179 lines
6.1 KiB
C++
179 lines
6.1 KiB
C++
/**
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* @file llpanelplaces.h
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* @brief Side Bar "Places" panel
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*
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* $LicenseInfo:firstyear=2009&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELPLACES_H
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#define LL_LLPANELPLACES_H
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#include "lltimer.h"
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#include "llpanel.h"
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class LLInventoryItem;
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class LLFilterEditor;
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class LLLandmark;
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class LLPanelLandmarkInfo;
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class LLPanelPlaceProfile;
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class LLPanelPlaceInfo;
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class LLPanelPlacesTab;
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class LLParcelSelection;
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class LLPlacesInventoryObserver;
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class LLPlacesParcelObserver;
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class LLRemoteParcelInfoObserver;
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class LLTabContainer;
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class LLToggleableMenu;
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class LLMenuButton;
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class LLLayoutStack;
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typedef std::pair<LLUUID, std::string> folder_pair_t;
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class LLPanelPlaces : public LLPanel
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{
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public:
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LLPanelPlaces();
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virtual ~LLPanelPlaces();
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/*virtual*/ bool postBuild();
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/*virtual*/ void onOpen(const LLSD& key);
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// <FS:Ansariel> CTRL-F focusses local search editor
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/*virtual*/ bool handleKeyHere(KEY key, MASK mask);
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/*virtual*/ bool hasAccelerators() const { return true; }
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// </FS:Ansariel>
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// Called on parcel selection change to update place information.
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void changedParcelSelection();
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// Called once on agent inventory first change to find out when inventory gets usable
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// and to create "My Landmarks" and "Teleport History" tabs.
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void createTabs();
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// Called when we receive the global 3D position of a parcel.
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void changedGlobalPos(const LLVector3d &global_pos);
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// Opens landmark info panel when agent creates or receives landmark.
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void showAddedLandmarkInfo(const uuid_set_t& items);
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void setItem(LLInventoryItem* item);
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LLInventoryItem* getItem() { return mItem; }
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std::string getPlaceInfoType() { return mPlaceInfoType; }
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bool tabsCreated() { return mTabsCreated;}
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/*virtual*/ S32 notifyParent(const LLSD& info);
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// <FS:Ansariel> Reset (clear) filter
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void resetFilter();
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private:
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void onLandmarkLoaded(LLLandmark* landmark);
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void onFilterEdit(const std::string& search_string, bool force_filter);
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void onTabSelected();
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void onTeleportButtonClicked();
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void onShowOnMapButtonClicked();
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void onEditButtonClicked();
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void onSaveButtonClicked();
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void onCancelButtonClicked();
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void onOverflowButtonClicked();
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void onOverflowMenuItemClicked(const LLSD& param);
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bool onOverflowMenuItemEnable(const LLSD& param);
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void onBackButtonClicked();
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void onProfileButtonClicked(); // <FS:Ansariel> FIRE-31033: Keep Teleport/Map/Profile buttons on places floater
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void onGearMenuClick();
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void onSortingMenuClick();
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void onAddMenuClick();
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void onRemoveButtonClicked();
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bool handleDragAndDropToTrash(bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept);
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void togglePlaceInfoPanel(bool visible);
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/*virtual*/ void onVisibilityChange(bool new_visibility);
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void updateVerbs();
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LLPanelPlaceInfo* getCurrentInfoPanel();
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LLFilterEditor* mFilterEditor;
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LLPanelPlacesTab* mActivePanel;
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LLTabContainer* mTabContainer;
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//LLPanel* mButtonsContainer; // <FS:Ansariel> FIRE-31033: Keep Teleport/Map/Profile buttons on places floater
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LLLayoutStack* mFilterContainer;
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LLPanelPlaceProfile* mPlaceProfile;
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LLPanelLandmarkInfo* mLandmarkInfo;
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LLToggleableMenu* mPlaceMenu;
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LLToggleableMenu* mLandmarkMenu;
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LLButton* mPlaceProfileBackBtn;
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LLButton* mTeleportBtn;
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LLButton* mShowOnMapBtn;
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LLButton* mSaveBtn;
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LLButton* mCancelBtn;
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LLButton* mCloseBtn;
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LLMenuButton* mOverflowBtn;
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LLButton* mPlaceInfoBtn; // <FS:Ansariel> FIRE-31033: Keep Teleport/Map/Profile buttons on places floater
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// Top menu
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LLMenuButton* mGearMenuButton;
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LLMenuButton* mSortingMenuButton;
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LLMenuButton* mAddMenuButton;
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LLButton* mRemoveSelectedBtn;
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LLPlacesInventoryObserver* mInventoryObserver;
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LLPlacesParcelObserver* mParcelObserver;
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LLRemoteParcelInfoObserver* mRemoteParcelObserver;
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// Pointer to a landmark item or to a linked landmark
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LLPointer<LLInventoryItem> mItem;
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// Absolute position of the location for teleport, may not
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// be available (hence zero)
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LLVector3d mPosGlobal;
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// Sets a period of time during which the requested place information
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// is expected to be updated and doesn't need to be reset.
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LLTimer mResetInfoTimer;
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// Information type currently shown in Place Information panel
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std::string mPlaceInfoType;
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// Region and parcel ids, to detect location changes in case of AGENT_INFO_TYPE
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LLUUID mRegionId;
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S32 mParcelLocalId;
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bool isLandmarkEditModeOn;
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// Holds info whether "My Landmarks" and "Teleport History" tabs have been created.
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bool mTabsCreated;
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LLSafeHandle<LLParcelSelection> mParcel;
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boost::signals2::connection mAgentParcelChangedConnection;
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};
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#endif //LL_LLPANELPLACES_H
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