3383 lines
88 KiB
C++
3383 lines
88 KiB
C++
/**
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* @file llfloatermodelpreview.cpp
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* @brief LLFloaterModelPreview class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2007, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "dae.h"
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//#include "dom.h"
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#include "dom/domAsset.h"
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#include "dom/domBind_material.h"
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#include "dom/domCOLLADA.h"
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#include "dom/domConstants.h"
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#include "dom/domController.h"
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#include "dom/domEffect.h"
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#include "dom/domGeometry.h"
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#include "dom/domInstance_geometry.h"
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#include "dom/domInstance_material.h"
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#include "dom/domInstance_node.h"
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#include "dom/domInstance_effect.h"
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#include "dom/domMaterial.h"
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#include "dom/domMatrix.h"
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#include "dom/domNode.h"
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#include "dom/domProfile_COMMON.h"
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#include "dom/domRotate.h"
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#include "dom/domScale.h"
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#include "dom/domTranslate.h"
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#include "dom/domVisual_scene.h"
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#include "llfloatermodelpreview.h"
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#include "llfilepicker.h"
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#include "llimagebmp.h"
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#include "llimagetga.h"
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#include "llimagejpeg.h"
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#include "llimagepng.h"
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#include "llagent.h"
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#include "llbutton.h"
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#include "llcombobox.h"
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#include "lldatapacker.h"
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#include "lldrawable.h"
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#include "lldrawpoolavatar.h"
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#include "llrender.h"
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#include "llface.h"
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#include "lleconomy.h"
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#include "llfocusmgr.h"
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#include "llfloaterperms.h"
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#include "llmatrix4a.h"
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#include "llmeshrepository.h"
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#include "llsdutil_math.h"
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#include "lltextbox.h"
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#include "lltoolmgr.h"
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#include "llui.h"
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#include "llvector4a.h"
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#include "llviewercamera.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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#include "pipeline.h"
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#include "lluictrlfactory.h"
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#include "llviewermenufile.h"
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#include "llviewerregion.h"
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#include "llstring.h"
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#include "llbutton.h"
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#include "llcheckboxctrl.h"
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#include "llsliderctrl.h"
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#include "llspinctrl.h"
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#include "llvfile.h"
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#include "llvfs.h"
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#include "glod/glod.h"
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#if LL_MESH_ENABLED
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//static
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S32 LLFloaterModelPreview::sUploadAmount = 10;
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LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
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const S32 PREVIEW_BORDER_WIDTH = 2;
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const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
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const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
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const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
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const S32 PREVIEW_TEXTURE_HEIGHT = 300;
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void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
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std::string limit_name[] =
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{
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"lowest limit",
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"low limit",
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"medium limit",
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"high limit",
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"physics limit",
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"I went off the end of the limit_name array. Me so smart."
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};
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std::string info_name[] =
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{
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"lowest info",
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"low info",
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"medium info",
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"high info",
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"physics info",
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"I went off the end of the info_name array. Me so smart."
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};
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bool validate_face(const LLVolumeFace& face)
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{
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for (U32 i = 0; i < face.mNumIndices; ++i)
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{
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if (face.mIndices[i] >= face.mNumVertices)
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{
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llwarns << "Face has invalid index." << llendl;
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return false;
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}
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}
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return true;
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}
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bool validate_model(const LLModel* mdl)
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{
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if (mdl->getNumVolumeFaces() == 0)
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{
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llwarns << "Model has no faces!" << llendl;
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return false;
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}
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for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
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{
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if (mdl->getVolumeFace(i).mNumVertices == 0)
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{
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llwarns << "Face has no vertices." << llendl;
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return false;
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}
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if (mdl->getVolumeFace(i).mNumIndices == 0)
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{
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llwarns << "Face has no indices." << llendl;
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return false;
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}
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if (!validate_face(mdl->getVolumeFace(i)))
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{
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return false;
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}
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}
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return true;
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}
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BOOL stop_gloderror()
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{
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GLuint error = glodGetError();
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if (error != GLOD_NO_ERROR)
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{
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llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
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return TRUE;
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}
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return FALSE;
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}
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LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
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: LLFloater(key)
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{
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}
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LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
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{
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if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater)
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{
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LLFloaterModelPreview::sInstance->mDecompFloater = NULL;
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}
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}
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class LLMeshFilePicker : public LLFilePickerThread
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{
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public:
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LLFloaterModelPreview* mFMP;
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S32 mLOD;
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LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
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: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
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{
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mFMP = fmp;
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mLOD = lod;
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}
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virtual void notify(const std::string& filename)
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{
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mFMP->mModelPreview->loadModel(mFile, mLOD);
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}
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};
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//-----------------------------------------------------------------------------
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// LLFloaterModelPreview()
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//-----------------------------------------------------------------------------
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LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
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LLFloater(key)
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{
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sInstance = this;
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mLastMouseX = 0;
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mLastMouseY = 0;
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mGLName = 0;
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mLoading = FALSE;
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mDecompFloater = NULL;
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}
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//-----------------------------------------------------------------------------
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// postBuild()
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//-----------------------------------------------------------------------------
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BOOL LLFloaterModelPreview::postBuild()
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{
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if (!LLFloater::postBuild())
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{
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return FALSE;
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}
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childSetCommitCallback("high detail combo", onHighLODCommit, this);
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childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
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childSetCommitCallback("low detail combo", onLowLODCommit, this);
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childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
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childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
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childSetCommitCallback("high limit", onHighLimitCommit, this);
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childSetCommitCallback("medium limit", onMediumLimitCommit, this);
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childSetCommitCallback("low limit", onLowLimitCommit, this);
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childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
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childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
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childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
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childSetCommitCallback("show edges", onShowEdgesCommit, this);
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childSetCommitCallback("auto fill", onAutoFillCommit, this);
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childSetCommitCallback("explode", onExplodeCommit, this);
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childSetTextArg("status", "[STATUS]", getString("status_idle"));
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for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
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{
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if (lod == LLModel::LOD_PHYSICS)
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{
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childSetTextArg(info_name[lod], "[HULLS]", std::string("0"));
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childSetTextArg(info_name[lod], "[POINTS]", std::string("0"));
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}
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else
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{
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childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
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childSetTextArg(info_name[lod], "[VERTICES]", std::string("0"));
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childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0"));
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std::string msg = getString("required");
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childSetTextArg(info_name[lod], "[MESSAGE]", msg);
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}
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childSetVisible(limit_name[lod], FALSE);
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}
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//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
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childSetAction("ok_btn", onUpload, this);
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childSetAction("consolidate", onConsolidate, this);
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childSetAction("scrub materials", onScrubMaterials, this);
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childSetAction("decompose_btn", onDecompose, this);
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childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
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const U32 width = 512;
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const U32 height = 512;
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mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
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PREVIEW_HPAD+height,
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getRect().getWidth()-PREVIEW_HPAD,
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PREVIEW_HPAD);
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mModelPreview = new LLModelPreview(512, 512, this);
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mModelPreview->setPreviewTarget(16.f);
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// LLFloaterModelPreview()
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//-----------------------------------------------------------------------------
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LLFloaterModelPreview::~LLFloaterModelPreview()
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{
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sInstance = NULL;
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delete mModelPreview;
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if (mGLName)
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{
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LLImageGL::deleteTextures(1, &mGLName );
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}
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if (mDecompFloater)
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{
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mDecompFloater->closeFloater();
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mDecompFloater = NULL;
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}
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}
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void LLFloaterModelPreview::loadModel(S32 lod)
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{
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mLoading = TRUE;
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(new LLMeshFilePicker(this, lod))->getFile();
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}
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void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
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{
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if (mode == 0)
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{
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loadModel(lod);
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}
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else if (mode != mModelPreview->mLODMode[lod])
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{
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mModelPreview->mLODMode[lod] = mode;
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mModelPreview->genLODs(lod);
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}
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mModelPreview->setPreviewLOD(lod);
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LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
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if (mode == 1) //triangle count
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{
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U32 tri_count = 0;
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for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
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iter != mModelPreview->mBaseModel.end(); ++iter)
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{
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tri_count += (*iter)->getNumTriangles();
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}
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lim->setMaxValue(tri_count);
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lim->setVisible(TRUE);
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}
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else
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{
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lim->setVisible(FALSE);
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}
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}
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void LLFloaterModelPreview::setLimit(S32 lod, S32 limit)
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{
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if (limit != mModelPreview->mLimit[lod])
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{
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mModelPreview->mLimit[lod] = limit;
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mModelPreview->genLODs(lod);
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mModelPreview->setPreviewLOD(lod);
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}
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}
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void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
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if (!fp->mModelPreview)
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{
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return;
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}
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S32 which_mode = 0;
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LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
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if (iface)
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{
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which_mode = iface->getFirstSelectedIndex();
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}
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fp->mModelPreview->setPreviewLOD(which_mode);
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}
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//static
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void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
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{
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LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
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if (!fp->mModelPreview)
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{
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return;
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}
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S32 which_mode = 0;
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std::string combo_name[] =
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{
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"lowest detail combo",
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"low detail combo",
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"medium detail combo",
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"high detail combo",
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"physics detail combo",
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"I went off the end of the combo_name array. Me so smart."
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};
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LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
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if (iface)
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{
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which_mode = iface->getFirstSelectedIndex();
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}
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fp->setLODMode(lod, which_mode);
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}
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//static
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void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLODMode(3, userdata);
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}
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//static
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void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLODMode(2, userdata);
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}
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//static
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void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLODMode(1, userdata);
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}
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//static
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void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLODMode(0, userdata);
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}
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//static
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void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLODMode(4, userdata);
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}
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//static
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void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
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{
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LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
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if (!fp->mModelPreview)
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{
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return;
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}
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S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
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fp->setLimit(lod, limit);
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}
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//static
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void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLimit(3, userdata);
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}
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//static
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void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLimit(2, userdata);
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}
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//static
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void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLimit(1, userdata);
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}
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//static
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void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLimit(0, userdata);
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}
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//static
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void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview::setLimit(4, userdata);
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}
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//static
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void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
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fp->mModelPreview->smoothNormals();
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}
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//static
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void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
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fp->mModelPreview->refresh();
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}
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//static
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void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
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fp->mModelPreview->refresh();
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}
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//static
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void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
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{
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|
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
|
|
|
|
fp->mModelPreview->genLODs();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// draw()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterModelPreview::draw()
|
|
{
|
|
LLFloater::draw();
|
|
LLRect r = getRect();
|
|
|
|
if (!mLoading)
|
|
{
|
|
childSetTextArg("status", "[STATUS]", getString("status_idle"));
|
|
}
|
|
|
|
childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
|
|
childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
|
|
|
|
if (mDecompFloater)
|
|
{
|
|
mDecompFloater->childSetText("status", gMeshRepo.mDecompThread->mStatus);
|
|
}
|
|
|
|
U32 resource_cost = mModelPreview->mResourceCost*10;
|
|
|
|
if (childGetValue("upload_textures").asBoolean())
|
|
{
|
|
resource_cost += mModelPreview->mTextureSet.size()*10;
|
|
}
|
|
|
|
childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
|
|
|
|
if (mModelPreview)
|
|
{
|
|
gGL.color3f(1.f, 1.f, 1.f);
|
|
|
|
gGL.getTexUnit(0)->bind(mModelPreview);
|
|
|
|
gGL.begin( LLRender::QUADS );
|
|
{
|
|
gGL.texCoord2f(0.f, 1.f);
|
|
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
|
|
gGL.texCoord2f(0.f, 0.f);
|
|
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
|
|
gGL.texCoord2f(1.f, 0.f);
|
|
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
|
|
gGL.texCoord2f(1.f, 1.f);
|
|
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
|
|
}
|
|
gGL.end();
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleMouseDown()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
if (mPreviewRect.pointInRect(x, y))
|
|
{
|
|
bringToFront( x, y );
|
|
gFocusMgr.setMouseCapture(this);
|
|
gViewerWindow->hideCursor();
|
|
mLastMouseX = x;
|
|
mLastMouseY = y;
|
|
return TRUE;
|
|
}
|
|
|
|
return LLFloater::handleMouseDown(x, y, mask);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleMouseUp()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
|
|
{
|
|
gFocusMgr.setMouseCapture(FALSE);
|
|
gViewerWindow->showCursor();
|
|
return LLFloater::handleMouseUp(x, y, mask);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleHover()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
|
|
{
|
|
MASK local_mask = mask & ~MASK_ALT;
|
|
|
|
if (mModelPreview && hasMouseCapture())
|
|
{
|
|
if (local_mask == MASK_PAN)
|
|
{
|
|
// pan here
|
|
mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
|
|
|
|
mModelPreview->rotate(yaw_radians, pitch_radians);
|
|
}
|
|
else
|
|
{
|
|
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
|
|
|
|
mModelPreview->rotate(yaw_radians, 0.f);
|
|
mModelPreview->zoom(zoom_amt);
|
|
}
|
|
|
|
|
|
mModelPreview->refresh();
|
|
|
|
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
|
|
}
|
|
|
|
if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
|
|
{
|
|
return LLFloater::handleHover(x, y, mask);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
|
|
}
|
|
else if (local_mask == MASK_PAN)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
|
|
}
|
|
else
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleScrollWheel()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
|
|
{
|
|
if (mPreviewRect.pointInRect(x, y) && mModelPreview)
|
|
{
|
|
mModelPreview->zoom((F32)clicks * -0.2f);
|
|
mModelPreview->refresh();
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
|
|
{
|
|
LLCDParam* param = (LLCDParam*) data;
|
|
|
|
LLCDResult ret = LLCD_OK;
|
|
|
|
if (LLConvexDecomposition::getInstance() == NULL)
|
|
{
|
|
llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
|
|
return;
|
|
}
|
|
|
|
if (param->mType == LLCDParam::LLCD_FLOAT)
|
|
{
|
|
ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) ctrl->getValue().asReal());
|
|
}
|
|
else if (param->mType == LLCDParam::LLCD_INTEGER ||
|
|
param->mType == LLCDParam::LLCD_ENUM)
|
|
{
|
|
ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asInteger());
|
|
}
|
|
else if (param->mType == LLCDParam::LLCD_BOOLEAN)
|
|
{
|
|
ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asBoolean());
|
|
}
|
|
|
|
if (ret)
|
|
{
|
|
llerrs << "WTF?" << llendl;
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
|
|
{
|
|
LLCDStageData* stage = (LLCDStageData*) data;
|
|
|
|
LLModel* mdl = NULL;
|
|
|
|
if (sInstance)
|
|
{
|
|
if (sInstance->mModelPreview)
|
|
{
|
|
if (sInstance->mDecompFloater)
|
|
{
|
|
S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger();
|
|
if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size())
|
|
{
|
|
mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mdl)
|
|
{
|
|
gMeshRepo.mDecompThread->execute(stage->mName, mdl);
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
|
|
{
|
|
gMeshRepo.mDecompThread->cancel();
|
|
}
|
|
|
|
void LLFloaterModelPreview::showDecompFloater()
|
|
{
|
|
if (!mDecompFloater)
|
|
{
|
|
LLSD key;
|
|
mDecompFloater = new LLPhysicsDecompFloater(key);
|
|
|
|
S32 left = 20;
|
|
S32 right = 270;
|
|
|
|
S32 cur_y = 30;
|
|
|
|
{
|
|
//add status text
|
|
LLTextBox::Params p;
|
|
p.name("status");
|
|
p.rect(LLRect(left, cur_y, right-80, cur_y-20));
|
|
mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
|
|
}
|
|
|
|
|
|
{ //add cancel button
|
|
LLButton::Params p;
|
|
p.name("Cancel");
|
|
p.label("Cancel");
|
|
p.rect(LLRect(right-80, cur_y, right, cur_y-20));
|
|
LLButton* button = LLUICtrlFactory::create<LLButton>(p);
|
|
button->setCommitCallback(onPhysicsStageCancel, NULL);
|
|
mDecompFloater->addChild(button);
|
|
}
|
|
|
|
cur_y += 30;
|
|
|
|
|
|
const LLCDStageData* stage;
|
|
S32 stage_count = 0;
|
|
if (LLConvexDecomposition::getInstance() != NULL)
|
|
{
|
|
stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
|
|
}
|
|
|
|
const LLCDParam* param;
|
|
S32 param_count = 0;
|
|
if (LLConvexDecomposition::getInstance() != NULL)
|
|
{
|
|
param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);
|
|
}
|
|
|
|
for (S32 j = stage_count-1; j >= 0; --j)
|
|
{
|
|
LLButton::Params p;
|
|
p.name(stage[j].mName);
|
|
p.label(stage[j].mName);
|
|
p.rect(LLRect(left, cur_y, right, cur_y-20));
|
|
LLButton* button = LLUICtrlFactory::create<LLButton>(p);
|
|
button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
|
|
mDecompFloater->addChild(button);
|
|
gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
|
|
cur_y += 30;
|
|
// protected against stub by stage_count being 0 for stub above
|
|
LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
|
|
|
|
for (S32 i = 0; i < param_count; ++i)
|
|
{
|
|
if (param[i].mStage != j)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (param[i].mType == LLCDParam::LLCD_FLOAT)
|
|
{
|
|
LLSliderCtrl::Params p;
|
|
p.name(param[i].mName);
|
|
p.label(param[i].mName);
|
|
p.rect(LLRect(left, cur_y, right, cur_y-20));
|
|
p.min_value(param[i].mDetails.mRange.mLow.mFloat);
|
|
p.max_value(param[i].mDetails.mRange.mHigh.mFloat);
|
|
p.increment(param[i].mDetails.mRange.mDelta.mFloat);
|
|
p.decimal_digits(3);
|
|
p.initial_value(param[i].mDefault.mFloat);
|
|
LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
|
|
slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
mDecompFloater->addChild(slider);
|
|
cur_y += 30;
|
|
}
|
|
else if (param[i].mType == LLCDParam::LLCD_INTEGER)
|
|
{
|
|
LLSliderCtrl::Params p;
|
|
p.name(param[i].mName);
|
|
p.label(param[i].mName);
|
|
p.rect(LLRect(left, cur_y, right, cur_y-20));
|
|
p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
|
|
p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
|
|
p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
|
|
p.initial_value(param[i].mDefault.mIntOrEnumValue);
|
|
LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
|
|
slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
mDecompFloater->addChild(slider);
|
|
cur_y += 30;
|
|
}
|
|
else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
|
|
{
|
|
LLCheckBoxCtrl::Params p;
|
|
p.rect(LLRect(left, cur_y, right, cur_y-20));
|
|
p.name(param[i].mName);
|
|
p.label(param[i].mName);
|
|
p.initial_value(param[i].mDefault.mBool);
|
|
LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
|
|
check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
mDecompFloater->addChild(check_box);
|
|
cur_y += 30;
|
|
}
|
|
else if (param[i].mType == LLCDParam::LLCD_ENUM)
|
|
{
|
|
LLComboBox::Params p;
|
|
p.rect(LLRect(left, cur_y, right/3, cur_y-20));
|
|
p.name(param[i].mName);
|
|
p.label(param[i].mName);
|
|
LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
|
|
for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
|
|
{
|
|
combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
|
|
LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
|
|
}
|
|
combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
|
|
combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
mDecompFloater->addChild(combo_box);
|
|
cur_y += 30;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mesh render checkbox
|
|
{
|
|
LLCheckBoxCtrl::Params p;
|
|
p.label("Mesh: ");
|
|
p.name("render_mesh");
|
|
p.rect(LLRect(left, cur_y, right/4, cur_y-20));
|
|
LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
|
|
check->setValue(true);
|
|
mDecompFloater->addChild(check);
|
|
}
|
|
|
|
//hull render checkbox
|
|
{
|
|
LLCheckBoxCtrl::Params p;
|
|
p.label("Hull: ");
|
|
p.name("render_hull");
|
|
p.rect(LLRect(right/4, cur_y, right/2, cur_y-20));
|
|
LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
|
|
check->setValue(true);
|
|
mDecompFloater->addChild(check);
|
|
}
|
|
|
|
{ //submesh combo box label
|
|
LLTextBox::Params p;
|
|
p.label("Model");
|
|
p.name("model label");
|
|
p.rect(LLRect(right/3, cur_y, right/2, cur_y-20));
|
|
LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
|
|
text_box->setValue("Model");
|
|
mDecompFloater->addChild(text_box);
|
|
}
|
|
{
|
|
//add submesh combo box
|
|
LLComboBox::Params p;
|
|
p.rect(LLRect(right/2, cur_y, right, cur_y-20));
|
|
p.name("model");
|
|
LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
|
|
for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i)
|
|
{
|
|
LLModel* mdl = mModelPreview->mBaseModel[i];
|
|
combo_box->add(mdl->mLabel, i);
|
|
}
|
|
combo_box->setValue(0);
|
|
mDecompFloater->addChild(combo_box);
|
|
cur_y += 30;
|
|
}
|
|
|
|
mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
|
|
mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
|
|
mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
|
|
|
|
mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));
|
|
}
|
|
|
|
mDecompFloater->openFloater();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onMouseCaptureLost()
|
|
//-----------------------------------------------------------------------------
|
|
// static
|
|
void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
|
|
{
|
|
gViewerWindow->showCursor();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLModelLoader
|
|
//-----------------------------------------------------------------------------
|
|
LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
|
|
: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
|
|
{
|
|
mJointMap["mPelvis"] = "mPelvis";
|
|
mJointMap["mTorso"] = "mTorso";
|
|
mJointMap["mChest"] = "mChest";
|
|
mJointMap["mNeck"] = "mNeck";
|
|
mJointMap["mHead"] = "mHead";
|
|
mJointMap["mSkull"] = "mSkull";
|
|
mJointMap["mEyeRight"] = "mEyeRight";
|
|
mJointMap["mEyeLeft"] = "mEyeLeft";
|
|
mJointMap["mCollarLeft"] = "mCollarLeft";
|
|
mJointMap["mShoulderLeft"] = "mShoulderLeft";
|
|
mJointMap["mElbowLeft"] = "mElbowLeft";
|
|
mJointMap["mWristLeft"] = "mWristLeft";
|
|
mJointMap["mCollarRight"] = "mCollarRight";
|
|
mJointMap["mShoulderRight"] = "mShoulderRight";
|
|
mJointMap["mElbowRight"] = "mElbowRight";
|
|
mJointMap["mWristRight"] = "mWristRight";
|
|
mJointMap["mHipRight"] = "mHipRight";
|
|
mJointMap["mKneeRight"] = "mKneeRight";
|
|
mJointMap["mAnkleRight"] = "mAnkleRight";
|
|
mJointMap["mFootRight"] = "mFootRight";
|
|
mJointMap["mToeRight"] = "mToeRight";
|
|
mJointMap["mHipLeft"] = "mHipLeft";
|
|
mJointMap["mKneeLeft"] = "mKneeLeft";
|
|
mJointMap["mAnkleLeft"] = "mAnkleLeft";
|
|
mJointMap["mFootLeft"] = "mFootLeft";
|
|
mJointMap["mToeLeft"] = "mToeLeft";
|
|
|
|
mJointMap["avatar_mPelvis"] = "mPelvis";
|
|
mJointMap["avatar_mTorso"] = "mTorso";
|
|
mJointMap["avatar_mChest"] = "mChest";
|
|
mJointMap["avatar_mNeck"] = "mNeck";
|
|
mJointMap["avatar_mHead"] = "mHead";
|
|
mJointMap["avatar_mSkull"] = "mSkull";
|
|
mJointMap["avatar_mEyeRight"] = "mEyeRight";
|
|
mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
|
|
mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
|
|
mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
|
|
mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
|
|
mJointMap["avatar_mWristLeft"] = "mWristLeft";
|
|
mJointMap["avatar_mCollarRight"] = "mCollarRight";
|
|
mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
|
|
mJointMap["avatar_mElbowRight"] = "mElbowRight";
|
|
mJointMap["avatar_mWristRight"] = "mWristRight";
|
|
mJointMap["avatar_mHipRight"] = "mHipRight";
|
|
mJointMap["avatar_mKneeRight"] = "mKneeRight";
|
|
mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
|
|
mJointMap["avatar_mFootRight"] = "mFootRight";
|
|
mJointMap["avatar_mToeRight"] = "mToeRight";
|
|
mJointMap["avatar_mHipLeft"] = "mHipLeft";
|
|
mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
|
|
mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
|
|
mJointMap["avatar_mFootLeft"] = "mFootLeft";
|
|
mJointMap["avatar_mToeLeft"] = "mToeLeft";
|
|
|
|
|
|
mJointMap["hip"] = "mPelvis";
|
|
mJointMap["abdomen"] = "mTorso";
|
|
mJointMap["chest"] = "mChest";
|
|
mJointMap["neck"] = "mNeck";
|
|
mJointMap["head"] = "mHead";
|
|
mJointMap["figureHair"] = "mSkull";
|
|
mJointMap["lCollar"] = "mCollarLeft";
|
|
mJointMap["lShldr"] = "mShoulderLeft";
|
|
mJointMap["lForeArm"] = "mElbowLeft";
|
|
mJointMap["lHand"] = "mWristLeft";
|
|
mJointMap["rCollar"] = "mCollarRight";
|
|
mJointMap["rShldr"] = "mShoulderRight";
|
|
mJointMap["rForeArm"] = "mElbowRight";
|
|
mJointMap["rHand"] = "mWristRight";
|
|
mJointMap["rThigh"] = "mHipRight";
|
|
mJointMap["rShin"] = "mKneeRight";
|
|
mJointMap["rFoot"] = "mFootRight";
|
|
mJointMap["lThigh"] = "mHipLeft";
|
|
mJointMap["lShin"] = "mKneeLeft";
|
|
mJointMap["lFoot"] = "mFootLeft";
|
|
}
|
|
|
|
void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
|
|
{
|
|
LLVector4a box[] =
|
|
{
|
|
LLVector4a(-1, 1,-1),
|
|
LLVector4a(-1, 1, 1),
|
|
LLVector4a(-1,-1,-1),
|
|
LLVector4a(-1,-1, 1),
|
|
LLVector4a( 1, 1,-1),
|
|
LLVector4a( 1, 1, 1),
|
|
LLVector4a( 1,-1,-1),
|
|
LLVector4a( 1,-1, 1),
|
|
};
|
|
|
|
for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
|
|
{
|
|
const LLVolumeFace& face = model->getVolumeFace(j);
|
|
|
|
LLVector4a center;
|
|
center.setAdd(face.mExtents[0], face.mExtents[1]);
|
|
center.mul(0.5f);
|
|
LLVector4a size;
|
|
size.setSub(face.mExtents[1],face.mExtents[0]);
|
|
size.mul(0.5f);
|
|
|
|
for (U32 i = 0; i < 8; i++)
|
|
{
|
|
LLVector4a t;
|
|
t.setMul(size, box[i]);
|
|
t.add(center);
|
|
|
|
LLVector4a v;
|
|
|
|
mat.affineTransform(t, v);
|
|
|
|
if (first_transform)
|
|
{
|
|
first_transform = FALSE;
|
|
min = max = v;
|
|
}
|
|
else
|
|
{
|
|
update_min_max(min, max, v);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
|
|
{
|
|
LLVector4a mina, maxa;
|
|
LLMatrix4a mata;
|
|
|
|
mata.loadu(mat);
|
|
mina.load3(min.mV);
|
|
maxa.load3(max.mV);
|
|
|
|
stretch_extents(model, mata, mina, maxa, first_transform);
|
|
|
|
min.set(mina.getF32ptr());
|
|
max.set(maxa.getF32ptr());
|
|
}
|
|
|
|
void LLModelLoader::run()
|
|
{
|
|
DAE dae;
|
|
domCOLLADA* dom = dae.open(mFilename);
|
|
|
|
if (dom)
|
|
{
|
|
daeDatabase* db = dae.getDatabase();
|
|
|
|
daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
|
|
|
|
daeDocument* doc = dae.getDoc(mFilename);
|
|
if (!doc)
|
|
{
|
|
llwarns << "can't find internal doc" << llendl;
|
|
return;
|
|
}
|
|
|
|
daeElement* root = doc->getDomRoot();
|
|
if (!root)
|
|
{
|
|
llwarns << "document has no root" << llendl;
|
|
return;
|
|
}
|
|
|
|
//get unit scale
|
|
mTransform.setIdentity();
|
|
|
|
domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
|
|
|
|
if (unit)
|
|
{
|
|
F32 meter = unit->getMeter();
|
|
mTransform.mMatrix[0][0] = meter;
|
|
mTransform.mMatrix[1][1] = meter;
|
|
mTransform.mMatrix[2][2] = meter;
|
|
}
|
|
|
|
//get up axis rotation
|
|
LLMatrix4 rotation;
|
|
|
|
domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
|
|
domAsset::domUp_axis* up_axis =
|
|
daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
|
|
|
|
if (up_axis)
|
|
{
|
|
up = up_axis->getValue();
|
|
}
|
|
|
|
if (up == UPAXISTYPE_X_UP)
|
|
{
|
|
rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
|
|
}
|
|
else if (up == UPAXISTYPE_Y_UP)
|
|
{
|
|
rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
|
|
}
|
|
|
|
rotation *= mTransform;
|
|
mTransform = rotation;
|
|
|
|
|
|
for (daeInt idx = 0; idx < count; ++idx)
|
|
{ //build map of domEntities to LLModel
|
|
domMesh* mesh = NULL;
|
|
db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
|
|
|
|
if (mesh)
|
|
{
|
|
LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
|
|
|
|
if (model.notNull() && validate_model(model))
|
|
{
|
|
mModelList.push_back(model);
|
|
mModel[mesh] = model;
|
|
}
|
|
}
|
|
}
|
|
|
|
count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
|
|
for (daeInt idx = 0; idx < count; ++idx)
|
|
{ //add skinned meshes as instances
|
|
domSkin* skin = NULL;
|
|
db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
|
|
|
|
if (skin)
|
|
{
|
|
domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
|
|
|
|
if (geom)
|
|
{
|
|
domMesh* mesh = geom->getMesh();
|
|
if (mesh)
|
|
{
|
|
LLModel* model = mModel[mesh];
|
|
if (model)
|
|
{
|
|
LLVector3 mesh_scale_vector;
|
|
LLVector3 mesh_translation_vector;
|
|
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
|
|
|
|
LLMatrix4 normalized_transformation;
|
|
normalized_transformation.setTranslation(mesh_translation_vector);
|
|
|
|
LLMatrix4 mesh_scale;
|
|
mesh_scale.initScale(mesh_scale_vector);
|
|
mesh_scale *= normalized_transformation;
|
|
normalized_transformation = mesh_scale;
|
|
|
|
glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
|
|
inv_mat = inv_mat.inverse();
|
|
LLMatrix4 inverse_normalized_transformation(inv_mat.m);
|
|
|
|
domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
|
|
|
|
if (bind_mat)
|
|
{ //get bind shape matrix
|
|
domFloat4x4& dom_value = bind_mat->getValue();
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for(int j = 0; j < 4; j++)
|
|
{
|
|
model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
|
|
}
|
|
}
|
|
|
|
LLMatrix4 trans = normalized_transformation;
|
|
trans *= model->mBindShapeMatrix;
|
|
model->mBindShapeMatrix = trans;
|
|
|
|
}
|
|
|
|
/*{
|
|
LLMatrix4 rotation;
|
|
if (up == UPAXISTYPE_X_UP)
|
|
{
|
|
rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
|
|
}
|
|
else if (up == UPAXISTYPE_Z_UP)
|
|
{
|
|
rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
|
|
}
|
|
|
|
rotation *= model->mBindShapeMatrix;
|
|
model->mBindShapeMatrix = rotation;
|
|
}*/
|
|
|
|
|
|
domSkin::domJoints* joints = skin->getJoints();
|
|
|
|
domInputLocal_Array& joint_input = joints->getInput_array();
|
|
|
|
for (size_t i = 0; i < joint_input.getCount(); ++i)
|
|
{
|
|
domInputLocal* input = joint_input.get(i);
|
|
xsNMTOKEN semantic = input->getSemantic();
|
|
|
|
if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
|
|
{ //found joint source, fill model->mJointMap and model->mJointList
|
|
daeElement* elem = input->getSource().getElement();
|
|
|
|
domSource* source = daeSafeCast<domSource>(elem);
|
|
if (source)
|
|
{
|
|
|
|
|
|
domName_array* names_source = source->getName_array();
|
|
|
|
if (names_source)
|
|
{
|
|
domListOfNames &names = names_source->getValue();
|
|
|
|
for (size_t j = 0; j < names.getCount(); ++j)
|
|
{
|
|
std::string name(names.get(j));
|
|
if (mJointMap.find(name) != mJointMap.end())
|
|
{
|
|
name = mJointMap[name];
|
|
}
|
|
model->mJointList.push_back(name);
|
|
model->mJointMap[name] = j;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
domIDREF_array* names_source = source->getIDREF_array();
|
|
if (names_source)
|
|
{
|
|
xsIDREFS& names = names_source->getValue();
|
|
|
|
for (size_t j = 0; j < names.getCount(); ++j)
|
|
{
|
|
std::string name(names.get(j).getID());
|
|
if (mJointMap.find(name) != mJointMap.end())
|
|
{
|
|
name = mJointMap[name];
|
|
}
|
|
model->mJointList.push_back(name);
|
|
model->mJointMap[name] = j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
|
|
{ //found inv_bind_matrix array, fill model->mInvBindMatrix
|
|
domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
|
|
if (source)
|
|
{
|
|
domFloat_array* t = source->getFloat_array();
|
|
if (t)
|
|
{
|
|
domListOfFloats& transform = t->getValue();
|
|
S32 count = transform.getCount()/16;
|
|
|
|
for (S32 k = 0; k < count; ++k)
|
|
{
|
|
LLMatrix4 mat;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for(int j = 0; j < 4; j++)
|
|
{
|
|
mat.mMatrix[i][j] = transform[k*16 + i + j*4];
|
|
}
|
|
}
|
|
|
|
model->mInvBindMatrix.push_back(mat);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//grab raw position array
|
|
|
|
domVertices* verts = mesh->getVertices();
|
|
if (verts)
|
|
{
|
|
domInputLocal_Array& inputs = verts->getInput_array();
|
|
for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
|
|
{
|
|
if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
|
|
{
|
|
domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
|
|
if (pos_source)
|
|
{
|
|
domFloat_array* pos_array = pos_source->getFloat_array();
|
|
if (pos_array)
|
|
{
|
|
domListOfFloats& pos = pos_array->getValue();
|
|
|
|
for (size_t j = 0; j < pos.getCount(); j += 3)
|
|
{
|
|
if (pos.getCount() <= j+2)
|
|
{
|
|
llerrs << "WTF?" << llendl;
|
|
}
|
|
|
|
LLVector3 v(pos[j], pos[j+1], pos[j+2]);
|
|
|
|
//transform from COLLADA space to volume space
|
|
v = v * inverse_normalized_transformation;
|
|
|
|
model->mPosition.push_back(v);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//grab skin weights array
|
|
domSkin::domVertex_weights* weights = skin->getVertex_weights();
|
|
if (weights)
|
|
{
|
|
domInputLocalOffset_Array& inputs = weights->getInput_array();
|
|
domFloat_array* vertex_weights = NULL;
|
|
for (size_t i = 0; i < inputs.getCount(); ++i)
|
|
{
|
|
if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
|
|
{
|
|
domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
|
|
if (weight_source)
|
|
{
|
|
vertex_weights = weight_source->getFloat_array();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (vertex_weights)
|
|
{
|
|
domListOfFloats& w = vertex_weights->getValue();
|
|
domListOfUInts& vcount = weights->getVcount()->getValue();
|
|
domListOfInts& v = weights->getV()->getValue();
|
|
|
|
U32 c_idx = 0;
|
|
for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
|
|
{ //for each vertex
|
|
daeUInt count = vcount[vc_idx];
|
|
|
|
//create list of weights that influence this vertex
|
|
LLModel::weight_list weight_list;
|
|
|
|
for (daeUInt i = 0; i < count; ++i)
|
|
{ //for each weight
|
|
daeInt joint_idx = v[c_idx++];
|
|
daeInt weight_idx = v[c_idx++];
|
|
|
|
if (joint_idx == -1)
|
|
{
|
|
//ignore bindings to bind_shape_matrix
|
|
continue;
|
|
}
|
|
|
|
F32 weight_value = w[weight_idx];
|
|
|
|
weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
|
|
}
|
|
|
|
//sort by joint weight
|
|
std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
|
|
|
|
std::vector<LLModel::JointWeight> wght;
|
|
|
|
F32 total = 0.f;
|
|
|
|
for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
|
|
{ //take up to 4 most significant weights
|
|
if (weight_list[i].mWeight > 0.f)
|
|
{
|
|
wght.push_back( weight_list[i] );
|
|
total += weight_list[i].mWeight;
|
|
}
|
|
}
|
|
|
|
F32 scale = 1.f/total;
|
|
if (scale != 1.f)
|
|
{ //normalize weights
|
|
for (U32 i = 0; i < wght.size(); ++i)
|
|
{
|
|
wght[i].mWeight *= scale;
|
|
}
|
|
}
|
|
|
|
model->mSkinWeights[model->mPosition[vc_idx]] = wght;
|
|
}
|
|
|
|
//add instance to scene for this model
|
|
|
|
LLMatrix4 transform;
|
|
std::vector<LLImportMaterial> materials;
|
|
materials.resize(model->getNumVolumeFaces());
|
|
mScene[transform].push_back(LLModelInstance(model, transform, materials));
|
|
stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
daeElement* scene = root->getDescendant("visual_scene");
|
|
if (!scene)
|
|
{
|
|
llwarns << "document has no visual_scene" << llendl;
|
|
return;
|
|
}
|
|
|
|
processElement(scene);
|
|
|
|
mPreview->loadModelCallback(mLod);
|
|
}
|
|
}
|
|
|
|
void LLModelLoader::processElement(daeElement* element)
|
|
{
|
|
LLMatrix4 saved_transform = mTransform;
|
|
|
|
domTranslate* translate = daeSafeCast<domTranslate>(element);
|
|
if (translate)
|
|
{
|
|
domFloat3 dom_value = translate->getValue();
|
|
|
|
LLMatrix4 translation;
|
|
translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
|
|
|
|
translation *= mTransform;
|
|
mTransform = translation;
|
|
}
|
|
|
|
domRotate* rotate = daeSafeCast<domRotate>(element);
|
|
if (rotate)
|
|
{
|
|
domFloat4 dom_value = rotate->getValue();
|
|
|
|
LLMatrix4 rotation;
|
|
rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
|
|
|
|
rotation *= mTransform;
|
|
mTransform = rotation;
|
|
}
|
|
|
|
domScale* scale = daeSafeCast<domScale>(element);
|
|
if (scale)
|
|
{
|
|
domFloat3 dom_value = scale->getValue();
|
|
|
|
LLMatrix4 scaling;
|
|
scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
|
|
|
|
scaling *= mTransform;
|
|
mTransform = scaling;
|
|
}
|
|
|
|
domMatrix* matrix = daeSafeCast<domMatrix>(element);
|
|
if (matrix)
|
|
{
|
|
domFloat4x4 dom_value = matrix->getValue();
|
|
|
|
LLMatrix4 matrix_transform;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for(int j = 0; j < 4; j++)
|
|
{
|
|
matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
|
|
}
|
|
}
|
|
|
|
matrix_transform *= mTransform;
|
|
mTransform = matrix_transform;
|
|
}
|
|
|
|
domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
|
|
if (instance_geo)
|
|
{
|
|
domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
|
|
if (geo)
|
|
{
|
|
domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
|
|
if (mesh)
|
|
{
|
|
LLModel* model = mModel[mesh];
|
|
if (model)
|
|
{
|
|
LLMatrix4 transformation = mTransform;
|
|
|
|
std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
|
|
|
|
// adjust the transformation to compensate for mesh normalization
|
|
LLVector3 mesh_scale_vector;
|
|
LLVector3 mesh_translation_vector;
|
|
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
|
|
|
|
LLMatrix4 mesh_translation;
|
|
mesh_translation.setTranslation(mesh_translation_vector);
|
|
mesh_translation *= transformation;
|
|
transformation = mesh_translation;
|
|
|
|
LLMatrix4 mesh_scale;
|
|
mesh_scale.initScale(mesh_scale_vector);
|
|
mesh_scale *= transformation;
|
|
transformation = mesh_scale;
|
|
|
|
mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
|
|
|
|
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
|
|
if (instance_node)
|
|
{
|
|
daeElement* instance = instance_node->getUrl().getElement();
|
|
if (instance)
|
|
{
|
|
processElement(instance);
|
|
}
|
|
}
|
|
|
|
//process children
|
|
daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
|
|
for (S32 i = 0; i < children.getCount(); i++)
|
|
{
|
|
processElement(children[i]);
|
|
}
|
|
|
|
domNode* node = daeSafeCast<domNode>(element);
|
|
if (node)
|
|
{ //this element was a node, restore transform before processiing siblings
|
|
mTransform = saved_transform;
|
|
}
|
|
}
|
|
|
|
std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
|
|
{
|
|
std::vector<LLImportMaterial> materials;
|
|
for (int i = 0; i < model->mMaterialList.size(); i++)
|
|
{
|
|
LLImportMaterial import_material;
|
|
|
|
domInstance_material* instance_mat = NULL;
|
|
|
|
domBind_material::domTechnique_common* technique =
|
|
daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
|
|
|
|
if (technique)
|
|
{
|
|
daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
|
|
for (int j = 0; j < inst_materials.getCount(); j++)
|
|
{
|
|
std::string symbol(inst_materials[j]->getSymbol());
|
|
|
|
if (symbol == model->mMaterialList[i]) // found the binding
|
|
{
|
|
instance_mat = inst_materials[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (instance_mat)
|
|
{
|
|
domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
|
|
if (material)
|
|
{
|
|
domInstance_effect* instance_effect =
|
|
daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
|
|
if (instance_effect)
|
|
{
|
|
domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
|
|
if (effect)
|
|
{
|
|
domProfile_COMMON* profile =
|
|
daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
|
|
if (profile)
|
|
{
|
|
import_material = profileToMaterial(profile);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
materials.push_back(import_material);
|
|
}
|
|
|
|
return materials;
|
|
}
|
|
|
|
LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
|
|
{
|
|
LLImportMaterial mat;
|
|
mat.mFullbright = FALSE;
|
|
|
|
daeElement* diffuse = material->getDescendant("diffuse");
|
|
if (diffuse)
|
|
{
|
|
domCommon_color_or_texture_type_complexType::domTexture* texture =
|
|
daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
|
|
if (texture)
|
|
{
|
|
domCommon_newparam_type_Array newparams = material->getNewparam_array();
|
|
for (S32 i = 0; i < newparams.getCount(); i++)
|
|
{
|
|
domFx_surface_common* surface = newparams[i]->getSurface();
|
|
if (surface)
|
|
{
|
|
domFx_surface_init_common* init = surface->getFx_surface_init_common();
|
|
if (init)
|
|
{
|
|
domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
|
|
|
|
if (init_from.getCount() > i)
|
|
{
|
|
domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
|
|
if (image)
|
|
{
|
|
// we only support init_from now - embedded data will come later
|
|
domImage::domInit_from* init = image->getInit_from();
|
|
if (init)
|
|
{
|
|
std::string filename = cdom::uriToNativePath(init->getValue().str());
|
|
|
|
mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
|
|
mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
|
|
|
|
mat.mDiffuseMap->forceToSaveRawImage();
|
|
mat.mDiffuseMapFilename = filename;
|
|
mat.mDiffuseMapLabel = getElementLabel(material);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
domCommon_color_or_texture_type_complexType::domColor* color =
|
|
daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
|
|
if (color)
|
|
{
|
|
domFx_color_common domfx_color = color->getValue();
|
|
LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
|
|
mat.mDiffuseColor = value;
|
|
}
|
|
}
|
|
|
|
daeElement* emission = material->getDescendant("emission");
|
|
if (emission)
|
|
{
|
|
LLColor4 emission_color = getDaeColor(emission);
|
|
if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
|
|
{
|
|
mat.mFullbright = TRUE;
|
|
}
|
|
}
|
|
|
|
return mat;
|
|
}
|
|
|
|
// try to get a decent label for this element
|
|
std::string LLModelLoader::getElementLabel(daeElement *element)
|
|
{
|
|
// if we have a name attribute, use it
|
|
std::string name = element->getAttribute("name");
|
|
if (name.length())
|
|
{
|
|
return name;
|
|
}
|
|
|
|
// if we have an ID attribute, use it
|
|
if (element->getID())
|
|
{
|
|
return std::string(element->getID());
|
|
}
|
|
|
|
// if we have a parent, use it
|
|
daeElement* parent = element->getParent();
|
|
if (parent)
|
|
{
|
|
// if parent has a name, use it
|
|
std::string name = parent->getAttribute("name");
|
|
if (name.length())
|
|
{
|
|
return name;
|
|
}
|
|
|
|
// if parent has an ID, use it
|
|
if (parent->getID())
|
|
{
|
|
return std::string(parent->getID());
|
|
}
|
|
}
|
|
|
|
// try to use our type
|
|
daeString element_name = element->getElementName();
|
|
if (element_name)
|
|
{
|
|
return std::string(element_name);
|
|
}
|
|
|
|
// if all else fails, use "object"
|
|
return std::string("object");
|
|
}
|
|
|
|
LLColor4 LLModelLoader::getDaeColor(daeElement* element)
|
|
{
|
|
LLColor4 value;
|
|
domCommon_color_or_texture_type_complexType::domColor* color =
|
|
daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
|
|
if (color)
|
|
{
|
|
domFx_color_common domfx_color = color->getValue();
|
|
value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLModelPreview
|
|
//-----------------------------------------------------------------------------
|
|
|
|
LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp)
|
|
: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
mCameraDistance = 0.f;
|
|
mCameraYaw = 0.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraZoom = 1.f;
|
|
mTextureName = 0;
|
|
mPreviewLOD = 3;
|
|
mModelLoader = NULL;
|
|
|
|
mLODMode[0] = 0;
|
|
|
|
for (U32 i = 1; i < LLModel::NUM_LODS; i++)
|
|
{
|
|
mLODMode[i] = 1;
|
|
mLimit[i] = 0;
|
|
}
|
|
|
|
mFMP = fmp;
|
|
|
|
glodInit();
|
|
}
|
|
|
|
LLModelPreview::~LLModelPreview()
|
|
{
|
|
if (mModelLoader)
|
|
{
|
|
delete mModelLoader;
|
|
mModelLoader = NULL;
|
|
}
|
|
|
|
//*HACK : *TODO : turn this back on when we understand why this crashes
|
|
//glodShutdown();
|
|
}
|
|
|
|
U32 LLModelPreview::calcResourceCost()
|
|
{
|
|
rebuildUploadData();
|
|
|
|
U32 cost = 0;
|
|
std::set<LLModel*> accounted;
|
|
U32 num_points = 0;
|
|
U32 num_hulls = 0;
|
|
|
|
for (U32 i = 0; i < mUploadData.size(); ++i)
|
|
{
|
|
LLModelInstance& instance = mUploadData[i];
|
|
|
|
if (accounted.find(instance.mModel) == accounted.end())
|
|
{
|
|
accounted.insert(instance.mModel);
|
|
|
|
LLModel::physics_shape& physics_shape = instance.mLOD[LLModel::LOD_PHYSICS] ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysicsShape : instance.mModel->mPhysicsShape;
|
|
|
|
LLSD ret = LLModel::writeModel("",
|
|
instance.mLOD[4],
|
|
instance.mLOD[3],
|
|
instance.mLOD[2],
|
|
instance.mLOD[1],
|
|
instance.mLOD[0],
|
|
physics_shape,
|
|
TRUE);
|
|
cost += gMeshRepo.calcResourceCost(ret);
|
|
|
|
|
|
num_hulls += physics_shape.size();
|
|
for (U32 i = 0; i < physics_shape.size(); ++i)
|
|
{
|
|
num_points += physics_shape[i].size();
|
|
}
|
|
}
|
|
}
|
|
|
|
mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
|
|
mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
|
|
|
|
updateStatusMessages();
|
|
|
|
return cost;
|
|
}
|
|
|
|
void LLModelPreview::rebuildUploadData()
|
|
{
|
|
mUploadData.clear();
|
|
mTextureSet.clear();
|
|
|
|
//fill uploaddata instance vectors from scene data
|
|
|
|
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
|
|
{ //for each transform in scene
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{ //for each instance with said transform applied
|
|
LLModelInstance& instance = *model_iter;
|
|
|
|
LLModel* base_model = instance.mModel;
|
|
|
|
S32 idx = 0;
|
|
for (idx = 0; idx < mBaseModel.size(); ++idx)
|
|
{ //find reference instance for this model
|
|
if (mBaseModel[idx] == base_model)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (U32 i = 0; i < LLModel::NUM_LODS; i++)
|
|
{ //fill LOD slots based on reference model index
|
|
if (!mModel[i].empty())
|
|
{
|
|
instance.mLOD[i] = mModel[i][idx];
|
|
}
|
|
else
|
|
{
|
|
instance.mLOD[i] = NULL;
|
|
}
|
|
}
|
|
|
|
mUploadData.push_back(instance);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void LLModelPreview::loadModel(std::string filename, S32 lod)
|
|
{
|
|
LLMutexLock lock(this);
|
|
|
|
if (mModelLoader)
|
|
{
|
|
delete mModelLoader;
|
|
mModelLoader = NULL;
|
|
}
|
|
|
|
if (filename.empty() && mBaseModel.empty())
|
|
{
|
|
mFMP->closeFloater(false);
|
|
return;
|
|
}
|
|
|
|
if (lod == 3 && !mGroup.empty())
|
|
{
|
|
for (std::map<LLModel*, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
|
|
{
|
|
glodDeleteGroup(iter->second);
|
|
stop_gloderror();
|
|
}
|
|
|
|
for (std::map<LLModel*, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
|
|
{
|
|
glodDeleteObject(iter->second);
|
|
stop_gloderror();
|
|
}
|
|
|
|
mGroup.clear();
|
|
mObject.clear();
|
|
}
|
|
|
|
mModelLoader = new LLModelLoader(filename, lod, this);
|
|
|
|
mModelLoader->start();
|
|
|
|
mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
|
|
|
|
if (mFMP->childGetValue("description_form").asString().empty())
|
|
{
|
|
std::string name = gDirUtilp->getBaseFileName(filename, true);
|
|
mFMP->childSetValue("description_form", name);
|
|
}
|
|
|
|
mFMP->openFloater();
|
|
}
|
|
|
|
void LLModelPreview::clearIncompatible(S32 lod)
|
|
{
|
|
for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
|
|
{ //clear out any entries that aren't compatible with this model
|
|
if (i != lod)
|
|
{
|
|
if (mModel[i].size() != mModel[lod].size())
|
|
{
|
|
mModel[i].clear();
|
|
mScene[i].clear();
|
|
mVertexBuffer[i].clear();
|
|
|
|
if (i == LLModel::LOD_HIGH)
|
|
{
|
|
mBaseModel = mModel[lod];
|
|
mBaseScene = mScene[lod];
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::loadModelCallback(S32 lod)
|
|
{ //NOT the main thread
|
|
LLMutexLock lock(this);
|
|
if (!mModelLoader)
|
|
{
|
|
return;
|
|
}
|
|
|
|
mModel[lod] = mModelLoader->mModelList;
|
|
mScene[lod] = mModelLoader->mScene;
|
|
mVertexBuffer[lod].clear();
|
|
|
|
setPreviewLOD(lod);
|
|
|
|
|
|
if (lod == LLModel::LOD_HIGH)
|
|
{ //save a copy of the highest LOD for automatic LOD manipulation
|
|
mBaseModel = mModel[lod];
|
|
mBaseScene = mScene[lod];
|
|
mVertexBuffer[5].clear();
|
|
//mModel[lod] = NULL;
|
|
}
|
|
|
|
clearIncompatible(lod);
|
|
|
|
mResourceCost = calcResourceCost();
|
|
|
|
mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
|
|
mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
|
|
setPreviewTarget(mPreviewScale.magVec()*2.f);
|
|
|
|
mFMP->mLoading = FALSE;
|
|
refresh();
|
|
}
|
|
|
|
void LLModelPreview::smoothNormals()
|
|
{
|
|
S32 which_lod = mPreviewLOD;
|
|
|
|
|
|
if (which_lod > 4 || which_lod < 0 ||
|
|
mModel[which_lod].empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
|
|
|
|
angle_cutoff *= DEG_TO_RAD;
|
|
|
|
if (which_lod == 3 && !mBaseModel.empty())
|
|
{
|
|
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
|
|
{
|
|
(*iter)->smoothNormals(angle_cutoff);
|
|
}
|
|
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
|
|
for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
|
|
{
|
|
(*iter)->smoothNormals(angle_cutoff);
|
|
}
|
|
|
|
mVertexBuffer[which_lod].clear();
|
|
refresh();
|
|
|
|
}
|
|
|
|
void LLModelPreview::consolidate()
|
|
{
|
|
std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
|
|
|
|
LLMatrix4 identity;
|
|
|
|
//bake out each node in current scene to composite
|
|
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
|
|
{ //for each transform in current scene
|
|
LLMatrix4 mat = iter->first;
|
|
glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
|
|
LLMatrix4 norm_mat(inv_trans.m);
|
|
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{ //for each instance with that transform
|
|
LLModelInstance& source_instance = *model_iter;
|
|
LLModel* source = source_instance.mModel;
|
|
|
|
if (!validate_model(source))
|
|
{
|
|
llerrs << "Invalid model found!" << llendl;
|
|
}
|
|
|
|
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
|
|
{ //for each face in instance
|
|
const LLVolumeFace& src_face = source->getVolumeFace(i);
|
|
LLImportMaterial& source_material = source_instance.mMaterial[i];
|
|
|
|
//get model in composite that is composite for this material
|
|
LLModel* model = NULL;
|
|
|
|
if (composite.find(source_material) != composite.end())
|
|
{
|
|
model = composite[source_material].rbegin()->mModel;
|
|
if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
|
|
{
|
|
model = NULL;
|
|
}
|
|
}
|
|
|
|
if (model == NULL)
|
|
{ //no model found, make new model
|
|
std::vector<LLImportMaterial> materials;
|
|
materials.push_back(source_material);
|
|
LLVolumeParams volume_params;
|
|
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
|
|
model = new LLModel(volume_params, 0.f);
|
|
model->mLabel = source->mLabel;
|
|
model->setNumVolumeFaces(0);
|
|
composite[source_material].push_back(LLModelInstance(model, identity, materials));
|
|
}
|
|
|
|
model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//condense composite into as few LLModel instances as possible
|
|
LLModelLoader::model_list new_model;
|
|
std::vector<LLModelInstance> instance_list;
|
|
|
|
LLVolumeParams volume_params;
|
|
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
|
|
|
|
std::vector<LLImportMaterial> empty_material;
|
|
LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
|
|
cur_instance.mModel->setNumVolumeFaces(0);
|
|
|
|
BOOL first_transform = TRUE;
|
|
|
|
LLModelLoader::scene new_scene;
|
|
LLVector3 min,max;
|
|
|
|
for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
|
|
iter != composite.end();
|
|
++iter)
|
|
{
|
|
std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
|
|
|
|
for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
|
|
instance_iter != iter->second.end();
|
|
++instance_iter)
|
|
{
|
|
LLModel* source = instance_iter->mModel;
|
|
|
|
if (instance_iter->mMaterial.size() != 1)
|
|
{
|
|
llerrs << "WTF?" << llendl;
|
|
}
|
|
|
|
if (source->getNumVolumeFaces() != 1)
|
|
{
|
|
llerrs << "WTF?" << llendl;
|
|
}
|
|
|
|
if (source->mMaterialList.size() != 1)
|
|
{
|
|
llerrs << "WTF?" << llendl;
|
|
}
|
|
|
|
cur_instance.mModel->addFace(source->getVolumeFace(0));
|
|
cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
|
|
cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
|
|
|
|
BOOL last_model = FALSE;
|
|
|
|
std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
|
|
|
|
if (next_iter == composite.end() &&
|
|
next_instance == iter->second.end())
|
|
{
|
|
last_model = TRUE;
|
|
}
|
|
|
|
if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
|
|
{
|
|
cur_instance.mModel->mLabel = source->mLabel;
|
|
|
|
cur_instance.mModel->optimizeVolumeFaces();
|
|
cur_instance.mModel->normalizeVolumeFaces();
|
|
|
|
if (!validate_model(cur_instance.mModel))
|
|
{
|
|
llerrs << "Invalid model detected." << llendl;
|
|
}
|
|
|
|
new_model.push_back(cur_instance.mModel);
|
|
|
|
LLMatrix4 transformation = LLMatrix4();
|
|
|
|
// adjust the transformation to compensate for mesh normalization
|
|
LLVector3 mesh_scale_vector;
|
|
LLVector3 mesh_translation_vector;
|
|
cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
|
|
|
|
LLMatrix4 mesh_translation;
|
|
mesh_translation.setTranslation(mesh_translation_vector);
|
|
mesh_translation *= transformation;
|
|
transformation = mesh_translation;
|
|
|
|
LLMatrix4 mesh_scale;
|
|
mesh_scale.initScale(mesh_scale_vector);
|
|
mesh_scale *= transformation;
|
|
transformation = mesh_scale;
|
|
|
|
cur_instance.mTransform = transformation;
|
|
|
|
new_scene[transformation].push_back(cur_instance);
|
|
stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
|
|
|
|
if (!last_model)
|
|
{
|
|
cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
|
|
cur_instance.mModel->setNumVolumeFaces(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mScene[mPreviewLOD] = new_scene;
|
|
mModel[mPreviewLOD] = new_model;
|
|
mVertexBuffer[mPreviewLOD].clear();
|
|
|
|
if (mPreviewLOD == LLModel::LOD_HIGH)
|
|
{
|
|
mBaseScene = new_scene;
|
|
mBaseModel = new_model;
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
|
|
mPreviewTarget = (min+max)*0.5f;
|
|
mPreviewScale = (max-min)*0.5f;
|
|
setPreviewTarget(mPreviewScale.magVec()*2.f);
|
|
|
|
clearIncompatible(mPreviewLOD);
|
|
|
|
mResourceCost = calcResourceCost();
|
|
refresh();
|
|
}
|
|
|
|
void LLModelPreview::scrubMaterials()
|
|
{
|
|
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
|
|
{ //for each transform in current scene
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{ //for each instance with that transform
|
|
LLModelInstance& source_instance = *model_iter;
|
|
LLModel* source = source_instance.mModel;
|
|
|
|
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
|
|
{ //for each face in instance
|
|
LLImportMaterial& source_material = source_instance.mMaterial[i];
|
|
|
|
//clear material info
|
|
source_material.mDiffuseColor = LLColor4(1,1,1,1);
|
|
source_material.mDiffuseMap = NULL;
|
|
source_material.mDiffuseMapFilename.clear();
|
|
source_material.mDiffuseMapLabel.clear();
|
|
source_material.mFullbright = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
mVertexBuffer[mPreviewLOD].clear();
|
|
|
|
if (mPreviewLOD == LLModel::LOD_HIGH)
|
|
{
|
|
mBaseScene = mScene[mPreviewLOD];
|
|
mBaseModel = mModel[mPreviewLOD];
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
|
|
mResourceCost = calcResourceCost();
|
|
refresh();
|
|
}
|
|
|
|
void LLModelPreview::genLODs(S32 which_lod)
|
|
{
|
|
if (mBaseModel.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
stop_gloderror();
|
|
static U32 cur_name = 1;
|
|
|
|
S32 limit = -1;
|
|
|
|
if (which_lod != -1)
|
|
{
|
|
limit = mLimit[which_lod];
|
|
}
|
|
|
|
U32 triangle_count = 0;
|
|
|
|
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
|
|
{
|
|
LLModel* mdl = *iter;
|
|
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
|
|
{
|
|
triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
|
|
}
|
|
}
|
|
|
|
U32 base_triangle_count = triangle_count;
|
|
|
|
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
|
|
|
|
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
|
|
{ //build GLOD objects for each model in base model list
|
|
LLModel* mdl = *iter;
|
|
if (mGroup[mdl] == 0)
|
|
{
|
|
mGroup[mdl] = cur_name++;
|
|
mObject[mdl] = cur_name++;
|
|
|
|
glodNewGroup(mGroup[mdl]);
|
|
stop_gloderror();
|
|
|
|
glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
|
|
stop_gloderror();
|
|
|
|
glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
|
|
stop_gloderror();
|
|
|
|
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
|
|
stop_gloderror();
|
|
|
|
glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
|
|
stop_gloderror();
|
|
|
|
if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
|
|
{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
|
|
if (mVertexBuffer[5].empty())
|
|
{
|
|
genBuffers(5);
|
|
}
|
|
|
|
U32 tri_count = 0;
|
|
for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
|
|
{
|
|
mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
|
|
U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
|
|
if (num_indices > 2)
|
|
{
|
|
glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
|
|
}
|
|
tri_count += num_indices/3;
|
|
stop_gloderror();
|
|
}
|
|
|
|
//store what percentage of total model (in terms of triangle count) this model makes up
|
|
mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
|
|
|
|
//build glodobject
|
|
glodBuildObject(mObject[mdl]);
|
|
if (stop_gloderror())
|
|
{
|
|
glodDeleteGroup(mGroup[mdl]);
|
|
stop_gloderror();
|
|
glodDeleteObject(mObject[mdl]);
|
|
stop_gloderror();
|
|
|
|
mGroup[mdl] = 0;
|
|
mObject[mdl] = 0;
|
|
|
|
if (which_lod == -1)
|
|
{
|
|
mModel[LLModel::LOD_HIGH] = mBaseModel;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
if (which_lod == -1 || mLODMode[which_lod] == 1)
|
|
{
|
|
//generating LODs for all entries, or this entry has a triangle budget
|
|
glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
|
|
stop_gloderror();
|
|
}
|
|
else
|
|
{
|
|
//this entry uses error mode
|
|
glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_OBJECT_SPACE_ERROR);
|
|
stop_gloderror();
|
|
}
|
|
|
|
if (which_lod != -1 && mLODMode[which_lod] == 2)
|
|
{
|
|
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, llmax(limit/100.f, 0.01f));
|
|
stop_gloderror();
|
|
}
|
|
else
|
|
{
|
|
glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
|
|
stop_gloderror();
|
|
}
|
|
}
|
|
|
|
|
|
S32 start = LLModel::LOD_HIGH;
|
|
S32 end = 0;
|
|
|
|
BOOL error_mode = FALSE;
|
|
|
|
if (which_lod != -1)
|
|
{
|
|
start = end = which_lod;
|
|
|
|
if (mLODMode[which_lod] == 2)
|
|
{
|
|
error_mode = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
for (S32 lod = start; lod >= end; --lod)
|
|
{
|
|
if (!error_mode)
|
|
{
|
|
if (which_lod == -1)
|
|
{
|
|
if (lod < start)
|
|
{
|
|
triangle_count /= 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
triangle_count = limit;
|
|
}
|
|
}
|
|
|
|
mModel[lod].clear();
|
|
mModel[lod].resize(mBaseModel.size());
|
|
mVertexBuffer[lod].clear();
|
|
|
|
U32 actual_tris = 0;
|
|
U32 actual_verts = 0;
|
|
U32 submeshes = 0;
|
|
|
|
for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
|
|
{
|
|
LLModel* base = mBaseModel[mdl_idx];
|
|
|
|
U32 target_count = U32(mPercentage[base]*triangle_count);
|
|
|
|
if (error_mode)
|
|
{
|
|
target_count = base->getNumTriangles();
|
|
}
|
|
|
|
if (target_count < 4)
|
|
{
|
|
target_count = 4;
|
|
}
|
|
|
|
if (which_lod == -1 || mLODMode[which_lod] == 1)
|
|
{
|
|
glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
|
|
stop_gloderror();
|
|
}
|
|
|
|
glodAdaptGroup(mGroup[base]);
|
|
stop_gloderror();
|
|
|
|
GLint patch_count = 0;
|
|
glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
|
|
stop_gloderror();
|
|
|
|
LLVolumeParams volume_params;
|
|
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
|
|
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
|
|
|
|
GLint* sizes = new GLint[patch_count*2];
|
|
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
|
|
stop_gloderror();
|
|
|
|
GLint* names = new GLint[patch_count];
|
|
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
|
|
stop_gloderror();
|
|
|
|
mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
|
|
|
|
LLModel* target_model = mModel[lod][mdl_idx];
|
|
|
|
for (GLint i = 0; i < patch_count; ++i)
|
|
{
|
|
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
|
|
|
|
if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
|
|
{
|
|
buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
|
|
buff->setBuffer(type_mask);
|
|
glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
|
|
stop_gloderror();
|
|
}
|
|
else
|
|
{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
|
|
buff->allocateBuffer(1, 3, true);
|
|
memset(buff->getMappedData(), 0, buff->getSize());
|
|
memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
|
|
}
|
|
|
|
buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
|
|
|
|
LLStrider<LLVector3> pos;
|
|
LLStrider<LLVector3> norm;
|
|
LLStrider<LLVector2> tc;
|
|
LLStrider<U16> index;
|
|
|
|
buff->getVertexStrider(pos);
|
|
buff->getNormalStrider(norm);
|
|
buff->getTexCoord0Strider(tc);
|
|
buff->getIndexStrider(index);
|
|
|
|
|
|
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
|
|
actual_tris += buff->getNumIndices()/3;
|
|
actual_verts += buff->getNumVerts();
|
|
++submeshes;
|
|
|
|
if (!validate_face(target_model->getVolumeFace(names[i])))
|
|
{
|
|
llerrs << "Invalid face generated during LOD generation." << llendl;
|
|
}
|
|
}
|
|
|
|
//blind copy skin weights and just take closest skin weight to point on
|
|
//decimated mesh for now (auto-generating LODs with skin weights is still a bit
|
|
//of an open problem).
|
|
target_model->mPosition = base->mPosition;
|
|
target_model->mSkinWeights = base->mSkinWeights;
|
|
target_model->mJointMap = base->mJointMap;
|
|
target_model->mJointList = base->mJointList;
|
|
target_model->mInvBindMatrix = base->mInvBindMatrix;
|
|
target_model->mBindShapeMatrix = base->mBindShapeMatrix;
|
|
|
|
if (!validate_model(target_model))
|
|
{
|
|
llerrs << "Invalid model generated when creating LODs" << llendl;
|
|
}
|
|
|
|
delete [] sizes;
|
|
delete [] names;
|
|
}
|
|
|
|
//rebuild scene based on mBaseScene
|
|
mScene[lod].clear();
|
|
mScene[lod] = mBaseScene;
|
|
|
|
for (U32 i = 0; i < mBaseModel.size(); ++i)
|
|
{
|
|
LLModel* mdl = mBaseModel[i];
|
|
LLModel* target = mModel[lod][i];
|
|
if (target)
|
|
{
|
|
for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
|
|
{
|
|
for (U32 j = 0; j < iter->second.size(); ++j)
|
|
{
|
|
if (iter->second[j].mModel == mdl)
|
|
{
|
|
iter->second[j].mModel = target;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mResourceCost = calcResourceCost();
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::updateStatusMessages()
|
|
{
|
|
//triangle/vertex/submesh count for each mesh asset for each lod
|
|
std::vector<S32> tris[LLModel::NUM_LODS];
|
|
std::vector<S32> verts[LLModel::NUM_LODS];
|
|
std::vector<S32> submeshes[LLModel::NUM_LODS];
|
|
|
|
//total triangle/vertex/submesh count for each lod
|
|
S32 total_tris[LLModel::NUM_LODS];
|
|
S32 total_verts[LLModel::NUM_LODS];
|
|
S32 total_submeshes[LLModel::NUM_LODS];
|
|
|
|
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
|
|
{
|
|
//initialize total for this lod to 0
|
|
total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
|
|
|
|
for (U32 i = 0; i < mModel[lod].size(); ++i)
|
|
{ //for each model in the lod
|
|
S32 cur_tris = 0;
|
|
S32 cur_verts = 0;
|
|
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
|
|
|
|
for (S32 j = 0; j < cur_submeshes; ++j)
|
|
{ //for each submesh (face), add triangles and vertices to current total
|
|
const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
|
|
cur_tris += face.mNumIndices/3;
|
|
cur_verts += face.mNumVertices;
|
|
}
|
|
|
|
//add this model to the lod total
|
|
total_tris[lod] += cur_tris;
|
|
total_verts[lod] += cur_verts;
|
|
total_submeshes[lod] += cur_submeshes;
|
|
|
|
//store this model's counts to asset data
|
|
tris[lod].push_back(cur_tris);
|
|
verts[lod].push_back(cur_verts);
|
|
submeshes[lod].push_back(cur_submeshes);
|
|
}
|
|
}
|
|
|
|
|
|
std::string upload_message;
|
|
|
|
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
|
|
{
|
|
mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
|
|
mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
|
|
mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
|
|
|
|
std::string message = "good";
|
|
|
|
const U32 lod_high = LLModel::LOD_HIGH;
|
|
|
|
if (lod != lod_high)
|
|
{
|
|
if (total_submeshes[lod] == 0)
|
|
{ //no model loaded for this lod, see if one is required
|
|
for (U32 i = 0; i < verts[lod_high].size(); ++i)
|
|
{
|
|
const F32 ratio = 0.5f;
|
|
const S32 required_verts = 128;
|
|
|
|
F32 scaler = powf(ratio, lod_high-lod);
|
|
S32 max_verts = (S32)(verts[lod_high][i]*scaler);
|
|
|
|
if (max_verts > required_verts)
|
|
{ //some model in this slot might have more than 128 vertices
|
|
|
|
//if any model higher up the chain has more than 128 vertices,
|
|
// lod is required here
|
|
for (S32 j = lod+1; j <= LLModel::LOD_HIGH; ++j)
|
|
{
|
|
if (verts[j].size() > i && verts[j][i] > 128)
|
|
{
|
|
message = "required";
|
|
upload_message = "missing_lod";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (total_submeshes[lod] != total_submeshes[lod_high])
|
|
{
|
|
message = "mesh_mismatch";
|
|
upload_message = "bad_lod";
|
|
}
|
|
else if (tris[lod].size() != tris[lod_high].size())
|
|
{
|
|
message = "model_mismatch";
|
|
upload_message = "bad_lod";
|
|
}
|
|
else
|
|
{
|
|
for (U32 i = 0; i < verts[lod].size(); ++i)
|
|
{
|
|
const F32 ratio = 0.5f;
|
|
|
|
F32 scaler = powf(ratio, lod_high-lod);
|
|
S32 max_verts = (S32)(verts[lod_high][i]*scaler);
|
|
|
|
if (verts[lod][i] > max_verts)
|
|
{
|
|
message = "too_heavy";
|
|
upload_message = "bad_lod";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
|
|
}
|
|
|
|
if (upload_message.empty())
|
|
{
|
|
mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
|
|
mFMP->childEnable("ok_btn");
|
|
}
|
|
else
|
|
{
|
|
mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message));
|
|
mFMP->childDisable("ok_btn");
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::setPreviewTarget(F32 distance)
|
|
{
|
|
mCameraDistance = distance;
|
|
mCameraZoom = 1.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraYaw = 0.f;
|
|
mCameraOffset.clearVec();
|
|
}
|
|
|
|
void LLModelPreview::genBuffers(S32 lod)
|
|
{
|
|
U32 tri_count = 0;
|
|
U32 vertex_count = 0;
|
|
U32 mesh_count = 0;
|
|
|
|
LLModelLoader::model_list* model = NULL;
|
|
|
|
if (lod < 0 || lod > 4)
|
|
{
|
|
model = &mBaseModel;
|
|
lod = 5;
|
|
}
|
|
else
|
|
{
|
|
model = &(mModel[lod]);
|
|
}
|
|
|
|
if (!mVertexBuffer[lod].empty())
|
|
{
|
|
mVertexBuffer[lod].clear();
|
|
}
|
|
|
|
mVertexBuffer[lod].clear();
|
|
|
|
LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
|
|
|
|
for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
|
|
{
|
|
LLModel* mdl = *iter;
|
|
if (!mdl)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLModel* base_mdl = *base_iter;
|
|
base_iter++;
|
|
|
|
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
|
|
{
|
|
const LLVolumeFace &vf = mdl->getVolumeFace(i);
|
|
U32 num_vertices = vf.mNumVertices;
|
|
U32 num_indices = vf.mNumIndices;
|
|
|
|
if (!num_vertices || ! num_indices)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLVertexBuffer* vb = NULL;
|
|
|
|
bool skinned = !mdl->mSkinWeights.empty();
|
|
|
|
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
|
|
|
|
if (skinned)
|
|
{
|
|
mask |= LLVertexBuffer::MAP_WEIGHT4;
|
|
}
|
|
|
|
vb = new LLVertexBuffer(mask, 0);
|
|
|
|
vb->allocateBuffer(num_vertices, num_indices, TRUE);
|
|
|
|
LLStrider<LLVector3> vertex_strider;
|
|
LLStrider<LLVector3> normal_strider;
|
|
LLStrider<LLVector2> tc_strider;
|
|
LLStrider<U16> index_strider;
|
|
LLStrider<LLVector4> weights_strider;
|
|
|
|
vb->getVertexStrider(vertex_strider);
|
|
vb->getNormalStrider(normal_strider);
|
|
vb->getTexCoord0Strider(tc_strider);
|
|
vb->getIndexStrider(index_strider);
|
|
|
|
if (skinned)
|
|
{
|
|
vb->getWeight4Strider(weights_strider);
|
|
}
|
|
|
|
LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
|
|
LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
|
|
LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
|
|
|
|
if (skinned)
|
|
{
|
|
// build vertices and normals
|
|
for (U32 i = 0; i < num_vertices; i++)
|
|
{
|
|
//find closest weight to vf.mVertices[i].mPosition
|
|
LLVector3 pos(vf.mPositions[i].getF32ptr());
|
|
|
|
LLModel::weight_list weight_list = base_mdl->getJointInfluences(pos);
|
|
|
|
LLVector4 w(0,0,0,0);
|
|
if (weight_list.size() > 4)
|
|
{
|
|
llerrs << "WTF?" << llendl;
|
|
}
|
|
|
|
for (U32 i = 0; i < weight_list.size(); ++i)
|
|
{
|
|
F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
|
|
F32 joint = (F32) weight_list[i].mJointIdx;
|
|
w.mV[i] = joint + wght;
|
|
}
|
|
|
|
*(weights_strider++) = w;
|
|
}
|
|
}
|
|
|
|
// build indices
|
|
for (U32 i = 0; i < num_indices; i++)
|
|
{
|
|
*(index_strider++) = vf.mIndices[i];
|
|
}
|
|
|
|
mVertexBuffer[lod][mdl].push_back(vb);
|
|
|
|
vertex_count += num_vertices;
|
|
tri_count += num_indices/3;
|
|
++mesh_count;
|
|
|
|
}
|
|
}
|
|
|
|
if (lod == 4)
|
|
{
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[i], TRUE);
|
|
|
|
lim->setMaxValue(tri_count);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// render()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLModelPreview::render()
|
|
{
|
|
LLMutexLock lock(this);
|
|
mNeedsUpdate = FALSE;
|
|
|
|
S32 width = getWidth();
|
|
S32 height = getHeight();
|
|
|
|
LLGLSUIDefault def;
|
|
LLGLDisable no_blend(GL_BLEND);
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
LLGLDepthTest depth(GL_TRUE);
|
|
LLGLDisable fog(GL_FOG);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
gGL.pushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
glLoadIdentity();
|
|
|
|
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
|
|
|
gl_rect_2d_simple( width, height );
|
|
|
|
bool avatar_preview = false;
|
|
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
|
|
{
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{
|
|
LLModelInstance& instance = *model_iter;
|
|
LLModel* model = instance.mModel;
|
|
if (!model->mSkinWeights.empty())
|
|
{
|
|
avatar_preview = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
mFMP->childSetEnabled("consolidate", !avatar_preview);
|
|
|
|
F32 explode = mFMP->childGetValue("explode").asReal();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
gGL.popMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
gGL.popMatrix();
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
LLViewerCamera::getInstance()->setAspect((F32) width / height );
|
|
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
|
|
|
LLVector3 target_pos = mPreviewTarget;
|
|
LLVector3 offset = mCameraOffset;
|
|
|
|
F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
|
|
F32 z_far = mCameraDistance+mPreviewScale.magVec();
|
|
|
|
if (avatar_preview)
|
|
{
|
|
target_pos = gAgentAvatarp->getPositionAgent();
|
|
z_near = 0.01f;
|
|
z_far = 1024.f;
|
|
mCameraDistance = 16.f;
|
|
|
|
//render avatar previews every frame
|
|
refresh();
|
|
}
|
|
|
|
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
|
|
LLQuaternion(mCameraYaw, LLVector3::z_axis);
|
|
|
|
LLQuaternion av_rot = camera_rot;
|
|
LLViewerCamera::getInstance()->setOriginAndLookAt(
|
|
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
|
|
LLVector3::z_axis, // up
|
|
target_pos); // point of interest
|
|
|
|
|
|
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
|
|
|
|
stop_glerror();
|
|
|
|
gPipeline.enableLightsAvatar();
|
|
|
|
gGL.pushMatrix();
|
|
const F32 BRIGHTNESS = 0.9f;
|
|
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
|
|
|
|
LLGLEnable normalize(GL_NORMALIZE);
|
|
|
|
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
|
|
{
|
|
genBuffers(-1);
|
|
genBuffers(3);
|
|
//genLODs();
|
|
}
|
|
|
|
bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
|
|
|
|
S32 physics_idx = -1;
|
|
|
|
bool render_mesh = true;
|
|
bool render_hull = false;
|
|
|
|
if (physics && mFMP->mDecompFloater)
|
|
{
|
|
physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
|
|
render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
|
|
render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
|
|
}
|
|
|
|
if (!mModel[mPreviewLOD].empty())
|
|
{
|
|
if (mVertexBuffer[mPreviewLOD].empty())
|
|
{
|
|
genBuffers(mPreviewLOD);
|
|
}
|
|
|
|
if (!avatar_preview)
|
|
{
|
|
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
|
|
{
|
|
gGL.pushMatrix();
|
|
LLMatrix4 mat = iter->first;
|
|
|
|
glMultMatrixf((GLfloat*) mat.mMatrix);
|
|
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{
|
|
LLModelInstance& instance = *model_iter;
|
|
LLModel* model = instance.mModel;
|
|
|
|
if (instance.mTransform != mat)
|
|
{
|
|
llerrs << "WTF?" << llendl;
|
|
}
|
|
|
|
if (render_mesh)
|
|
{
|
|
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
|
|
{
|
|
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
|
|
|
|
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
|
|
if (physics)
|
|
{
|
|
if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx])
|
|
{
|
|
glColor4f(1,0,0,1);
|
|
}
|
|
else
|
|
{
|
|
glColor4f(0.75f, 0.75f, 0.75f, 1.f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
|
|
if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
|
|
{
|
|
gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
|
|
if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
|
|
{
|
|
mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
glColor3f(0.4f, 0.4f, 0.4f);
|
|
|
|
if (mFMP->childGetValue("show edges").asBoolean())
|
|
{
|
|
glLineWidth(3.f);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glLineWidth(1.f);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (render_hull)
|
|
{
|
|
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
|
|
if (decomp)
|
|
{
|
|
LLMutexLock(decomp->mMutex);
|
|
|
|
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
|
|
mPhysicsMesh.find(model);
|
|
if (iter != mPhysicsMesh.end())
|
|
{
|
|
for (U32 i = 0; i < iter->second.size(); ++i)
|
|
{
|
|
if (explode > 0.f)
|
|
{
|
|
gGL.pushMatrix();
|
|
|
|
LLVector3 offset = model->mHullCenter[i]-model->mPhysicsCenter;
|
|
offset *= explode;
|
|
|
|
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
|
|
}
|
|
|
|
static std::vector<LLColor4U> hull_colors;
|
|
|
|
if (i+1 >= hull_colors.size())
|
|
{
|
|
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
|
|
}
|
|
|
|
LLVertexBuffer* buff = iter->second[i];
|
|
if (buff)
|
|
{
|
|
buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
|
|
|
|
glColor4ubv(hull_colors[i].mV);
|
|
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
|
|
|
|
if (mFMP->childGetValue("show edges").asBoolean())
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
glLineWidth(3.f);
|
|
glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255);
|
|
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glLineWidth(1.f);
|
|
}
|
|
}
|
|
|
|
if (explode > 0.f)
|
|
{
|
|
gGL.popMatrix();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
|
|
//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));
|
|
}
|
|
}
|
|
|
|
gGL.popMatrix();
|
|
}
|
|
|
|
if (physics)
|
|
{
|
|
mPreviewLOD = LLModel::LOD_PHYSICS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LLVOAvatarSelf* avatar = gAgentAvatarp;
|
|
target_pos = avatar->getPositionAgent();
|
|
|
|
LLViewerCamera::getInstance()->setOriginAndLookAt(
|
|
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
|
|
LLVector3::z_axis, // up
|
|
target_pos); // point of interest
|
|
|
|
avatar->renderCollisionVolumes();
|
|
|
|
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
|
|
{
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{
|
|
LLModelInstance& instance = *model_iter;
|
|
LLModel* model = instance.mModel;
|
|
|
|
if (!model->mSkinWeights.empty())
|
|
{
|
|
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
|
|
{
|
|
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
|
|
|
|
const LLVolumeFace& face = model->getVolumeFace(i);
|
|
|
|
LLStrider<LLVector3> position;
|
|
buffer->getVertexStrider(position);
|
|
|
|
LLStrider<LLVector4> weight;
|
|
buffer->getWeight4Strider(weight);
|
|
|
|
//quick 'n dirty software vertex skinning
|
|
|
|
//build matrix palette
|
|
LLMatrix4 mat[64];
|
|
for (U32 j = 0; j < model->mJointList.size(); ++j)
|
|
{
|
|
LLJoint* joint = avatar->getJoint(model->mJointList[j]);
|
|
if (joint)
|
|
{
|
|
mat[j] = model->mInvBindMatrix[j];
|
|
mat[j] *= joint->getWorldMatrix();
|
|
}
|
|
}
|
|
|
|
for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
|
|
{
|
|
LLMatrix4 final_mat;
|
|
final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
|
|
|
|
LLVector4 wght;
|
|
S32 idx[4];
|
|
|
|
F32 scale = 0.f;
|
|
for (U32 k = 0; k < 4; k++)
|
|
{
|
|
F32 w = weight[j].mV[k];
|
|
|
|
idx[k] = (S32) floorf(w);
|
|
wght.mV[k] = w - floorf(w);
|
|
scale += wght.mV[k];
|
|
}
|
|
|
|
wght *= 1.f/scale;
|
|
|
|
for (U32 k = 0; k < 4; k++)
|
|
{
|
|
F32* src = (F32*) mat[idx[k]].mMatrix;
|
|
F32* dst = (F32*) final_mat.mMatrix;
|
|
|
|
F32 w = wght.mV[k];
|
|
|
|
for (U32 l = 0; l < 16; l++)
|
|
{
|
|
dst[l] += src[l]*w;
|
|
}
|
|
}
|
|
|
|
//VECTORIZE THIS
|
|
LLVector3 v(face.mPositions[j].getF32ptr());
|
|
|
|
v = v * model->mBindShapeMatrix;
|
|
v = v * final_mat;
|
|
|
|
position[j] = v;
|
|
}
|
|
|
|
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
|
|
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
|
|
glColor3f(0.4f, 0.4f, 0.4f);
|
|
|
|
if (mFMP->childGetValue("show edges").asBoolean())
|
|
{
|
|
glLineWidth(3.f);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glLineWidth(1.f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gGL.popMatrix();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// refresh()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::refresh()
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// rotate()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
|
|
{
|
|
mCameraYaw = mCameraYaw + yaw_radians;
|
|
|
|
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// zoom()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::zoom(F32 zoom_amt)
|
|
{
|
|
F32 new_zoom = mCameraZoom+zoom_amt;
|
|
|
|
mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
|
|
}
|
|
|
|
void LLModelPreview::pan(F32 right, F32 up)
|
|
{
|
|
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
}
|
|
|
|
void LLModelPreview::setPreviewLOD(S32 lod)
|
|
{
|
|
mPreviewLOD = llclamp(lod, 0, 4);
|
|
refresh();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onBrowseHighLOD(void* data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
|
|
mp->loadModel(3);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onBrowseMediumLOD(void* data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
|
|
mp->loadModel(2);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onBrowseLowLOD(void* data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
|
|
mp->loadModel(1);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
|
|
mp->loadModel(0);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onUpload(void* user_data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
|
|
|
|
if (mp->mDecompFloater)
|
|
{
|
|
mp->mDecompFloater->closeFloater();
|
|
}
|
|
|
|
mp->mModelPreview->rebuildUploadData();
|
|
|
|
gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean());
|
|
|
|
mp->closeFloater(false);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onConsolidate(void* user_data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
|
|
mp->mModelPreview->consolidate();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onScrubMaterials(void* user_data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
|
|
mp->mModelPreview->scrubMaterials();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onDecompose(void* user_data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
|
|
mp->showDecompFloater();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh)
|
|
{
|
|
if (sInstance && sInstance->mModelPreview)
|
|
{
|
|
sInstance->mModelPreview->mPhysicsMesh[model] = physics_mesh;
|
|
|
|
sInstance->mModelPreview->mResourceCost = sInstance->mModelPreview->calcResourceCost();
|
|
}
|
|
}
|
|
|
|
|
|
//static
|
|
void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
|
|
{
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
|
|
mp->mModelPreview->refresh();
|
|
}
|
|
|
|
void LLFloaterModelPreview::updateResourceCost()
|
|
{
|
|
U32 cost = mModelPreview->mResourceCost;
|
|
childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
|
|
}
|
|
|
|
//static
|
|
void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
|
|
{
|
|
LLModelPreview* preview = (LLModelPreview*) userdata;
|
|
preview->refresh();
|
|
}
|
|
|
|
#endif
|
|
|