phoenix-firestorm/indra/newview/llvovolume.cpp

2028 lines
47 KiB
C++

/**
* @file llvovolume.cpp
* @brief LLVOVolume class implementation
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
// A "volume" is a box, cylinder, sphere, or other primitive shape.
#include "llviewerprecompiledheaders.h"
#include "llvovolume.h"
#include "llviewercontrol.h"
#include "lldir.h"
#include "llflexibleobject.h"
#include "llmaterialtable.h"
#include "llprimitive.h"
#include "llvolume.h"
#include "llvolumemgr.h"
#include "llvolumemessage.h"
#include "material_codes.h"
#include "message.h"
#include "object_flags.h"
#include "llagent.h"
#include "lldrawable.h"
#include "lldrawpoolsimple.h"
#include "lldrawpoolbump.h"
#include "llface.h"
// TEMP HACK ventrella
#include "llhudmanager.h"
#include "llflexibleobject.h"
#include "llanimalcontrols.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerimagelist.h"
#include "llviewerregion.h"
#include "llviewertextureanim.h"
#include "llworld.h"
#include "llselectmgr.h"
#include "pipeline.h"
const S32 MIN_QUIET_FRAMES_COALESCE = 30;
//#define LLDEBUG_DISPLAY_LODS 1
BOOL gAnimateTextures = TRUE;
F32 LLVOVolume::sLODFactor = 1.f;
F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
F32 LLVOVolume::sLODComplexityDistanceBias = 0.0f;//Changing this to zero makes all prims LOD equally regardless of complexity
F32 LLVOVolume::sDistanceFactor = 1.0f;
S32 LLVOVolume::sNumLODChanges = 0;
LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLViewerObject(id, pcode, regionp),
mVolumeImpl(NULL)
{
mRelativeXform.identity();
mRelativeXformInvTrans.identity();
mLOD = MIN_LOD;
mInited = FALSE;
mAllTEsSame = FALSE;
mTextureAnimp = NULL;
mGlobalVolume = FALSE;
mTextureAnimp = NULL;
mAllTEsSame = FALSE;
mVObjRadius = LLVector3(1,1,0.5f).magVec();
mNumFaces = 0;
}
LLVOVolume::~LLVOVolume()
{
delete mTextureAnimp;
mTextureAnimp = NULL;
delete mVolumeImpl;
mVolumeImpl = NULL;
}
// static
void LLVOVolume::initClass()
{
}
U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, EObjectUpdateType update_type,
LLDataPacker *dp)
{
LLColor4U color;
// Do base class updates...
U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
if (!dp)
{
if (update_type == OUT_FULL)
{
////////////////////////////////
//
// Unpack texture animation data
//
//
if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim))
{
if (!mTextureAnimp)
{
mTextureAnimp = new LLViewerTextureAnim();
}
else
{
if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
{
mTextureAnimp->reset();
}
}
mTextureAnimp->unpackTAMessage(mesgsys, block_num);
}
else
{
delete mTextureAnimp;
mTextureAnimp = NULL;
}
// Unpack volume data
LLVolumeParams volume_params;
LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num);
if (setVolume(volume_params, 0))
{
markForUpdate(TRUE);
}
}
// Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens...
////////////////////////////
//
// Unpack texture entry data
//
if (unpackTEMessage(mesgsys, _PREHASH_ObjectData, block_num) & (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR))
{
updateTEData();
}
}
else
{
// CORY TO DO: Figure out how to get the value here
if (update_type != OUT_TERSE_IMPROVED)
{
LLVolumeParams volume_params;
BOOL res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp);
if (!res)
{
llwarns << "Bogus volume parameters in object " << getID() << llendl;
llwarns << getRegion()->getOriginGlobal() << llendl;
}
if (setVolume(volume_params, 0))
{
markForUpdate(TRUE);
}
S32 res2 = unpackTEMessage(*dp);
if (TEM_INVALID == res2)
{
// Well, crap, there's something bogus in the data that we're unpacking.
dp->dumpBufferToLog();
llwarns << "Flushing cache files" << llendl;
char mask[LL_MAX_PATH];
sprintf(mask, "%s*.slc", gDirUtilp->getDirDelimiter().c_str());
gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,"").c_str(),mask);
// llerrs << "Bogus TE data in " << getID() << ", crashing!" << llendl;
llwarns << "Bogus TE data in " << getID() << llendl;
}
else if (res2 & (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR))
{
updateTEData();
}
U32 value = dp->getPassFlags();
if (value & 0x40)
{
if (!mTextureAnimp)
{
mTextureAnimp = new LLViewerTextureAnim();
}
else
{
if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
{
mTextureAnimp->reset();
}
}
mTextureAnimp->unpackTAMessage(*dp);
}
else
{
delete mTextureAnimp;
mTextureAnimp = NULL;
}
}
else
{
S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry);
if (texture_length)
{
U8 tdpbuffer[1024];
LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024);
mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num);
if ( unpackTEMessage(tdp) & (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR))
{
updateTEData();
}
}
}
}
return retval;
}
BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
LLViewerObject::idleUpdate(agent, world, time);
///////////////////////
//
// Do texture animation stuff
//
if (mTextureAnimp && gAnimateTextures)
{
F32 off_s, off_t, scale_s, scale_t, rot;
S32 result;
if ((result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot)))
{
U8 has_bump = 0;
if (mTextureAnimp->mFace <= -1)
{
S32 face;
for (face = 0; face < getNumTEs(); face++)
{
if (result & LLViewerTextureAnim::TRANSLATE)
{
setTEOffset(face, off_s, off_t);
}
if (result & LLViewerTextureAnim::SCALE)
{
setTEScale(face, scale_s, scale_t);
}
if (result & LLViewerTextureAnim::ROTATE)
{
setTERotation(face, rot);
}
has_bump |= getTE(face)->getBumpmap();
}
}
else if (mTextureAnimp->mFace < getNumTEs())
{
if (result & LLViewerTextureAnim::TRANSLATE)
{
setTEOffset(mTextureAnimp->mFace, off_s, off_t);
}
if (result & LLViewerTextureAnim::SCALE)
{
setTEScale(mTextureAnimp->mFace, scale_s, scale_t);
}
if (result & LLViewerTextureAnim::ROTATE)
{
setTERotation(mTextureAnimp->mFace, rot);
}
has_bump |= getTE(mTextureAnimp->mFace)->getBumpmap();
}
// mFaceMappingChanged = TRUE;
if (mDrawable->isVisible())
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, TRUE);
}
}
}
// Dispatch to implementation
if (mVolumeImpl)
{
mVolumeImpl->doIdleUpdate(agent, world, time);
}
return TRUE;
}
void LLVOVolume::updateTextures(LLAgent &agent)
{
}
//static
F32 LLVOVolume::getTextureVirtualSize(const LLFace* face)
{
//LLVector2 tdim = face->mTexExtents[1] - face->mTexExtents[0];
//F32 pixel_area = 1.f/llmin(llmax(tdim.mV[0] * tdim.mV[1], 1.f), 10.f);
LLVector3 cross_vec = (face->mExtents[1] - face->mExtents[0]);
LLVector3 lookAt = (face->getPositionAgent()-gCamera->getOrigin());
F32 dist = lookAt.normVec();
F32 face_area;
if (face->isState(LLFace::GLOBAL))
{
face_area = cross_vec.mV[0]*cross_vec.mV[1]*fabsf(lookAt.mV[2]) +
cross_vec.mV[1]*cross_vec.mV[2]*fabsf(lookAt.mV[0]) +
cross_vec.mV[0]*cross_vec.mV[2]*fabsf(lookAt.mV[1]);
}
else
{
face_area = cross_vec.mV[0]*cross_vec.mV[1] +
cross_vec.mV[1]*cross_vec.mV[2] +
cross_vec.mV[0]*cross_vec.mV[2];
}
if (face_area <= 0)
{
return 0.f;
}
F32 view = llmax(lookAt*gCamera->getAtAxis(), 0.5f);
F32 dist_ramp = dist * view/face_area;
//ramp down distance for things closer than 16 m * lookAt
dist /= dist_ramp;
dist *= dist;
dist *= dist_ramp;
F32 dist_ratio = face_area / llmax(dist, 0.1f);
F32 pixel_area = dist_ratio*gCamera->getScreenPixelArea();
return view*pixel_area;
}
void LLVOVolume::updateTextures(S32 lod)
{
// Update the image levels of all textures...
// First we do some quick checks.
// This doesn't take into account whether the object is in front
// or behind...
if (LLViewerImage::sDontLoadVolumeTextures || mDrawable.isNull() || !mDrawable->isVisible())
{
return;
}
const S32 num_faces = mDrawable->getNumFaces();
for (S32 i = 0; i < num_faces; i++)
{
const LLFace* face = mDrawable->getFace(i);
const LLTextureEntry *te = face->getTextureEntry();
LLViewerImage *imagep = face->getTexture();
if (!imagep || !te)
{
continue;
}
F32 vsize;
if (isHUDAttachment())
{
vsize = (F32) (imagep->getWidth(0) * imagep->getHeight(0));
imagep->setBoostLevel(LLViewerImage::BOOST_HUD);
}
else
{
vsize = getTextureVirtualSize(face);
}
imagep->addTextureStats(vsize);
U8 bump = te->getBumpmap();
if( te && bump)
{
gBumpImageList.addTextureStats( bump, imagep->getID(), vsize, 1, 1);
}
}
}
BOOL LLVOVolume::isActive() const
{
return !mStatic || mTextureAnimp || isAttachment() || (mVolumeImpl && mVolumeImpl->isActive());
}
BOOL LLVOVolume::setMaterial(const U8 material)
{
BOOL res = LLViewerObject::setMaterial(material);
if (res)
{
// for deprecated LL_MCODE_LIGHT
if (mDrawable.notNull())
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_LIGHTING, TRUE);
}
}
return res;
}
void LLVOVolume::setTexture(const S32 face)
{
llassert(face < getNumTEs());
LLViewerImage::bindTexture(getTEImage(face));
}
void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped)
{
if (scale != getScale())
{
// store local radius
LLViewerObject::setScale(scale);
if (mVolumeImpl)
{
mVolumeImpl->onSetScale(scale, damped);
}
updateRadius();
//since drawable transforms do not include scale, changing volume scale
//requires an immediate rebuild of volume verts.
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}
}
LLFace* LLVOVolume::addFace(S32 f)
{
const LLTextureEntry* te = getTE(f);
LLViewerImage* imagep = getTEImage(f);
LLDrawPool* poolp;
if (isHUDAttachment())
{
poolp = gPipeline.getPool(LLDrawPool::POOL_HUD);
}
else
{
poolp = LLPipeline::getPoolFromTE(te, imagep);
}
return mDrawable->addFace(poolp, imagep);
}
LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
S32 max_tes_to_set = calcAllTEsSame() ? 1 : getNumTEs();
for (S32 i = 0; i < max_tes_to_set; i++)
{
LLFace* face = addFace(i);
// JC - should there be a setViewerObject(this) call here?
face->setTEOffset(i);
}
mNumFaces = max_tes_to_set;
if (isAttachment())
{
mDrawable->makeActive();
}
if (getIsLight())
{
// Add it to the pipeline mLightSet
gPipeline.setLight(mDrawable, TRUE);
}
updateRadius();
mDrawable->updateDistance(*gCamera);
return mDrawable;
}
BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
{
// Check if we need to change implementations
bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
if (is_flexible)
{
setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, false);
if (!mVolumeImpl)
{
LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
mVolumeImpl = new LLVolumeImplFlexible(this, data);
}
}
else
{
// Mark the parameter not in use
setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, false);
if (mVolumeImpl)
{
delete mVolumeImpl;
mVolumeImpl = NULL;
if (mDrawable.notNull())
{
// Undo the damage we did to this matrix
mDrawable->updateXform(FALSE);
}
}
}
mGlobalVolume = (mVolumeImpl && mVolumeImpl->isVolumeGlobal());
//MSMSM Recompute LOD here in case the object was just created,
// its LOD might be incorrectly set to minumum detail...
calcLOD();
if (LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique())))
{
mFaceMappingChanged = TRUE;
if (mVolumeImpl)
{
mVolumeImpl->onSetVolume(volume_params, detail);
}
return TRUE;
}
return FALSE;
}
F32 LLVOVolume::computeLODProfilePathComplexityBias(){
//compute a complexity cost from 0 to 1.0 where the 'simplest' prim has a cost of 0.0
// and the 'heaviest' prim has a cost of 1.0
// LLVolume* volume = getVolume();
F32 complexity = 0.0f;
// const LLVolumeParams& params = volume->getParams();
// U8 type = volume->getPathType();
// U8 pcode = this->getPCode();
// U8 proftype = volume->getProfileType();
//if(params.getHollow()>0.0f){// || (proftype == 1) || (proftype == 0)){
//If it is hollow, or a cube/pyramid(subdivided), the complexity is roughly doubled
// complexity+=0.5f;
//}
if(this->getVolume()->getProfile().mParams.getCurveType()==LL_PCODE_PROFILE_SQUARE &&
this->getVolume()->getPath().mParams.getCurveType()==LL_PCODE_PATH_LINE)
{
//Object is a cube so bias it heavily since cubes are subdivided alot.
// this->setDebugText("CUBE");
complexity += 1.0f;
}
// if(params.getTwist() != params.getTwistBegin()){
//if there is twist.. the complexity is bumped
// complexity+=0.25f;
// }
// if(type != LL_PCODE_PATH_LINE)//If the path is not a line it is more complex
// complexity+=0.2f;
return complexity * sLODComplexityDistanceBias;
}
S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius)
{
S32 cur_detail;
// We've got LOD in the profile, and in the twist. Use radius.
F32 tan_angle = (LLVOVolume::sLODFactor*radius)/distance;
cur_detail = LLVolumeLODGroup::getDetailFromTan(tan_angle);
return cur_detail;
}
BOOL LLVOVolume::calcLOD()
{
if (mDrawable.isNull())
{
return FALSE;
}
S32 cur_detail = 0;
/*if (isHUDAttachment())
{
cur_detail = LLVolumeLODGroup::NUM_LODS-1; // max detail
}
else*/
{
F32 radius = (mVolumep->mLODScaleBias.scaledVec(getScale())).magVec();
F32 distance = mDrawable->mDistanceWRTCamera;
distance *= sDistanceFactor;
F32 rampDist = LLVOVolume::sLODFactor * 2;
if (distance < rampDist)
{
// Boost LOD when you're REALLY close
distance *= 1.0f/rampDist;
distance *= distance;
distance *= rampDist;
}
else
{
//Now adjust the computed distance by some factor based on the geometric complexity of the primitive
distance += computeLODProfilePathComplexityBias();
}
// Compensate for field of view changing on FOV zoom.
distance *= gCamera->getView();
cur_detail = computeLODDetail(distance, radius);
//update textures with what the real LOD is
updateTextures(cur_detail);
if(cur_detail != mLOD)
{
// Here we test whether the LOD is increasing or decreasing to introduce a slop factor
if(cur_detail < mLOD)
{
// Viewer is moving away from the object
// so bias our LOD by adding a fixed amount to the distance.
// This will reduce the problem of LOD twitching when the
// user makes slight movements near the LOD transition threshhold.
F32 test_distance = distance - (distance*sLODSlopDistanceFactor/(1.0f+sLODFactor));
if(test_distance < 0.0f) test_distance = 0.0f;
S32 potential_detail = computeLODDetail( test_distance, radius );
if(potential_detail >= mLOD )
{ //The LOD has truly not changed
cur_detail = mLOD;
}
}
}
}
if (cur_detail != mLOD)
{
mAppAngle = (F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG;
mLOD = cur_detail;
return TRUE;
}
else
{
return FALSE;
}
}
BOOL LLVOVolume::updateLOD()
{
if (mDrawable.isNull())
{
return FALSE;
}
BOOL lod_changed = calcLOD();
#if LLDEBUG_DISPLAY_LODS
//MS Enable this to display LOD numbers on objects
std::ostringstream msg;
msg << cur_detail;//((cur_detail<mLOD)?"-":cur_detail==mLOD?"=":"+") << (int)cur_detail << " , " << mDrawable->mDistanceWRTCamera << " , " << ((LLVOVolume::sLODFactor*mVObjRadius)/mDrawable->mDistanceWRTCamera);
this->setDebugText(msg.str());
#endif
if (lod_changed)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE);
mLODChanged = TRUE;
}
return lod_changed;
}
BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
{
if (!LLViewerObject::setDrawableParent(parentp))
{
// no change in drawable parent
return FALSE;
}
if (!mDrawable->isRoot())
{
// parent is dynamic, so I'll need to share its drawable, must rebuild to share drawables
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
if (mDrawable->isActive() && !parentp->isActive())
{
parentp->makeActive();
}
else if (mDrawable->isStatic() && parentp->isActive())
{
mDrawable->makeActive();
}
}
return TRUE;
}
void LLVOVolume::updateFaceFlags()
{
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i + mFaceIndexOffset);
BOOL fullbright = getTE(i)->getFullbright();
face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
if (fullbright || (mMaterial == LL_MCODE_LIGHT))
{
face->setState(LLFace::FULLBRIGHT);
}
if (mDrawable->isLight())
{
face->setState(LLFace::LIGHT);
}
if (isHUDAttachment())
{
face->setState(LLFace::HUD_RENDER);
}
if (getAllTEsSame())
{
break; // only 1 face
}
}
}
// NOTE: regenFaces() MUST be followed by genTriangles()!
void LLVOVolume::regenFaces()
{
// remove existing faces
// use mDrawable->getVOVolume() in case of shared drawables
mDrawable->getVOVolume()->deleteFaces(this);
mFaceIndexOffset = mDrawable->getNumFaces();
// add new faces
mNumFaces = getAllTEsSame() ? 1 : getNumTEs();
for (S32 i = 0; i < mNumFaces; i++)
{
LLFace* facep = addFace(i);
facep->setViewerObject(this);
facep->setTEOffset(i);
}
// Need to do this as texture entries may not correspond to faces any more!
mDrawable->updateTexture();
gPipeline.markMaterialed(mDrawable);
}
BOOL LLVOVolume::genTriangles(BOOL force_global)
{
BOOL res = TRUE;
LLVector3 min,max;
if (getAllTEsSame())
{
setupSingleFace(mFaceIndexOffset);
LLFace *face = mDrawable->getFace(mFaceIndexOffset);
S32 num_faces = getVolume()->getNumFaces();
res = face->genVolumeTriangles(*getVolume(), 0, num_faces-1,
mRelativeXform, mRelativeXformInvTrans,
mGlobalVolume | force_global);
if (mDrawable->isState(LLDrawable::REBUILD_VOLUME))
{
min = face->mExtents[0];
max = face->mExtents[1];
}
mWereAllTEsSame = TRUE;
}
else
{
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i + mFaceIndexOffset);
res &= face->genVolumeTriangles(*getVolume(), i,
mRelativeXform, mRelativeXformInvTrans,
mGlobalVolume | force_global);
if (mDrawable->isState(LLDrawable::REBUILD_VOLUME))
{
if (i == 0)
{
min = face->mExtents[0];
max = face->mExtents[1];
}
else
{
for (U32 i = 0; i < 3; i++)
{
if (face->mExtents[0].mV[i] < min.mV[i])
{
min.mV[i] = face->mExtents[0].mV[i];
}
if (face->mExtents[1].mV[i] > max.mV[i])
{
max.mV[i] = face->mExtents[1].mV[i];
}
}
}
}
}
mWereAllTEsSame = FALSE;
}
if (mDrawable->isState(LLDrawable::REBUILD_VOLUME))
{
mDrawable->setSpatialExtents(min,max);
if (!isVolumeGlobal())
{
mDrawable->setPositionGroup((min+max)*0.5f);
}
else
{
mDrawable->setPositionGroup(getPosition());
}
updateRadius();
mDrawable->updateBinRadius();
mDrawable->movePartition();
}
return res;
}
void LLVOVolume::updateRelativeXform(BOOL global_volume)
{
if (mVolumeImpl)
{
mVolumeImpl->updateRelativeXform(global_volume);
return;
}
LLDrawable* drawable = mDrawable;
if (drawable->isActive())
{
// setup relative transforms
LLQuaternion delta_rot;
LLVector3 delta_pos, delta_scale;
//matrix from local space to parent relative/global space
delta_rot = drawable->isSpatialRoot() ? LLQuaternion() : mDrawable->getRotation();
delta_pos = drawable->isSpatialRoot() ? LLVector3(0,0,0) : mDrawable->getPosition();
delta_scale = mDrawable->getScale();
// Vertex transform (4x4)
LLVector3 x_axis = LLVector3(delta_scale.mV[VX], 0.f, 0.f) * delta_rot;
LLVector3 y_axis = LLVector3(0.f, delta_scale.mV[VY], 0.f) * delta_rot;
LLVector3 z_axis = LLVector3(0.f, 0.f, delta_scale.mV[VZ]) * delta_rot;
mRelativeXform.initRows(LLVector4(x_axis, 0.f),
LLVector4(y_axis, 0.f),
LLVector4(z_axis, 0.f),
LLVector4(delta_pos, 1.f));
x_axis.normVec();
y_axis.normVec();
z_axis.normVec();
mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
}
else
{
LLVector3 pos = getPosition();
LLVector3 scale = getScale();
LLQuaternion rot = getRotation();
if (mParent)
{
pos *= mParent->getRotation();
pos += mParent->getPosition();
rot *= mParent->getRotation();
}
LLViewerRegion* region = getRegion();
pos += region->getOriginAgent();
LLVector3 x_axis = LLVector3(scale.mV[VX], 0.f, 0.f) * rot;
LLVector3 y_axis = LLVector3(0.f, scale.mV[VY], 0.f) * rot;
LLVector3 z_axis = LLVector3(0.f, 0.f, scale.mV[VZ]) * rot;
mRelativeXform.initRows(LLVector4(x_axis, 0.f),
LLVector4(y_axis, 0.f),
LLVector4(z_axis, 0.f),
LLVector4(pos, 1.f));
x_axis.normVec();
y_axis.normVec();
z_axis.normVec();
mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
}
}
BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
LLFastTimer t(LLFastTimer::FTM_UPDATE_PRIMITIVES);
if (mVolumeImpl != NULL)
{
LLFastTimer t(LLFastTimer::FTM_GEN_FLEX);
BOOL res = mVolumeImpl->doUpdateGeometry(drawable);
updateFaceFlags();
if (res)
{
drawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
return res;
}
BOOL compiled = FALSE;
BOOL change_shared = FALSE;
updateRelativeXform();
if (mDrawable.isNull()) // Not sure why this is happening, but it is...
{
return TRUE; // No update to complete
}
calcAllTEsSame();
if (mVolumeChanged || mFaceMappingChanged || change_shared)
{
compiled = TRUE;
mInited = TRUE;
{
LLFastTimer ftm(LLFastTimer::FTM_GEN_VOLUME);
LLVolumeParams volume_params = getVolume()->getParams();
setVolume(volume_params, 0);
}
drawable->setState(LLDrawable::REBUILD_GEOMETRY);
if (mVolumeChanged || change_shared)
{
drawable->setState(LLDrawable::REBUILD_LIGHTING);
}
{
LLFastTimer t(LLFastTimer::FTM_GEN_TRIANGLES);
regenFaces();
genTriangles(FALSE);
}
}
else if (mLODChanged)
{
LLPointer<LLVolume> old_volumep, new_volumep;
F32 old_lod, new_lod;
old_volumep = getVolume();
old_lod = old_volumep->getDetail();
{
LLFastTimer ftm(LLFastTimer::FTM_GEN_VOLUME);
LLVolumeParams volume_params = getVolume()->getParams();
setVolume(volume_params, 0);
}
new_volumep = getVolume();
new_lod = new_volumep->getDetail();
if (new_lod != old_lod)
{
compiled = TRUE;
sNumLODChanges += (getAllTEsSame() ? 1 : getVolume()->getNumFaces());
drawable->setState(LLDrawable::REBUILD_ALL); // for face->genVolumeTriangles()
{
LLFastTimer t(LLFastTimer::FTM_GEN_TRIANGLES);
if (new_volumep->getNumFaces() != old_volumep->getNumFaces())
{
regenFaces();
}
genTriangles(FALSE);
}
}
}
// it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
else
{
compiled = TRUE;
// All it did was move or we changed the texture coordinate offset
LLFastTimer t(LLFastTimer::FTM_GEN_TRIANGLES);
genTriangles(FALSE);
}
// Update face flags
updateFaceFlags();
if(compiled)
{
LLPipeline::sCompiles++;
}
mVolumeChanged = FALSE;
mLODChanged = FALSE;
mFaceMappingChanged = FALSE;
drawable->clearState(LLDrawable::REBUILD_GEOMETRY);
return TRUE;
}
BOOL LLVOVolume::isRootEdit() const
{
if (mParent && !((LLViewerObject*)mParent)->isAvatar())
{
return FALSE;
}
return TRUE;
}
void LLVOVolume::setTEImage(const U8 te, LLViewerImage *imagep)
{
// llinfos << "SetTEImage:" << llendl;
BOOL changed = (mTEImages[te] != imagep);
LLViewerObject::setTEImage(te, imagep);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
mFaceMappingChanged = TRUE;
}
}
}
S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid)
{
BOOL changed = (uuid != getTE(te)->getID() || (uuid == LLUUID::null));
S32 res = LLViewerObject::setTETexture(te, uuid);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTEColor(const U8 te, const LLColor4 &color)
{
BOOL changed = (color != getTE(te)->getColor());
S32 res = LLViewerObject::setTEColor(te, color);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
// mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap)
{
BOOL changed = (bumpmap != getTE(te)->getBumpmap());
S32 res = LLViewerObject::setTEBumpmap(te, bumpmap);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTETexGen(const U8 te, const U8 texgen)
{
BOOL changed = (texgen != getTE(te)->getTexGen());
S32 res = LLViewerObject::setTETexGen(te, texgen);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTEShiny(const U8 te, const U8 shiny)
{
BOOL changed = (shiny != getTE(te)->getShiny());
S32 res = LLViewerObject::setTEShiny(te, shiny);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright)
{
BOOL changed = (fullbright != getTE(te)->getFullbright());
S32 res = LLViewerObject::setTEFullbright(te, fullbright);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
if (!mDrawable->isState(LLDrawable::REBUILD_VOLUME))
{
updateFaceFlags();
}
mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags)
{
bool changed = (media_flags != getTE(te)->getMediaFlags());
S32 res = LLViewerObject::setTEMediaFlags(te, media_flags);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
{
F32 olds,oldt;
getTE(te)->getScale(&olds, &oldt);
bool changed = (s != olds || t != oldt);
S32 res = LLViewerObject::setTEScale(te, s, t);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTEScaleS(const U8 te, const F32 s)
{
F32 olds,oldt;
getTE(te)->getScale(&olds, &oldt);
bool changed = (s != olds);
S32 res = LLViewerObject::setTEScaleS(te, s);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
mFaceMappingChanged = TRUE;
}
}
return res;
}
S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
{
F32 olds,oldt;
getTE(te)->getScale(&olds, &oldt);
bool changed = (t != oldt);
S32 res = LLViewerObject::setTEScaleT(te, t);
if (mDrawable.notNull())
{
if (changed)
{
calcAllTEsSame();
mFaceMappingChanged = TRUE;
}
}
return res;
}
void LLVOVolume::updateTEData()
{
if (mDrawable.notNull())
{
calcAllTEsSame();
mFaceMappingChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
}
}
BOOL LLVOVolume::calcAllTEsSame()
{
BOOL is_alpha = FALSE;
BOOL was_same = mAllTEsSame;
BOOL all_same = TRUE;
S32 num_tes = getNumTEs();
LLViewerImage *first_texturep = getTEImage(0);
if (!first_texturep)
{
return FALSE;
}
const LLTextureEntry *tep = getTE(0);
if (!tep)
{
llwarns << "Volume with zero textures!" << llendl;
return FALSE;
}
if (tep->getColor().mV[3] != 1.f)
{
is_alpha = TRUE;
}
const LLColor4 first_color = tep->getColor();
const U8 first_bump = tep->getBumpShinyFullbright();
const U8 first_media_flags = tep->getMediaTexGen();
if (first_texturep->getComponents() == 4)
{
is_alpha = TRUE;
}
F32 s_scale, t_scale;
tep->getScale(&s_scale, &t_scale);
for (S32 f = 1; f < num_tes; f++)
{
LLViewerImage *texturep = getTEImage(f);
if (texturep != first_texturep)
{
all_same = FALSE;
break;
}
tep = getTE(f);
if( tep->getBumpShinyFullbright() != first_bump )
{
all_same = FALSE;
break;
}
if (first_bump)
{
F32 cur_s, cur_t;
tep->getScale(&cur_s, &cur_t);
if ((cur_s != s_scale) || (cur_t != t_scale))
{
all_same = FALSE;
break;
}
}
if ((texturep->getComponents() == 4) || (tep->getColor().mV[3] != 1.f))
{
if (!is_alpha)
{
all_same = FALSE;
break;
}
}
else if (is_alpha)
{
all_same = FALSE;
break;
}
if (tep->getColor() != first_color)
{
all_same = FALSE;
break;
}
if (tep->getMediaTexGen() != first_media_flags)
{
all_same = FALSE;
break;
}
}
mAllTEsSame = all_same;
if (was_same != all_same)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); // rebuild NOW
mFaceMappingChanged = TRUE;
}
return mAllTEsSame;
}
void LLVOVolume::setupSingleFace(S32 face_offset)
{
S32 num_indices = 0;
S32 num_vertices = 0;
if (mDrawable.isNull())
{
llerrs << "setupSingleFace called with NULL mDrawable" << llendl;
}
if (face_offset >= mDrawable->getNumFaces())
{
llerrs << "setupSingleFace called with invalid face_offset" << llendl;
}
const S32 num_faces = getVolume()->getNumFaces();
for (S32 i = 0; i < num_faces; i++)
{
const LLVolumeFace &vf = getVolume()->getVolumeFace(i);
num_vertices += vf.mVertices.size();
num_indices += vf.mIndices.size();
}
LLFace *facep = mDrawable->getFace(face_offset);
facep->setSize(num_vertices, num_indices);
}
//----------------------------------------------------------------------------
void LLVOVolume::setIsLight(BOOL is_light)
{
if (is_light != getIsLight())
{
if (is_light)
{
setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, TRUE, true);
}
else
{
setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, FALSE, true);
}
if (is_light)
{
// Add it to the pipeline mLightSet
gPipeline.setLight(mDrawable, TRUE);
}
else
{
// Not a light. Remove it from the pipeline's light set.
gPipeline.setLight(mDrawable, FALSE);
// Remove this object from any object which has it as a light
if (mDrawable)
{
mDrawable->clearLightSet();
}
}
}
}
void LLVOVolume::setLightColor(const LLColor3& color)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getColor() != color)
{
param_block->setColor(LLColor4(color, param_block->getColor().mV[3]));
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
void LLVOVolume::setLightIntensity(F32 intensity)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getColor().mV[3] != intensity)
{
param_block->setColor(LLColor4(LLColor3(param_block->getColor()), intensity));
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
void LLVOVolume::setLightRadius(F32 radius)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getRadius() != radius)
{
param_block->setRadius(radius);
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
void LLVOVolume::setLightFalloff(F32 falloff)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getFalloff() != falloff)
{
param_block->setFalloff(falloff);
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
void LLVOVolume::setLightCutoff(F32 cutoff)
{
LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
if (param_block->getCutoff() != cutoff)
{
param_block->setCutoff(cutoff);
parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
}
}
}
//----------------------------------------------------------------------------
BOOL LLVOVolume::getIsLight() const
{
return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
}
LLColor3 LLVOVolume::getLightBaseColor() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return LLColor3(param_block->getColor());
}
else
{
return LLColor3(1,1,1);
}
}
LLColor3 LLVOVolume::getLightColor() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return LLColor3(param_block->getColor()) * param_block->getColor().mV[3];
}
else
{
return LLColor3(1,1,1);
}
}
F32 LLVOVolume::getLightIntensity() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return param_block->getColor().mV[3];
}
else
{
return 1.f;
}
}
F32 LLVOVolume::getLightRadius() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return param_block->getRadius();
}
else
{
return 0.f;
}
}
F32 LLVOVolume::getLightFalloff() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return param_block->getFalloff();
}
else
{
return 0.f;
}
}
F32 LLVOVolume::getLightCutoff() const
{
const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
if (param_block)
{
return param_block->getCutoff();
}
else
{
return 0.f;
}
}
//----------------------------------------------------------------------------
// returns < 0 if inside radius
F32 LLVOVolume::getLightDistance(const LLVector3& pos) const
{
LLVector3 dpos = getRenderPosition() - pos;
F32 dist = dpos.magVec() - getLightRadius();
return dist;
}
// returns intensity, modifies color in result
F32 LLVOVolume::calcLightAtPoint(const LLVector3& pos, const LLVector3& norm, LLColor4& result)
{
if (!getIsLight())
{
return 0.0f;
}
F32 light_radius = getLightRadius();
LLVector3 light_pos = getRenderPosition();
LLVector3 light_dir = light_pos - pos;
F32 dist = light_dir.normVec();
F32 dp = norm * light_dir;
if ((gPipeline.getVertexShaderLevel(LLPipeline::SHADER_OBJECT) >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS))
{
if (dp <= 0)
{
result *= 0;
return 0;
}
if (dist >= light_radius)
{
result *= 0;
return 0;
}
F32 mag = 1.0f-(dist/light_radius);
mag = powf(mag, 0.75f);
mag *= dp;
result = getLightColor() * mag;
return mag;
}
else
{
F32 light_radius = getLightRadius();
LLVector3 light_pos = getRenderPosition();
LLVector3 light_dir = light_pos - pos;
F32 dist = light_dir.normVec();
F32 dp = norm * light_dir;
F32 atten = (1.f/.2f) / (light_radius); // 20% of brightness at radius
F32 falloff = 1.f / (dist * atten);
F32 mag = falloff * dp;
mag = llmax(mag, 0.0f);
result = getLightColor() * mag;
return mag;
}
}
BOOL LLVOVolume::updateLighting(BOOL do_lighting)
{
LLMemType mt1(LLMemType::MTYPE_DRAWABLE);
if (mDrawable->isStatic())
{
do_lighting = FALSE;
}
const LLMatrix4& mat_vert = mDrawable->getWorldMatrix();
const LLMatrix3& mat_normal = LLMatrix3(mDrawable->getWorldRotation());
LLVolume* volume = getVolume();
if (getAllTEsSame())
{
LLFace *face = mDrawable->getFace(mFaceIndexOffset);
S32 num_faces = volume->getNumFaces();
if (face && face->getGeomCount())
{
face->genLighting(volume, mDrawable, 0, num_faces-1, mat_vert, mat_normal, do_lighting);
}
}
else
{
for (S32 i = 0; i < volume->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i + mFaceIndexOffset);
if (face && face->getGeomCount())
{
face->genLighting(volume, mDrawable, i, i, mat_vert, mat_normal, do_lighting);
}
}
}
return TRUE;
}
//----------------------------------------------------------------------------
BOOL LLVOVolume::isFlexible() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE))
{
if (getVolume()->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE)
{
llwarns << "wtf" << llendl;
LLVolumeParams volume_params = getVolume()->getParams();
U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
}
return TRUE;
}
else
{
return FALSE;
}
}
BOOL LLVOVolume::isVolumeGlobal() const
{
if (mVolumeImpl)
{
return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE;
}
return FALSE;
}
BOOL LLVOVolume::canBeFlexible() const
{
U8 path = getVolume()->getParams().getPathParams().getCurveType();
return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE);
}
BOOL LLVOVolume::setIsFlexible(BOOL is_flexible)
{
BOOL res = FALSE;
BOOL was_flexible = isFlexible();
LLVolumeParams volume_params;
if (is_flexible)
{
if (!was_flexible)
{
volume_params = getVolume()->getParams();
U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
res = TRUE;
setFlags(FLAGS_USE_PHYSICS, FALSE);
setFlags(FLAGS_PHANTOM, TRUE);
setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, true);
if (mDrawable)
{
mDrawable->makeActive();
}
}
}
else
{
if (was_flexible)
{
volume_params = getVolume()->getParams();
U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE);
res = TRUE;
setFlags(FLAGS_PHANTOM, FALSE);
setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, true);
}
}
if (res)
{
res = setVolume(volume_params, 1);
if (res)
{
markForUpdate(TRUE);
}
}
return res;
}
//----------------------------------------------------------------------------
void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)
{
LLVolume *volume = getVolume();
if (volume)
{
LLVector3 view_vector;
view_vector = view_point;
if (!isVolumeGlobal())
{ //transform view vector into volume space
view_vector -= getRenderPosition();
LLQuaternion worldRot = getRenderRotation();
view_vector = view_vector * ~worldRot;
LLVector3 objScale = getScale();
LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
view_vector.scaleVec(invObjScale);
}
updateRelativeXform();
volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, nodep->mSilhouetteSegments, view_vector, mRelativeXform, mRelativeXformInvTrans);
nodep->mSilhouetteExists = TRUE;
}
}
void LLVOVolume::deleteFaces(LLVOVolume* childp)
{
S32 face_count = childp->mNumFaces;
S32 start_index = childp->mFaceIndexOffset;
if (mDrawable.notNull())
{
mDrawable->deleteFaces(start_index, face_count);
}
if (mFaceIndexOffset > start_index)
{
mFaceIndexOffset -= face_count;
}
for (U32 i = 0; i < mChildList.size(); i++)
{
LLViewerObject* siblingp = mChildList[i];
if (siblingp != childp)
{
if (siblingp->getPCode() == LL_PCODE_VOLUME &&
((LLVOVolume*)siblingp)->mFaceIndexOffset > start_index)
{
((LLVOVolume*)siblingp)->mFaceIndexOffset -= face_count;
}
}
}
childp->mFaceIndexOffset = 0;
childp->mNumFaces = 0;
}
void LLVOVolume::updateRadius()
{
if (mDrawable.isNull())
{
return;
}
mVObjRadius = getScale().magVec();
mDrawable->setRadius(mVObjRadius);
}
BOOL LLVOVolume::isAttachment() const
{
if (mState == 0)
{
return FALSE;
}
else
{
return TRUE;
}
}
BOOL LLVOVolume::isHUDAttachment() const
{
// *NOTE: we assume hud attachment points are in defined range
// since this range is constant for backwards compatibility
// reasons this is probably a reasonable assumption to make
S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mState);
return ( attachment_id >= 31 && attachment_id <= 38 );
}
const LLMatrix4 LLVOVolume::getRenderMatrix() const
{
if (mDrawable->isActive() && !mDrawable->isRoot())
{
return mDrawable->getParent()->getWorldMatrix();
}
return mDrawable->getWorldMatrix();
}
void LLVOVolume::writeCAL3D(apr_file_t* fp, std::string& path, std::string& file_base, S32 joint_num, LLVector3& pos, LLQuaternion& rot, S32& material_index, S32& texture_index, std::multimap<LLUUID, LLMaterialExportInfo*>& material_map)
{
LLPointer<LLImageTGA> tga_image = new LLImageTGA;
if (mDrawable.isNull())
{
return;
}
LLVector3 final_pos = getPosition();
final_pos *= 100.f;
final_pos = final_pos * rot;
final_pos += pos;
LLQuaternion final_rot;
final_rot = getRotation() * rot;
LLMatrix4 transform;
transform.initAll(getScale(), final_rot, final_pos);
LLMatrix4 int_transpose_transform;
int_transpose_transform.initAll(LLVector3(1.f / getScale().mV[VX], 1.f / getScale().mV[VY], 1.f / getScale().mV[VZ]), final_rot, LLVector3::zero);
for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
{
S32 vert_num = 0;
LLFace* facep = mDrawable->getFace(i);
LLDrawPool* poolp = facep->getPool();
const LLTextureEntry* tep = facep->getTextureEntry();
if (!tep)
{
continue;
}
S32 my_material = -1;
S32 my_texture = -1;
LLColor4 face_color = tep->getColor();
typedef std::multimap<LLUUID, LLMaterialExportInfo*>::iterator material_it_t;
std::pair<material_it_t, material_it_t> found_range = material_map.equal_range(tep->getID());
material_it_t material_it = found_range.first;
LLMaterialExportInfo* material_info = NULL;
while(material_it != material_map.end() && material_it != found_range.second)
{
// we've at least found a matching texture, so reuse it
my_texture = material_it->second->mTextureIndex;
if (material_it->second->mColor == face_color)
{
// we've found a matching material
material_info = material_it->second;
}
++material_it;
}
if (material_info)
{
// material already exported, just reuse it
my_material = material_info->mMaterialIndex;
my_texture = material_info->mTextureIndex;
}
else
{
// reserve new material number
my_material = material_index++;
// if we didn't already find a matching texture...
if (my_texture == -1)
{
//...use the next available slot...
my_texture = texture_index++;
//...and export texture as image file
char filename[MAX_PATH];
sprintf(filename, "%s\\%s_material_tex_%d.tga", path.c_str(), file_base.c_str(), my_texture);
LLViewerImage* imagep = facep->getTexture();
if (imagep->getTexName() == 0)
{
llinfos << "No image data available for " << filename << llendl;
continue;
}
LLPointer<LLImageRaw> raw_image = new LLImageRaw;
imagep->readBackRaw(-1, raw_image);
BOOL success = tga_image->encode(raw_image);
success = tga_image->save(filename);
}
material_info = new LLMaterialExportInfo(my_material, my_texture, face_color);
material_map.insert(std::make_pair<LLUUID, LLMaterialExportInfo*>(tep->getID(), material_info));
}
apr_file_printf(fp, "\t<SUBMESH NUMVERTICES=\"%d\" NUMFACES=\"%d\" MATERIAL=\"%d\" NUMLODSTEPS=\"0\" NUMSPRINGS=\"0\" NUMTEXCOORDS=\"1\">\n",
facep->getGeomCount(), facep->getIndicesCount() / 3, my_material);
for (S32 vert_index = 0; vert_index < facep->getGeomCount(); vert_index++)
{
LLVector3 vert_pos = poolp->getVertex(facep->getGeomStart() + vert_index);
vert_pos *= 100.f;
vert_pos = vert_pos * transform;
LLVector3 vert_norm = poolp->getNormal(facep->getGeomStart() + vert_index);
vert_norm = vert_norm * int_transpose_transform;
LLVector2 vert_tc = poolp->getTexCoord(facep->getGeomStart() + vert_index, 0);
apr_file_printf(fp, " <VERTEX ID=\"%d\" NUMINFLUENCES=\"1\">\n", vert_num++);
apr_file_printf(fp, " <POS>%.4f %.4f %.4f</POS>\n", vert_pos.mV[VX], vert_pos.mV[VY], vert_pos.mV[VZ]);
apr_file_printf(fp, " <NORM>%.6f %.6f %.6f</NORM>\n", vert_norm.mV[VX], vert_norm.mV[VY], vert_norm.mV[VZ]);
apr_file_printf(fp, " <TEXCOORD>%.6f %.6f</TEXCOORD>\n", vert_tc.mV[VX], 1.f - vert_tc.mV[VY]);
apr_file_printf(fp, " <INFLUENCE ID=\"%d\">1.0</INFLUENCE>\n", joint_num + 1);
apr_file_printf(fp, " </VERTEX>\n");
}
for (U32 index_i = 0; index_i < facep->getIndicesCount(); index_i += 3)
{
U32 index_a = poolp->getIndex(facep->getIndicesStart() + index_i) - facep->getGeomStart();
U32 index_b = poolp->getIndex(facep->getIndicesStart() + index_i + 1) - facep->getGeomStart();
U32 index_c = poolp->getIndex(facep->getIndicesStart() + index_i + 2) - facep->getGeomStart();
apr_file_printf(fp, " <FACE VERTEXID=\"%d %d %d\" />\n", index_a, index_b, index_c);
}
apr_file_printf(fp, " </SUBMESH>\n");
}
for (U32 i = 0; i < mChildList.size(); i++)
{
((LLVOVolume*)(LLViewerObject*)mChildList[i])->writeCAL3D(fp, path, file_base, joint_num, final_pos, final_rot, material_index, texture_index, material_map);
}
}
//static
void LLVOVolume::preUpdateGeom()
{
sNumLODChanges = 0;
}
void LLVOVolume::parameterChanged(U16 param_type, bool local_origin)
{
LLViewerObject::parameterChanged(param_type, local_origin);
}
void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin)
{
LLViewerObject::parameterChanged(param_type, data, in_use, local_origin);
if (mVolumeImpl)
{
mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin);
}
if (mDrawable.notNull())
{
BOOL is_light = getIsLight();
if (is_light != mDrawable->isState(LLDrawable::LIGHT))
{
gPipeline.setLight(mDrawable, is_light);
}
}
}
void LLVOVolume::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax)
{
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
{
if (mVolumeImpl)
{
return mVolumeImpl->getPivotPosition();
}
return LLViewerObject::getPivotPositionAgent();
}
void LLVOVolume::onShift(const LLVector3 &shift_vector)
{
if (mVolumeImpl)
{
mVolumeImpl->onShift(shift_vector);
}
}
const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
{
if (mVolumeImpl)
{
return mVolumeImpl->getWorldMatrix(xform);
}
return xform->getWorldMatrix();
}
LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const
{
if (isVolumeGlobal())
{
return pos;
}
LLVector3 ret = pos - getRenderPosition();
ret = ret * ~getRenderRotation();
LLVector3 objScale = getScale();
LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
ret.scaleVec(invObjScale);
return ret;
}
LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const
{
return isVolumeGlobal() ? dir : (dir * ~getRenderRotation());
}
LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const
{
LLVector3 ret = dir;
ret.scaleVec(getScale());
ret = ret * getRenderRotation();
ret += getRenderPosition();
return ret;
}
BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, LLVector3& end) const
{
LLVolume* volume = getVolume();
BOOL ret = FALSE;
if (volume)
{
LLVector3 v_start, v_end, v_dir;
v_start = agentPositionToVolume(start);
v_end = agentPositionToVolume(end);
if (LLLineSegmentAABB(v_start, v_end, volume->mBounds[0], volume->mBounds[1]))
{
if (volume->lineSegmentIntersect(v_start, v_end) >= 0)
{
end = volumePositionToAgent(v_end);
ret = TRUE;
}
}
}
return ret;
}