95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
/**
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* @file llmenucommands.cpp
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* @brief Implementations of menu commands.
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmenucommands.h"
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#include "imageids.h"
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#include "llfloaterreg.h"
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#include "llfontgl.h"
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#include "llrect.h"
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#include "llerror.h"
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#include "llstring.h"
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#include "message.h"
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#include "llagentcamera.h"
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#include "llcallingcard.h"
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#include "llviewercontrol.h"
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//#include "llfirstuse.h"
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#include "llfloaterworldmap.h"
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#include "lllineeditor.h"
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#include "llstatusbar.h"
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#include "llimview.h"
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#include "lltextbox.h"
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#include "llui.h"
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#include "llviewergesture.h" // for triggering gestures
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#include "llviewermessage.h"
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#include "llviewerparceloverlay.h"
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#include "llviewerregion.h"
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#include "llviewerstats.h"
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#include "lluictrlfactory.h"
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#include "llviewerwindow.h"
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#include "llworld.h"
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#include "llworldmap.h"
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#include "llfocusmgr.h"
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#include "llnearbychatbar.h"
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void handle_mouselook(void*)
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{
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gAgentCamera.changeCameraToMouselook();
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}
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void handle_chat(void*)
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{
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// give focus to chatbar if it's open but not focused
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if (gSavedSettings.getBOOL("ChatVisible") &&
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gFocusMgr.childHasKeyboardFocus(LLNearbyChatBar::getInstance()->getChatBox()))
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{
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LLNearbyChatBar::stopChat();
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}
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else
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{
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LLNearbyChatBar::startChat(NULL);
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}
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}
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void handle_slash_key(void*)
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{
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// LLBottomTray::startChat("/");
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//
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// Don't do this, it results in a double-slash in the input field.
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// Another "/" will be automatically typed for us, because the WM_KEYDOWN event
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// that generated the menu accelerator call (and hence puts focus in
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// the chat edtior) will be followed by a "/" WM_CHAR character message,
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// which will type the slash. Yes, it's weird. It only matters for
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// menu accelerators that put input focus into a field. And Mac works
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// the same way. JC
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LLNearbyChatBar::startChat(NULL);
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}
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