187 lines
5.7 KiB
C++
187 lines
5.7 KiB
C++
/**
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* @file llfloatercamera.h
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* @brief Container for camera control buttons (zoom, pan, orbit)
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLFLOATERCAMERA_H
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#define LLFLOATERCAMERA_H
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#include "llfloater.h"
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#include "lliconctrl.h"
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#include "lltextbox.h"
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#include "llflatlistview.h"
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class LLJoystickCameraRotate;
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class LLJoystickCameraTrack;
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class LLFloaterReg;
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class LLPanelCameraZoom;
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class LLComboBox;
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enum ECameraControlMode
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{
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CAMERA_CTRL_MODE_PAN,
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CAMERA_CTRL_MODE_FREE_CAMERA,
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CAMERA_CTRL_MODE_PRESETS,
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CAMERA_CTRL_MODE_MODES // <FS:Ansariel> Phototools support
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};
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class LLFloaterCamera : public LLFloater
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{
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friend class LLFloaterReg;
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public:
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/* whether in free camera mode */
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static bool inFreeCameraMode();
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/* callback for camera items selection changing */
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static void onClickCameraItem(const LLSD& param);
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static void onLeavingMouseLook();
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/** resets current camera mode to orbit mode */
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static void resetCameraMode();
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/** Called when Avatar is entered/exited editing appearance mode */
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static void onAvatarEditingAppearance(bool editing);
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/** Called when opening and when "Advanced | Debug Camera" menu item is toggled */
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static void onDebugCameraToggled();
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/* determines actual mode and updates ui */
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void update();
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/*switch to one of the camera presets (front, rear, side)*/
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static void switchToPreset(const std::string& name);
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virtual void onOpen(const LLSD& key);
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virtual void onClose(bool app_quitting);
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void onSavePreset();
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void onCustomPresetSelected();
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void populatePresetCombo();
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LLJoystickCameraRotate* mRotate { nullptr };
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LLPanelCameraZoom* mZoom { nullptr };
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LLJoystickCameraTrack* mTrack { nullptr };
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private:
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LLFloaterCamera(const LLSD& val);
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~LLFloaterCamera() {};
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/* return instance if it exists - created by LLFloaterReg */
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static LLFloaterCamera* findInstance();
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// <FS:Ansariel> Phototools camera
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static LLFloaterCamera* findPhototoolsInstance();
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// <FS:Ansariel> Optional small camera floater
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static LLFloaterCamera* findSmallInstance();
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/*virtual*/ bool postBuild();
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F32 getCurrentTransparency();
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void onViewButtonClick(const LLSD& user_data);
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ECameraControlMode determineMode();
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/* resets to the previous mode */
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void toPrevMode();
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/* sets a new mode and performs related actions */
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void switchMode(ECameraControlMode mode);
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/* sets a new mode preserving previous one and updates ui*/
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void setMode(ECameraControlMode mode);
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/* updates the state (UI) according to the current mode */
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void updateState();
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/* update camera modes items selection and camera preset items selection according to the currently selected preset */
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void updateItemsSelection();
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// fills flatlist with items from given panel
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void fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel);
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void handleAvatarEditingAppearance(bool editing);
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void showDebugInfo(bool show);
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// <FS:Ansariel> Phototools support
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void switchViews(ECameraControlMode mode);
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// set to true when free camera mode is selected in modes list
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// remains true until preset camera mode is chosen, or pan button is clicked, or escape pressed
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static bool sFreeCamera;
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static bool sAppearanceEditing;
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bool mClosed;
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ECameraControlMode mPrevMode;
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ECameraControlMode mCurrMode;
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std::map<ECameraControlMode, LLButton*> mMode2Button;
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LLPanel* mControls { nullptr };
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LLPanel* mViewerCameraInfo { nullptr };
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LLPanel* mAgentCameraInfo { nullptr };
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LLComboBox* mPresetCombo { nullptr };
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//LLTextBox* mPreciseCtrls { nullptr }; // <FS:Ansariel> Improved camera floater
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};
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/**
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* Class used to represent widgets from panel_camera_item.xml-
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* panels that contain pictures and text. Pictures are different
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* for selected and unselected state (this state is nor stored- icons
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* are changed in setValue()). This class doesn't implement selection logic-
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* it's items are used inside of flatlist.
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*/
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class LLPanelCameraItem
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: public LLPanel
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{
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public:
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struct Params : public LLInitParam::Block<Params, LLPanel::Params>
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{
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Optional<LLIconCtrl::Params> icon_over;
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Optional<LLIconCtrl::Params> icon_selected;
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Optional<LLIconCtrl::Params> picture;
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Optional<LLIconCtrl::Params> selected_picture;
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Optional<LLTextBox::Params> text;
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Optional<CommitCallbackParam> mousedown_callback;
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Params();
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};
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/*virtual*/ bool postBuild();
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/** setting on/off background icon to indicate selected state */
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/*virtual*/ void setValue(const LLSD& value);
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// sends commit signal
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void onAnyMouseClick();
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protected:
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friend class LLUICtrlFactory;
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LLPanelCameraItem(const Params&);
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LLIconCtrl* mIconOver;
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LLIconCtrl* mIconSelected;
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LLIconCtrl* mPicture;
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LLIconCtrl* mPictureSelected;
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LLTextBox* mText;
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};
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#endif
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