Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment. |
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| .. | ||
| decodeNormF.glsl | ||
| encodeNormF.glsl | ||
| srgbF.glsl | ||
| terrainF.glsl | ||
| terrainV.glsl | ||
| terrainWaterF.glsl | ||
| underWaterF.glsl | ||
| waterF.glsl | ||
| waterFogF.glsl | ||
| waterV.glsl | ||