351 lines
13 KiB
C++
351 lines
13 KiB
C++
/**
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* @file lltoolselect.cpp
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* @brief LLToolSelect class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltoolselect.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "lldrawable.h"
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#include "llhudicon.h"
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#include "llmanip.h"
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#include "llmenugl.h"
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#include "llselectmgr.h"
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#include "llviewermediafocus.h"
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#include "lltoolmgr.h"
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#include "llfloaterscriptdebug.h"
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#include "llviewercamera.h"
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#include "llviewermenu.h"
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#include "llviewerobject.h"
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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#include "llviewerwindow.h"
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#include "llvoavatarself.h"
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#include "llworld.h"
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// [RLVa:KB] - Checked: RLVa-2.0.0
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#include "rlvactions.h"
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#include "rlvmodifiers.h"
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#include "llfloaterreg.h"
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// [/RLVa:KB]
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// Globals
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//extern bool gAllowSelectAvatar;
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const F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
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const F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian
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LLToolSelect::LLToolSelect( LLToolComposite* composite )
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: LLTool( std::string("Select"), composite ),
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mIgnoreGroup( false )
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{
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}
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// True if you selected an object.
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bool LLToolSelect::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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// do immediate pick query
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bool pick_rigged = false; //gSavedSettings.getBOOL("AnimatedObjectsAllowLeftClick");
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bool pick_transparent = gSavedSettings.getBOOL("SelectInvisibleObjects");
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bool pick_reflection_probe = gSavedSettings.getBOOL("SelectReflectionProbes");
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mPick = gViewerWindow->pickImmediate(x, y, pick_transparent, pick_rigged, false, true, pick_reflection_probe);
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// Pass mousedown to agent
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LLTool::handleMouseDown(x, y, mask);
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return mPick.getObject().notNull();
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}
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// static
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LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pick, bool ignore_group, bool temp_select, bool select_root)
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{
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LLViewerObject* object = pick.getObject();
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if (select_root)
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{
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object = object->getRootEdit();
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}
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// [RLVa:KB] - Checked: RLVa-2.1.0
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if ( (object) && (RlvActions::isRlvEnabled()) )
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{
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if (!RlvActions::canEdit(object))
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{
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if (!temp_select)
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return LLSelectMgr::getInstance()->getSelection();
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else if (LLToolMgr::instance().inBuildMode())
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LLToolMgr::instance().leaveBuildMode();
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}
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if ( (RlvActions::hasBehaviour(RLV_BHVR_FARTOUCH)) && ( (!object->isAttachment()) || (!object->permYouOwner())) )
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{
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static RlvCachedBehaviourModifier<float> s_nFartouchDist(RLV_MODIFIER_FARTOUCHDIST);
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float nFartouchDistSq = s_nFartouchDist * s_nFartouchDist;
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// User is allowed to edit/select this object if it's within their current fartouch distance
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if (dist_vec_squared(gAgent.getPositionAgent(), object->getPositionRegion()) > nFartouchDistSq)
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{
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// The object is out of range but we'll still allow them a temporary select (e.g. context menu) if the surface point is within range
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if (dist_vec_squared(gAgent.getPositionAgent(), pick.mIntersection) > 1.5f * 1.5f)
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{
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// Even the surface point is out of range so deny them the hit
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if ( (LLFloaterReg::instanceVisible("build")) && (pick.mKeyMask != MASK_SHIFT) && (pick.mKeyMask != MASK_CONTROL) )
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LLSelectMgr::getInstance()->deselectAll();
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return LLSelectMgr::getInstance()->getSelection();
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}
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else if (LLToolMgr::instance().inBuildMode())
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{
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// Allow the selection but keep it temporary by pulling them out of build mode when they click too far
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LLToolMgr::instance().leaveBuildMode();
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}
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}
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}
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}
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// [/RLVa:KB]
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bool select_owned = gSavedSettings.getBOOL("SelectOwnedOnly");
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bool select_movable = gSavedSettings.getBOOL("SelectMovableOnly");
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// <FS:Ansariel> FIRE-14593: Option to select only copyable objects
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bool select_copyable = gSavedSettings.getBOOL("FSSelectCopyableOnly");
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// <FS:Ansariel> FIRE-17696: Option to select only locked objects
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bool select_locked = gSavedSettings.getBOOL("FSSelectLockedOnly");
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// *NOTE: These settings must be cleaned up at bottom of function.
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if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar)
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{
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gSavedSettings.setBOOL("SelectOwnedOnly", false);
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gSavedSettings.setBOOL("SelectMovableOnly", false);
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// <FS:Ansariel> FIRE-14593: Option to select only copyable objects
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gSavedSettings.setBOOL("FSSelectCopyableOnly", false);
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// <FS:Ansariel> FIRE-17696: Option to select only locked objects
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gSavedSettings.setBOOL("FSSelectLockedOnly", false);
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LLSelectMgr::getInstance()->setForceSelection(true);
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}
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bool extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL);
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// If no object, check for icon, then just deselect
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if (!object)
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{
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LLHUDIcon* last_hit_hud_icon = pick.mHUDIcon;
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if (last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
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{
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LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
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}
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else if (!extend_select)
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{
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LLSelectMgr::getInstance()->deselectAll();
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}
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}
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else
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{
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bool already_selected = object->isSelected();
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if (already_selected &&
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object->getNumTEs() > 0 &&
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!LLSelectMgr::getInstance()->getSelection()->contains(object,SELECT_ALL_TES))
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{
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const LLTextureEntry* tep = object->getTE(pick.mObjectFace);
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if (tep && !tep->isSelected() && !LLViewerMediaFocus::getInstance()->getFocusedObjectID().isNull())
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{
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// we were interacting with media and clicked on non selected face, drop media focus
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LLViewerMediaFocus::getInstance()->clearFocus();
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// selection was removed and zoom preserved by clearFocus(), continue with regular selection
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already_selected = false;
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extend_select = true;
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}
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}
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if ( extend_select )
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{
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if ( already_selected )
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{
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if ( ignore_group )
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{
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LLSelectMgr::getInstance()->deselectObjectOnly(object);
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}
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else
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{
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LLSelectMgr::getInstance()->deselectObjectAndFamily(object, true, true);
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}
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}
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else
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{
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if ( ignore_group )
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{
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LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
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}
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else
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{
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LLSelectMgr::getInstance()->selectObjectAndFamily(object);
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}
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}
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}
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else
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{
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// Save the current zoom values because deselect resets them.
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F32 target_zoom;
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F32 current_zoom;
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LLSelectMgr::getInstance()->getAgentHUDZoom(target_zoom, current_zoom);
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// JC - Change behavior to make it easier to select children
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// of linked sets. 9/3/2002
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if( !already_selected || ignore_group)
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{
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// ...lose current selection in favor of just this object
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LLSelectMgr::getInstance()->deselectAll();
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}
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if ( ignore_group )
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{
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LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES, pick.mGLTFNodeIndex, pick.mGLTFPrimitiveIndex);
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}
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else
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{
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LLSelectMgr::getInstance()->selectObjectAndFamily(object);
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}
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// restore the zoom to the previously stored values.
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LLSelectMgr::getInstance()->setAgentHUDZoom(target_zoom, current_zoom);
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}
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if (!gAgentCamera.getFocusOnAvatar() && // if camera not glued to avatar
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LLVOAvatar::findAvatarFromAttachment(object) != gAgentAvatarp && // and it's not one of your attachments
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// <FS:Ansariel> FIRE-8039: Prevent avatar from turning to selected object
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//object != gAgentAvatarp) // and it's not you
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object != gAgentAvatarp && // and it's not you
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gSavedSettings.getBOOL("FSTurnAvatarToSelectedObject"))
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// </FS:Ansariel>
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{
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// have avatar turn to face the selected object(s)
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LLVector3d selection_center = LLSelectMgr::getInstance()->getSelectionCenterGlobal();
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selection_center = selection_center - gAgent.getPositionGlobal();
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LLVector3 selection_dir;
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selection_dir.setVec(selection_center);
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selection_dir.mV[VZ] = 0.f;
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selection_dir.normVec();
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if (!object->isAvatar() && gAgent.getAtAxis() * selection_dir < 0.6f)
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{
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LLQuaternion target_rot;
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target_rot.shortestArc(LLVector3::x_axis, selection_dir);
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gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(),
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"",
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&target_rot,
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NULL,
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NULL,
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MAX_FAR_CLIP /*stop_distance, don't care since we are looking, not moving*/,
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gAgentAvatarp->isSitting() ? SELECTION_SITTING_ROTATION_TRESHOLD : SELECTION_ROTATION_TRESHOLD);
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}
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}
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if (temp_select)
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{
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if (!already_selected)
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{
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LLViewerObject* root_object = (LLViewerObject*)object->getRootEdit();
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LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
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// this is just a temporary selection
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LLSelectNode* select_node = selection->findNode(root_object);
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if (select_node)
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{
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select_node->setTransient(true);
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}
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LLViewerObject::const_child_list_t& child_list = root_object->getChildren();
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for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
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iter != child_list.end(); iter++)
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{
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LLViewerObject* child = *iter;
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select_node = selection->findNode(child);
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if (select_node)
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{
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select_node->setTransient(true);
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}
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}
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}
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} //if(temp_select)
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} //if(!object)
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// Cleanup temp select settings above.
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if (temp_select ||LLSelectMgr::getInstance()->mAllowSelectAvatar)
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{
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gSavedSettings.setBOOL("SelectOwnedOnly", select_owned);
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gSavedSettings.setBOOL("SelectMovableOnly", select_movable);
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// <FS:Ansariel> FIRE-14593: Option to select only copyable objects
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gSavedSettings.setBOOL("FSSelectCopyableOnly", select_copyable);
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// <FS:Ansariel> FIRE-17696: Option to select only locked objects
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gSavedSettings.setBOOL("FSSelectLockedOnly", select_locked);
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LLSelectMgr::getInstance()->setForceSelection(false);
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}
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return LLSelectMgr::getInstance()->getSelection();
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}
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bool LLToolSelect::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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mIgnoreGroup = gSavedSettings.getBOOL("EditLinkedParts");
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handleObjectSelection(mPick, mIgnoreGroup, false);
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return LLTool::handleMouseUp(x, y, mask);
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}
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void LLToolSelect::handleDeselect()
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{
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if( hasMouseCapture() )
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{
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setMouseCapture( false ); // Calls onMouseCaptureLost() indirectly
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}
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}
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void LLToolSelect::stopEditing()
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{
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if( hasMouseCapture() )
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{
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setMouseCapture( false ); // Calls onMouseCaptureLost() indirectly
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}
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}
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void LLToolSelect::onMouseCaptureLost()
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{
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// Finish drag
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LLSelectMgr::getInstance()->enableSilhouette(true);
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// Clean up drag-specific variables
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mIgnoreGroup = false;
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}
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