phoenix-firestorm/indra/llimage/llimage.h

346 lines
12 KiB
C++

/**
* @file llimage.h
* @brief Object for managing images and their textures.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLIMAGE_H
#define LL_LLIMAGE_H
#include "lluuid.h"
#include "llstring.h"
#include "llthread.h"
#include "llmemtype.h"
const S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2
const S32 MAX_IMAGE_MIP = 11; // 2048x2048
// *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number
// of levels is read from the header's file, not inferred from its size.
const S32 MAX_DISCARD_LEVEL = 5;
// JPEG2000 size constraints
// Those are declared here as they are germane to other image constraints used in the viewer
// and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL.
const S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec
const S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is)
const S32 MAX_PRECINCT_SIZE = 2048; // No reason to be bigger than MAX_IMAGE_SIZE
const S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE
const S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks
const S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec
const S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer (after header). Must be > to FIRST_PACKET_SIZE!!
const S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit)
const S32 MIN_IMAGE_SIZE = (1<<MIN_IMAGE_MIP); // 4, only used for expand/contract power of 2
const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 2048
const S32 MIN_IMAGE_AREA = MIN_IMAGE_SIZE * MIN_IMAGE_SIZE;
const S32 MAX_IMAGE_AREA = MAX_IMAGE_SIZE * MAX_IMAGE_SIZE;
const S32 MAX_IMAGE_COMPONENTS = 8;
const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //2048 * 2048 * 8 = 16 MB
// Note! These CANNOT be changed without modifying simulator code
// *TODO: change both to 1024 when SIM texture fetching is deprecated
const S32 FIRST_PACKET_SIZE = 600;
const S32 MAX_IMG_PACKET_SIZE = 1000;
const S32 HTTP_PACKET_SIZE = 1496;
// Base classes for images.
// There are two major parts for the image:
// The compressed representation, and the decompressed representation.
class LLImageFormatted;
class LLImageRaw;
class LLColor4U;
class LLPrivateMemoryPool;
typedef enum e_image_codec
{
IMG_CODEC_INVALID = 0,
IMG_CODEC_RGB = 1,
IMG_CODEC_J2C = 2,
IMG_CODEC_BMP = 3,
IMG_CODEC_TGA = 4,
IMG_CODEC_JPEG = 5,
IMG_CODEC_DXT = 6,
IMG_CODEC_PNG = 7,
IMG_CODEC_EOF = 8
} EImageCodec;
//============================================================================
// library initialization class
class LLImage
{
public:
static void initClass(bool use_new_byte_range = false, S32 minimal_reverse_byte_range_percent = 75);
static void cleanupClass();
static const std::string& getLastError();
static void setLastError(const std::string& message);
static bool useNewByteRange() { return sUseNewByteRange; }
static S32 getReverseByteRangePercent() { return sMinimalReverseByteRangePercent; }
protected:
static LLMutex* sMutex;
static std::string sLastErrorMessage;
static bool sUseNewByteRange;
static S32 sMinimalReverseByteRangePercent;
};
//============================================================================
// Image base class
class LLImageBase : public LLThreadSafeRefCount
{
protected:
virtual ~LLImageBase();
public:
LLImageBase();
enum
{
TYPE_NORMAL = 0,
TYPE_AVATAR_BAKE = 1,
};
virtual void deleteData();
virtual U8* allocateData(S32 size = -1);
virtual U8* reallocateData(S32 size = -1);
virtual void dump();
virtual void sanityCheck();
U16 getWidth() const { return mWidth; }
U16 getHeight() const { return mHeight; }
S8 getComponents() const { return mComponents; }
S32 getDataSize() const { return mDataSize; }
const U8 *getData() const ;
U8 *getData() ;
bool isBufferInvalid() ;
void setSize(S32 width, S32 height, S32 ncomponents);
U8* allocateDataSize(S32 width, S32 height, S32 ncomponents, S32 size = -1); // setSize() + allocateData()
void enableOverSize() {mAllowOverSize = true ;}
void disableOverSize() {mAllowOverSize = false; }
protected:
// special accessor to allow direct setting of mData and mDataSize by LLImageFormatted
void setDataAndSize(U8 *data, S32 size) { mData = data; mDataSize = size; }
public:
static void generateMip(const U8 *indata, U8* mipdata, int width, int height, S32 nchannels);
// Function for calculating the download priority for textures
// <= 0 priority means that there's no need for more data.
static F32 calc_download_priority(F32 virtual_size, F32 visible_area, S32 bytes_sent);
static EImageCodec getCodecFromExtension(const std::string& exten);
static void createPrivatePool() ;
static void destroyPrivatePool() ;
static LLPrivateMemoryPool* getPrivatePool() {return sPrivatePoolp;}
private:
U8 *mData;
S32 mDataSize;
U16 mWidth;
U16 mHeight;
S8 mComponents;
bool mBadBufferAllocation ;
bool mAllowOverSize ;
static LLPrivateMemoryPool* sPrivatePoolp ;
public:
LLMemType::DeclareMemType& mMemType; // debug
};
// Raw representation of an image (used for textures, and other uncompressed formats
class LLImageRaw : public LLImageBase
{
protected:
/*virtual*/ ~LLImageRaw();
public:
LLImageRaw();
LLImageRaw(U16 width, U16 height, S8 components);
LLImageRaw(U8 *data, U16 width, U16 height, S8 components);
// Construct using createFromFile (used by tools)
//LLImageRaw(const std::string& filename, bool j2c_lowest_mip_only = false);
/*virtual*/ void deleteData();
/*virtual*/ U8* allocateData(S32 size = -1);
/*virtual*/ U8* reallocateData(S32 size);
BOOL resize(U16 width, U16 height, S8 components);
//U8 * getSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height) const;
BOOL setSubImage(U32 x_pos, U32 y_pos, U32 width, U32 height,
const U8 *data, U32 stride = 0, BOOL reverse_y = FALSE);
void clear(U8 r=0, U8 g=0, U8 b=0, U8 a=255);
void verticalFlip();
void expandToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE, BOOL scale_image = TRUE);
void contractToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE, BOOL scale_image = TRUE);
void biasedScaleToPowerOfTwo(S32 max_dim = MAX_IMAGE_SIZE);
BOOL scale( S32 new_width, S32 new_height, BOOL scale_image = TRUE );
//BOOL scaleDownWithoutBlending( S32 new_width, S32 new_height) ;
// Fill the buffer with a constant color
void fill( const LLColor4U& color );
// Copy operations
// Src and dst can be any size. Src and dst can each have 3 or 4 components.
void copy( LLImageRaw* src );
// Src and dst are same size. Src and dst have same number of components.
void copyUnscaled( LLImageRaw* src );
// Src and dst are same size. Src has 4 components. Dst has 3 components.
void copyUnscaled4onto3( LLImageRaw* src );
// Src and dst are same size. Src has 3 components. Dst has 4 components.
void copyUnscaled3onto4( LLImageRaw* src );
// Src and dst can be any size. Src and dst have same number of components.
void copyScaled( LLImageRaw* src );
// Src and dst can be any size. Src has 3 components. Dst has 4 components.
void copyScaled3onto4( LLImageRaw* src );
// Src and dst can be any size. Src has 4 components. Dst has 3 components.
void copyScaled4onto3( LLImageRaw* src );
// Composite operations
// Src and dst can be any size. Src and dst can each have 3 or 4 components.
void composite( LLImageRaw* src );
// Src and dst can be any size. Src has 4 components. Dst has 3 components.
void compositeScaled4onto3( LLImageRaw* src );
// Src and dst are same size. Src has 4 components. Dst has 3 components.
void compositeUnscaled4onto3( LLImageRaw* src );
protected:
// Create an image from a local file (generally used in tools)
//bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false);
void copyLineScaled( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len, S32 in_pixel_step, S32 out_pixel_step );
void compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S32 out_pixel_len );
U8 fastFractionalMult(U8 a,U8 b);
void setDataAndSize(U8 *data, S32 width, S32 height, S8 components) ;
public:
static S32 sGlobalRawMemory;
static S32 sRawImageCount;
};
// Compressed representation of image.
// Subclass from this class for the different representations (J2C, bmp)
class LLImageFormatted : public LLImageBase
{
public:
static LLImageFormatted* createFromType(S8 codec);
static LLImageFormatted* createFromExtension(const std::string& instring);
protected:
/*virtual*/ ~LLImageFormatted();
public:
LLImageFormatted(S8 codec);
// LLImageBase
/*virtual*/ void deleteData();
/*virtual*/ U8* allocateData(S32 size = -1);
/*virtual*/ U8* reallocateData(S32 size);
/*virtual*/ void dump();
/*virtual*/ void sanityCheck();
// New methods
// subclasses must return a prefered file extension (lowercase without a leading dot)
virtual std::string getExtension() = 0;
// calcHeaderSize() returns the maximum size of header;
// 0 indicates we don't have a header and have to read the entire file
virtual S32 calcHeaderSize() { return 0; };
// calcDataSize() returns how many bytes to read to load discard_level (including header)
virtual S32 calcDataSize(S32 discard_level);
// calcDiscardLevelBytes() returns the smallest valid discard level based on the number of input bytes
virtual S32 calcDiscardLevelBytes(S32 bytes);
// getRawDiscardLevel() by default returns mDiscardLevel, but may be overridden (LLImageJ2C)
virtual S8 getRawDiscardLevel() { return mDiscardLevel; }
BOOL load(const std::string& filename, int load_size = 0);
BOOL save(const std::string& filename);
virtual BOOL updateData() = 0; // pure virtual
void setData(U8 *data, S32 size);
void appendData(U8 *data, S32 size);
// Loads first 4 channels.
virtual BOOL decode(LLImageRaw* raw_image, F32 decode_time) = 0;
// Subclasses that can handle more than 4 channels should override this function.
virtual BOOL decodeChannels(LLImageRaw* raw_image, F32 decode_time, S32 first_channel, S32 max_channel);
virtual BOOL encode(const LLImageRaw* raw_image, F32 encode_time) = 0;
S8 getCodec() const;
BOOL isDecoding() const { return mDecoding ? TRUE : FALSE; }
BOOL isDecoded() const { return mDecoded ? TRUE : FALSE; }
void setDiscardLevel(S8 discard_level) { mDiscardLevel = discard_level; }
S8 getDiscardLevel() const { return mDiscardLevel; }
S8 getLevels() const { return mLevels; }
void setLevels(S8 nlevels) { mLevels = nlevels; }
// setLastError needs to be deferred for J2C images since it may be called from a DLL
virtual void resetLastError();
virtual void setLastError(const std::string& message, const std::string& filename = std::string());
protected:
BOOL copyData(U8 *data, S32 size); // calls updateData()
protected:
S8 mCodec;
S8 mDecoding;
S8 mDecoded; // unused, but changing LLImage layout requires recompiling static Mac/Linux libs. 2009-01-30 JC
S8 mDiscardLevel; // Current resolution level worked on. 0 = full res, 1 = half res, 2 = quarter res, etc...
S8 mLevels; // Number of resolution levels in that image. Min is 1. 0 means unknown.
public:
static S32 sGlobalFormattedMemory;
};
#endif