95 lines
2.3 KiB
C++
Executable File
95 lines
2.3 KiB
C++
Executable File
/**
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* @file llregionposition.cpp
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* @brief Region position storing class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llregionposition.h"
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#include "llagent.h"
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#include "llworld.h"
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#include "llviewerregion.h"
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LLRegionPosition::LLRegionPosition()
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{
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mRegionp = NULL;
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}
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LLRegionPosition::LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position)
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{
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mRegionp = regionp;
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mPositionRegion = position;
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}
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LLRegionPosition::LLRegionPosition(const LLVector3d &global_position)
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{
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setPositionGlobal(global_position);
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}
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LLViewerRegion *LLRegionPosition::getRegion() const
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{
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return mRegionp;
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}
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const LLVector3 &LLRegionPosition::getPositionRegion() const
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{
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return mPositionRegion;
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}
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const LLVector3 LLRegionPosition::getPositionAgent() const
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{
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return mRegionp->getPosAgentFromRegion( mPositionRegion );
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}
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LLVector3d LLRegionPosition::getPositionGlobal() const
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{
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if (mRegionp)
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{
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return mRegionp->getPosGlobalFromRegion(mPositionRegion);
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}
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else
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{
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LLVector3d pos_global;
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pos_global.setVec(mPositionRegion);
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return pos_global;
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}
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}
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void LLRegionPosition::setPositionGlobal(const LLVector3d& position_global )
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{
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mRegionp = LLWorld::getInstance()->getRegionFromPosGlobal(position_global);
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if (mRegionp)
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{
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mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global);
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}
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else
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{
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mRegionp = gAgent.getRegion();
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llassert(mRegionp);
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mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global);
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}
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}
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