84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/**
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* @file llmodaldialog.h
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* @brief LLModalDialog base class
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLMODALDIALOG_H
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#define LL_LLMODALDIALOG_H
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#include "llfloater.h"
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#include "llframetimer.h"
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class LLModalDialog;
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// By default, a ModalDialog is modal, i.e. no other window can have focus
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// However, for the sake of code reuse and simplicity, if mModal == false,
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// the dialog behaves like a normal floater
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// https://wiki.lindenlab.com/mediawiki/index.php?title=LLModalDialog&oldid=81385
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class LLModalDialog : public LLFloater
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{
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public:
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LLModalDialog( const LLSD& key, bool modal = true );
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virtual ~LLModalDialog();
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/*virtual*/ bool postBuild();
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/*virtual*/ void openFloater(const LLSD& key = LLSD());
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/*virtual*/ void onOpen(const LLSD& key);
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/*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true);
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/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask);
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/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
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/*virtual*/ bool handleScrollWheel(S32 x, S32 y, S32 clicks);
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/*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask);
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/*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ bool handleKeyHere(KEY key, MASK mask );
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/*virtual*/ void setVisible(bool visible);
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/*virtual*/ void draw();
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bool isModal() const { return mModal; }
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void stopModal();
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static void onAppFocusLost();
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static void onAppFocusGained();
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static S32 activeCount() { return static_cast<S32>(sModalStack.size()); }
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static void shutdownModals();
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protected:
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void centerOnScreen();
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private:
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LLFrameTimer mVisibleTime;
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const bool mModal;
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static std::list<LLModalDialog*> sModalStack; // Top of stack is currently being displayed
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};
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#endif // LL_LLMODALDIALOG_H
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