132 lines
6.0 KiB
C++
132 lines
6.0 KiB
C++
/**
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* @file llfloaterbeacons.cpp
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* @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
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* @author Coco
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterbeacons.h"
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#include "llviewercontrol.h"
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#include "lluictrlfactory.h"
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#include "llcheckboxctrl.h"
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#include "pipeline.h"
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LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
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: LLFloater(seed)
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{
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// Initialize pipeline states from saved settings.
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// OK to do at floater constructor time because beacons do not display unless the floater is open
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// therefore it is OK to not initialize the pipeline state before needed.
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// Note also that we should replace those pipeline statics with direct lookup of the saved settings
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// eliminating the need to keep these states in sync.
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LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
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LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
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LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
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LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
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LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
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LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
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LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
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LLPipeline::setRenderMOAPBeacons( gSavedSettings.getBOOL("moapbeacon"));
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mCommitCallbackRegistrar.add("Beacons.UICheck", boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1));
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}
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bool LLFloaterBeacons::postBuild()
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{
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return true;
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}
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// Callback attached to each check box control to both affect their main purpose
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// and to implement the couple screwy interdependency rules that some have.
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void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl)
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{
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LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
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std::string name = check->getName();
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if(name == "touch_only")
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{
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LLPipeline::toggleRenderScriptedTouchBeacons();
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// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
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if (
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LLPipeline::getRenderScriptedTouchBeacons() &&
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LLPipeline::getRenderScriptedBeacons() )
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{
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LLPipeline::setRenderScriptedBeacons(false);
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getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(false));
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getChild<LLCheckBoxCtrl>("scripted")->setValue(false);
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getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(true)); // just to be sure it's in sync with llpipeline
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getChild<LLCheckBoxCtrl>("touch_only")->setValue(true);
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}
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}
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else if(name == "scripted")
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{
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LLPipeline::toggleRenderScriptedBeacons();
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// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
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if (
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LLPipeline::getRenderScriptedTouchBeacons() &&
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LLPipeline::getRenderScriptedBeacons() )
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{
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LLPipeline::setRenderScriptedTouchBeacons(false);
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getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(false));
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getChild<LLCheckBoxCtrl>("touch_only")->setValue(false);
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getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(true)); // just to be sure it's in sync with llpipeline
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getChild<LLCheckBoxCtrl>("scripted")->setValue(true);
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}
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}
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else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
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else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
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else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
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else if(name == "moapbeacon") LLPipeline::setRenderMOAPBeacons(check->get());
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else if(name == "highlights")
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{
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LLPipeline::toggleRenderHighlights();
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// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
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if (
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!LLPipeline::getRenderBeacons() &&
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!LLPipeline::getRenderHighlights() )
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{
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LLPipeline::setRenderBeacons(true);
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getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(true));
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getChild<LLCheckBoxCtrl>("beacons")->setValue(true);
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getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(false)); // just to be sure it's in sync with llpipeline
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getChild<LLCheckBoxCtrl>("highlights")->setValue(false);
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}
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}
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else if(name == "beacons")
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{
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LLPipeline::toggleRenderBeacons();
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// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
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if (
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!LLPipeline::getRenderBeacons() &&
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!LLPipeline::getRenderHighlights() )
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{
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LLPipeline::setRenderHighlights(true);
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getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(true));
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getChild<LLCheckBoxCtrl>("highlights")->setValue(true);
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getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(false)); // just to be sure it's in sync with llpipeline
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getChild<LLCheckBoxCtrl>("beacons")->setValue(false);
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}
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}
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}
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