91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
/**
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* @file lldrawpoolterrain.h
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* @brief LLDrawPoolTerrain class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLTERRAIN_H
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#define LL_LLDRAWPOOLTERRAIN_H
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#include "lldrawpool.h"
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class LLDrawPoolTerrain : public LLFacePool
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{
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LLPointer<LLViewerTexture> mTexturep;
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TANGENT | // Only PBR terrain uses this currently
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LLVertexBuffer::MAP_TEXCOORD0 | // Ownership overlay
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LLVertexBuffer::MAP_TEXCOORD1
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};
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virtual U32 getVertexDataMask();
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LLDrawPoolTerrain(LLViewerTexture *texturep);
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virtual ~LLDrawPoolTerrain();
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/*virtual*/ S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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/*virtual*/ S32 getNumShadowPasses() { return 1; }
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/*virtual*/ void beginShadowPass(S32 pass);
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/*virtual*/ void endShadowPass(S32 pass);
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/*virtual*/ void renderShadow(S32 pass);
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/*virtual*/ void prerender();
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/*virtual*/ void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
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/*virtual*/ LLViewerTexture *getTexture();
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/*virtual*/ LLViewerTexture *getDebugTexture();
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/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
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LLPointer<LLViewerTexture> mAlphaRampImagep;
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LLPointer<LLViewerTexture> m2DAlphaRampImagep;
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LLPointer<LLViewerTexture> mAlphaNoiseImagep;
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static S32 sPBRDetailMode;
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static F32 sDetailScale; // textures per meter
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static F32 sPBRDetailScale; // textures per meter
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protected:
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void boostTerrainDetailTextures();
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void renderSimple();
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void renderOwnership();
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void renderFull2TU();
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void renderFull4TU();
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void renderFullShader();
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void renderFullShaderTextures();
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void renderFullShaderPBR(bool use_local_materials = false);
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void drawLoop();
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private:
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void hilightParcelOwners();
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};
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#endif // LL_LLDRAWPOOLSIMPLE_H
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