83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/**
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* @file llfloaterinventorythumbnailshelper.h
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* @author Callum Prentice
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* @brief Helper floater for bulk processing of inventory thumbnails tool
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
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#define LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
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#include "llfloater.h"
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class LLTextEditor;
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class LLScrollListCtrl;
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class LLViewerInventoryItem;
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class LLUUID;
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class LLFloaterInventoryThumbnailsHelper:
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public LLFloater
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{
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friend class LLFloaterReg;
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private:
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LLFloaterInventoryThumbnailsHelper(const LLSD& key);
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bool postBuild() override;
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~LLFloaterInventoryThumbnailsHelper();
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LLScrollListCtrl* mInventoryThumbnailsList;
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LLTextEditor* mOutputLog;
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LLUICtrl* mPasteItemsBtn;
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void onPasteItems();
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LLUICtrl* mPasteTexturesBtn;
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void onPasteTextures();
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LLUICtrl* mWriteThumbnailsBtn;
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void onWriteThumbnails();
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LLUICtrl* mLogMissingThumbnailsBtn;
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void onLogMissingThumbnails();
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LLUICtrl* mClearThumbnailsBtn;
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void onClearThumbnails();
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void recordInventoryItemEntry(LLViewerInventoryItem* item);
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void recordTextureItemEntry(LLViewerInventoryItem* item);
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void updateButtonStates();
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void updateDisplayList();
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void writeToLog(std::string logline, bool prepend_newline);
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std::map<std::string, LLViewerInventoryItem*> mItemNamesItems;
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std::map<std::string, LLUUID> mTextureNamesIDs;
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enum EListColumnNum
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{
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NAME = 0,
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EXISTING_TEXTURE = 1,
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NEW_TEXTURE = 2
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};
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};
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#endif // LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
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