phoenix-firestorm/indra/llrender
Jonathan "Geenz" Goodman 5e5d466628
Readd probe count setting (#3793)
* Readd max probe count.  Disable dynamic probe allocation by default (for now).
2025-03-24 17:59:13 -04:00
..
CMakeLists.txt viewer#2411 LLFontGL::render optimizations 2024-09-04 10:16:46 +03:00
llatmosphere.cpp
llatmosphere.h
llcubemap.cpp
llcubemap.h
llcubemaparray.cpp Readd probe count setting (#3793) 2025-03-24 17:59:13 -04:00
llcubemaparray.h Readd probe count setting (#3793) 2025-03-24 17:59:13 -04:00
llfontbitmapcache.cpp #3332 Remake glyph count into cache generation 2025-02-24 19:31:16 +02:00
llfontbitmapcache.h #3332 Remake glyph count into cache generation 2025-02-24 19:31:16 +02:00
llfontfreetype.cpp #3696 LLFontFreetype crash when adding glyph 2025-03-11 11:09:59 +02:00
llfontfreetype.h #3332 Remake glyph count into cache generation 2025-02-24 19:31:16 +02:00
llfontfreetypesvg.cpp
llfontfreetypesvg.h
llfontgl.cpp #3332 Remake glyph count into cache generation 2025-02-24 19:31:16 +02:00
llfontgl.h #3332 Remake glyph count into cache generation 2025-02-24 19:31:16 +02:00
llfontregistry.cpp
llfontregistry.h
llfontvertexbuffer.cpp #3332 Remake glyph count into cache generation 2025-02-24 19:31:16 +02:00
llfontvertexbuffer.h #3332 Remake glyph count into cache generation 2025-02-24 19:31:16 +02:00
llgl.cpp #3597 Fix crash when RenderDebugGLSession is True 2025-02-27 17:07:36 +02:00
llgl.h #3184 Fix for crash on some GPUs when setting quality to High or higher (#3201) 2024-12-03 16:32:20 -06:00
llglcommonfunc.cpp
llglcommonfunc.h
llglheaders.h Clean up Windows build (#2562) 2024-09-13 17:28:48 +03:00
llglslshader.cpp Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
llglslshader.h Additional water fixes and tweaks. (#3524) 2025-02-11 13:49:24 -05:00
llglstates.h
llgltexture.cpp
llgltexture.h #2315 Ensure textures are deleted when they are no longer referenced. (#2343) 2024-08-20 06:59:07 -05:00
llgltypes.h
llimagegl.cpp Switch from GL_RGB16F to GL_R11F_G11F_B10F for probes (#3562) 2025-02-14 13:16:35 -05:00
llimagegl.h viewer#2741 Don't reallocate image conversion buffer all the time 2024-10-20 16:48:27 +03:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp Fix potential undefined behavior when converting to and from glm types from LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339) 2025-01-23 18:40:19 -05:00
llrender.h Fix for legacy skies with bright suns not matching FS 6.6.17 (#3214) 2024-12-05 15:10:13 -06:00
llrender2dutils.cpp viewer#2709 Fix loose triangle #2 2024-10-03 01:05:45 +03:00
llrender2dutils.h
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp Profile guided optimization pass (#2582) 2024-09-16 18:49:03 -05:00
llrendersphere.h Profile guided optimization pass (#2582) 2024-09-16 18:49:03 -05:00
llrendertarget.cpp Remove dead texunit colorspace conversion code 2024-08-29 16:32:15 -04:00
llrendertarget.h
llshadermgr.cpp Additional water fixes and tweaks. (#3524) 2025-02-11 13:49:24 -05:00
llshadermgr.h Water Exclusion Surfaces (#3517) 2025-02-07 05:55:47 -05:00
lltexture.cpp
lltexture.h
lltexturemanagerbridge.cpp
lltexturemanagerbridge.h
lluiimage.cpp
lluiimage.h
lluiimage.inl
llvertexbuffer.cpp Fix memory leak in LLVertexBuffer (#3144) 2024-11-25 19:01:03 +02:00
llvertexbuffer.h viewer#2883 Regenerate font's matrix and depth instead of loading 2024-10-28 16:47:19 +02:00