phoenix-firestorm/indra/newview/llfloatersettingsdebug.cpp

639 lines
21 KiB
C++

/**
* @file llfloatersettingsdebug.cpp
* @brief floater for debugging internal viewer settings
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatersettingsdebug.h"
#include "llfloater.h"
#include "llfiltereditor.h"
#include "lluictrlfactory.h"
#include "llcombobox.h"
#include "llspinctrl.h"
#include "llcolorswatch.h"
#include "llviewercontrol.h"
#include "lltexteditor.h"
LLFloaterSettingsDebug::LLFloaterSettingsDebug(const LLSD& key)
: LLFloater(key),
mSettingList(NULL)
{
mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
mCommitCallbackRegistrar.add("ClickDefault", boost::bind(&LLFloaterSettingsDebug::onClickDefault, this));
}
LLFloaterSettingsDebug::~LLFloaterSettingsDebug()
{}
bool LLFloaterSettingsDebug::postBuild()
{
enableResizeCtrls(true, false, true);
mValSpinner1 = getChild<LLSpinCtrl>("val_spinner_1");
mValSpinner2 = getChild<LLSpinCtrl>("val_spinner_2");
mValSpinner3 = getChild<LLSpinCtrl>("val_spinner_3");
mValSpinner4 = getChild<LLSpinCtrl>("val_spinner_4");
mBooleanCombo = getChild<LLUICtrl>("boolean_combo");
mValText = getChild<LLUICtrl>("val_text");
mColorSwatch = getChild<LLColorSwatchCtrl>("val_color_swatch");
mDefaultButton = getChild<LLUICtrl>("default_btn");
mSettingNameText = getChild<LLTextBox>("setting_name_txt");
mComment = getChild<LLTextEditor>("comment_text");
getChild<LLFilterEditor>("filter_input")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::setSearchFilter, this, _2));
mSettingList = getChild<LLScrollListCtrl>("setting_list");
mSettingList->setCommitOnSelectionChange(true);
mSettingList->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
updateList();
gSavedSettings.getControl("DebugSettingsHideDefault")->getCommitSignal()->connect(boost::bind(&LLFloaterSettingsDebug::updateList, this, false));
return true;
}
void LLFloaterSettingsDebug::draw()
{
LLScrollListItem* first_selected = mSettingList->getFirstSelected();
if (first_selected)
{
LLControlVariable* controlp = (LLControlVariable*)first_selected->getUserdata();
updateControl(controlp);
}
LLFloater::draw();
}
void LLFloaterSettingsDebug::onCommitSettings()
{
LLScrollListItem* first_selected = mSettingList->getFirstSelected();
if (!first_selected)
{
return;
}
LLControlVariable* controlp = (LLControlVariable*)first_selected->getUserdata();
if (!controlp)
{
return;
}
LLVector3 vector;
LLVector3d vectord;
LLQuaternion quat;
LLRect rect;
LLColor4 col4;
LLColor3 col3;
LLColor4U col4U;
LLColor4 color_with_alpha;
switch(controlp->type())
{
case TYPE_U32:
controlp->set(mValSpinner1->getValue());
break;
case TYPE_S32:
controlp->set(mValSpinner1->getValue());
break;
case TYPE_F32:
controlp->set(LLSD(mValSpinner1->getValue().asReal()));
break;
case TYPE_BOOLEAN:
controlp->set(mBooleanCombo->getValue());
break;
case TYPE_STRING:
controlp->set(LLSD(mValText->getValue().asString()));
break;
case TYPE_VEC3:
vector.mV[VX] = (F32)mValSpinner1->getValue().asReal();
vector.mV[VY] = (F32)mValSpinner2->getValue().asReal();
vector.mV[VZ] = (F32)mValSpinner3->getValue().asReal();
controlp->set(vector.getValue());
break;
case TYPE_VEC3D:
vectord.mdV[VX] = mValSpinner1->getValue().asReal();
vectord.mdV[VY] = mValSpinner2->getValue().asReal();
vectord.mdV[VZ] = mValSpinner3->getValue().asReal();
controlp->set(vectord.getValue());
break;
case TYPE_QUAT:
quat.mQ[VX] = mValSpinner1->getValueF32();
quat.mQ[VY] = mValSpinner2->getValueF32();
quat.mQ[VZ] = mValSpinner3->getValueF32();
quat.mQ[VS] = mValSpinner4->getValueF32();
controlp->set(quat.getValue());
break;
case TYPE_RECT:
rect.mLeft = mValSpinner1->getValue().asInteger();
rect.mRight = mValSpinner2->getValue().asInteger();
rect.mBottom = mValSpinner3->getValue().asInteger();
rect.mTop = mValSpinner4->getValue().asInteger();
controlp->set(rect.getValue());
break;
case TYPE_COL4:
col3.setValue(mColorSwatch->getValue());
col4 = LLColor4(col3, (F32)mValSpinner4->getValue().asReal());
controlp->set(col4.getValue());
break;
case TYPE_COL3:
controlp->set(mColorSwatch->getValue());
//col3.mV[VRED] = (F32)floaterp->mValSpinner1->getValue().asC();
//col3.mV[VGREEN] = (F32)floaterp->mValSpinner2->getValue().asReal();
//col3.mV[VBLUE] = (F32)floaterp->mValSpinner3->getValue().asReal();
//controlp->set(col3.getValue());
break;
default:
break;
}
updateDefaultColumn(controlp);
}
// static
void LLFloaterSettingsDebug::onClickDefault()
{
LLScrollListItem* first_selected = mSettingList->getFirstSelected();
if (first_selected)
{
LLControlVariable* controlp = (LLControlVariable*)first_selected->getUserdata();
if (controlp)
{
controlp->resetToDefault(true);
updateDefaultColumn(controlp);
updateControl(controlp);
}
}
}
// we've switched controls, or doing per-frame update, so update spinners, etc.
void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
{
hideUIControls();
if (controlp && !isSettingHidden(controlp))
{
eControlType type = controlp->type();
//hide combo box only for non booleans, otherwise this will result in the combo box closing every frame
mBooleanCombo->setVisible( type == TYPE_BOOLEAN);
mDefaultButton->setVisible(true);
mSettingNameText->setVisible(true);
mSettingNameText->setText(controlp->getName());
mSettingNameText->setToolTip(controlp->getName());
mComment->setVisible(true);
std::string new_text = controlp->getComment();
// Don't setText if not nessesary, it will reset scroll
// This is a debug UI that reads from xml, there might
// be use cases where comment changes, but not the name
if (mOldText != new_text)
{
mComment->setText(controlp->getComment());
mOldText = new_text;
}
mValSpinner1->setMaxValue(F32_MAX);
mValSpinner2->setMaxValue(F32_MAX);
mValSpinner3->setMaxValue(F32_MAX);
mValSpinner4->setMaxValue(F32_MAX);
mValSpinner1->setMinValue(-F32_MAX);
mValSpinner2->setMinValue(-F32_MAX);
mValSpinner3->setMinValue(-F32_MAX);
mValSpinner4->setMinValue(-F32_MAX);
if (!mValSpinner1->hasFocus())
{
mValSpinner1->setIncrement(0.1f);
}
if (!mValSpinner2->hasFocus())
{
mValSpinner2->setIncrement(0.1f);
}
if (!mValSpinner3->hasFocus())
{
mValSpinner3->setIncrement(0.1f);
}
if (!mValSpinner4->hasFocus())
{
mValSpinner4->setIncrement(0.1f);
}
LLSD sd = controlp->get();
switch(type)
{
case TYPE_U32:
mValSpinner1->setVisible(true);
mValSpinner1->setLabel(std::string("value")); // Debug, don't translate
if (!mValSpinner1->hasFocus())
{
mValSpinner1->setValue(sd);
mValSpinner1->setMinValue((F32)U32_MIN);
mValSpinner1->setMaxValue((F32)U32_MAX);
mValSpinner1->setIncrement(1.f);
mValSpinner1->setPrecision(0);
}
break;
case TYPE_S32:
mValSpinner1->setVisible(true);
mValSpinner1->setLabel(std::string("value")); // Debug, don't translate
if (!mValSpinner1->hasFocus())
{
mValSpinner1->setValue(sd);
mValSpinner1->setMinValue((F32)S32_MIN);
mValSpinner1->setMaxValue((F32)S32_MAX);
mValSpinner1->setIncrement(1.f);
mValSpinner1->setPrecision(0);
}
break;
case TYPE_F32:
mValSpinner1->setVisible(true);
mValSpinner1->setLabel(std::string("value")); // Debug, don't translate
if (!mValSpinner1->hasFocus())
{
mValSpinner1->setPrecision(3);
mValSpinner1->setValue(sd);
}
break;
case TYPE_BOOLEAN:
if (!mBooleanCombo->hasFocus())
{
if (sd.asBoolean())
{
mBooleanCombo->setValue(LLSD("true"));
}
else
{
mBooleanCombo->setValue(LLSD(""));
}
}
break;
case TYPE_STRING:
mValText->setVisible( true);
if (!mValText->hasFocus())
{
mValText->setValue(sd);
}
break;
case TYPE_VEC3:
{
LLVector3 v;
v.setValue(sd);
mValSpinner1->setVisible(true);
mValSpinner1->setLabel(std::string("X"));
mValSpinner2->setVisible(true);
mValSpinner2->setLabel(std::string("Y"));
mValSpinner3->setVisible(true);
mValSpinner3->setLabel(std::string("Z"));
if (!mValSpinner1->hasFocus())
{
mValSpinner1->setPrecision(3);
mValSpinner1->setValue(v[VX]);
}
if (!mValSpinner2->hasFocus())
{
mValSpinner2->setPrecision(3);
mValSpinner2->setValue(v[VY]);
}
if (!mValSpinner3->hasFocus())
{
mValSpinner3->setPrecision(3);
mValSpinner3->setValue(v[VZ]);
}
break;
}
case TYPE_VEC3D:
{
LLVector3d v;
v.setValue(sd);
mValSpinner1->setVisible(true);
mValSpinner1->setLabel(std::string("X"));
mValSpinner2->setVisible(true);
mValSpinner2->setLabel(std::string("Y"));
mValSpinner3->setVisible(true);
mValSpinner3->setLabel(std::string("Z"));
if (!mValSpinner1->hasFocus())
{
mValSpinner1->setPrecision(3);
mValSpinner1->setValue(v[VX]);
}
if (!mValSpinner2->hasFocus())
{
mValSpinner2->setPrecision(3);
mValSpinner2->setValue(v[VY]);
}
if (!mValSpinner3->hasFocus())
{
mValSpinner3->setPrecision(3);
mValSpinner3->setValue(v[VZ]);
}
break;
}
case TYPE_QUAT:
{
LLQuaternion q;
q.setValue(sd);
mValSpinner1->setVisible(true);
mValSpinner1->setLabel(std::string("X"));
mValSpinner2->setVisible(true);
mValSpinner2->setLabel(std::string("Y"));
mValSpinner3->setVisible(true);
mValSpinner3->setLabel(std::string("Z"));
mValSpinner4->setVisible(true);
mValSpinner4->setLabel(std::string("S"));
if (!mValSpinner1->hasFocus())
{
mValSpinner1->setPrecision(4);
mValSpinner1->setValue(q.mQ[VX]);
}
if (!mValSpinner2->hasFocus())
{
mValSpinner2->setPrecision(4);
mValSpinner2->setValue(q.mQ[VY]);
}
if (!mValSpinner3->hasFocus())
{
mValSpinner3->setPrecision(4);
mValSpinner3->setValue(q.mQ[VZ]);
}
if (!mValSpinner4->hasFocus())
{
mValSpinner4->setPrecision(4);
mValSpinner4->setValue(q.mQ[VS]);
}
break;
}
case TYPE_RECT:
{
LLRect r;
r.setValue(sd);
mValSpinner1->setVisible(true);
mValSpinner1->setLabel(std::string("Left"));
mValSpinner2->setVisible(true);
mValSpinner2->setLabel(std::string("Right"));
mValSpinner3->setVisible(true);
mValSpinner3->setLabel(std::string("Bottom"));
mValSpinner4->setVisible(true);
mValSpinner4->setLabel(std::string("Top"));
if (!mValSpinner1->hasFocus())
{
mValSpinner1->setPrecision(0);
mValSpinner1->setValue(r.mLeft);
}
if (!mValSpinner2->hasFocus())
{
mValSpinner2->setPrecision(0);
mValSpinner2->setValue(r.mRight);
}
if (!mValSpinner3->hasFocus())
{
mValSpinner3->setPrecision(0);
mValSpinner3->setValue(r.mBottom);
}
if (!mValSpinner4->hasFocus())
{
mValSpinner4->setPrecision(0);
mValSpinner4->setValue(r.mTop);
}
mValSpinner1->setMinValue((F32)S32_MIN);
mValSpinner1->setMaxValue((F32)S32_MAX);
mValSpinner1->setIncrement(1.f);
mValSpinner2->setMinValue((F32)S32_MIN);
mValSpinner2->setMaxValue((F32)S32_MAX);
mValSpinner2->setIncrement(1.f);
mValSpinner3->setMinValue((F32)S32_MIN);
mValSpinner3->setMaxValue((F32)S32_MAX);
mValSpinner3->setIncrement(1.f);
mValSpinner4->setMinValue((F32)S32_MIN);
mValSpinner4->setMaxValue((F32)S32_MAX);
mValSpinner4->setIncrement(1.f);
break;
}
case TYPE_COL4:
{
LLColor4 clr;
clr.setValue(sd);
mColorSwatch->setVisible(true);
// only set if changed so color picker doesn't update
if(clr != LLColor4(mColorSwatch->getValue()))
{
mColorSwatch->set(LLColor4(sd), true, false);
}
mValSpinner4->setVisible(true);
mValSpinner4->setLabel(std::string("Alpha"));
if (!mValSpinner4->hasFocus())
{
mValSpinner4->setPrecision(3);
mValSpinner4->setMinValue(0.0);
mValSpinner4->setMaxValue(1.f);
mValSpinner4->setValue(clr.mV[VALPHA]);
}
break;
}
case TYPE_COL3:
{
LLColor3 clr;
clr.setValue(sd);
mColorSwatch->setVisible(true);
mColorSwatch->setValue(sd);
break;
}
default:
mComment->setText(std::string("unknown"));
mOldText = "unknown";
break;
}
}
}
void LLFloaterSettingsDebug::updateList(bool skip_selection)
{
std::string last_selected;
LLScrollListItem* item = mSettingList->getFirstSelected();
if (item)
{
LLScrollListCell* cell = item->getColumn(1);
if (cell)
{
last_selected = cell->getValue().asString();
}
}
mSettingList->deleteAllItems();
struct f : public LLControlGroup::ApplyFunctor
{
LLScrollListCtrl* setting_list;
LLFloaterSettingsDebug* floater;
std::string selected_setting;
bool skip_selection;
f(LLScrollListCtrl* list, LLFloaterSettingsDebug* floater, std::string setting, bool skip_selection)
: setting_list(list), floater(floater), selected_setting(setting), skip_selection(skip_selection) {}
virtual void apply(const std::string& name, LLControlVariable* control)
{
if (!control->isHiddenFromSettingsEditor() && floater->matchesSearchFilter(name) && !floater->isSettingHidden(control))
{
LLSD row;
row["columns"][0]["column"] = "changed_setting";
row["columns"][0]["value"] = control->isDefault() ? "" : "*";
row["columns"][1]["column"] = "setting";
row["columns"][1]["value"] = name;
LLScrollListItem* item = setting_list->addElement(row, ADD_BOTTOM, (void*)control);
if (!floater->mSearchFilter.empty() && (selected_setting == name) && !skip_selection)
{
std::string lower_name(name);
LLStringUtil::toLower(lower_name);
if (LLStringUtil::startsWith(lower_name, floater->mSearchFilter))
{
item->setSelected(true);
}
}
}
}
} func(mSettingList, this, last_selected, skip_selection);
std::string key = getKey().asString();
if (key == "all" || key == "base")
{
gSavedSettings.applyToAll(&func);
}
if (key == "all" || key == "account")
{
gSavedPerAccountSettings.applyToAll(&func);
}
if (!mSettingList->isEmpty())
{
if (mSettingList->hasSelectedItem())
{
mSettingList->scrollToShowSelected();
}
else if (!mSettingList->hasSelectedItem() && !mSearchFilter.empty() && !skip_selection)
{
if (!mSettingList->selectItemByPrefix(mSearchFilter, false, 1))
{
mSettingList->selectFirstItem();
}
mSettingList->scrollToShowSelected();
}
}
else
{
LLSD row;
row["columns"][0]["column"] = "changed_setting";
row["columns"][0]["value"] = "";
row["columns"][1]["column"] = "setting";
row["columns"][1]["value"] = "No matching settings.";
mSettingList->addElement(row);
hideUIControls();
}
}
void LLFloaterSettingsDebug::onSettingSelect()
{
LLScrollListItem* first_selected = mSettingList->getFirstSelected();
if (first_selected)
{
LLControlVariable* controlp = (LLControlVariable*)first_selected->getUserdata();
if (controlp)
{
updateControl(controlp);
}
}
}
void LLFloaterSettingsDebug::setSearchFilter(const std::string& filter)
{
if(mSearchFilter == filter)
return;
mSearchFilter = filter;
LLStringUtil::toLower(mSearchFilter);
updateList();
}
bool LLFloaterSettingsDebug::matchesSearchFilter(std::string setting_name)
{
// If the search filter is empty, everything passes.
if (mSearchFilter.empty()) return true;
LLStringUtil::toLower(setting_name);
std::string::size_type match_name = setting_name.find(mSearchFilter);
return (std::string::npos != match_name);
}
bool LLFloaterSettingsDebug::isSettingHidden(LLControlVariable* control)
{
static LLCachedControl<bool> hide_default(gSavedSettings, "DebugSettingsHideDefault", false);
return hide_default && control->isDefault();
}
void LLFloaterSettingsDebug::updateDefaultColumn(LLControlVariable* control)
{
if (isSettingHidden(control))
{
hideUIControls();
updateList(true);
return;
}
LLScrollListItem* item = mSettingList->getFirstSelected();
if (item)
{
LLScrollListCell* cell = item->getColumn(0);
if (cell)
{
std::string is_default = control->isDefault() ? "" : "*";
cell->setValue(is_default);
}
}
}
void LLFloaterSettingsDebug::hideUIControls()
{
mValSpinner1->setVisible(false);
mValSpinner2->setVisible(false);
mValSpinner3->setVisible(false);
mValSpinner4->setVisible(false);
mColorSwatch->setVisible(false);
mValText->setVisible(false);
mDefaultButton->setVisible(false);
mBooleanCombo->setVisible(false);
mSettingNameText->setVisible(false);
mComment->setVisible(false);
}