333 lines
8.9 KiB
C++
333 lines
8.9 KiB
C++
/**
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* @file llfasttimer.h
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* @brief Declaration of a fast timer.
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_FASTTIMER_H
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#define LL_FASTTIMER_H
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#include "llinstancetracker.h"
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#include "lltrace.h"
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#define FAST_TIMER_ON 1
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#define LL_FASTTIMER_USE_RDTSC 1
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class LLMutex;
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namespace LLTrace
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{
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struct BlockTimerStackRecord
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{
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class BlockTimer* mActiveTimer;
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class TimeBlock* mTimeBlock;
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U64 mChildTime;
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};
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class ThreadTimerStack
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: public BlockTimerStackRecord,
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public LLThreadLocalSingleton<ThreadTimerStack>
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{
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friend class LLThreadLocalSingleton<ThreadTimerStack>;
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ThreadTimerStack()
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{}
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public:
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ThreadTimerStack& operator=(const BlockTimerStackRecord& other)
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{
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BlockTimerStackRecord::operator=(other);
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return *this;
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}
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};
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class BlockTimer
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{
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public:
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friend class TimeBlock;
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typedef BlockTimer self_t;
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typedef class TimeBlock DeclareTimer;
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BlockTimer(TimeBlock& timer);
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~BlockTimer();
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void logCurrentTime();
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private:
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U64 mStartTime;
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U64 mStartSelfTimeCount;
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BlockTimerStackRecord mParentTimerData;
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};
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// stores a "named" timer instance to be reused via multiple BlockTimer stack instances
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class TimeBlock
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: public TraceType<TimeBlockAccumulator>,
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public LLInstanceTracker<TimeBlock>
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{
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public:
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TimeBlock(const char* name, bool open = false, TimeBlock* parent = &getRootTimeBlock());
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TimeBlockTreeNode& getTreeNode() const;
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TimeBlock* getParent() const { return getTreeNode().getParent(); }
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void setParent(TimeBlock* parent) { getTreeNode().setParent(parent); }
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typedef std::vector<TimeBlock*>::iterator child_iter;
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typedef std::vector<TimeBlock*>::const_iterator child_const_iter;
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child_iter beginChildren();
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child_iter endChildren();
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std::vector<TimeBlock*>& getChildren();
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void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
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bool getCollapsed() const { return mCollapsed; }
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TraceType<TimeBlockAccumulator::CallCountAspect>& callCount()
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{
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return static_cast<TraceType<TimeBlockAccumulator::CallCountAspect>&>(*(TraceType<TimeBlockAccumulator>*)this);
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}
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TraceType<TimeBlockAccumulator::SelfTimeAspect>& selfTime()
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{
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return static_cast<TraceType<TimeBlockAccumulator::SelfTimeAspect>&>(*(TraceType<TimeBlockAccumulator>*)this);
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}
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static TimeBlock& getRootTimeBlock();
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static void pushLog(LLSD sd);
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static void setLogLock(LLMutex* mutex);
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static void writeLog(std::ostream& os);
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// dumps current cumulative frame stats to log
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// call nextFrame() to reset timers
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static void dumpCurTimes();
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//////////////////////////////////////////////////////////////////////////////
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//
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// Important note: These implementations must be FAST!
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//
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#if LL_WINDOWS
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//
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// Windows implementation of CPU clock
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//
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//
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// NOTE: put back in when we aren't using platform sdk anymore
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//
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// because MS has different signatures for these functions in winnt.h
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// need to rename them to avoid conflicts
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//#define _interlockedbittestandset _renamed_interlockedbittestandset
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//#define _interlockedbittestandreset _renamed_interlockedbittestandreset
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//#include <intrin.h>
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//#undef _interlockedbittestandset
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//#undef _interlockedbittestandreset
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//inline U32 TimeBlock::getCPUClockCount32()
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//{
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// U64 time_stamp = __rdtsc();
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// return (U32)(time_stamp >> 8);
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//}
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//
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//// return full timer value, *not* shifted by 8 bits
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//inline U64 TimeBlock::getCPUClockCount64()
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//{
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// return __rdtsc();
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//}
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// shift off lower 8 bits for lower resolution but longer term timing
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// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
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#if LL_FASTTIMER_USE_RDTSC
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static U32 getCPUClockCount32()
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{
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U32 ret_val;
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__asm
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{
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_emit 0x0f
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_emit 0x31
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shr eax,8
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shl edx,24
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or eax, edx
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mov dword ptr [ret_val], eax
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}
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return ret_val;
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}
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// return full timer value, *not* shifted by 8 bits
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static U64 getCPUClockCount64()
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{
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U64 ret_val;
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__asm
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{
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_emit 0x0f
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_emit 0x31
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mov eax,eax
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mov edx,edx
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mov dword ptr [ret_val+4], edx
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mov dword ptr [ret_val], eax
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}
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return ret_val;
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}
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#else
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//U64 get_clock_count(); // in lltimer.cpp
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// These use QueryPerformanceCounter, which is arguably fine and also works on AMD architectures.
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static U32 getCPUClockCount32()
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{
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return (U32)(get_clock_count()>>8);
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}
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static U64 getCPUClockCount64()
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{
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return get_clock_count();
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}
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#endif
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#endif
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#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
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//
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// Linux and Solaris implementation of CPU clock - non-x86.
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// This is accurate but SLOW! Only use out of desperation.
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//
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// Try to use the MONOTONIC clock if available, this is a constant time counter
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// with nanosecond resolution (but not necessarily accuracy) and attempts are
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// made to synchronize this value between cores at kernel start. It should not
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// be affected by CPU frequency. If not available use the REALTIME clock, but
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// this may be affected by NTP adjustments or other user activity affecting
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// the system time.
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static U64 getCPUClockCount64()
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{
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struct timespec tp;
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#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time?
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if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
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#endif
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clock_gettime(CLOCK_REALTIME,&tp);
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return (tp.tv_sec*sClockResolution)+tp.tv_nsec;
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}
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static U32 getCPUClockCount32()
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{
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return (U32)(getCPUClockCount64() >> 8);
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}
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#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
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#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
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//
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// Mac+Linux+Solaris FAST x86 implementation of CPU clock
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static U32 getCPUClockCount32()
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{
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U64 x;
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__asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
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return (U32)(x >> 8);
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}
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static U64 getCPUClockCount64()
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{
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U64 x;
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__asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
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return x;
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}
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#endif
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static U64 countsPerSecond();
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// updates cumulative times and hierarchy,
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// can be called multiple times in a frame, at any point
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static void processTimes();
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// call this once a frame to periodically log timers
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static void logStats();
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bool mCollapsed; // don't show children
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// statics
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static std::string sLogName;
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static bool sMetricLog,
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sLog;
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static U64 sClockResolution;
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};
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LL_FORCE_INLINE BlockTimer::BlockTimer(TimeBlock& timer)
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{
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#if FAST_TIMER_ON
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mStartTime = TimeBlock::getCPUClockCount64();
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BlockTimerStackRecord* cur_timer_data = ThreadTimerStack::getIfExists();
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TimeBlockAccumulator* accumulator = timer.getPrimaryAccumulator();
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accumulator->mActiveCount++;
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mStartSelfTimeCount = accumulator->mSelfTimeCounter;
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// keep current parent as long as it is active when we are
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accumulator->mMoveUpTree |= (accumulator->mParent->getPrimaryAccumulator()->mActiveCount == 0);
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// store top of stack
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mParentTimerData = *cur_timer_data;
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// push new information
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cur_timer_data->mActiveTimer = this;
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cur_timer_data->mTimeBlock = &timer;
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cur_timer_data->mChildTime = 0;
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#endif
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}
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LL_FORCE_INLINE BlockTimer::~BlockTimer()
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{
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#if FAST_TIMER_ON
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U64 total_time = TimeBlock::getCPUClockCount64() - mStartTime;
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BlockTimerStackRecord* cur_timer_data = ThreadTimerStack::getIfExists();
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TimeBlockAccumulator* accumulator = cur_timer_data->mTimeBlock->getPrimaryAccumulator();
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U64 child_time = cur_timer_data->mChildTime - (accumulator->mSelfTimeCounter - mStartSelfTimeCount);
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accumulator->mCalls++;
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accumulator->mChildTimeCounter += child_time;
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accumulator->mSelfTimeCounter += total_time - child_time;
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accumulator->mActiveCount--;
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// store last caller to bootstrap tree creation
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// do this in the destructor in case of recursion to get topmost caller
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accumulator->mLastCaller = mParentTimerData.mTimeBlock;
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// we are only tracking self time, so subtract our total time delta from parents
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mParentTimerData.mChildTime += total_time;
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//pop stack
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*cur_timer_data = mParentTimerData;
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#endif
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}
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inline void BlockTimer::logCurrentTime()
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{
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U64 total_time = TimeBlock::getCPUClockCount64() - mStartTime;
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llinfos << "Time elapsed: " << (1000.0 * (F64)total_time / (F64)TimeBlock::countsPerSecond()) << llendl;
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}
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}
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typedef LLTrace::BlockTimer LLFastTimer;
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#endif // LL_LLFASTTIMER_H
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