71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/**
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* @file llhudeffectbeam.h
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* @brief LLHUDEffectBeam class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHUDEFFECTBEAM_H
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#define LL_LLHUDEFFECTBEAM_H
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#include "llhudeffect.h"
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#include "llframetimer.h"
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#include "llinterp.h"
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class LLViewerObject;
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const S32 NUM_POINTS = 5;
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class LLHUDEffectBeam : public LLHUDEffect
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{
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public:
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/*virtual*/ void setSourceObject(LLViewerObject *objp);
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// A beam can have either a target object or a target position
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void setTargetObject(LLViewerObject *objp);
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void setTargetPos(const LLVector3d &target_pos_global);
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friend class LLHUDObject;
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protected:
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LLHUDEffectBeam(const U8 type);
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~LLHUDEffectBeam();
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/*virtual*/ void render();
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/*virtual*/ void renderForTimer();
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/*virtual*/ void packData(LLMessageSystem *mesgsys);
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/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
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private:
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void setupParticle(const S32 i);
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F32 mKillTime;
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LLFrameTimer mTimer;
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LLInterpLinear<LLVector3d> mInterp[NUM_POINTS];
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LLInterpLinear<F32> mInterpFade[NUM_POINTS];
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LLInterpLinear<F32> mFadeInterp;
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LLVector3d mTargetPos;
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};
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#endif // LL_LLHUDEFFECTBEAM_H
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