phoenix-firestorm/indra/newview/fsfloateravatarrendersettin...

247 lines
8.3 KiB
C++

/**
* @file fsfloateravatarrendersettings.cpp
* @brief Floater for showing persisted avatar render settings
*
* $LicenseInfo:firstyear=2016&license=fsviewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (C) 2016, Ansariel Hiller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "fsfloateravatarrendersettings.h"
#include "fscommon.h"
#include "llfiltereditor.h"
#include "llfloateravatarpicker.h"
#include "llnamelistctrl.h"
#include "lltrans.h"
#include "llviewercontrol.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
FSFloaterAvatarRenderSettings::FSFloaterAvatarRenderSettings(const LLSD& key)
: LLFloater(key),
mAvatarList(nullptr),
mRenderSettingChangedCallbackConnection(),
mFilterSubString(LLStringUtil::null),
mFilterSubStringOrig(LLStringUtil::null)
{
mCommitCallbackRegistrar.add("Settings.AddNewEntry", boost::bind(&FSFloaterAvatarRenderSettings::onClickAdd, this, _2));
}
FSFloaterAvatarRenderSettings::~FSFloaterAvatarRenderSettings()
{
if (mRenderSettingChangedCallbackConnection.connected())
{
mRenderSettingChangedCallbackConnection.disconnect();
}
}
void FSFloaterAvatarRenderSettings::addElementToList(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting)
{
static const std::string av_render_never = getString("av_render_never");
static const std::string av_render_always = getString("av_render_always");
static const std::string av_name_waiting = LLTrans::getString("AvatarNameWaiting");
LLNameListCtrl::NameItem item_params;
item_params.value = avatar_id;
item_params.target = LLNameListCtrl::INDIVIDUAL;
item_params.columns.add().column("name");
item_params.name = av_name_waiting;
std::string render_value = (render_setting == LLVOAvatar::AV_DO_NOT_RENDER ? av_render_never : av_render_always);
item_params.columns.add().value(render_value).column("render_setting");
mAvatarList->addNameItemRow(item_params);
}
bool FSFloaterAvatarRenderSettings::postBuild()
{
mAvatarList = getChild<LLNameListCtrl>("avatar_list");
mAvatarList->setContextMenu(&FSFloaterAvatarRenderPersistenceMenu::gFSAvatarRenderPersistenceMenu);
mAvatarList->setFilterColumn(0);
childSetAction("close_btn", boost::bind(&FSFloaterAvatarRenderSettings::onCloseBtn, this));
getChild<LLFilterEditor>("filter_input")->setCommitCallback(boost::bind(&FSFloaterAvatarRenderSettings::onFilterEdit, this, _2));
mRenderSettingChangedCallbackConnection = FSAvatarRenderPersistence::instance().setAvatarRenderSettingChangedCallback(boost::bind(&FSFloaterAvatarRenderSettings::onAvatarRenderSettingChanged, this, _1, _2));
this->setVisibleCallback(boost::bind(&FSFloaterAvatarRenderSettings::removePicker, this));
loadInitialList();
return true;
}
void FSFloaterAvatarRenderSettings::removePicker()
{
if (mPicker.get())
{
mPicker.get()->closeFloater();
}
}
void FSFloaterAvatarRenderSettings::onCloseBtn()
{
closeFloater();
}
void FSFloaterAvatarRenderSettings::loadInitialList()
{
FSAvatarRenderPersistence::avatar_render_setting_t avatar_render_map = FSAvatarRenderPersistence::instance().getAvatarRenderMap();
for (FSAvatarRenderPersistence::avatar_render_setting_t::iterator it = avatar_render_map.begin(); it != avatar_render_map.end(); ++it)
{
addElementToList(it->first, it->second);
}
}
void FSFloaterAvatarRenderSettings::onAvatarRenderSettingChanged(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting)
{
mAvatarList->removeNameItem(avatar_id);
if (render_setting != LLVOAvatar::AV_RENDER_NORMALLY)
{
addElementToList(avatar_id, render_setting);
}
}
void FSFloaterAvatarRenderSettings::onFilterEdit(const std::string& search_string)
{
mFilterSubStringOrig = search_string;
LLStringUtil::trimHead(mFilterSubStringOrig);
// Searches are case-insensitive
std::string search_upper = mFilterSubStringOrig;
LLStringUtil::toUpper(search_upper);
if (mFilterSubString == search_upper)
{
return;
}
mFilterSubString = search_upper;
// Apply new filter.
mAvatarList->setFilterString(mFilterSubStringOrig);
}
bool FSFloaterAvatarRenderSettings::handleKeyHere(KEY key, MASK mask)
{
if (FSCommon::isFilterEditorKeyCombo(key, mask))
{
getChild<LLFilterEditor>("filter_input")->setFocus(true);
return true;
}
return LLFloater::handleKeyHere(key, mask);
}
void FSFloaterAvatarRenderSettings::onClickAdd(const LLSD& userdata)
{
const std::string command_name = userdata.asString();
LLVOAvatar::VisualMuteSettings render_setting = LLVOAvatar::AV_RENDER_NORMALLY;
if ("never" == command_name)
{
render_setting = LLVOAvatar::AV_DO_NOT_RENDER;
}
else if ("always" == command_name)
{
render_setting = LLVOAvatar::AV_ALWAYS_RENDER;
}
LLView* button = findChild<LLButton>("plus_btn", true);
LLFloater* root_floater = gFloaterView->getParentFloater(this);
LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&FSFloaterAvatarRenderSettings::callbackAvatarPicked, this, _1, render_setting),
true, true, true, root_floater->getName(), button);
if (root_floater)
{
root_floater->addDependentFloater(picker);
}
mPicker = picker->getHandle();
}
void FSFloaterAvatarRenderSettings::callbackAvatarPicked(const uuid_vec_t& ids, LLVOAvatar::VisualMuteSettings render_setting)
{
for (uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); ++it)
{
LLUUID avatar_id = *it;
LLVOAvatar *avatarp = dynamic_cast<LLVOAvatar*>(gObjectList.findObject(avatar_id));
if (avatarp)
{
avatarp->setVisualMuteSettings(render_setting);
}
else
{
FSAvatarRenderPersistence::instance().setAvatarRenderSettings(avatar_id, render_setting);
}
}
}
//---------------------------------------------------------------------------
// Context menu
//---------------------------------------------------------------------------
namespace FSFloaterAvatarRenderPersistenceMenu
{
FSAvatarRenderPersistenceMenu gFSAvatarRenderPersistenceMenu;
LLContextMenu* FSAvatarRenderPersistenceMenu::createMenu()
{
// set up the callbacks for all of the avatar menu items
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
registrar.add("Avatar.ChangeRenderSetting", boost::bind(&FSAvatarRenderPersistenceMenu::changeRenderSetting, this, _2));
// create the context menu from the XUI
return createFromFile("menu_fs_avatar_render_setting.xml");
}
void FSAvatarRenderPersistenceMenu::changeRenderSetting(const LLSD& param)
{
LLVOAvatar::VisualMuteSettings render_setting = (LLVOAvatar::VisualMuteSettings)param.asInteger();
for (uuid_vec_t::iterator it = mUUIDs.begin(); it != mUUIDs.end(); ++it)
{
LLUUID avatar_id = *it;
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(gObjectList.findObject(avatar_id));
if (avatar)
{
// Set setting via the LLVOAvatar instance if it's available; will also call FSAvatarRenderPersistence::setAvatarRenderSettings()
avatar->setVisualMuteSettings(render_setting);
}
else
{
FSAvatarRenderPersistence::instance().setAvatarRenderSettings(avatar_id, render_setting);
}
}
LLVOAvatar::cullAvatarsByPixelArea();
}
}