87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/**
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* @file llfloaterauction.h
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* @author James Cook, Ian Wilkes
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* @brief llfloaterauction class header file
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERAUCTION_H
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#define LL_LLFLOATERAUCTION_H
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#include "llfloater.h"
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#include "lluuid.h"
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#include "llpointer.h"
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#include "llviewertexture.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterAuction
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//
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// Class which holds the functionality to start auctions.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLParcelSelection;
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class LLParcel;
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class LLViewerRegion;
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class LLFloaterAuction : public LLFloater
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{
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friend class LLFloaterReg;
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public:
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// LLFloater interface
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void onOpen(const LLSD& key) override;
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void draw() override;
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private:
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LLFloaterAuction(const LLSD& key);
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~LLFloaterAuction();
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void initialize();
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static void onClickSnapshot(void* data);
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static void onClickResetParcel(void* data);
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static void onClickSellToAnyone(void* data); // Sell to anyone clicked
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bool onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response); // Sell confirmation clicked
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static void onClickStartAuction(void* data);
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bool postBuild() override;
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void doResetParcel();
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void doSellToAnyone();
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void clearParcelAccessList( LLParcel* parcel, LLViewerRegion* region, U32 list);
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void cleanupAndClose();
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private:
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LLTransactionID mTransactionID;
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LLAssetID mImageID;
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LLPointer<LLViewerTexture> mImage;
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LLSafeHandle<LLParcelSelection> mParcelp;
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S32 mParcelID;
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LLHost mParcelHost;
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std::string mParcelUpdateCapUrl; // "ParcelPropertiesUpdate" capability
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};
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#endif // LL_LLFLOATERAUCTION_H
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