Added slplugin-objc.mm. Made SLPlugin do the cocoa setup during initialization, and create/delete an autorelease pool each time through its main loop. This should make plugin code that's using autorelease correctly not leak. Fixed a bug in the version of setupCocoa() used in the viewer (it was never setting its "inited" variable). |
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| .. | ||
| GL | ||
| CMakeLists.txt | ||
| lldragdropwin32.cpp | ||
| lldragdropwin32.h | ||
| lldxhardware.cpp | ||
| lldxhardware.h | ||
| llkeyboard.cpp | ||
| llkeyboard.h | ||
| llkeyboardmacosx.cpp | ||
| llkeyboardmacosx.h | ||
| llkeyboardsdl.cpp | ||
| llkeyboardsdl.h | ||
| llkeyboardwin32.cpp | ||
| llkeyboardwin32.h | ||
| llmousehandler.cpp | ||
| llmousehandler.h | ||
| llpreeditor.h | ||
| llwindow.cpp | ||
| llwindow.h | ||
| llwindowcallbacks.cpp | ||
| llwindowcallbacks.h | ||
| llwindowheadless.cpp | ||
| llwindowheadless.h | ||
| llwindowmacosx-objc.h | ||
| llwindowmacosx-objc.mm | ||
| llwindowmacosx.cpp | ||
| llwindowmacosx.h | ||
| llwindowmesaheadless.cpp | ||
| llwindowmesaheadless.h | ||
| llwindowsdl.cpp | ||
| llwindowsdl.h | ||
| llwindowwin32.cpp | ||
| llwindowwin32.h | ||