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// Threads: Tmain
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void shutDownImageDecodeThread();
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// Threads: T* (but Tmain mostly)
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bool createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
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S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
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// Requests that a fetch operation be deleted from the queue.
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// If @cancel is true, also stops any I/O operations pending.
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// Actual delete will be scheduled and performed later.
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//
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// Note: This *looks* like an override/variant of the
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// base class's deleteRequest() but is functionally quite
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// different.
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//
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// Threads: T*
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void deleteRequest(const LLUUID& id, bool cancel);
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void deleteAllRequests();
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// Threads: T*
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bool getRequestFinished(const LLUUID& id, S32& discard_level,
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LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux,
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LLCore::HttpStatus& last_http_get_status);
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// Threads: T*
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bool updateRequestPriority(const LLUUID& id, F32 priority);
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// Threads: T*
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bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data);
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// Threads: T*
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bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data);
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// Threads: T* (but not safe)
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void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; }
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// Threads: T* (but not safe)
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F32 getTextureBandwidth() { return mTextureBandwidth; }
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// Threads: T*
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BOOL isFromLocalCache(const LLUUID& id);
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// @return Magic number giving the internal state of the
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// request. We should make these codes public if we're
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// going to return them as a status value.
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//
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// Threads: T*
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S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
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U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
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// Debug utility - generally not safe
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void dump();
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// Threads: T*
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S32 getNumRequests();
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// Threads: T*
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S32 getNumHTTPRequests();
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// Threads: T*
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U32 getTotalNumHTTPRequests();
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// Threads: T*
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S32 getPending();
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// Threads: T*
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void lockQueue() { mQueueMutex.lock(); }
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// Threads: T*
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void unlockQueue() { mQueueMutex.unlock(); }
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// Threads: T*
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LLTextureFetchWorker* getWorker(const LLUUID& id);
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// Threads: T*
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// Locks: Mfq
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LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id);
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// Commands available to other threads to control metrics gathering operations.
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// Threads: T*
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void commandSetRegion(U64 region_handle);
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// Threads: T*
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void commandSendMetrics(const std::string & caps_url,
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const LLUUID & session_id,
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const LLUUID & agent_id,
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LLSD& stats_sd);
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// Threads: T*
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void commandDataBreak();
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// Threads: T*
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LLCore::HttpRequest & getHttpRequest() { return *mHttpRequest; }
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// Threads: T*
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LLCore::HttpRequest::policy_t getPolicyClass() const { return mHttpPolicyClass; }
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// Return a pointer to the shared metrics headers definition.
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// Does not increment the reference count, caller is required
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// to do that to hold a reference for any length of time.
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//
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// Threads: T*
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LLCore::HttpHeaders::ptr_t getMetricsHeaders() const { return mHttpMetricsHeaders; }
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// Threads: T*
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LLCore::HttpRequest::policy_t getMetricsPolicyClass() const { return mHttpMetricsPolicyClass; }
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bool isQAMode() const { return mQAMode; }
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// ----------------------------------
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// HTTP resource waiting methods
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// Threads: T*
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void addHttpWaiter(const LLUUID & tid);
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// Threads: T*
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void removeHttpWaiter(const LLUUID & tid);
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// Threads: T*
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bool isHttpWaiter(const LLUUID & tid);
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// If there are slots, release one or more LLTextureFetchWorker
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// requests from resource wait state (WAIT_HTTP_RESOURCE) to
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// active (SEND_HTTP_REQ).
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//
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// Because this will modify state of many workers, you may not
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// hold any Mw lock while calling. This makes it a little
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// inconvenient to use but that's the rule.
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//
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// Threads: T*
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// Locks: -Mw (must not hold any worker when called)
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void releaseHttpWaiters();
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// Threads: T*
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void cancelHttpWaiters();
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// Threads: T*
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int getHttpWaitersCount();
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// ----------------------------------
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// Stats management
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// Add given counts to the global totals for the states/requests
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// Threads: T*
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void updateStateStats(U32 cache_read, U32 cache_write, U32 res_wait);
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// Return the global counts
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// Threads: T*
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void getStateStats(U32 * cache_read, U32 * cache_write, U32 * res_wait);
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// ----------------------------------
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protected:
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// Threads: T* (but Ttf in practice)
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void addToNetworkQueue(LLTextureFetchWorker* worker);
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// Threads: T*
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void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel);
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// Threads: T*
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void addToHTTPQueue(const LLUUID& id);
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// XXX possible delete
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// Threads: T*
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void removeFromHTTPQueue(const LLUUID& id, S32Bytes received_size);
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// Identical to @deleteRequest but with different arguments
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// (caller already has the worker pointer).
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//
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// Threads: T*
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void removeRequest(LLTextureFetchWorker* worker, bool cancel);
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// Overrides from the LLThread tree
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// Locks: Ct
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bool runCondition();
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private:
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// Threads: Tmain
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void sendRequestListToSimulators();
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// Threads: Ttf
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/*virtual*/ void startThread(void);
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// Threads: Ttf
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/*virtual*/ void endThread(void);
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// Threads: Ttf
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/*virtual*/ void threadedUpdate(void);
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// Threads: Ttf
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void commonUpdate();
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// Metrics command helpers
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/**
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* Enqueues a command request at the end of the command queue
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* and wakes up the thread as needed.
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*
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* Takes ownership of the TFRequest object.
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*
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* Method locks the command queue.
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*
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* Threads: T*
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*/
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void cmdEnqueue(TFRequest *);
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/**
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* Returns the first TFRequest object in the command queue or
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* NULL if none is present.
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*
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* Caller acquires ownership of the object and must dispose of it.
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*
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* Method locks the command queue.
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*
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* Threads: T*
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*/
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TFRequest * cmdDequeue();
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/**
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* Processes the first command in the queue disposing of the
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* request on completion. Successive calls are needed to perform
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* additional commands.
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*
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* Method locks the command queue.
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*
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* Threads: Ttf
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*/
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void cmdDoWork();
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public:
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LLUUID mDebugID;
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S32 mDebugCount;
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BOOL mDebugPause;
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S32 mPacketCount;
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S32 mBadPacketCount;
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private:
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LLMutex mQueueMutex; //to protect mRequestMap and mCommands only
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LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue.
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static LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > sCacheHitRate;
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static LLTrace::EventStatHandle<F64Milliseconds > sCacheReadLatency;
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LLTextureCache* mTextureCache;
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LLImageDecodeThread* mImageDecodeThread;
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// Map of all requests by UUID
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typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
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map_t mRequestMap; // Mfq
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// Set of requests that require network data
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typedef std::set<LLUUID> queue_t;
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queue_t mNetworkQueue; // Mfnq
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queue_t mHTTPTextureQueue; // Mfnq
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typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t;
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cancel_queue_t mCancelQueue; // Mfnq
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F32 mTextureBandwidth; // <none>
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F32 mMaxBandwidth; // Mfnq
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LLTextureInfo mTextureInfo;
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LLTextureInfo mTextureInfoMainThread;
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// XXX possible delete
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U32Bits mHTTPTextureBits; // Mfnq
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// XXX possible delete
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//debug use
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U32 mTotalHTTPRequests;
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// Out-of-band cross-thread command queue. This command queue
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// is logically tied to LLQueuedThread's list of
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// QueuedRequest instances and so must be covered by the
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// same locks.
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typedef std::vector<TFRequest *> command_queue_t;
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command_queue_t mCommands; // Mfq
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// If true, modifies some behaviors that help with QA tasks.
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const bool mQAMode;
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// Interfaces and objects into the core http library used
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// to make our HTTP requests. These replace the various
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// LLCurl interfaces used in the past.
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LLCore::HttpRequest * mHttpRequest; // Ttf
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LLCore::HttpOptions::ptr_t mHttpOptions; // Ttf
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LLCore::HttpOptions::ptr_t mHttpOptionsWithHeaders; // Ttf
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LLCore::HttpHeaders::ptr_t mHttpHeaders; // Ttf
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LLCore::HttpRequest::policy_t mHttpPolicyClass; // T*
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LLCore::HttpHeaders::ptr_t mHttpMetricsHeaders; // Ttf
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LLCore::HttpRequest::policy_t mHttpMetricsPolicyClass; // T*
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S32 mHttpHighWater; // Ttf
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S32 mHttpLowWater; // Ttf
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// We use a resource semaphore to keep HTTP requests in
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// WAIT_HTTP_RESOURCE2 if there aren't sufficient slots in the
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// transport. This keeps them near where they can be cheaply
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// reprioritized rather than dumping them all across a thread
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// where it's more expensive to get at them. Requests in either
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// SEND_HTTP_REQ or WAIT_HTTP_REQ charge against the semaphore
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// and tracking state transitions is critical to liveness.
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//
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// Originally implemented as a traditional semaphore (heading towards
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// zero), it now is an outstanding request count that is allowed to
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// exceed the high water level (but not go below zero).
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LLAtomicS32 mHttpSemaphore; // Ttf
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typedef std::set<LLUUID> wait_http_res_queue_t;
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wait_http_res_queue_t mHttpWaitResource; // Mfnq
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// Cumulative stats on the states/requests issued by
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// textures running through here.
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U32 mTotalCacheReadCount; // Mfq
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U32 mTotalCacheWriteCount; // Mfq
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U32 mTotalResourceWaitCount; // Mfq
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public:
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// A probabilistically-correct indicator that the current
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// attempt to log metrics follows a break in the metrics stream
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// reporting due to either startup or a problem POSTing data.
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static volatile bool svMetricsDataBreak;
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public:
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//debug use
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enum e_tex_source
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{
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FROM_ALL = 0,
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FROM_HTTP_ONLY,
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INVALID_SOURCE
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};
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private:
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//debug use
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LLTextureFetchDebugger* mFetchDebugger;
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bool mFetcherLocked;
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e_tex_source mFetchSource;
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e_tex_source mOriginFetchSource;
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// Retry logic
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//LLAdaptiveRetryPolicy mFetchRetryPolicy;
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public:
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//debug use
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LLTextureFetchDebugger* getFetchDebugger() { return mFetchDebugger;}
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void lockFetcher(bool lock) { mFetcherLocked = lock;}
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void setLoadSource(e_tex_source source) {mFetchSource = source;}
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void resetLoadSource() {mFetchSource = mOriginFetchSource;}
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bool canLoadFromCache() { return mFetchSource != FROM_HTTP_ONLY;}
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};
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//debug use
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class LLViewerFetchedTexture;
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class LLTextureFetchDebugger : public LLCore::HttpHandler
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{
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friend class LLTextureFetch;
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public:
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LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) ;
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~LLTextureFetchDebugger();
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public:
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enum e_debug_state
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{
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IDLE = 0,
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START_DEBUG,
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READ_CACHE,
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WRITE_CACHE,
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DECODING,
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HTTP_FETCHING,
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GL_TEX,
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REFETCH_VIS_CACHE,
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REFETCH_VIS_HTTP,
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REFETCH_ALL_CACHE,
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REFETCH_ALL_HTTP,
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INVALID
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};
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private:
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struct FetchEntry
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{
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enum e_curl_state
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{
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CURL_NOT_DONE = 0,
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CURL_IN_PROGRESS,
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CURL_DONE
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};
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LLUUID mID;
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S32 mRequestedSize;
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S32 mDecodedLevel;
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S32 mFetchedSize;
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S32 mDecodedSize;
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BOOL mNeedsAux;
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U32 mCacheHandle;
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LLPointer<LLImageFormatted> mFormattedImage;
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LLPointer<LLImageRaw> mRawImage;
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e_curl_state mCurlState;
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S32 mCurlReceivedSize;
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LLCore::HttpHandle mHttpHandle;
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FetchEntry() :
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mDecodedLevel(-1),
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mFetchedSize(0),
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mDecodedSize(0),
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mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
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{}
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FetchEntry(LLUUID& id, S32 r_size, /*S32 f_discard, S32 c,*/ S32 level, S32 f_size, S32 d_size) :
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mID(id),
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mRequestedSize(r_size),
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mDecodedLevel(level),
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mFetchedSize(f_size),
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mDecodedSize(d_size),
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mNeedsAux(false),
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mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
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{}
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};
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typedef std::vector<FetchEntry> fetch_list_t;
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fetch_list_t mFetchingHistory;
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typedef std::map<LLCore::HttpHandle, S32> handle_fetch_map_t;
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handle_fetch_map_t mHandleToFetchIndex;
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void setDebuggerState(e_debug_state new_state) { mDebuggerState = new_state; }
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e_debug_state mDebuggerState;
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F32 mCacheReadTime;
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F32 mCacheWriteTime;
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F32 mDecodingTime;
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F32 mHTTPTime;
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F32 mGLCreationTime;
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F32 mTotalFetchingTime;
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F32 mRefetchVisCacheTime;
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F32 mRefetchVisHTTPTime;
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F32 mRefetchAllCacheTime;
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F32 mRefetchAllHTTPTime;
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LLTimer mTimer;
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LLTextureFetch* mFetcher;
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LLTextureCache* mTextureCache;
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LLImageDecodeThread* mImageDecodeThread;
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LLCore::HttpHeaders::ptr_t mHttpHeaders;
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LLCore::HttpRequest::policy_t mHttpPolicyClass;
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S32 mNumFetchedTextures;
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S32 mNumCacheHits;
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S32 mNumVisibleFetchedTextures;
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S32 mNumVisibleFetchingRequests;
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U32 mFetchedData;
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U32 mDecodedData;
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U32 mVisibleFetchedData;
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U32 mVisibleDecodedData;
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U32 mRenderedData;
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U32 mRenderedDecodedData;
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U32 mFetchedPixels;
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U32 mRenderedPixels;
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U32 mRefetchedVisData;
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U32 mRefetchedVisPixels;
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U32 mRefetchedAllData;
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U32 mRefetchedAllPixels;
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BOOL mFreezeHistory;
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BOOL mStopDebug;
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BOOL mClearHistory;
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BOOL mRefetchNonVis;
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std::string mHTTPUrl;
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S32 mNbCurlRequests;
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S32 mNbCurlCompleted;
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std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> > mRefetchList; // treats UI textures as normal textures
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std::vector< LLPointer<LLViewerFetchedTexture> > mTempTexList;
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S32 mTempIndex;
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S32 mHistoryListIndex;
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|
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public:
|
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bool update(F32 max_time); //called in the main thread once per frame
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//fetching history
|
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void clearHistory();
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void addHistoryEntry(LLTextureFetchWorker* worker);
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// Inherited from LLCore::HttpHandler
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|
// Threads: Ttf
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|
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
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void startWork(e_debug_state state);
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void setStopDebug() {mStopDebug = TRUE;}
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void tryToStopDebug(); //stop everything
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void callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
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|
S32 imagesize, BOOL islocal);
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void callbackCacheWrite(S32 id, bool success);
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void callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux);
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void callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response);
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|
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e_debug_state getState() {return mDebuggerState;}
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|
S32 getNumFetchedTextures() {return mNumFetchedTextures;}
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|
S32 getNumFetchingRequests() {return mFetchingHistory.size();}
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S32 getNumCacheHits() {return mNumCacheHits;}
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S32 getNumVisibleFetchedTextures() {return mNumVisibleFetchedTextures;}
|
|
S32 getNumVisibleFetchingRequests() {return mNumVisibleFetchingRequests;}
|
|
U32 getFetchedData() {return mFetchedData;}
|
|
U32 getDecodedData() {return mDecodedData;}
|
|
U32 getVisibleFetchedData() {return mVisibleFetchedData;}
|
|
U32 getVisibleDecodedData() {return mVisibleDecodedData;}
|
|
U32 getRenderedData() {return mRenderedData;}
|
|
U32 getRenderedDecodedData() {return mRenderedDecodedData;}
|
|
U32 getFetchedPixels() {return mFetchedPixels;}
|
|
U32 getRenderedPixels() {return mRenderedPixels;}
|
|
U32 getRefetchedVisData() {return mRefetchedVisData;}
|
|
U32 getRefetchedVisPixels() {return mRefetchedVisPixels;}
|
|
U32 getRefetchedAllData() {return mRefetchedAllData;}
|
|
U32 getRefetchedAllPixels() {return mRefetchedAllPixels;}
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|
|
|
F32 getCacheReadTime() {return mCacheReadTime;}
|
|
F32 getCacheWriteTime() {return mCacheWriteTime;}
|
|
F32 getDecodeTime() {return mDecodingTime;}
|
|
F32 getGLCreationTime() {return mGLCreationTime;}
|
|
F32 getHTTPTime() {return mHTTPTime;}
|
|
F32 getTotalFetchingTime() {return mTotalFetchingTime;}
|
|
F32 getRefetchVisCacheTime() {return mRefetchVisCacheTime;}
|
|
F32 getRefetchVisHTTPTime() {return mRefetchVisHTTPTime;}
|
|
F32 getRefetchAllCacheTime() {return mRefetchAllCacheTime;}
|
|
F32 getRefetchAllHTTPTime() {return mRefetchAllHTTPTime;}
|
|
|
|
private:
|
|
void init();
|
|
void clearTextures();//clear fetching results of all textures.
|
|
void clearCache();
|
|
void makeRefetchList();
|
|
void scanRefetchList();
|
|
|
|
void lockFetcher();
|
|
void unlockFetcher();
|
|
|
|
void lockCache();
|
|
void unlockCache();
|
|
|
|
void lockDecoder();
|
|
void unlockDecoder();
|
|
|
|
S32 fillCurlQueue();
|
|
|
|
void startDebug();
|
|
void debugCacheRead();
|
|
void debugCacheWrite();
|
|
void debugHTTP();
|
|
void debugDecoder();
|
|
void debugGLTextureCreation();
|
|
void debugRefetchVisibleFromCache();
|
|
void debugRefetchVisibleFromHTTP();
|
|
void debugRefetchAllFromCache();
|
|
void debugRefetchAllFromHTTP();
|
|
|
|
bool processStartDebug(F32 max_time);
|
|
bool processGLCreation(F32 max_time);
|
|
|
|
private:
|
|
static bool sDebuggerEnabled;
|
|
public:
|
|
static bool isEnabled() {return sDebuggerEnabled;}
|
|
};
|
|
#endif // LL_LLTEXTUREFETCH_H
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