80 lines
3.0 KiB
C++
80 lines
3.0 KiB
C++
/**
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* @file llfloatermyenvironment.h
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* @brief LLFloaterMyEnvironment class header file
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2019, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERMYENVIRONMENT_H
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#define LL_LLFLOATERMYENVIRONMENT_H
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#include <vector>
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#include "llfloater.h"
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#include "llinventoryobserver.h"
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#include "llinventoryfilter.h"
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#include "llfiltereditor.h"
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class LLInventoryPanel;
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class LLFloaterMyEnvironment
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: public LLFloater, LLInventoryFetchDescendentsObserver
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{
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LOG_CLASS(LLFloaterMyEnvironment);
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public:
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LLFloaterMyEnvironment(const LLSD& key);
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virtual ~LLFloaterMyEnvironment();
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virtual bool postBuild() override;
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virtual void refresh() override;
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virtual void onOpen(const LLSD& key) override;
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private:
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LLInventoryPanel * mInventoryList;
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LLFilterEditor * mFilterEdit;
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U64 mTypeFilter;
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LLInventoryFilter::EFolderShow mShowFolders;
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LLUUID mSelectedAsset;
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LLSaveFolderState mSavedFolderState;
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void onShowFoldersChange();
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void onFilterCheckChange();
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void onFilterEdit(const std::string& search_string);
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void onSelectionChange();
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void onItemsRemovalConfirmation(const LLSD& notification, const LLSD& response, uuid_vec_t item_ids);
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void onDeleteSelected();
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void onDoCreate(const LLSD &data);
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void onDoApply(const std::string &context);
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bool canAction(const std::string &context);
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bool canApply(const std::string &context);
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void getSelectedIds(uuid_vec_t& ids) const;
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void refreshButtonStates();
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static bool isSettingId(const LLUUID &item_id);
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static LLUUID findItemByAssetId(LLUUID asset_id, bool copyable_only, bool ignore_library);
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};
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#endif
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