phoenix-firestorm/indra/newview/lldrawpoolpbropaque.cpp

147 lines
4.2 KiB
C++

/**
* @file lldrawpoolpbropaque.cpp
* @brief LLDrawPoolPBROpaque class implementation
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpool.h"
#include "lldrawpoolpbropaque.h"
#include "llviewershadermgr.h"
#include "pipeline.h"
LLDrawPoolPBROpaque::LLDrawPoolPBROpaque() :
LLRenderPass(POOL_PBR_OPAQUE)
{
}
void LLDrawPoolPBROpaque::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
// Forward
void LLDrawPoolPBROpaque::beginRenderPass(S32 pass)
{
}
void LLDrawPoolPBROpaque::endRenderPass( S32 pass )
{
}
void LLDrawPoolPBROpaque::render(S32 pass)
{
}
// Deferred
void LLDrawPoolPBROpaque::beginDeferredPass(S32 pass)
{
gDeferredPBROpaqueProgram.bind();
}
void LLDrawPoolPBROpaque::endDeferredPass(S32 pass)
{
gDeferredPBROpaqueProgram.unbind();
LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
{
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_MATERIALS))
{
return;
}
const U32 type = LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE;
if (!gPipeline.hasRenderType(type))
{
return;
}
gGL.flush();
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
// TODO: handle HUDs?
//if (LLPipeline::sRenderingHUDs)
// mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
//else
// mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
// TODO: handle under water?
// if (LLPipeline::sUnderWaterRender)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo& params = **i;
//gGL.getTexUnit(0)->activate();
if (params.mTexture.notNull())
{
gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (params.mNormalMap)
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
}
else
{
// TODO: bind default normal map (???? WTF is it ??? )
}
if (params.mSpecularMap)
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // Packed Occlusion Roughness Metal
}
else
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (params.mEmissiveMap)
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap);
}
else
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
gDeferredPBROpaqueProgram.uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
LLRenderPass::pushBatch(params, getVertexDataMask(), FALSE, FALSE);
}
}