158 lines
5.7 KiB
CMake
158 lines
5.7 KiB
CMake
# -*- cmake -*-
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#
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# Definitions of variables used throughout the Second Life build
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# process.
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#
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# Platform variables:
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#
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# DARWIN - Mac OS X
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# LINUX - Linux
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# WINDOWS - Windows
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#
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# What to build:
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#
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# VIEWER - viewer and other viewer-side components
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# SERVER - simulator and other server-side bits
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# Relative and absolute paths to subtrees.
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if(NOT DEFINED COMMON_CMAKE_DIR)
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set(COMMON_CMAKE_DIR "${CMAKE_SOURCE_DIR}/cmake")
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endif(NOT DEFINED COMMON_CMAKE_DIR)
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set(LIBS_CLOSED_PREFIX)
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set(LIBS_OPEN_PREFIX)
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set(LIBS_SERVER_PREFIX)
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set(SCRIPTS_PREFIX ../scripts)
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set(SERVER_PREFIX)
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set(VIEWER_PREFIX)
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set(INTEGRATION_TESTS_PREFIX)
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set(LL_TESTS ON CACHE BOOL "Build and run unit and integration tests (disable for build timing runs to reduce variation")
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set(INCREMENTAL_LINK OFF CACHE BOOL "Use incremental linking on win32 builds (enable for faster links on some machines)")
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if(LIBS_CLOSED_DIR)
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file(TO_CMAKE_PATH "${LIBS_CLOSED_DIR}" LIBS_CLOSED_DIR)
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else(LIBS_CLOSED_DIR)
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set(LIBS_CLOSED_DIR ${CMAKE_SOURCE_DIR}/${LIBS_CLOSED_PREFIX})
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endif(LIBS_CLOSED_DIR)
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if(LIBS_COMMON_DIR)
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file(TO_CMAKE_PATH "${LIBS_COMMON_DIR}" LIBS_COMMON_DIR)
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else(LIBS_COMMON_DIR)
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set(LIBS_COMMON_DIR ${CMAKE_SOURCE_DIR}/${LIBS_OPEN_PREFIX})
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endif(LIBS_COMMON_DIR)
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set(LIBS_OPEN_DIR ${LIBS_COMMON_DIR})
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set(LIBS_SERVER_DIR ${CMAKE_SOURCE_DIR}/${LIBS_SERVER_PREFIX})
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set(SCRIPTS_DIR ${CMAKE_SOURCE_DIR}/${SCRIPTS_PREFIX})
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set(SERVER_DIR ${CMAKE_SOURCE_DIR}/${SERVER_PREFIX})
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set(VIEWER_DIR ${CMAKE_SOURCE_DIR}/${VIEWER_PREFIX})
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set(AUTOBUILD_INSTALL_DIR ${CMAKE_BINARY_DIR}/packages)
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set(LIBS_PREBUILT_DIR ${AUTOBUILD_INSTALL_DIR} CACHE PATH
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"Location of prebuilt libraries.")
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if (EXISTS ${CMAKE_SOURCE_DIR}/Server.cmake)
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# We use this as a marker that you can try to use the proprietary libraries.
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set(INSTALL_PROPRIETARY ON CACHE BOOL "Install proprietary binaries")
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endif (EXISTS ${CMAKE_SOURCE_DIR}/Server.cmake)
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set(TEMPLATE_VERIFIER_OPTIONS "" CACHE STRING "Options for scripts/template_verifier.py")
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set(TEMPLATE_VERIFIER_MASTER_URL "http://bitbucket.org/lindenlab/master-message-template/raw/tip/message_template.msg" CACHE STRING "Location of the master message template")
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if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
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"Build type. One of: Debug Release RelWithDebInfo" FORCE)
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endif (NOT CMAKE_BUILD_TYPE)
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if (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(WINDOWS ON BOOL FORCE)
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set(ARCH i686)
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set(LL_ARCH ${ARCH}_win32)
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set(LL_ARCH_DIR ${ARCH}-win32)
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set(WORD_SIZE 32)
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endif (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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set(LINUX ON BOOl FORCE)
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# If someone has specified a word size, use that to determine the
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# architecture. Otherwise, let the architecture specify the word size.
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if (WORD_SIZE EQUAL 32)
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set(ARCH i686)
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elseif (WORD_SIZE EQUAL 64)
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set(ARCH x86_64)
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else (WORD_SIZE EQUAL 32)
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execute_process(COMMAND uname -m COMMAND sed s/i.86/i686/
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OUTPUT_VARIABLE ARCH OUTPUT_STRIP_TRAILING_WHITESPACE)
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if (ARCH STREQUAL x86_64)
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set(WORD_SIZE 64)
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else (ARCH STREQUAL x86_64)
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set(WORD_SIZE 32)
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endif (ARCH STREQUAL x86_64)
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endif (WORD_SIZE EQUAL 32)
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set(LL_ARCH ${ARCH}_linux)
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set(LL_ARCH_DIR ${ARCH}-linux)
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endif (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(DARWIN 1)
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# To support a different SDK update these Xcode settings:
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
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set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "4.2")
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set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "DWARF with dSYM File")
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# NOTE: To attempt an i386/PPC Universal build, add this on the configure line:
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# -DCMAKE_OSX_ARCHITECTURES:STRING='i386;ppc'
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# Build only for i386 by default, system default on MacOSX 10.6 is x86_64
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if (NOT CMAKE_OSX_ARCHITECTURES)
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set(CMAKE_OSX_ARCHITECTURES i386)
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endif (NOT CMAKE_OSX_ARCHITECTURES)
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if (CMAKE_OSX_ARCHITECTURES MATCHES "i386" AND CMAKE_OSX_ARCHITECTURES MATCHES "ppc")
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set(ARCH universal)
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else (CMAKE_OSX_ARCHITECTURES MATCHES "i386" AND CMAKE_OSX_ARCHITECTURES MATCHES "ppc")
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if (${CMAKE_SYSTEM_PROCESSOR} MATCHES "ppc")
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set(ARCH ppc)
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else (${CMAKE_SYSTEM_PROCESSOR} MATCHES "ppc")
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set(ARCH i386)
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endif (${CMAKE_SYSTEM_PROCESSOR} MATCHES "ppc")
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endif (CMAKE_OSX_ARCHITECTURES MATCHES "i386" AND CMAKE_OSX_ARCHITECTURES MATCHES "ppc")
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set(LL_ARCH ${ARCH}_darwin)
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set(LL_ARCH_DIR universal-darwin)
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set(WORD_SIZE 32)
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endif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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# Default deploy grid
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set(GRID agni CACHE STRING "Target Grid")
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set(VIEWER ON CACHE BOOL "Build Second Life viewer.")
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set(VIEWER_CHANNEL "LindenDeveloper" CACHE STRING "Viewer Channel Name")
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set(VIEWER_LOGIN_CHANNEL ${VIEWER_CHANNEL} CACHE STRING "Fake login channel for A/B Testing")
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set(VERSION_BUILD "0" CACHE STRING "Revision number passed in from the outside")
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set(STANDALONE OFF CACHE BOOL "Do not use Linden-supplied prebuilt libraries.")
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if (NOT STANDALONE AND EXISTS ${CMAKE_SOURCE_DIR}/llphysics)
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set(SERVER ON CACHE BOOL "Build Second Life server software.")
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endif (NOT STANDALONE AND EXISTS ${CMAKE_SOURCE_DIR}/llphysics)
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if (LINUX AND SERVER AND VIEWER)
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MESSAGE(FATAL_ERROR "
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The indra source does not currently support building SERVER and VIEWER at the same time.
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Please set one of these values to OFF in your CMake cache file.
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(either by running ccmake or by editing CMakeCache.txt by hand)
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For more information, please see JIRA DEV-14943 - Cmake Linux cannot build both VIEWER and SERVER in one build environment
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")
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endif (LINUX AND SERVER AND VIEWER)
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set(USE_PRECOMPILED_HEADERS OFF CACHE BOOL "Enable use of precompiled header directives where supported.")
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source_group("CMake Rules" FILES CMakeLists.txt)
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