phoenix-firestorm/indra/llprimitive/llprimtexturelist.cpp

415 lines
9.2 KiB
C++

/**
* @file lltexturelist.cpp
* @brief LLPrimTextureList (virtual) base class
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llprimtexturelist.h"
#include "lltextureentry.h"
#include "llmemtype.h"
// static
//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++
LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry);
// static
void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() )
{
if (callback)
{
LLPrimTextureList::sNewTextureEntryCallback = callback;
}
else
{
LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry);
}
}
// static
// call this to get a new texture entry
LLTextureEntry* LLPrimTextureList::newTextureEntry()
{
return (*sNewTextureEntryCallback)();
}
LLPrimTextureList::LLPrimTextureList()
{
}
// virtual
LLPrimTextureList::~LLPrimTextureList()
{
clear();
}
void LLPrimTextureList::clear()
{
texture_list_t::iterator itr = mEntryList.begin();
while (itr != mEntryList.end())
{
delete (*itr);
(*itr) = NULL;
++itr;
}
mEntryList.clear();
}
// clears current entries
// copies contents of other_list
// this is somewhat expensive, so it must be called explicitly
void LLPrimTextureList::copy(const LLPrimTextureList& other_list)
{
// compare the sizes
S32 this_size = mEntryList.size();
S32 other_size = other_list.mEntryList.size();
if (this_size > other_size)
{
// remove the extra entries
for (S32 index = this_size; index > other_size; --index)
{
delete mEntryList[index-1];
}
mEntryList.resize(other_size);
this_size = other_size;
}
S32 index = 0;
// copy for the entries that already exist
for ( ; index < this_size; ++index)
{
delete mEntryList[index];
mEntryList[index] = other_list.getTexture(index)->newCopy();
}
// add new entires if needed
for ( ; index < other_size; ++index)
{
mEntryList.push_back( other_list.getTexture(index)->newCopy() );
}
}
// clears current copies
// takes contents of other_list
// clears other_list
void LLPrimTextureList::take(LLPrimTextureList& other_list)
{
clear();
mEntryList = other_list.mEntryList;
other_list.mEntryList.clear();
}
// virtual
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
{
if (S32(index) >= mEntryList.size())
{
// TODO -- assert here
S32 current_size = mEntryList.size();
llerrs << "index = " << S32(index) << " current_size = " << current_size << llendl;
return TEM_CHANGE_NONE;
}
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
if (&te)
{
mEntryList[index] = te.newCopy();
}
else
{
mEntryList[index] = LLPrimTextureList::newTextureEntry();
}
return TEM_CHANGE_TEXTURE;
}
// virtual
// takes ownership of LLTextureEntry* 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
// IMPORTANT! -- if you use this function you must check the return value
S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te)
{
if (S32(index) >= mEntryList.size())
{
return TEM_CHANGE_NONE;
}
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
mEntryList[index] = te;
return TEM_CHANGE_TEXTURE;
}
// returns pointer to texture at 'index' slot
LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const
{
if (index < mEntryList.size())
{
return mEntryList[index];
}
return NULL;
}
//virtual
//S32 setTE(const U8 index, const LLTextureEntry& te) = 0;
S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setID(id);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setColor(color);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setColor(color);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setAlpha(alpha);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScale(s, t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScaleS(s);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScaleT(t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffset(s, t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffsetS(s);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffsetT(t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setRotation(const U8 index, const F32 r)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setRotation(r);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpShinyFullbright(bump);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMediaTexGen(media);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpmap(bump);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpShiny(bump_shiny);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setTexGen(texgen);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setShiny(shiny);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setFullbright(fullbright);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMediaFlags(media_flags);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setGlow(glow);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::size() const
{
return mEntryList.size();
}
// sets the size of the mEntryList container
void LLPrimTextureList::setSize(S32 new_size)
{
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
if (new_size < 0)
{
new_size = 0;
}
S32 current_size = mEntryList.size();
if (new_size > current_size)
{
mEntryList.resize(new_size);
for (S32 index = current_size; index < new_size; ++index)
{
LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry();
mEntryList[index] = new_entry;
}
}
else if (new_size < current_size)
{
for (S32 index = current_size-1; index >= new_size; --index)
{
delete mEntryList[index];
}
mEntryList.resize(new_size);
}
}
void LLPrimTextureList::setAllIDs(const LLUUID& id)
{
texture_list_t::iterator itr = mEntryList.begin();
while (itr != mEntryList.end())
{
(*itr)->setID(id);
++itr;
}
}