93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/**
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* @file llagentpicksinfo.h
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* @brief LLAgentPicksInfo class header file
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*
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* $LicenseInfo:firstyear=2000&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLAGENTPICKS_H
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#define LL_LLAGENTPICKS_H
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#include "llsingleton.h"
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struct LLAvatarData;
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/**
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* Class that provides information about Agent Picks
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*/
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class LLAgentPicksInfo : public LLSingleton<LLAgentPicksInfo>
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{
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LLSINGLETON(LLAgentPicksInfo);
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virtual ~LLAgentPicksInfo();
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class LLAgentPicksObserver;
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public:
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/**
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* Requests number of picks from server.
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*
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* Number of Picks is requested from server, thus it is not available immediately.
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*/
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void requestNumberOfPicks();
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/**
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* Returns number of Picks.
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*/
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S32 getNumberOfPicks() const { return mNumberOfPicks; }
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/**
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* Returns maximum number of Picks.
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*/
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static S32 getMaxNumberOfPicks();
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/**
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* Returns true if Agent has maximum allowed number of Picks.
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*/
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bool isPickLimitReached() const;
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/**
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* After creating or deleting a Pick we can assume operation on server will be
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* completed successfully. Incrementing/decrementing number of picks makes new number
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* of picks available immediately. Actual number of picks will be updated when we receive
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* response from server.
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*/
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void incrementNumberOfPicks() { ++mNumberOfPicks; }
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void decrementNumberOfPicks() { --mNumberOfPicks; }
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void onServerRespond(LLAvatarData* picks);
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private:
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/**
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* Sets number of Picks.
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*/
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void setNumberOfPicks(S32 number) { mNumberOfPicks = number; }
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private:
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LLAgentPicksObserver* mAgentPicksObserver;
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S32 mNumberOfPicks;
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};
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#endif //LL_LLAGENTPICKS_H
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