phoenix-firestorm/indra/newview/fsjointrotatetool.cpp

67 lines
1.5 KiB
C++

#include "fsjointrotatetool.h"
#include "llviewerobject.h"
#include "llvoavatar.h"
#include "llviewercontrol.h"
FSJointRotateTool::FSJointRotateTool() : LLTool(std::string("Rotate Joint"))
{
}
void FSJointRotateTool::handleSelect()
{
LL_INFOS() << "Rotate tool selected" << LL_ENDL;
}
void FSJointRotateTool::handleDeselect()
{
LL_INFOS() << "Rotate tool deselected" << LL_ENDL;
}
bool FSJointRotateTool::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (findSelectedManipulator(x, y))
{
LLVOAvatar* avatar = gAgentAvatarp; // Assume the avatar is the agent avatar
if (avatar)
{
rotateJoint(avatar);
}
}
return true;
}
bool FSJointRotateTool::handleHover(S32 x, S32 y, MASK mask)
{
return findSelectedManipulator(x, y);
}
void FSJointRotateTool::render()
{
computeManipulatorSize();
renderManipulators();
}
void FSJointRotateTool::rotateJoint(LLVOAvatar* avatar)
{
// Use joint rotation APIs, perhaps from FSPoserAnimator
LL_INFOS() << "Rotating joint" << LL_ENDL;
}
bool FSJointRotateTool::findSelectedManipulator(S32 x, S32 y)
{
// Implement logic to detect user selection of a manipulator
return false;
}
void FSJointRotateTool::computeManipulatorSize()
{
mManipulatorSize = 5.0f; // Example size
}
void FSJointRotateTool::renderManipulators()
{
// Render manipulators (axes or rotation handles) using OpenGL
gGL.color4f(0.5f, 0.5f, 0.5f, 0.5f); // Example color
gGL.flush();
}