649 lines
14 KiB
C++
649 lines
14 KiB
C++
/**
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* @file lljoystickbutton.cpp
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* @brief LLJoystick class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lljoystickbutton.h"
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// Library includes
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#include "llcoord.h"
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#include "indra_constants.h"
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#include "llrender.h"
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// Project includes
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#include "llui.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewertexture.h"
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#include "llviewertexturelist.h"
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#include "llviewerwindow.h"
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#include "llmoveview.h"
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#include "llglheaders.h"
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static LLDefaultChildRegistry::Register<LLJoystickAgentSlide> r1("joystick_slide");
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static LLDefaultChildRegistry::Register<LLJoystickAgentTurn> r2("joystick_turn");
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static LLDefaultChildRegistry::Register<LLJoystickCameraRotate> r3("joystick_rotate");
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static LLDefaultChildRegistry::Register<LLJoystickCameraTrack> r5("joystick_track");
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const F32 NUDGE_TIME = 0.25f; // in seconds
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const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
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//
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// Public Methods
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//
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void QuadrantNames::declareValues()
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{
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declare("origin", JQ_ORIGIN);
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declare("up", JQ_UP);
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declare("down", JQ_DOWN);
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declare("left", JQ_LEFT);
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declare("right", JQ_RIGHT);
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}
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LLJoystick::LLJoystick(const LLJoystick::Params& p)
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: LLButton(p),
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mInitialOffset(0, 0),
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mLastMouse(0, 0),
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mFirstMouse(0, 0),
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mVertSlopNear(0),
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mVertSlopFar(0),
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mHorizSlopNear(0),
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mHorizSlopFar(0),
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mHeldDown(FALSE),
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mHeldDownTimer(),
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mInitialQuadrant(p.quadrant)
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{
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setHeldDownCallback(&LLJoystick::onBtnHeldDown, this);
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}
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void LLJoystick::updateSlop()
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{
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mVertSlopNear = getRect().getHeight();
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mVertSlopFar = getRect().getHeight() * 2;
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mHorizSlopNear = getRect().getWidth();
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mHorizSlopFar = getRect().getWidth() * 2;
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// Compute initial mouse offset based on initial quadrant.
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// Place the mouse evenly between the near and far zones.
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switch (mInitialQuadrant)
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{
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case JQ_ORIGIN:
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mInitialOffset.set(0, 0);
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break;
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case JQ_UP:
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mInitialOffset.mX = 0;
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mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2;
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break;
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case JQ_DOWN:
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mInitialOffset.mX = 0;
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mInitialOffset.mY = - (mVertSlopNear + mVertSlopFar) / 2;
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break;
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case JQ_LEFT:
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mInitialOffset.mX = - (mHorizSlopNear + mHorizSlopFar) / 2;
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mInitialOffset.mY = 0;
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break;
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case JQ_RIGHT:
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mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2;
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mInitialOffset.mY = 0;
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break;
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default:
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llerrs << "LLJoystick::LLJoystick() - bad switch case" << llendl;
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break;
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}
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return;
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}
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bool LLJoystick::pointInCircle(S32 x, S32 y) const
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{
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if(this->getLocalRect().getHeight() != this->getLocalRect().getWidth())
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{
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llwarns << "Joystick shape is not square"<<llendl;
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return true;
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}
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//center is x and y coordinates of center of joystick circle, and also its radius
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int center = this->getLocalRect().getHeight()/2;
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bool in_circle = (x - center) * (x - center) + (y - center) * (y - center) <= center * center;
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return in_circle;
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}
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BOOL LLJoystick::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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//llinfos << "joystick mouse down " << x << ", " << y << llendl;
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bool handles = false;
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if(pointInCircle(x, y))
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{
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mLastMouse.set(x, y);
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mFirstMouse.set(x, y);
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mMouseDownTimer.reset();
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handles = LLButton::handleMouseDown(x, y, mask);
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}
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return handles;
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}
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BOOL LLJoystick::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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// llinfos << "joystick mouse up " << x << ", " << y << llendl;
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if( hasMouseCapture() )
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{
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mLastMouse.set(x, y);
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mHeldDown = FALSE;
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onMouseUp();
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}
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return LLButton::handleMouseUp(x, y, mask);
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}
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BOOL LLJoystick::handleHover(S32 x, S32 y, MASK mask)
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{
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if( hasMouseCapture() )
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{
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mLastMouse.set(x, y);
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}
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return LLButton::handleHover(x, y, mask);
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}
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F32 LLJoystick::getElapsedHeldDownTime()
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{
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if( mHeldDown )
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{
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return getHeldDownTime();
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}
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else
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{
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return 0.f;
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}
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}
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// static
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void LLJoystick::onBtnHeldDown(void *userdata)
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{
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LLJoystick *self = (LLJoystick *)userdata;
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if (self)
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{
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self->mHeldDown = TRUE;
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self->onHeldDown();
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}
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}
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EJoystickQuadrant LLJoystick::selectQuadrant(LLXMLNodePtr node)
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{
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EJoystickQuadrant quadrant = JQ_RIGHT;
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if (node->hasAttribute("quadrant"))
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{
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std::string quadrant_name;
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node->getAttributeString("quadrant", quadrant_name);
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quadrant = quadrantFromName(quadrant_name);
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}
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return quadrant;
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}
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std::string LLJoystick::nameFromQuadrant(EJoystickQuadrant quadrant)
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{
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if (quadrant == JQ_ORIGIN) return std::string("origin");
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else if (quadrant == JQ_UP) return std::string("up");
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else if (quadrant == JQ_DOWN) return std::string("down");
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else if (quadrant == JQ_LEFT) return std::string("left");
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else if (quadrant == JQ_RIGHT) return std::string("right");
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else return std::string();
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}
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EJoystickQuadrant LLJoystick::quadrantFromName(const std::string& sQuadrant)
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{
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EJoystickQuadrant quadrant = JQ_RIGHT;
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if (sQuadrant == "origin")
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{
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quadrant = JQ_ORIGIN;
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}
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else if (sQuadrant == "up")
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{
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quadrant = JQ_UP;
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}
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else if (sQuadrant == "down")
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{
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quadrant = JQ_DOWN;
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}
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else if (sQuadrant == "left")
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{
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quadrant = JQ_LEFT;
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}
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else if (sQuadrant == "right")
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{
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quadrant = JQ_RIGHT;
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}
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return quadrant;
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}
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//-------------------------------------------------------------------------------
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// LLJoystickAgentTurn
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//-------------------------------------------------------------------------------
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void LLJoystickAgentTurn::onHeldDown()
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{
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F32 time = getElapsedHeldDownTime();
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updateSlop();
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//llinfos << "move forward/backward (and/or turn)" << llendl;
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S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
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S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
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float m = (float) (dx)/abs(dy);
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if (m > 1) {
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m = 1;
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}
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else if (m < -1) {
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m = -1;
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}
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gAgent.moveYaw(-LLFloaterMove::getYawRate(time)*m);
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// handle forward/back movement
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if (dy > mVertSlopFar)
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{
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// ...if mouse is forward of run region run forward
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gAgent.moveAt(1);
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}
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else if (dy > mVertSlopNear)
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{
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if( time < NUDGE_TIME )
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{
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gAgent.moveAtNudge(1);
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}
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else
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{
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// ...else if mouse is forward of walk region walk forward
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// JC 9/5/2002 - Always run / move quickly.
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gAgent.moveAt(1);
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}
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}
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else if (dy < -mVertSlopFar)
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{
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// ...else if mouse is behind run region run backward
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gAgent.moveAt(-1);
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}
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else if (dy < -mVertSlopNear)
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{
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if( time < NUDGE_TIME )
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{
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gAgent.moveAtNudge(-1);
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}
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else
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{
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// ...else if mouse is behind walk region walk backward
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// JC 9/5/2002 - Always run / move quickly.
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gAgent.moveAt(-1);
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}
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}
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}
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//-------------------------------------------------------------------------------
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// LLJoystickAgentSlide
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//-------------------------------------------------------------------------------
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void LLJoystickAgentSlide::onMouseUp()
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{
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F32 time = getElapsedHeldDownTime();
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if( time < NUDGE_TIME )
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{
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switch (mInitialQuadrant)
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{
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case JQ_LEFT:
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gAgent.moveLeftNudge(1);
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break;
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case JQ_RIGHT:
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gAgent.moveLeftNudge(-1);
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break;
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default:
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break;
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}
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}
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}
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void LLJoystickAgentSlide::onHeldDown()
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{
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//llinfos << "slide left/right (and/or move forward/backward)" << llendl;
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updateSlop();
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S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
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S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
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// handle left-right sliding
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if (dx > mHorizSlopNear)
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{
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gAgent.moveLeft(-1);
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}
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else if (dx < -mHorizSlopNear)
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{
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gAgent.moveLeft(1);
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}
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// handle forward/back movement
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if (dy > mVertSlopFar)
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{
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// ...if mouse is forward of run region run forward
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gAgent.moveAt(1);
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}
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else if (dy > mVertSlopNear)
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{
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// ...else if mouse is forward of walk region walk forward
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gAgent.moveAtNudge(1);
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}
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else if (dy < -mVertSlopFar)
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{
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// ...else if mouse is behind run region run backward
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gAgent.moveAt(-1);
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}
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else if (dy < -mVertSlopNear)
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{
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// ...else if mouse is behind walk region walk backward
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gAgent.moveAtNudge(-1);
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}
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}
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//-------------------------------------------------------------------------------
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// LLJoystickCameraRotate
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//-------------------------------------------------------------------------------
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LLJoystickCameraRotate::LLJoystickCameraRotate(const LLJoystickCameraRotate::Params& p)
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: LLJoystick(p),
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mInLeft( FALSE ),
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mInTop( FALSE ),
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mInRight( FALSE ),
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mInBottom( FALSE )
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{ }
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void LLJoystickCameraRotate::updateSlop()
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{
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// do the initial offset calculation based on mousedown location
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// small fixed slop region
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mVertSlopNear = 16;
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mVertSlopFar = 32;
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mHorizSlopNear = 16;
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mHorizSlopFar = 32;
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return;
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}
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BOOL LLJoystickCameraRotate::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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updateSlop();
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// Set initial offset based on initial click location
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S32 horiz_center = getRect().getWidth() / 2;
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S32 vert_center = getRect().getHeight() / 2;
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S32 dx = x - horiz_center;
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S32 dy = y - vert_center;
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if (dy > dx && dy > -dx)
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{
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// top
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mInitialOffset.mX = 0;
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mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2;
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mInitialQuadrant = JQ_UP;
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}
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else if (dy > dx && dy <= -dx)
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{
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// left
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mInitialOffset.mX = - (mHorizSlopNear + mHorizSlopFar) / 2;
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mInitialOffset.mY = 0;
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mInitialQuadrant = JQ_LEFT;
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}
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else if (dy <= dx && dy <= -dx)
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{
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// bottom
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mInitialOffset.mX = 0;
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mInitialOffset.mY = - (mVertSlopNear + mVertSlopFar) / 2;
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mInitialQuadrant = JQ_DOWN;
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}
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else
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{
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// right
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mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2;
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mInitialOffset.mY = 0;
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mInitialQuadrant = JQ_RIGHT;
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}
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return LLJoystick::handleMouseDown(x, y, mask);
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}
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void LLJoystickCameraRotate::onHeldDown()
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{
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updateSlop();
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S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
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S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
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// left-right rotation
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if (dx > mHorizSlopNear)
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{
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gAgentCamera.unlockView();
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gAgentCamera.setOrbitLeftKey(getOrbitRate());
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}
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else if (dx < -mHorizSlopNear)
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{
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gAgentCamera.unlockView();
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gAgentCamera.setOrbitRightKey(getOrbitRate());
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}
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// over/under rotation
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if (dy > mVertSlopNear)
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{
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gAgentCamera.unlockView();
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gAgentCamera.setOrbitUpKey(getOrbitRate());
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}
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else if (dy < -mVertSlopNear)
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{
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gAgentCamera.unlockView();
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gAgentCamera.setOrbitDownKey(getOrbitRate());
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}
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}
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F32 LLJoystickCameraRotate::getOrbitRate()
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{
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F32 time = getElapsedHeldDownTime();
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if( time < NUDGE_TIME )
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{
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F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
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//llinfos << rate << llendl;
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return rate;
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}
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else
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{
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return 1;
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}
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}
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// Only used for drawing
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void LLJoystickCameraRotate::setToggleState( BOOL left, BOOL top, BOOL right, BOOL bottom )
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{
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mInLeft = left;
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mInTop = top;
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mInRight = right;
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mInBottom = bottom;
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}
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void LLJoystickCameraRotate::draw()
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{
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LLGLSUIDefault gls_ui;
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getImageUnselected()->draw( 0, 0 );
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LLPointer<LLUIImage> image = getImageSelected();
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if( mInTop )
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{
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drawRotatedImage( getImageSelected(), 0 );
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}
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if( mInRight )
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{
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drawRotatedImage( getImageSelected(), 1 );
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}
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if( mInBottom )
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{
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drawRotatedImage( getImageSelected(), 2 );
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}
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if( mInLeft )
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{
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drawRotatedImage( getImageSelected(), 3 );
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}
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}
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// Draws image rotated by multiples of 90 degrees
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void LLJoystickCameraRotate::drawRotatedImage( LLPointer<LLUIImage> image, S32 rotations )
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{
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S32 width = image->getWidth();
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S32 height = image->getHeight();
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LLTexture* texture = image->getImage();
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/*
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* Scale texture coordinate system
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* to handle the different between image size and size of texture.
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* If we will use default matrix,
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* it may break texture mapping after rotation.
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* see EXT-2023 Camera floater: arrows became shifted when pressed.
|
|
*/
|
|
F32 uv[][2] =
|
|
{
|
|
{ (F32)width/texture->getWidth(), (F32)height/texture->getHeight() },
|
|
{ 0.f, (F32)height/texture->getHeight() },
|
|
{ 0.f, 0.f },
|
|
{ (F32)width/texture->getWidth(), 0.f }
|
|
};
|
|
|
|
gGL.getTexUnit(0)->bind(texture);
|
|
|
|
gGL.color4fv(UI_VERTEX_COLOR.mV);
|
|
|
|
gGL.begin(LLRender::QUADS);
|
|
{
|
|
gGL.texCoord2fv( uv[ (rotations + 0) % 4]);
|
|
gGL.vertex2i(width, height );
|
|
|
|
gGL.texCoord2fv( uv[ (rotations + 1) % 4]);
|
|
gGL.vertex2i(0, height );
|
|
|
|
gGL.texCoord2fv( uv[ (rotations + 2) % 4]);
|
|
gGL.vertex2i(0, 0);
|
|
|
|
gGL.texCoord2fv( uv[ (rotations + 3) % 4]);
|
|
gGL.vertex2i(width, 0);
|
|
}
|
|
gGL.end();
|
|
}
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// LLJoystickCameraTrack
|
|
//-------------------------------------------------------------------------------
|
|
|
|
LLJoystickCameraTrack::Params::Params()
|
|
{
|
|
held_down_delay.seconds(0.0);
|
|
}
|
|
|
|
LLJoystickCameraTrack::LLJoystickCameraTrack(const LLJoystickCameraTrack::Params& p)
|
|
: LLJoystickCameraRotate(p)
|
|
{}
|
|
|
|
|
|
void LLJoystickCameraTrack::onHeldDown()
|
|
{
|
|
updateSlop();
|
|
|
|
S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
|
|
S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
|
|
|
|
if (dx > mVertSlopNear)
|
|
{
|
|
gAgentCamera.unlockView();
|
|
gAgentCamera.setPanRightKey(getOrbitRate());
|
|
}
|
|
else if (dx < -mVertSlopNear)
|
|
{
|
|
gAgentCamera.unlockView();
|
|
gAgentCamera.setPanLeftKey(getOrbitRate());
|
|
}
|
|
|
|
// over/under rotation
|
|
if (dy > mVertSlopNear)
|
|
{
|
|
gAgentCamera.unlockView();
|
|
gAgentCamera.setPanUpKey(getOrbitRate());
|
|
}
|
|
else if (dy < -mVertSlopNear)
|
|
{
|
|
gAgentCamera.unlockView();
|
|
gAgentCamera.setPanDownKey(getOrbitRate());
|
|
}
|
|
}
|