79 lines
2.9 KiB
C++
79 lines
2.9 KiB
C++
/**
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* @file LLPathingLibSubImpl.h
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* @author prep@lindenlab.com
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* @brief A stubbed implementation of LLPathingLib
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2012, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_PATHING_LIB_H
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#define LL_PATHING_LIB_H
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#include "llpathinglib.h"
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class LLSD;
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//=============================================================================
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class LLPathingLibImpl : public LLPathingLib
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{
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public:
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LLPathingLibImpl();
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virtual ~LLPathingLibImpl();
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// Obtain a pointer to the actual implementation
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static LLPathingLib* getInstance();
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static LLPathingLib::LLPLResult initSystem();
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static LLPathingLib::LLPLResult quitSystem();
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//Extract and store navmesh data from the llsd datablock sent down by the server
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virtual LLPLResult extractNavMeshSrcFromLLSD( const LLSD::Binary& dataBlock, int dir );
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//Stitch any stored navmeshes together
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virtual void processNavMeshData();
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//Method used to generate and visualize a path on the viewers navmesh
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virtual LLPLResult generatePath( const PathingPacket& pathingPacket );
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//Set the material type for the heatmap type
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virtual void setNavMeshMaterialType( LLPLCharacterType materialType );
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//Set the various navmesh colors
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virtual void setNavMeshColors( const NavMeshColors& color );
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//The entry method to rendering the client side navmesh
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virtual void renderNavMesh();
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//The entry method to rendering the client side navmesh edges
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virtual void renderNavMeshEdges();
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//The entry method to render the client navmesh shapes VBO
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virtual void renderNavMeshShapesVBO( U32 shapeRenderFlags );
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//The entry method to render the clients designated path
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virtual void renderPath();
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//The entry method to render the capsule bookends for the clients designated path
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virtual void renderPathBookend( LLRender& gl, LLPathingLib::LLPLPathBookEnd type );
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//Method to delete any vbo's that are currently being managed by the pathing library
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virtual void cleanupVBOManager();
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//Method to cleanup any allocations within the implementation
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virtual void cleanupResidual();
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};
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#endif //LL_PATHING_LIB_H
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