phoenix-firestorm/indra/newview/llviewerregion.cpp

3325 lines
88 KiB
C++
Executable File

/**
* @file llviewerregion.cpp
* @brief Implementation of the LLViewerRegion class.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerregion.h"
// linden libraries
#include "indra_constants.h"
#include "llaisapi.h"
#include "llavatarnamecache.h" // name lookup cap url
#include "llfloaterreg.h"
#include "llmath.h"
#include "llhttpclient.h"
#include "llregionflags.h"
#include "llregionhandle.h"
#include "llsurface.h"
#include "message.h"
//#include "vmath.h"
#include "v3math.h"
#include "v4math.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llavatarrenderinfoaccountant.h"
#include "llcallingcard.h"
#include "llcaphttpsender.h"
#include "llcapabilitylistener.h"
#include "llcommandhandler.h"
#include "lldir.h"
#include "lleventpoll.h"
#include "llfloatergodtools.h"
#include "llfloaterreporter.h"
#include "llfloaterregioninfo.h"
#include "llhttpnode.h"
#include "llregioninfomodel.h"
#include "llsdutil.h"
#include "llstartup.h"
#include "lltrans.h"
#include "llurldispatcher.h"
#include "llviewerobjectlist.h"
#include "llviewerparceloverlay.h"
#include "llviewerstatsrecorder.h"
#include "llvlmanager.h"
#include "llvlcomposition.h"
#include "llvoavatarself.h"
#include "llvocache.h"
#include "llworld.h"
#include "llspatialpartition.h"
#include "stringize.h"
#include "llviewercontrol.h"
#include "llsdserialize.h"
#include "llfloaterperms.h"
#include "llvieweroctree.h"
#include "llviewerdisplay.h"
#include "llviewerwindow.h"
#include "llprogressview.h"
// <FS:CR> Opensim
#include "llviewerparcelmgr.h" //Aurora Sim
#ifdef OPENSIM
#include "llviewernetwork.h"
#endif
// </FS:CR>
#ifdef LL_WINDOWS
#pragma warning(disable:4355)
#endif
// When we receive a base grant of capabilities that has a different number of
// capabilities than the original base grant received for the region, print
// out the two lists of capabilities for analysis.
//#define DEBUG_CAPS_GRANTS
const F32 WATER_TEXTURE_SCALE = 8.f; // Number of times to repeat the water texture across a region
const S16 MAX_MAP_DIST = 10;
// The server only keeps our pending agent info for 60 seconds.
// We want to allow for seed cap retry, but its not useful after that 60 seconds.
// Give it 3 chances, each at 18 seconds to give ourselves a few seconds to connect anyways if we give up.
const S32 MAX_SEED_CAP_ATTEMPTS_BEFORE_LOGIN = 3;
const F32 CAP_REQUEST_TIMEOUT = 18;
// Even though we gave up on login, keep trying for caps after we are logged in:
const S32 MAX_CAP_REQUEST_ATTEMPTS = 30;
const U32 DEFAULT_MAX_REGION_WIDE_PRIM_COUNT = 15000;
BOOL LLViewerRegion::sVOCacheCullingEnabled = FALSE;
S32 LLViewerRegion::sLastCameraUpdated = 0;
S32 LLViewerRegion::sNewObjectCreationThrottle = -1;
typedef std::map<std::string, std::string> CapabilityMap;
static void log_capabilities(const CapabilityMap &capmap);
class LLViewerRegionImpl {
public:
LLViewerRegionImpl(LLViewerRegion * region, LLHost const & host)
: mHost(host),
mCompositionp(NULL),
mEventPoll(NULL),
mSeedCapMaxAttempts(MAX_CAP_REQUEST_ATTEMPTS),
mSeedCapMaxAttemptsBeforeLogin(MAX_SEED_CAP_ATTEMPTS_BEFORE_LOGIN),
mSeedCapAttempts(0),
mHttpResponderID(0),
mLastCameraUpdate(0),
mLastCameraOrigin(),
mVOCachePartition(NULL),
mLandp(NULL),
// I'd prefer to set the LLCapabilityListener name to match the region
// name -- it's disappointing that's not available at construction time.
// We could instead store an LLCapabilityListener*, making
// setRegionNameAndZone() replace the instance. Would that pose
// consistency problems? Can we even request a capability before calling
// setRegionNameAndZone()?
// For testability -- the new Michael Feathers paradigm --
// LLCapabilityListener binds all the globals it expects to need at
// construction time.
mCapabilityListener(host.getString(), gMessageSystem, *region,
gAgent.getID(), gAgent.getSessionID())
{}
void buildCapabilityNames(LLSD& capabilityNames);
// The surfaces and other layers
LLSurface* mLandp;
// Region geometry data
LLVector3d mOriginGlobal; // Location of southwest corner of region (meters)
LLVector3d mCenterGlobal; // Location of center in world space (meters)
LLHost mHost;
// The unique ID for this region.
LLUUID mRegionID;
// region/estate owner - usually null.
LLUUID mOwnerID;
// Network statistics for the region's circuit...
LLTimer mLastNetUpdate;
// Misc
LLVLComposition *mCompositionp; // Composition layer for the surface
LLVOCacheEntry::vocache_entry_map_t mCacheMap; //all cached entries
LLVOCacheEntry::vocache_entry_set_t mActiveSet; //all active entries;
LLVOCacheEntry::vocache_entry_set_t mWaitingSet; //entries waiting for LLDrawable to be generated.
std::set< LLPointer<LLViewerOctreeGroup> > mVisibleGroups; //visible groupa
LLVOCachePartition* mVOCachePartition;
LLVOCacheEntry::vocache_entry_set_t mVisibleEntries; //must-be-created visible entries wait for objects creation.
LLVOCacheEntry::vocache_entry_priority_list_t mWaitingList; //transient list storing sorted visible entries waiting for object creation.
std::set<U32> mNonCacheableCreatedList; //list of local ids of all non-cacheable objects
// time?
// LRU info?
// Cache ID is unique per-region, across renames, moving locations,
// etc.
LLUUID mCacheID;
CapabilityMap mCapabilities;
CapabilityMap mSecondCapabilitiesTracker;
LLEventPoll* mEventPoll;
S32 mSeedCapMaxAttempts;
S32 mSeedCapMaxAttemptsBeforeLogin;
S32 mSeedCapAttempts;
S32 mHttpResponderID;
/// Post an event to this LLCapabilityListener to invoke a capability message on
/// this LLViewerRegion's server
/// (https://wiki.lindenlab.com/wiki/Viewer:Messaging/Messaging_Notes#Capabilities)
LLCapabilityListener mCapabilityListener;
//spatial partitions for objects in this region
std::vector<LLViewerOctreePartition*> mObjectPartition;
LLVector3 mLastCameraOrigin;
U32 mLastCameraUpdate;
};
// support for secondlife:///app/region/{REGION} SLapps
// N.B. this is defined to work exactly like the classic secondlife://{REGION}
// However, the later syntax cannot support spaces in the region name because
// spaces (and %20 chars) are illegal in the hostname of an http URL. Some
// browsers let you get away with this, but some do not (such as Qt's Webkit).
// Hence we introduced the newer secondlife:///app/region alternative.
class LLRegionHandler : public LLCommandHandler
{
public:
// requests will be throttled from a non-trusted browser
LLRegionHandler() : LLCommandHandler("region", UNTRUSTED_THROTTLE) {}
bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web)
{
// make sure that we at least have a region name
int num_params = params.size();
if (num_params < 1)
{
return false;
}
// build a secondlife://{PLACE} SLurl from this SLapp
std::string url = "secondlife://";
for (int i = 0; i < num_params; i++)
{
if (i > 0)
{
url += "/";
}
url += params[i].asString();
}
// Process the SLapp as if it was a secondlife://{PLACE} SLurl
LLURLDispatcher::dispatch(url, "clicked", web, true);
return true;
}
};
LLRegionHandler gRegionHandler;
class BaseCapabilitiesComplete : public LLHTTPClient::Responder
{
LOG_CLASS(BaseCapabilitiesComplete);
public:
BaseCapabilitiesComplete(U64 region_handle, S32 id)
: mRegionHandle(region_handle), mID(id)
{ }
virtual ~BaseCapabilitiesComplete()
{ }
static BaseCapabilitiesComplete* build( U64 region_handle, S32 id )
{
return new BaseCapabilitiesComplete(region_handle, id);
}
private:
/* virtual */void httpFailure()
{
LL_WARNS("AppInit", "Capabilities") << dumpResponse() << LL_ENDL;
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
if (regionp)
{
regionp->failedSeedCapability();
}
}
/* virtual */ void httpSuccess()
{
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
if(!regionp) //region was removed
{
LL_WARNS("AppInit", "Capabilities") << "Received results for region that no longer exists!" << LL_ENDL;
return ;
}
if( mID != regionp->getHttpResponderID() ) // region is no longer referring to this responder
{
LL_WARNS("AppInit", "Capabilities") << "Received results for a stale http responder!" << LL_ENDL;
regionp->failedSeedCapability();
return ;
}
const LLSD& content = getContent();
if (!content.isMap())
{
failureResult(HTTP_INTERNAL_ERROR, "Malformed response contents", content);
return;
}
LLSD::map_const_iterator iter;
for(iter = content.beginMap(); iter != content.endMap(); ++iter)
{
regionp->setCapability(iter->first, iter->second);
LL_DEBUGS("AppInit", "Capabilities")
<< "Capability '" << iter->first << "' is '" << iter->second << "'" << LL_ENDL;
/* HACK we're waiting for the ServerReleaseNotes */
if (iter->first == "ServerReleaseNotes" && regionp->getReleaseNotesRequested())
{
regionp->showReleaseNotes();
}
}
regionp->setCapabilitiesReceived(true);
if (STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState())
{
LLStartUp::setStartupState( STATE_SEED_CAP_GRANTED );
}
}
private:
U64 mRegionHandle;
S32 mID;
};
class BaseCapabilitiesCompleteTracker : public LLHTTPClient::Responder
{
LOG_CLASS(BaseCapabilitiesCompleteTracker);
public:
BaseCapabilitiesCompleteTracker( U64 region_handle)
: mRegionHandle(region_handle)
{ }
virtual ~BaseCapabilitiesCompleteTracker()
{ }
static BaseCapabilitiesCompleteTracker* build( U64 region_handle )
{
return new BaseCapabilitiesCompleteTracker( region_handle );
}
private:
/* virtual */ void httpFailure()
{
LL_WARNS() << dumpResponse() << LL_ENDL;
}
/* virtual */ void httpSuccess()
{
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
if( !regionp )
{
LL_WARNS("AppInit", "Capabilities") << "Received results for region that no longer exists!" << LL_ENDL;
return ;
}
const LLSD& content = getContent();
if (!content.isMap())
{
failureResult(HTTP_INTERNAL_ERROR, "Malformed response contents", content);
return;
}
LLSD::map_const_iterator iter;
for(iter = content.beginMap(); iter != content.endMap(); ++iter)
{
regionp->setCapabilityDebug(iter->first, iter->second);
//LL_INFOS()<<"BaseCapabilitiesCompleteTracker New Caps "<<iter->first<<" "<< iter->second<<LL_ENDL;
}
if ( regionp->getRegionImpl()->mCapabilities.size() != regionp->getRegionImpl()->mSecondCapabilitiesTracker.size() )
{
LL_WARNS("AppInit", "Capabilities")
<< "Sim sent duplicate base caps that differ in size from what we initially received - most likely content. "
<< "mCapabilities == " << regionp->getRegionImpl()->mCapabilities.size()
<< " mSecondCapabilitiesTracker == " << regionp->getRegionImpl()->mSecondCapabilitiesTracker.size()
<< LL_ENDL;
#ifdef DEBUG_CAPS_GRANTS
LL_WARNS("AppInit", "Capabilities")
<< "Initial Base capabilities: " << LL_ENDL;
log_capabilities(regionp->getRegionImpl()->mCapabilities);
LL_WARNS("AppInit", "Capabilities")
<< "Latest base capabilities: " << LL_ENDL;
log_capabilities(regionp->getRegionImpl()->mSecondCapabilitiesTracker);
#endif
if (regionp->getRegionImpl()->mSecondCapabilitiesTracker.size() > regionp->getRegionImpl()->mCapabilities.size() )
{
// *HACK Since we were granted more base capabilities in this grant request than the initial, replace
// the old with the new. This shouldn't happen i.e. we should always get the same capabilities from a
// sim. The simulator fix from SH-3895 should prevent it from happening, at least in the case of the
// inventory api capability grants.
// Need to clear a std::map before copying into it because old keys take precedence.
regionp->getRegionImplNC()->mCapabilities.clear();
regionp->getRegionImplNC()->mCapabilities = regionp->getRegionImpl()->mSecondCapabilitiesTracker;
}
}
else
{
LL_DEBUGS("CrossingCaps") << "Sim sent multiple base cap grants with matching sizes." << LL_ENDL;
}
regionp->getRegionImplNC()->mSecondCapabilitiesTracker.clear();
}
private:
U64 mRegionHandle;
};
LLViewerRegion::LLViewerRegion(const U64 &handle,
const LLHost &host,
const U32 grids_per_region_edge,
const U32 grids_per_patch_edge,
const F32 region_width_meters)
: mImpl(new LLViewerRegionImpl(this, host)),
mHandle(handle),
mTimeDilation(1.0f),
mName(""),
mZoning(""),
mIsEstateManager(FALSE),
mRegionFlags( REGION_FLAGS_DEFAULT ),
mRegionProtocols( 0 ),
mSimAccess( SIM_ACCESS_MIN ),
mBillableFactor(1.0),
mMaxTasks(DEFAULT_MAX_REGION_WIDE_PRIM_COUNT),
mCentralBakeVersion(1),
mClassID(0),
mCPURatio(0),
mColoName("unknown"),
mProductSKU("unknown"),
mProductName("unknown"),
mHttpUrl(""),
mCacheLoaded(FALSE),
mCacheDirty(FALSE),
mReleaseNotesRequested(FALSE),
mCapabilitiesReceived(false),
mBitsReceived(0.f),
mPacketsReceived(0.f),
mDead(FALSE),
mLastVisitedEntry(NULL),
mInvisibilityCheckHistory(-1),
mPaused(FALSE),
// <FS:CR> Aurora Sim
mWidth(region_width_meters)
{
// Moved this up... -> mWidth = region_width_meters;
// </FS:CR>
mImpl->mOriginGlobal = from_region_handle(handle);
updateRenderMatrix();
mImpl->mLandp = new LLSurface('l', NULL);
// Create the composition layer for the surface
mImpl->mCompositionp =
new LLVLComposition(mImpl->mLandp,
grids_per_region_edge,
// <FS:CR> Aurora Sim
//region_width_meters / grids_per_region_edge);
mWidth / grids_per_region_edge);
// </FS:CR> Aurora Sim
mImpl->mCompositionp->setSurface(mImpl->mLandp);
// Create the surfaces
mImpl->mLandp->setRegion(this);
mImpl->mLandp->create(grids_per_region_edge,
grids_per_patch_edge,
mImpl->mOriginGlobal,
mWidth);
// <FS:CR> Aurora Sim
//mParcelOverlay = new LLViewerParcelOverlay(this, region_width_meters);
mParcelOverlay = new LLViewerParcelOverlay(this, mWidth);
LLViewerParcelMgr::getInstance()->init(mWidth);
// </FS:CR> Aurora Sim
setOriginGlobal(from_region_handle(handle));
calculateCenterGlobal();
// Create the object lists
initStats();
// <FS:CR> FIRE-11593: Opensim "4096 Bug" Fix by Latif Khalifa
initPartitions();
}
void LLViewerRegion::initPartitions()
{
// </FS:CR>
//create object partitions
//MUST MATCH declaration of eObjectPartitions
mImpl->mObjectPartition.push_back(new LLHUDPartition(this)); //PARTITION_HUD
mImpl->mObjectPartition.push_back(new LLTerrainPartition(this)); //PARTITION_TERRAIN
mImpl->mObjectPartition.push_back(new LLVoidWaterPartition(this)); //PARTITION_VOIDWATER
mImpl->mObjectPartition.push_back(new LLWaterPartition(this)); //PARTITION_WATER
mImpl->mObjectPartition.push_back(new LLTreePartition(this)); //PARTITION_TREE
mImpl->mObjectPartition.push_back(new LLParticlePartition(this)); //PARTITION_PARTICLE
mImpl->mObjectPartition.push_back(new LLGrassPartition(this)); //PARTITION_GRASS
mImpl->mObjectPartition.push_back(new LLVolumePartition(this)); //PARTITION_VOLUME
mImpl->mObjectPartition.push_back(new LLBridgePartition(this)); //PARTITION_BRIDGE
mImpl->mObjectPartition.push_back(new LLHUDParticlePartition(this));//PARTITION_HUD_PARTICLE
mImpl->mObjectPartition.push_back(new LLVOCachePartition(this)); //PARTITION_VO_CACHE
mImpl->mObjectPartition.push_back(NULL); //PARTITION_NONE
mImpl->mVOCachePartition = getVOCachePartition();
mRenderInfoRequestTimer.resetWithExpiry(0.f); // Set timer to be expired
setCapabilitiesReceivedCallback(boost::bind(&LLAvatarRenderInfoAccountant::expireRenderInfoReportTimer, _1));
}
// <FS:CR> FIRE-11593: Opensim "4096 Bug" Fix by Latif Khalifa
void LLViewerRegion::reInitPartitions()
{
std::for_each(mImpl->mObjectPartition.begin(), mImpl->mObjectPartition.end(), DeletePointer());
mImpl->mObjectPartition.clear();
initPartitions();
}
// </FS:CR>
void LLViewerRegion::initStats()
{
mImpl->mLastNetUpdate.reset();
mPacketsIn = 0;
mBitsIn = (U32Bits)0;
mLastBitsIn = (U32Bits)0;
mLastPacketsIn = 0;
mPacketsOut = 0;
mLastPacketsOut = 0;
mPacketsLost = 0;
mLastPacketsLost = 0;
mPingDelay = (U32Seconds)0;
mAlive = false; // can become false if circuit disconnects
}
LLViewerRegion::~LLViewerRegion()
{
mDead = TRUE;
mImpl->mActiveSet.clear();
mImpl->mVisibleEntries.clear();
mImpl->mVisibleGroups.clear();
mImpl->mWaitingSet.clear();
gVLManager.cleanupData(this);
// Can't do this on destruction, because the neighbor pointers might be invalid.
// This should be reference counted...
disconnectAllNeighbors();
LLViewerPartSim::getInstance()->cleanupRegion(this);
gObjectList.killObjects(this);
delete mImpl->mCompositionp;
delete mParcelOverlay;
delete mImpl->mLandp;
delete mImpl->mEventPoll;
LLHTTPSender::clearSender(mImpl->mHost);
std::for_each(mImpl->mObjectPartition.begin(), mImpl->mObjectPartition.end(), DeletePointer());
saveObjectCache();
delete mImpl;
mImpl = NULL;
// [SL:KB] - Patch: World-MinimapOverlay | Checked: 2012-07-26 (Catznip-3.3)
if (mWorldMapTile)
{
mWorldMapTile->setBoostLevel(LLViewerTexture::BOOST_NONE);
mWorldMapTile = NULL;
}
// [/SL:KB]
}
LLEventPump& LLViewerRegion::getCapAPI() const
{
return mImpl->mCapabilityListener.getCapAPI();
}
/*virtual*/
const LLHost& LLViewerRegion::getHost() const
{
return mImpl->mHost;
}
LLSurface & LLViewerRegion::getLand() const
{
return *mImpl->mLandp;
}
const LLUUID& LLViewerRegion::getRegionID() const
{
return mImpl->mRegionID;
}
void LLViewerRegion::setRegionID(const LLUUID& region_id)
{
mImpl->mRegionID = region_id;
}
void LLViewerRegion::loadObjectCache()
{
if (mCacheLoaded)
{
return;
}
// Presume success. If it fails, we don't want to try again.
mCacheLoaded = TRUE;
if(LLVOCache::instanceExists())
{
LLVOCache::getInstance()->readFromCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap) ;
if (mImpl->mCacheMap.empty())
{
mCacheDirty = TRUE;
}
}
}
void LLViewerRegion::saveObjectCache()
{
if (!mCacheLoaded)
{
return;
}
if (mImpl->mCacheMap.empty())
{
return;
}
if(LLVOCache::instanceExists())
{
const F32 start_time_threshold = 600.0f; //seconds
bool removal_enabled = sVOCacheCullingEnabled && (mRegionTimer.getElapsedTimeF32() > start_time_threshold); //allow to remove invalid objects from object cache file.
LLVOCache::getInstance()->writeToCache(mHandle, mImpl->mCacheID, mImpl->mCacheMap, mCacheDirty, removal_enabled) ;
mCacheDirty = FALSE;
}
mImpl->mCacheMap.clear();
}
void LLViewerRegion::sendMessage()
{
gMessageSystem->sendMessage(mImpl->mHost);
}
void LLViewerRegion::sendReliableMessage()
{
gMessageSystem->sendReliable(mImpl->mHost);
}
void LLViewerRegion::setWaterHeight(F32 water_level)
{
mImpl->mLandp->setWaterHeight(water_level);
}
// <FS:CR> Aurora Sim
void LLViewerRegion::rebuildWater()
{
mImpl->mLandp->rebuildWater();
}
// <FS:CR> Aurora Sim
F32 LLViewerRegion::getWaterHeight() const
{
return mImpl->mLandp->getWaterHeight();
}
BOOL LLViewerRegion::isVoiceEnabled() const
{
return getRegionFlag(REGION_FLAGS_ALLOW_VOICE);
}
void LLViewerRegion::setRegionFlags(U64 flags)
{
mRegionFlags = flags;
}
void LLViewerRegion::setOriginGlobal(const LLVector3d &origin_global)
{
mImpl->mOriginGlobal = origin_global;
updateRenderMatrix();
mImpl->mLandp->setOriginGlobal(origin_global);
mWind.setOriginGlobal(origin_global);
calculateCenterGlobal();
}
void LLViewerRegion::updateRenderMatrix()
{
mRenderMatrix.setTranslation(getOriginAgent());
}
void LLViewerRegion::setTimeDilation(F32 time_dilation)
{
mTimeDilation = time_dilation;
}
const LLVector3d & LLViewerRegion::getOriginGlobal() const
{
return mImpl->mOriginGlobal;
}
LLVector3 LLViewerRegion::getOriginAgent() const
{
return gAgent.getPosAgentFromGlobal(mImpl->mOriginGlobal);
}
const LLVector3d & LLViewerRegion::getCenterGlobal() const
{
return mImpl->mCenterGlobal;
}
LLVector3 LLViewerRegion::getCenterAgent() const
{
return gAgent.getPosAgentFromGlobal(mImpl->mCenterGlobal);
}
void LLViewerRegion::setOwner(const LLUUID& owner_id)
{
mImpl->mOwnerID = owner_id;
}
const LLUUID& LLViewerRegion::getOwner() const
{
return mImpl->mOwnerID;
}
void LLViewerRegion::setRegionNameAndZone (const std::string& name_zone)
{
std::string::size_type pipe_pos = name_zone.find('|');
S32 length = name_zone.size();
if (pipe_pos != std::string::npos)
{
mName = name_zone.substr(0, pipe_pos);
mZoning = name_zone.substr(pipe_pos+1, length-(pipe_pos+1));
}
else
{
mName = name_zone;
mZoning = "";
}
LLStringUtil::stripNonprintable(mName);
LLStringUtil::stripNonprintable(mZoning);
}
BOOL LLViewerRegion::canManageEstate() const
{
return gAgent.isGodlike()
|| isEstateManager()
|| gAgent.getID() == getOwner();
}
const std::string LLViewerRegion::getSimAccessString() const
{
return accessToString(mSimAccess);
}
std::string LLViewerRegion::getLocalizedSimProductName() const
{
std::string localized_spn;
return LLTrans::findString(localized_spn, mProductName) ? localized_spn : mProductName;
}
// static
std::string LLViewerRegion::regionFlagsToString(U64 flags)
{
std::string result;
if (flags & REGION_FLAGS_SANDBOX)
{
result += "Sandbox";
}
if (flags & REGION_FLAGS_ALLOW_DAMAGE)
{
result += " Not Safe";
}
return result;
}
// static
std::string LLViewerRegion::accessToString(U8 sim_access)
{
// <FS:ND> Prevent querying LLTrans each frame
static std::vector< std::string > vcAccess;
if( vcAccess.empty() )
{
vcAccess.push_back( LLTrans::getString("SIM_ACCESS_PG") );
vcAccess.push_back( LLTrans::getString("SIM_ACCESS_MATURE") );
vcAccess.push_back( LLTrans::getString("SIM_ACCESS_ADULT") );
vcAccess.push_back( LLTrans::getString("SIM_ACCESS_DOWN") );
vcAccess.push_back( LLTrans::getString("SIM_ACCESS_MIN") );
}
// </FS:ND>
switch(sim_access)
{
case SIM_ACCESS_PG:
// <FS:ND> Prevent querying LLTrans each frame
// return LLTrans::getString("SIM_ACCESS_PG");
return vcAccess[0];
// </FS:ND>
case SIM_ACCESS_MATURE:
// <FS:ND> Prevent querying LLTrans each frame
// return LLTrans::getString("SIM_ACCESS_MATURE");
return vcAccess[1];
// </FS:ND>
case SIM_ACCESS_ADULT:
// <FS:ND> Prevent querying LLTrans each frame
// return LLTrans::getString("SIM_ACCESS_ADULT");
return vcAccess[2];
// </FS:ND>
case SIM_ACCESS_DOWN:
// <FS:ND> Prevent querying LLTrans each frame
// return LLTrans::getString("SIM_ACCESS_DOWN");
return vcAccess[3];
// </FS:ND>
case SIM_ACCESS_MIN:
default:
// <FS:ND> Prevent querying LLTrans each frame
// return LLTrans::getString("SIM_ACCESS_MIN");
return vcAccess[4];
// </FS:ND>
}
}
// static
std::string LLViewerRegion::getAccessIcon(U8 sim_access)
{
switch(sim_access)
{
case SIM_ACCESS_MATURE:
return "Parcel_M_Dark";
case SIM_ACCESS_ADULT:
return "Parcel_R_Light";
case SIM_ACCESS_PG:
return "Parcel_PG_Light";
case SIM_ACCESS_MIN:
default:
return "";
}
}
// static
std::string LLViewerRegion::accessToShortString(U8 sim_access)
{
switch(sim_access) /* Flawfinder: ignore */
{
case SIM_ACCESS_PG:
return "PG";
case SIM_ACCESS_MATURE:
return "M";
case SIM_ACCESS_ADULT:
return "A";
case SIM_ACCESS_MIN:
default:
return "U";
}
}
// static
U8 LLViewerRegion::shortStringToAccess(const std::string &sim_access)
{
U8 accessValue;
if (LLStringUtil::compareStrings(sim_access, "PG") == 0)
{
accessValue = SIM_ACCESS_PG;
}
else if (LLStringUtil::compareStrings(sim_access, "M") == 0)
{
accessValue = SIM_ACCESS_MATURE;
}
else if (LLStringUtil::compareStrings(sim_access, "A") == 0)
{
accessValue = SIM_ACCESS_ADULT;
}
else
{
accessValue = SIM_ACCESS_MIN;
}
return accessValue;
}
// static
void LLViewerRegion::processRegionInfo(LLMessageSystem* msg, void**)
{
// send it to 'observers'
// *TODO: switch the floaters to using LLRegionInfoModel
LL_INFOS() << "Processing region info" << LL_ENDL;
LLRegionInfoModel::instance().update(msg);
LLFloaterGodTools::processRegionInfo(msg);
LLFloaterRegionInfo::processRegionInfo(msg);
LLFloaterReporter::processRegionInfo(msg);
}
void LLViewerRegion::setCacheID(const LLUUID& id)
{
mImpl->mCacheID = id;
}
S32 LLViewerRegion::renderPropertyLines()
{
if (mParcelOverlay)
{
return mParcelOverlay->renderPropertyLines();
}
else
{
return 0;
}
}
// This gets called when the height field changes.
void LLViewerRegion::dirtyHeights()
{
// Property lines need to be reconstructed when the land changes.
if (mParcelOverlay)
{
mParcelOverlay->setDirty();
}
}
//physically delete the cache entry
void LLViewerRegion::killCacheEntry(LLVOCacheEntry* entry, bool for_rendering)
{
if(!entry || !entry->isValid())
{
return;
}
if(for_rendering && !entry->isState(LLVOCacheEntry::ACTIVE))
{
addNewObject(entry); //force to add to rendering pipeline
}
//remove from active list and waiting list
if(entry->isState(LLVOCacheEntry::ACTIVE))
{
mImpl->mActiveSet.erase(entry);
}
else
{
if(entry->isState(LLVOCacheEntry::WAITING))
{
mImpl->mWaitingSet.erase(entry);
}
//remove from mVOCachePartition
removeFromVOCacheTree(entry);
}
//remove from the forced visible list
mImpl->mVisibleEntries.erase(entry);
//disconnect from parent if it is a child
if(entry->getParentID() > 0)
{
LLVOCacheEntry* parent = getCacheEntry(entry->getParentID());
if(parent)
{
parent->removeChild(entry);
}
}
else if(entry->getNumOfChildren() > 0)//remove children from cache if has any
{
LLVOCacheEntry* child = entry->getChild();
while(child != NULL)
{
killCacheEntry(child, for_rendering);
child = entry->getChild();
}
}
//will remove it from the object cache, real deletion
entry->setState(LLVOCacheEntry::INACTIVE);
entry->removeOctreeEntry();
entry->setValid(FALSE);
}
//physically delete the cache entry
void LLViewerRegion::killCacheEntry(U32 local_id)
{
killCacheEntry(getCacheEntry(local_id));
}
U32 LLViewerRegion::getNumOfActiveCachedObjects() const
{
return mImpl->mActiveSet.size();
}
void LLViewerRegion::addActiveCacheEntry(LLVOCacheEntry* entry)
{
if(!entry || mDead)
{
return;
}
if(entry->isState(LLVOCacheEntry::ACTIVE))
{
return; //already inserted.
}
if(entry->isState(LLVOCacheEntry::WAITING))
{
mImpl->mWaitingSet.erase(entry);
}
entry->setState(LLVOCacheEntry::ACTIVE);
entry->setVisible();
llassert(entry->getEntry()->hasDrawable());
mImpl->mActiveSet.insert(entry);
}
void LLViewerRegion::removeActiveCacheEntry(LLVOCacheEntry* entry, LLDrawable* drawablep)
{
if(mDead || !entry || !entry->isValid())
{
return;
}
if(!entry->isState(LLVOCacheEntry::ACTIVE))
{
return; //not an active entry.
}
//shift to the local regional space from agent space
if(drawablep != NULL && drawablep->getVObj().notNull())
{
const LLVector3& pos = drawablep->getVObj()->getPositionRegion();
LLVector4a shift;
shift.load3(pos.mV);
shift.sub(entry->getPositionGroup());
entry->shift(shift);
}
if(entry->getParentID() > 0) //is a child
{
LLVOCacheEntry* parent = getCacheEntry(entry->getParentID());
if(parent)
{
parent->addChild(entry);
}
else //parent not in cache.
{
//this happens only when parent is not cacheable.
mOrphanMap[entry->getParentID()].push_back(entry->getLocalID());
}
}
else //insert to vo cache tree.
{
entry->updateParentBoundingInfo();
entry->saveBoundingSphere();
addToVOCacheTree(entry);
}
mImpl->mVisibleEntries.erase(entry);
mImpl->mActiveSet.erase(entry);
mImpl->mWaitingSet.erase(entry);
entry->setState(LLVOCacheEntry::INACTIVE);
}
bool LLViewerRegion::addVisibleGroup(LLViewerOctreeGroup* group)
{
if(mDead || group->isEmpty())
{
return false;
}
mImpl->mVisibleGroups.insert(group);
return true;
}
U32 LLViewerRegion::getNumOfVisibleGroups() const
{
return mImpl ? mImpl->mVisibleGroups.size() : 0;
}
void LLViewerRegion::addToVOCacheTree(LLVOCacheEntry* entry)
{
if(!sVOCacheCullingEnabled)
{
return;
}
if(mDead || !entry || !entry->getEntry() || !entry->isValid())
{
return;
}
if(entry->getParentID() > 0)
{
return; //no child prim in cache octree.
}
if(entry->hasState(LLVOCacheEntry::IN_VO_TREE))
{
return; //already in the tree.
}
llassert_always(!entry->getGroup()); //not in octree.
llassert(!entry->getEntry()->hasDrawable()); //not have drawables
if(mImpl->mVOCachePartition->addEntry(entry->getEntry()))
{
entry->setState(LLVOCacheEntry::IN_VO_TREE);
}
}
void LLViewerRegion::removeFromVOCacheTree(LLVOCacheEntry* entry)
{
if(mDead || !entry || !entry->getEntry())
{
return;
}
if(!entry->hasState(LLVOCacheEntry::IN_VO_TREE))
{
return; //not in the tree.
}
entry->clearState(LLVOCacheEntry::IN_VO_TREE);
mImpl->mVOCachePartition->removeEntry(entry->getEntry());
}
//add child objects as visible entries
void LLViewerRegion::addVisibleChildCacheEntry(LLVOCacheEntry* parent, LLVOCacheEntry* child)
{
if(mDead)
{
return;
}
if(parent && (!parent->isValid() || !parent->isState(LLVOCacheEntry::ACTIVE)))
{
return; //parent must be valid and in rendering pipeline
}
if(child && (!child->getEntry() || !child->isValid() || !child->isState(LLVOCacheEntry::INACTIVE)))
{
return; //child must be valid and not in the rendering pipeline
}
if(child)
{
child->setState(LLVOCacheEntry::IN_QUEUE);
mImpl->mVisibleEntries.insert(child);
}
else if(parent && parent->getNumOfChildren() > 0) //add all children
{
child = parent->getChild();
while(child != NULL)
{
addVisibleChildCacheEntry(NULL, child);
child = parent->getChild();
}
}
}
void LLViewerRegion::updateVisibleEntries(F32 max_time)
{
if(mDead)
{
return;
}
if(mImpl->mVisibleGroups.empty() && mImpl->mVisibleEntries.empty())
{
return;
}
if(!sNewObjectCreationThrottle)
{
return;
}
const F32 LARGE_SCENE_CONTRIBUTION = 1000.f; //a large number to force to load the object.
const LLVector3 camera_origin = LLViewerCamera::getInstance()->getOrigin();
const U32 cur_frame = LLViewerOctreeEntryData::getCurrentFrame();
bool needs_update = ((cur_frame - mImpl->mLastCameraUpdate) > 5) && ((camera_origin - mImpl->mLastCameraOrigin).lengthSquared() > 10.f);
U32 last_update = mImpl->mLastCameraUpdate;
LLVector4a local_origin;
local_origin.load3((camera_origin - getOriginAgent()).mV);
//process visible entries
for(LLVOCacheEntry::vocache_entry_set_t::iterator iter = mImpl->mVisibleEntries.begin(); iter != mImpl->mVisibleEntries.end();)
{
LLVOCacheEntry* vo_entry = *iter;
if(vo_entry->isValid() && vo_entry->getState() < LLVOCacheEntry::WAITING)
{
//set a large number to force to load this object.
vo_entry->setSceneContribution(LARGE_SCENE_CONTRIBUTION);
mImpl->mWaitingList.insert(vo_entry);
++iter;
}
else
{
LLVOCacheEntry::vocache_entry_set_t::iterator next_iter = iter;
++next_iter;
mImpl->mVisibleEntries.erase(iter);
iter = next_iter;
}
}
//
//process visible groups
//
//object projected area threshold
F32 projection_threshold = LLVOCacheEntry::getSquaredPixelThreshold(mImpl->mVOCachePartition->isFrontCull());
F32 dist_threshold = mImpl->mVOCachePartition->isFrontCull() ? gAgentCamera.mDrawDistance : LLVOCacheEntry::sRearFarRadius;
std::set< LLPointer<LLViewerOctreeGroup> >::iterator group_iter = mImpl->mVisibleGroups.begin();
for(; group_iter != mImpl->mVisibleGroups.end(); ++group_iter)
{
LLPointer<LLViewerOctreeGroup> group = *group_iter;
if(group->getNumRefs() < 3 || //group to be deleted
!group->getOctreeNode() || group->isEmpty()) //group empty
{
continue;
}
for (LLViewerOctreeGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
if((*i)->hasVOCacheEntry())
{
LLVOCacheEntry* vo_entry = (LLVOCacheEntry*)(*i)->getVOCacheEntry();
if(vo_entry->getParentID() > 0) //is a child
{
//child visibility depends on its parent.
continue;
}
if(!vo_entry->isValid())
{
continue; //skip invalid entry.
}
vo_entry->calcSceneContribution(local_origin, needs_update, last_update, dist_threshold);
if(vo_entry->getSceneContribution() > projection_threshold)
{
mImpl->mWaitingList.insert(vo_entry);
}
}
}
}
if(needs_update)
{
mImpl->mLastCameraOrigin = camera_origin;
mImpl->mLastCameraUpdate = cur_frame;
}
return;
}
void LLViewerRegion::createVisibleObjects(F32 max_time)
{
if(mDead)
{
return;
}
if(mImpl->mWaitingList.empty())
{
mImpl->mVOCachePartition->setCullHistory(FALSE);
return;
}
S32 throttle = sNewObjectCreationThrottle;
BOOL has_new_obj = FALSE;
LLTimer update_timer;
for(LLVOCacheEntry::vocache_entry_priority_list_t::iterator iter = mImpl->mWaitingList.begin();
iter != mImpl->mWaitingList.end(); ++iter)
{
LLVOCacheEntry* vo_entry = *iter;
if(vo_entry->getState() < LLVOCacheEntry::WAITING)
{
addNewObject(vo_entry);
has_new_obj = TRUE;
if(throttle > 0 && !(--throttle) && update_timer.getElapsedTimeF32() > max_time)
{
break;
}
}
}
mImpl->mVOCachePartition->setCullHistory(has_new_obj);
return;
}
void LLViewerRegion::clearCachedVisibleObjects()
{
mImpl->mWaitingList.clear();
mImpl->mVisibleGroups.clear();
//reset all occluders
mImpl->mVOCachePartition->resetOccluders();
mPaused = TRUE;
//clean visible entries
for(LLVOCacheEntry::vocache_entry_set_t::iterator iter = mImpl->mVisibleEntries.begin(); iter != mImpl->mVisibleEntries.end();)
{
LLVOCacheEntry* entry = *iter;
LLVOCacheEntry* parent = getCacheEntry(entry->getParentID());
if(!entry->getParentID() || parent) //no child or parent is cache-able
{
if(parent) //has a cache-able parent
{
parent->addChild(entry);
}
LLVOCacheEntry::vocache_entry_set_t::iterator next_iter = iter;
++next_iter;
mImpl->mVisibleEntries.erase(iter);
iter = next_iter;
}
else //parent is not cache-able, leave it.
{
++iter;
}
}
//remove all visible entries.
mLastVisitedEntry = NULL;
std::vector<LLDrawable*> delete_list;
for(LLVOCacheEntry::vocache_entry_set_t::iterator iter = mImpl->mActiveSet.begin();
iter != mImpl->mActiveSet.end(); ++iter)
{
LLDrawable* drawablep = (LLDrawable*)(*iter)->getEntry()->getDrawable();
if(drawablep && !drawablep->getParent())
{
delete_list.push_back(drawablep);
}
}
if(!delete_list.empty())
{
for(S32 i = 0; i < delete_list.size(); i++)
{
gObjectList.killObject(delete_list[i]->getVObj());
}
delete_list.clear();
}
return;
}
//perform some necessary but very light updates.
//to replace the function idleUpdate(...) in case there is no enough time.
void LLViewerRegion::lightIdleUpdate()
{
if(!sVOCacheCullingEnabled)
{
return;
}
if(mImpl->mCacheMap.empty())
{
return;
}
//reset all occluders
mImpl->mVOCachePartition->resetOccluders();
}
void LLViewerRegion::idleUpdate(F32 max_update_time)
{
LLTimer update_timer;
F32 max_time;
mLastUpdate = LLViewerOctreeEntryData::getCurrentFrame();
mImpl->mLandp->idleUpdate(max_update_time);
if (mParcelOverlay)
{
// Hopefully not a significant time sink...
mParcelOverlay->idleUpdate();
}
if(!sVOCacheCullingEnabled)
{
return;
}
if(mImpl->mCacheMap.empty())
{
return;
}
if(mPaused)
{
mPaused = FALSE; //unpause.
}
LLViewerCamera::eCameraID old_camera_id = LLViewerCamera::sCurCameraID;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
//reset all occluders
mImpl->mVOCachePartition->resetOccluders();
max_time = max_update_time - update_timer.getElapsedTimeF32();
//kill invisible objects
killInvisibleObjects(max_time * 0.4f);
max_time = max_update_time - update_timer.getElapsedTimeF32();
updateVisibleEntries(max_time);
max_time = max_update_time - update_timer.getElapsedTimeF32();
createVisibleObjects(max_time);
mImpl->mWaitingList.clear();
mImpl->mVisibleGroups.clear();
LLViewerCamera::sCurCameraID = old_camera_id;
return;
}
//update the throttling number for new object creation
void LLViewerRegion::calcNewObjectCreationThrottle()
{
static LLCachedControl<S32> new_object_creation_throttle(gSavedSettings,"NewObjectCreationThrottle");
static LLCachedControl<F32> throttle_delay_time(gSavedSettings,"NewObjectCreationThrottleDelayTime");
static LLFrameTimer timer;
//
//sNewObjectCreationThrottle =
//-2: throttle is disabled because either the screen is showing progress view, or immediate after the screen is not black
//-1: throttle is disabled by the debug setting
//0: no new object creation is allowed
//>0: valid throttling number
//
if(gViewerWindow->getProgressView()->getVisible() && throttle_delay_time > 0.f)
{
sNewObjectCreationThrottle = -2; //cancel the throttling
timer.reset();
}
else if(sNewObjectCreationThrottle < -1) //just recoved from the login/teleport screen
{
if(timer.getElapsedTimeF32() > throttle_delay_time) //wait for throttle_delay_time to reset the throttle
{
sNewObjectCreationThrottle = new_object_creation_throttle; //reset
if(sNewObjectCreationThrottle < -1)
{
sNewObjectCreationThrottle = -1;
}
}
}
//update some LLVOCacheEntry debug setting factors.
LLVOCacheEntry::updateDebugSettings();
}
BOOL LLViewerRegion::isViewerCameraStatic()
{
return sLastCameraUpdated < LLViewerOctreeEntryData::getCurrentFrame();
}
void LLViewerRegion::killInvisibleObjects(F32 max_time)
{
if(!sVOCacheCullingEnabled)
{
return;
}
if(mImpl->mActiveSet.empty())
{
return;
}
if(sNewObjectCreationThrottle < 0)
{
return;
}
LLTimer update_timer;
LLVector4a camera_origin;
camera_origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
LLVector4a local_origin;
local_origin.load3((LLViewerCamera::getInstance()->getOrigin() - getOriginAgent()).mV);
F32 back_threshold = LLVOCacheEntry::sRearFarRadius;
size_t max_update = 64;
if(!mInvisibilityCheckHistory && isViewerCameraStatic())
{
//history is clean, reduce number of checking
max_update /= 2;
}
std::vector<LLDrawable*> delete_list;
S32 update_counter = llmin(max_update, mImpl->mActiveSet.size());
LLVOCacheEntry::vocache_entry_set_t::iterator iter = mImpl->mActiveSet.upper_bound(mLastVisitedEntry);
for(; update_counter > 0; --update_counter, ++iter)
{
if(iter == mImpl->mActiveSet.end())
{
iter = mImpl->mActiveSet.begin();
}
if((*iter)->getParentID() > 0)
{
continue; //skip child objects, they are removed with their parent.
}
LLVOCacheEntry* vo_entry = *iter;
if(!vo_entry->isAnyVisible(camera_origin, local_origin, back_threshold) && vo_entry->mLastCameraUpdated < sLastCameraUpdated)
{
killObject(vo_entry, delete_list);
}
if(max_time < update_timer.getElapsedTimeF32()) //time out
{
break;
}
}
if(iter == mImpl->mActiveSet.end())
{
mLastVisitedEntry = NULL;
}
else
{
mLastVisitedEntry = *iter;
}
mInvisibilityCheckHistory <<= 1;
if(!delete_list.empty())
{
mInvisibilityCheckHistory |= 1;
S32 count = delete_list.size();
for(S32 i = 0; i < count; i++)
{
gObjectList.killObject(delete_list[i]->getVObj());
}
delete_list.clear();
}
return;
}
void LLViewerRegion::killObject(LLVOCacheEntry* entry, std::vector<LLDrawable*>& delete_list)
{
//kill the object.
LLDrawable* drawablep = (LLDrawable*)entry->getEntry()->getDrawable();
llassert(drawablep);
llassert(drawablep->getRegion() == this);
if(drawablep && !drawablep->getParent())
{
LLViewerObject* v_obj = drawablep->getVObj();
if (v_obj->isSelected()
|| (v_obj->flagAnimSource() && isAgentAvatarValid() && gAgentAvatarp->hasMotionFromSource(v_obj->getID())))
{
// do not remove objects user is interacting with
((LLViewerOctreeEntryData*)drawablep)->setVisible();
return;
}
LLViewerObject::const_child_list_t& child_list = v_obj->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child = *iter;
if(child->mDrawable)
{
if( !child->mDrawable->getEntry()
|| !child->mDrawable->getEntry()->hasVOCacheEntry()
|| child->isSelected()
|| (child->flagAnimSource() && isAgentAvatarValid() && gAgentAvatarp->hasMotionFromSource(child->getID())))
{
//do not remove parent if any of its children non-cacheable, animating or selected
//especially for the case that an avatar sits on a cache-able object
((LLViewerOctreeEntryData*)drawablep)->setVisible();
return;
}
LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)child->mDrawable->getGroup();
if(group && group->isAnyRecentlyVisible())
{
//set the parent visible if any of its children visible.
((LLViewerOctreeEntryData*)drawablep)->setVisible();
return;
}
}
}
delete_list.push_back(drawablep);
}
}
LLViewerObject* LLViewerRegion::addNewObject(LLVOCacheEntry* entry)
{
if(!entry || !entry->getEntry())
{
if(entry)
{
mImpl->mVisibleEntries.erase(entry);
entry->setState(LLVOCacheEntry::INACTIVE);
}
return NULL;
}
LLViewerObject* obj = NULL;
if(!entry->getEntry()->hasDrawable()) //not added to the rendering pipeline yet
{
//add the object
obj = gObjectList.processObjectUpdateFromCache(entry, this);
if(obj)
{
if(!entry->isState(LLVOCacheEntry::ACTIVE))
{
mImpl->mWaitingSet.insert(entry);
entry->setState(LLVOCacheEntry::WAITING);
}
}
}
else
{
LLViewerRegion* old_regionp = ((LLDrawable*)entry->getEntry()->getDrawable())->getRegion();
if(old_regionp != this)
{
//this object exists in two regions at the same time;
//this case can be safely ignored here because
//server should soon send update message to remove one region for this object.
LL_WARNS() << "Entry: " << entry->getLocalID() << " exists in two regions at the same time." << LL_ENDL;
return NULL;
}
LL_WARNS() << "Entry: " << entry->getLocalID() << " in rendering pipeline but not set to be active." << LL_ENDL;
//should not hit here any more, but does not hurt either, just put it back to active list
addActiveCacheEntry(entry);
}
return obj;
}
//update object cache if the object receives a full-update or terse update
//update_type == EObjectUpdateType::OUT_TERSE_IMPROVED or EObjectUpdateType::OUT_FULL
LLViewerObject* LLViewerRegion::updateCacheEntry(U32 local_id, LLViewerObject* objectp, U32 update_type)
{
if(objectp && update_type != (U32)OUT_TERSE_IMPROVED)
{
return objectp; //no need to access cache
}
LLVOCacheEntry* entry = getCacheEntry(local_id);
if (!entry)
{
return objectp; //not in the cache, do nothing.
}
if(!objectp) //object not created
{
//create a new object from cache.
objectp = addNewObject(entry);
}
//remove from cache if terse update
if(update_type == (U32)OUT_TERSE_IMPROVED)
{
killCacheEntry(entry, true);
}
return objectp;
}
// As above, but forcibly do the update.
void LLViewerRegion::forceUpdate()
{
mImpl->mLandp->idleUpdate(0.f);
if (mParcelOverlay)
{
mParcelOverlay->idleUpdate(true);
}
}
void LLViewerRegion::connectNeighbor(LLViewerRegion *neighborp, U32 direction)
{
mImpl->mLandp->connectNeighbor(neighborp->mImpl->mLandp, direction);
}
void LLViewerRegion::disconnectAllNeighbors()
{
mImpl->mLandp->disconnectAllNeighbors();
}
LLVLComposition * LLViewerRegion::getComposition() const
{
return mImpl->mCompositionp;
}
F32 LLViewerRegion::getCompositionXY(const S32 x, const S32 y) const
{
// <FS:CR> Aurora Sim
//if (x >= 256)
if (x >= mWidth)
// </FS:CR> Aurora Sim
{
// <FS:CR> Aurora Sim
//if (y >= 256)
if (y >= mWidth)
// </FS:CR> Aurora Sim
{
// <FS:CR> Aurora Sim
//LLVector3d center = getCenterGlobal() + LLVector3d(256.f, 256.f, 0.f);
LLVector3d center = getCenterGlobal() + LLVector3d(mWidth, mWidth, 0.f);
// </FS:CR> Aurora Sim
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(center);
if (regionp)
{
// OK, we need to do some hackery here - different simulators no longer use
// the same composition values, necessarily.
// If we're attempting to blend, then we want to make the fractional part of
// this region match the fractional of the adjacent. For now, just minimize
// the delta.
// <FS:CR> Aurora Sim
//F32 our_comp = getComposition()->getValueScaled(255, 255);
//F32 adj_comp = regionp->getComposition()->getValueScaled(x - 256.f, y - 256.f);
F32 our_comp = getComposition()->getValueScaled(mWidth-1.f, mWidth-1.f);
F32 adj_comp = regionp->getComposition()->getValueScaled(x - regionp->getWidth(), y - regionp->getWidth());
// </FS:CR> Aurora Sim
while (llabs(our_comp - adj_comp) >= 1.f)
{
if (our_comp > adj_comp)
{
adj_comp += 1.f;
}
else
{
adj_comp -= 1.f;
}
}
return adj_comp;
}
}
else
{
// <FS:CR> Aurora Sim
//LLVector3d center = getCenterGlobal() + LLVector3d(256.f, 0, 0.f);
LLVector3d center = getCenterGlobal() + LLVector3d(mWidth, 0.f, 0.f);
// </FS:CR> Aurora Sim
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(center);
if (regionp)
{
// OK, we need to do some hackery here - different simulators no longer use
// the same composition values, necessarily.
// If we're attempting to blend, then we want to make the fractional part of
// this region match the fractional of the adjacent. For now, just minimize
// the delta.
// <FS:CR> Aurora Sim
//F32 our_comp = getComposition()->getValueScaled(255.f, (F32)y);
//F32 adj_comp = regionp->getComposition()->getValueScaled(x - 256.f, (F32)y);
F32 our_comp = getComposition()->getValueScaled(mWidth-1.f, (F32)y);
F32 adj_comp = regionp->getComposition()->getValueScaled(x - regionp->getWidth(), (F32)y);
// </FS:CR> Aurora Sim
while (llabs(our_comp - adj_comp) >= 1.f)
{
if (our_comp > adj_comp)
{
adj_comp += 1.f;
}
else
{
adj_comp -= 1.f;
}
}
return adj_comp;
}
}
}
// <FS:CR> Aurora Sim
//else if (y >= 256)
else if (y >= mWidth)
// </FS:CR> Aurora Sim
{
// <FS:CR> Aurora Sim
//LLVector3d center = getCenterGlobal() + LLVector3d(0.f, 256.f, 0.f);
LLVector3d center = getCenterGlobal() + LLVector3d(0.f, mWidth, 0.f);
// </FS:CR> Aurora Sim
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(center);
if (regionp)
{
// OK, we need to do some hackery here - different simulators no longer use
// the same composition values, necessarily.
// If we're attempting to blend, then we want to make the fractional part of
// this region match the fractional of the adjacent. For now, just minimize
// the delta.
// <FS:CR> Aurora Sim
//F32 our_comp = getComposition()->getValueScaled((F32)x, 255.f);
//F32 adj_comp = regionp->getComposition()->getValueScaled((F32)x, y - 256.f);
F32 our_comp = getComposition()->getValueScaled((F32)x, mWidth-1.f);
F32 adj_comp = regionp->getComposition()->getValueScaled((F32)x, y - regionp->getWidth());
// <FS:CR> Aurora Sim
while (llabs(our_comp - adj_comp) >= 1.f)
{
if (our_comp > adj_comp)
{
adj_comp += 1.f;
}
else
{
adj_comp -= 1.f;
}
}
return adj_comp;
}
}
return getComposition()->getValueScaled((F32)x, (F32)y);
}
void LLViewerRegion::calculateCenterGlobal()
{
mImpl->mCenterGlobal = mImpl->mOriginGlobal;
mImpl->mCenterGlobal.mdV[VX] += 0.5 * mWidth;
mImpl->mCenterGlobal.mdV[VY] += 0.5 * mWidth;
mImpl->mCenterGlobal.mdV[VZ] = 0.5 * mImpl->mLandp->getMinZ() + mImpl->mLandp->getMaxZ();
}
void LLViewerRegion::calculateCameraDistance()
{
mCameraDistanceSquared = (F32)(gAgentCamera.getCameraPositionGlobal() - getCenterGlobal()).magVecSquared();
}
std::ostream& operator<<(std::ostream &s, const LLViewerRegion &region)
{
s << "{ ";
s << region.mImpl->mHost;
s << " mOriginGlobal = " << region.getOriginGlobal()<< "\n";
std::string name(region.getName()), zone(region.getZoning());
if (! name.empty())
{
s << " mName = " << name << '\n';
}
if (! zone.empty())
{
s << " mZoning = " << zone << '\n';
}
s << "}";
return s;
}
// ---------------- Protected Member Functions ----------------
void LLViewerRegion::updateNetStats()
{
F32 dt = mImpl->mLastNetUpdate.getElapsedTimeAndResetF32();
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(mImpl->mHost);
if (!cdp)
{
mAlive = false;
return;
}
mAlive = true;
mDeltaTime = dt;
mLastPacketsIn = mPacketsIn;
mLastBitsIn = mBitsIn;
mLastPacketsOut = mPacketsOut;
mLastPacketsLost = mPacketsLost;
mPacketsIn = cdp->getPacketsIn();
mBitsIn = 8 * cdp->getBytesIn();
mPacketsOut = cdp->getPacketsOut();
mPacketsLost = cdp->getPacketsLost();
mPingDelay = cdp->getPingDelay();
mBitsReceived += mBitsIn - mLastBitsIn;
mPacketsReceived += mPacketsIn - mLastPacketsIn;
}
U32 LLViewerRegion::getPacketsLost() const
{
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(mImpl->mHost);
if (!cdp)
{
LL_INFOS() << "LLViewerRegion::getPacketsLost couldn't find circuit for " << mImpl->mHost << LL_ENDL;
return 0;
}
else
{
return cdp->getPacketsLost();
}
}
S32 LLViewerRegion::getHttpResponderID() const
{
return mImpl->mHttpResponderID;
}
BOOL LLViewerRegion::pointInRegionGlobal(const LLVector3d &point_global) const
{
LLVector3 pos_region = getPosRegionFromGlobal(point_global);
if (pos_region.mV[VX] < 0)
{
return FALSE;
}
if (pos_region.mV[VX] >= mWidth)
{
return FALSE;
}
if (pos_region.mV[VY] < 0)
{
return FALSE;
}
if (pos_region.mV[VY] >= mWidth)
{
return FALSE;
}
return TRUE;
}
LLVector3 LLViewerRegion::getPosRegionFromGlobal(const LLVector3d &point_global) const
{
LLVector3 pos_region;
pos_region.setVec(point_global - mImpl->mOriginGlobal);
return pos_region;
}
LLVector3d LLViewerRegion::getPosGlobalFromRegion(const LLVector3 &pos_region) const
{
LLVector3d pos_region_d;
pos_region_d.setVec(pos_region);
return pos_region_d + mImpl->mOriginGlobal;
}
LLVector3 LLViewerRegion::getPosAgentFromRegion(const LLVector3 &pos_region) const
{
LLVector3d pos_global = getPosGlobalFromRegion(pos_region);
return gAgent.getPosAgentFromGlobal(pos_global);
}
LLVector3 LLViewerRegion::getPosRegionFromAgent(const LLVector3 &pos_agent) const
{
return pos_agent - getOriginAgent();
}
F32 LLViewerRegion::getLandHeightRegion(const LLVector3& region_pos)
{
return mImpl->mLandp->resolveHeightRegion( region_pos );
}
// [SL:KB] - Patch: World-MinimapOverlay | Checked: 2012-06-20 (Catznip-3.3)
LLViewerTexture* LLViewerRegion::getWorldMapTile() const
{
if (!mWorldMapTile)
{
U32 gridX, gridY;
grid_from_region_handle(mHandle, &gridX, &gridY);
std::string strImgURL = gSavedSettings.getString("CurrentMapServerURL") + llformat("map-1-%d-%d-objects.jpg", gridX, gridY);
mWorldMapTile = LLViewerTextureManager::getFetchedTextureFromUrl(strImgURL, FTT_MAP_TILE, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
mWorldMapTile->setBoostLevel(LLViewerTexture::BOOST_MAP);
}
return mWorldMapTile;
}
// [/SL:KB]
//bool LLViewerRegion::isAlive()
// [SL:KB] - Patch: World-MinimapOverlay | Checked: 2012-06-20 (Catznip-3.3)
bool LLViewerRegion::isAlive() const
// [/SL:KB]
{
return mAlive;
}
//BOOL LLViewerRegion::isOwnedSelf(const LLVector3& pos)
// [SL:KB] - Patch: UI-SidepanelPeople | Checked: 2010-12-02 (Catznip-2.4.0g) | Added: Catznip-2.4.0g
BOOL LLViewerRegion::isOwnedSelf(const LLVector3& pos) const
// [/SL:KB]
{
if (mParcelOverlay)
{
return mParcelOverlay->isOwnedSelf(pos);
} else {
return FALSE;
}
}
// Owned by a group you belong to? (officer or member)
//BOOL LLViewerRegion::isOwnedGroup(const LLVector3& pos)
// [SL:KB] - Patch: UI-SidepanelPeople | Checked: 2010-12-02 (Catznip-2.4.0g) | Added: Catznip-2.4.0g
BOOL LLViewerRegion::isOwnedGroup(const LLVector3& pos) const
// [/SL:KB]
{
if (mParcelOverlay)
{
return mParcelOverlay->isOwnedGroup(pos);
} else {
return FALSE;
}
}
// the new TCP coarse location handler node
class CoarseLocationUpdate : public LLHTTPNode
{
public:
virtual void post(
ResponsePtr responder,
const LLSD& context,
const LLSD& input) const
{
LLHost host(input["sender"].asString());
LLViewerRegion* region = LLWorld::getInstance()->getRegion(host);
if( !region )
{
return;
}
S32 target_index = input["body"]["Index"][0]["Prey"].asInteger();
S32 you_index = input["body"]["Index"][0]["You" ].asInteger();
std::vector<U32>* avatar_locs = &region->mMapAvatars;
std::vector<LLUUID>* avatar_ids = &region->mMapAvatarIDs;
avatar_locs->clear();
avatar_ids->clear();
//LL_INFOS() << "coarse locations agent[0] " << input["body"]["AgentData"][0]["AgentID"].asUUID() << LL_ENDL;
//LL_INFOS() << "my agent id = " << gAgent.getID() << LL_ENDL;
//LL_INFOS() << ll_pretty_print_sd(input) << LL_ENDL;
LLSD
locs = input["body"]["Location"],
agents = input["body"]["AgentData"];
LLSD::array_iterator
locs_it = locs.beginArray(),
agents_it = agents.beginArray();
BOOL has_agent_data = input["body"].has("AgentData");
for(int i=0;
locs_it != locs.endArray();
i++, locs_it++)
{
U8
x = locs_it->get("X").asInteger(),
y = locs_it->get("Y").asInteger(),
z = locs_it->get("Z").asInteger();
// treat the target specially for the map, and don't add you or the target
if(i == target_index)
{
LLVector3d global_pos(region->getOriginGlobal());
global_pos.mdV[VX] += (F64)x;
global_pos.mdV[VY] += (F64)y;
global_pos.mdV[VZ] += (F64)z * 4.0;
LLAvatarTracker::instance().setTrackedCoarseLocation(global_pos);
}
else if( i != you_index)
{
// <FS:CR> Commenting out as unused 2012.1.23 - wtf was this even for?
//U32 loc = x << 16 | y << 8 | z; loc = loc;
U32 pos = 0x0;
pos |= x;
pos <<= 8;
pos |= y;
pos <<= 8;
pos |= z;
avatar_locs->push_back(pos);
//LL_INFOS() << "next pos: " << x << "," << y << "," << z << ": " << pos << LL_ENDL;
if(has_agent_data) // for backwards compatibility with old message format
{
LLUUID agent_id(agents_it->get("AgentID").asUUID());
//LL_INFOS() << "next agent: " << agent_id.asString() << LL_ENDL;
avatar_ids->push_back(agent_id);
}
}
if (has_agent_data)
{
agents_it++;
}
}
}
};
// build the coarse location HTTP node under the "/message" URL
LLHTTPRegistration<CoarseLocationUpdate>
gHTTPRegistrationCoarseLocationUpdate(
"/message/CoarseLocationUpdate");
// the deprecated coarse location handler
void LLViewerRegion::updateCoarseLocations(LLMessageSystem* msg)
{
//LL_INFOS() << "CoarseLocationUpdate" << LL_ENDL;
mMapAvatars.clear();
mMapAvatarIDs.clear(); // only matters in a rare case but it's good to be safe.
U8 x_pos = 0;
U8 y_pos = 0;
U8 z_pos = 0;
U32 pos = 0x0;
S16 agent_index;
S16 target_index;
msg->getS16Fast(_PREHASH_Index, _PREHASH_You, agent_index);
msg->getS16Fast(_PREHASH_Index, _PREHASH_Prey, target_index);
BOOL has_agent_data = msg->has(_PREHASH_AgentData);
S32 count = msg->getNumberOfBlocksFast(_PREHASH_Location);
for(S32 i = 0; i < count; i++)
{
msg->getU8Fast(_PREHASH_Location, _PREHASH_X, x_pos, i);
msg->getU8Fast(_PREHASH_Location, _PREHASH_Y, y_pos, i);
msg->getU8Fast(_PREHASH_Location, _PREHASH_Z, z_pos, i);
LLUUID agent_id = LLUUID::null;
if(has_agent_data)
{
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id, i);
}
//LL_INFOS() << " object X: " << (S32)x_pos << " Y: " << (S32)y_pos
// << " Z: " << (S32)(z_pos * 4)
// << LL_ENDL;
// treat the target specially for the map
if(i == target_index)
{
LLVector3d global_pos(mImpl->mOriginGlobal);
global_pos.mdV[VX] += (F64)(x_pos);
global_pos.mdV[VY] += (F64)(y_pos);
global_pos.mdV[VZ] += (F64)(z_pos) * 4.0;
LLAvatarTracker::instance().setTrackedCoarseLocation(global_pos);
}
//don't add you
if( i != agent_index)
{
pos = 0x0;
pos |= x_pos;
pos <<= 8;
pos |= y_pos;
pos <<= 8;
pos |= z_pos;
mMapAvatars.push_back(pos);
if(has_agent_data)
{
mMapAvatarIDs.push_back(agent_id);
}
}
}
}
void LLViewerRegion::getInfo(LLSD& info)
{
info["Region"]["Host"] = getHost().getIPandPort();
info["Region"]["Name"] = getName();
U32 x, y;
from_region_handle(getHandle(), &x, &y);
info["Region"]["Handle"]["x"] = (LLSD::Integer)x;
info["Region"]["Handle"]["y"] = (LLSD::Integer)y;
}
void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) const
{
sim_features = mSimulatorFeatures;
}
void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features)
{
std::stringstream str;
LLSDSerialize::toPrettyXML(sim_features, str);
LL_INFOS() << str.str() << LL_ENDL;
mSimulatorFeatures = sim_features;
// <FS:CR> Opensim god names
#ifdef OPENSIM
if (LLGridManager::getInstance()->isInOpenSim())
{
mGodNames.clear();
if (mSimulatorFeatures.has("god_names"))
{
if (mSimulatorFeatures["god_names"].has("full_names"))
{
LLSD god_names = mSimulatorFeatures["god_names"]["full_names"];
for (LLSD::array_iterator itr = god_names.beginArray();
itr != god_names.endArray();
itr++)
{
mGodNames.insert((*itr).asString());
}
}
if (mSimulatorFeatures["god_names"].has("last_names"))
{
LLSD god_names = mSimulatorFeatures["god_names"]["last_names"];
for (LLSD::array_iterator itr = god_names.beginArray();
itr != god_names.endArray();
itr++)
{
mGodNames.insert((*itr).asString());
}
}
}
}
#endif // OPENSIM
// </FS:CR>
}
//this is called when the parent is not cacheable.
//move all orphan children out of cache and insert to rendering octree.
void LLViewerRegion::findOrphans(U32 parent_id)
{
orphan_list_t::iterator iter = mOrphanMap.find(parent_id);
if(iter != mOrphanMap.end())
{
std::vector<U32>* children = &mOrphanMap[parent_id];
for(S32 i = 0; i < children->size(); i++)
{
//parent is visible, so is the child.
addVisibleChildCacheEntry(NULL, getCacheEntry((*children)[i]));
}
children->clear();
mOrphanMap.erase(parent_id);
}
}
void LLViewerRegion::decodeBoundingInfo(LLVOCacheEntry* entry)
{
if(!sVOCacheCullingEnabled)
{
gObjectList.processObjectUpdateFromCache(entry, this);
return;
}
if(!entry || !entry->isValid())
{
return;
}
if(!entry->getEntry())
{
entry->setOctreeEntry(NULL);
}
if(entry->getEntry()->hasDrawable()) //already in the rendering pipeline
{
LLViewerRegion* old_regionp = ((LLDrawable*)entry->getEntry()->getDrawable())->getRegion();
if(old_regionp != this && old_regionp)
{
LLViewerObject* obj = ((LLDrawable*)entry->getEntry()->getDrawable())->getVObj();
if(obj)
{
//remove from old region
old_regionp->killCacheEntry(obj->getLocalID());
//change region
obj->setRegion(this);
}
}
addActiveCacheEntry(entry);
//set parent id
U32 parent_id = 0;
LLViewerObject::unpackParentID(entry->getDP(), parent_id);
if(parent_id != entry->getParentID())
{
entry->setParentID(parent_id);
}
//update the object
gObjectList.processObjectUpdateFromCache(entry, this);
return; //done
}
//must not be active.
llassert_always(!entry->isState(LLVOCacheEntry::ACTIVE));
removeFromVOCacheTree(entry); //remove from cache octree if it is in.
LLVector3 pos;
LLVector3 scale;
LLQuaternion rot;
//decode spatial info and parent info
U32 parent_id = LLViewerObject::extractSpatialExtents(entry->getDP(), pos, scale, rot);
U32 old_parent_id = entry->getParentID();
bool same_old_parent = false;
if(parent_id != old_parent_id) //parent changed.
{
if(old_parent_id > 0) //has an old parent, disconnect it
{
LLVOCacheEntry* old_parent = getCacheEntry(old_parent_id);
if(old_parent)
{
old_parent->removeChild(entry);
if(!old_parent->isState(LLVOCacheEntry::INACTIVE))
{
mImpl->mVisibleEntries.erase(entry);
entry->setState(LLVOCacheEntry::INACTIVE);
}
}
}
entry->setParentID(parent_id);
}
else
{
same_old_parent = true;
}
if(parent_id > 0) //has a new parent
{
//1, find the parent in cache
LLVOCacheEntry* parent = getCacheEntry(parent_id);
//2, parent is not in the cache, put into the orphan list.
if(!parent)
{
if(!same_old_parent)
{
//check if parent is non-cacheable and already created
if(isNonCacheableObjectCreated(parent_id))
{
//parent is visible, so is the child.
addVisibleChildCacheEntry(NULL, entry);
}
else
{
entry->setBoundingInfo(pos, scale);
mOrphanMap[parent_id].push_back(entry->getLocalID());
}
}
else
{
entry->setBoundingInfo(pos, scale);
}
}
else //parent in cache.
{
if(!parent->isState(LLVOCacheEntry::INACTIVE))
{
//parent is visible, so is the child.
addVisibleChildCacheEntry(parent, entry);
}
else
{
entry->setBoundingInfo(pos, scale);
parent->addChild(entry);
if(parent->getGroup()) //re-insert parent to vo-cache tree because its bounding info changed.
{
removeFromVOCacheTree(parent);
addToVOCacheTree(parent);
}
}
}
return;
}
//
//no parent
//
entry->setBoundingInfo(pos, scale);
if(!parent_id) //a potential parent
{
//find all children and update their bounding info
orphan_list_t::iterator iter = mOrphanMap.find(entry->getLocalID());
if(iter != mOrphanMap.end())
{
std::vector<U32>* orphans = &mOrphanMap[entry->getLocalID()];
S32 size = orphans->size();
for(S32 i = 0; i < size; i++)
{
LLVOCacheEntry* child = getCacheEntry((*orphans)[i]);
if(child)
{
entry->addChild(child);
}
}
orphans->clear();
mOrphanMap.erase(entry->getLocalID());
}
}
if(!entry->getGroup() && entry->isState(LLVOCacheEntry::INACTIVE))
{
addToVOCacheTree(entry);
}
return ;
}
LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerBinaryBuffer &dp, U32 flags)
{
eCacheUpdateResult result;
U32 crc;
U32 local_id;
LLViewerObject::unpackU32(&dp, local_id, "LocalID");
LLViewerObject::unpackU32(&dp, crc, "CRC");
LLVOCacheEntry* entry = getCacheEntry(local_id, false);
if (entry)
{
entry->setValid();
// we've seen this object before
if (entry->getCRC() == crc)
{
// Record a hit
entry->recordDupe();
result = CACHE_UPDATE_DUPE;
}
else //CRC changed
{
// Update the cache entry
entry->updateEntry(crc, dp);
decodeBoundingInfo(entry);
result = CACHE_UPDATE_CHANGED;
}
}
else
{
// we haven't seen this object before
// Create new entry and add to map
result = CACHE_UPDATE_ADDED;
entry = new LLVOCacheEntry(local_id, crc, dp);
record(LLStatViewer::OBJECT_CACHE_HIT_RATE, LLUnits::Ratio::fromValue(0));
mImpl->mCacheMap[local_id] = entry;
decodeBoundingInfo(entry);
}
entry->setUpdateFlags(flags);
return result;
}
LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp, U32 flags)
{
eCacheUpdateResult result = cacheFullUpdate(dp, flags);
return result;
}
LLVOCacheEntry* LLViewerRegion::getCacheEntryForOctree(U32 local_id)
{
if(!sVOCacheCullingEnabled)
{
return NULL;
}
LLVOCacheEntry* entry = getCacheEntry(local_id);
removeFromVOCacheTree(entry);
return entry;
}
LLVOCacheEntry* LLViewerRegion::getCacheEntry(U32 local_id, bool valid)
{
LLVOCacheEntry::vocache_entry_map_t::iterator iter = mImpl->mCacheMap.find(local_id);
if(iter != mImpl->mCacheMap.end())
{
if(!valid || iter->second->isValid())
{
return iter->second;
}
}
return NULL;
}
void LLViewerRegion::addCacheMiss(U32 id, LLViewerRegion::eCacheMissType miss_type)
{
#if 0
mCacheMissList.insert(CacheMissItem(id, miss_type));
#else
mCacheMissList.push_back(CacheMissItem(id, miss_type));
#endif
}
//check if a non-cacheable object is already created.
bool LLViewerRegion::isNonCacheableObjectCreated(U32 local_id)
{
if(mImpl && local_id > 0 && mImpl->mNonCacheableCreatedList.find(local_id) != mImpl->mNonCacheableCreatedList.end())
{
return true;
}
return false;
}
void LLViewerRegion::removeFromCreatedList(U32 local_id)
{
if(mImpl && local_id > 0)
{
std::set<U32>::iterator iter = mImpl->mNonCacheableCreatedList.find(local_id);
if(iter != mImpl->mNonCacheableCreatedList.end())
{
mImpl->mNonCacheableCreatedList.erase(iter);
}
}
}
void LLViewerRegion::addToCreatedList(U32 local_id)
{
if(mImpl && local_id > 0)
{
mImpl->mNonCacheableCreatedList.insert(local_id);
}
}
// Get data packer for this object, if we have cached data
// AND the CRC matches. JC
bool LLViewerRegion::probeCache(U32 local_id, U32 crc, U32 flags, U8 &cache_miss_type)
{
//llassert(mCacheLoaded); This assert failes often, changing to early-out -- davep, 2010/10/18
LLVOCacheEntry* entry = getCacheEntry(local_id, false);
if (entry)
{
// we've seen this object before
if (entry->getCRC() == crc)
{
// Record a hit
entry->recordHit();
cache_miss_type = CACHE_MISS_TYPE_NONE;
entry->setUpdateFlags(flags);
if(entry->isState(LLVOCacheEntry::ACTIVE))
{
((LLDrawable*)entry->getEntry()->getDrawable())->getVObj()->loadFlags(flags);
return true;
}
if(entry->isValid())
{
return true; //already probed
}
entry->setValid();
decodeBoundingInfo(entry);
return true;
}
else
{
// LL_INFOS() << "CRC miss for " << local_id << LL_ENDL;
addCacheMiss(local_id, CACHE_MISS_TYPE_CRC);
}
}
else
{
// LL_INFOS() << "Cache miss for " << local_id << LL_ENDL;
addCacheMiss(local_id, CACHE_MISS_TYPE_FULL);
}
return false;
}
void LLViewerRegion::addCacheMissFull(const U32 local_id)
{
addCacheMiss(local_id, CACHE_MISS_TYPE_FULL);
}
void LLViewerRegion::requestCacheMisses()
{
if (!mCacheMissList.size())
{
return;
}
LLMessageSystem* msg = gMessageSystem;
BOOL start_new_message = TRUE;
S32 blocks = 0;
//send requests for all cache-missed objects
for (CacheMissItem::cache_miss_list_t::iterator iter = mCacheMissList.begin(); iter != mCacheMissList.end(); ++iter)
{
if (start_new_message)
{
msg->newMessageFast(_PREHASH_RequestMultipleObjects);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
start_new_message = FALSE;
}
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU8Fast(_PREHASH_CacheMissType, (*iter).mType);
msg->addU32Fast(_PREHASH_ID, (*iter).mID);
blocks++;
if (blocks >= 255)
{
sendReliableMessage();
start_new_message = TRUE;
blocks = 0;
}
}
// finish any pending message
if (!start_new_message)
{
sendReliableMessage();
}
mCacheDirty = TRUE ;
// LL_INFOS() << "KILLDEBUG Sent cache miss full " << full_count << " crc " << crc_count << LL_ENDL;
LLViewerStatsRecorder::instance().requestCacheMissesEvent(mCacheMissList.size());
LLViewerStatsRecorder::instance().log(0.2f);
mCacheMissList.clear();
}
void LLViewerRegion::dumpCache()
{
const S32 BINS = 4;
S32 hit_bin[BINS];
S32 change_bin[BINS];
S32 i;
for (i = 0; i < BINS; ++i)
{
hit_bin[i] = 0;
change_bin[i] = 0;
}
LLVOCacheEntry *entry;
for(LLVOCacheEntry::vocache_entry_map_t::iterator iter = mImpl->mCacheMap.begin(); iter != mImpl->mCacheMap.end(); ++iter)
{
entry = iter->second ;
S32 hits = entry->getHitCount();
S32 changes = entry->getCRCChangeCount();
hits = llclamp(hits, 0, BINS-1);
changes = llclamp(changes, 0, BINS-1);
hit_bin[hits]++;
change_bin[changes]++;
}
LL_INFOS() << "Count " << mImpl->mCacheMap.size() << LL_ENDL;
for (i = 0; i < BINS; i++)
{
LL_INFOS() << "Hits " << i << " " << hit_bin[i] << LL_ENDL;
}
for (i = 0; i < BINS; i++)
{
LL_INFOS() << "Changes " << i << " " << change_bin[i] << LL_ENDL;
}
}
void LLViewerRegion::unpackRegionHandshake()
{
LLMessageSystem *msg = gMessageSystem;
U64 region_flags = 0;
U64 region_protocols = 0;
U8 sim_access;
std::string sim_name;
LLUUID sim_owner;
BOOL is_estate_manager;
F32 water_height;
F32 billable_factor;
LLUUID cache_id;
msg->getU8 ("RegionInfo", "SimAccess", sim_access);
msg->getString ("RegionInfo", "SimName", sim_name);
msg->getUUID ("RegionInfo", "SimOwner", sim_owner);
msg->getBOOL ("RegionInfo", "IsEstateManager", is_estate_manager);
msg->getF32 ("RegionInfo", "WaterHeight", water_height);
msg->getF32 ("RegionInfo", "BillableFactor", billable_factor);
msg->getUUID ("RegionInfo", "CacheID", cache_id );
if (msg->has(_PREHASH_RegionInfo4))
{
msg->getU64Fast(_PREHASH_RegionInfo4, _PREHASH_RegionFlagsExtended, region_flags);
msg->getU64Fast(_PREHASH_RegionInfo4, _PREHASH_RegionProtocols, region_protocols);
}
else
{
U32 flags = 0;
msg->getU32Fast(_PREHASH_RegionInfo, _PREHASH_RegionFlags, flags);
region_flags = flags;
}
setRegionFlags(region_flags);
setRegionProtocols(region_protocols);
setSimAccess(sim_access);
setRegionNameAndZone(sim_name);
setOwner(sim_owner);
setIsEstateManager(is_estate_manager);
setWaterHeight(water_height);
setBillableFactor(billable_factor);
setCacheID(cache_id);
LLUUID region_id;
msg->getUUID("RegionInfo2", "RegionID", region_id);
setRegionID(region_id);
// Retrieve the CR-53 (Homestead/Land SKU) information
S32 classID = 0;
S32 cpuRatio = 0;
std::string coloName;
std::string productSKU;
std::string productName;
// the only reasonable way to decide if we actually have any data is to
// check to see if any of these fields have positive sizes
if (msg->getSize("RegionInfo3", "ColoName") > 0 ||
msg->getSize("RegionInfo3", "ProductSKU") > 0 ||
msg->getSize("RegionInfo3", "ProductName") > 0)
{
msg->getS32 ("RegionInfo3", "CPUClassID", classID);
msg->getS32 ("RegionInfo3", "CPURatio", cpuRatio);
msg->getString ("RegionInfo3", "ColoName", coloName);
msg->getString ("RegionInfo3", "ProductSKU", productSKU);
msg->getString ("RegionInfo3", "ProductName", productName);
mClassID = classID;
mCPURatio = cpuRatio;
mColoName = coloName;
mProductSKU = productSKU;
mProductName = productName;
}
mCentralBakeVersion = region_protocols & 1; // was (S32)gSavedSettings.getBOOL("UseServerTextureBaking");
LLVLComposition *compp = getComposition();
if (compp)
{
LLUUID tmp_id;
bool changed = false;
// Get the 4 textures for land
msg->getUUID("RegionInfo", "TerrainDetail0", tmp_id);
changed |= (tmp_id != compp->getDetailTextureID(0));
compp->setDetailTextureID(0, tmp_id);
msg->getUUID("RegionInfo", "TerrainDetail1", tmp_id);
changed |= (tmp_id != compp->getDetailTextureID(1));
compp->setDetailTextureID(1, tmp_id);
msg->getUUID("RegionInfo", "TerrainDetail2", tmp_id);
changed |= (tmp_id != compp->getDetailTextureID(2));
compp->setDetailTextureID(2, tmp_id);
msg->getUUID("RegionInfo", "TerrainDetail3", tmp_id);
changed |= (tmp_id != compp->getDetailTextureID(3));
compp->setDetailTextureID(3, tmp_id);
// Get the start altitude and range values for land textures
F32 tmp_f32;
msg->getF32("RegionInfo", "TerrainStartHeight00", tmp_f32);
changed |= (tmp_f32 != compp->getStartHeight(0));
compp->setStartHeight(0, tmp_f32);
msg->getF32("RegionInfo", "TerrainStartHeight01", tmp_f32);
changed |= (tmp_f32 != compp->getStartHeight(1));
compp->setStartHeight(1, tmp_f32);
msg->getF32("RegionInfo", "TerrainStartHeight10", tmp_f32);
changed |= (tmp_f32 != compp->getStartHeight(2));
compp->setStartHeight(2, tmp_f32);
msg->getF32("RegionInfo", "TerrainStartHeight11", tmp_f32);
changed |= (tmp_f32 != compp->getStartHeight(3));
compp->setStartHeight(3, tmp_f32);
msg->getF32("RegionInfo", "TerrainHeightRange00", tmp_f32);
changed |= (tmp_f32 != compp->getHeightRange(0));
compp->setHeightRange(0, tmp_f32);
msg->getF32("RegionInfo", "TerrainHeightRange01", tmp_f32);
changed |= (tmp_f32 != compp->getHeightRange(1));
compp->setHeightRange(1, tmp_f32);
msg->getF32("RegionInfo", "TerrainHeightRange10", tmp_f32);
changed |= (tmp_f32 != compp->getHeightRange(2));
compp->setHeightRange(2, tmp_f32);
msg->getF32("RegionInfo", "TerrainHeightRange11", tmp_f32);
changed |= (tmp_f32 != compp->getHeightRange(3));
compp->setHeightRange(3, tmp_f32);
// If this is an UPDATE (params already ready, we need to regenerate
// all of our terrain stuff, by
if (compp->getParamsReady())
{
// Update if the land changed
if (changed)
{
getLand().dirtyAllPatches();
}
}
else
{
compp->setParamsReady();
}
}
// Now that we have the name, we can load the cache file
// off disk.
loadObjectCache();
// After loading cache, signal that simulator can start
// sending data.
// TODO: Send all upstream viewer->sim handshake info here.
LLHost host = msg->getSender();
msg->newMessage("RegionHandshakeReply");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("RegionInfo");
U32 flags = 0;
flags |= REGION_HANDSHAKE_SUPPORTS_SELF_APPEARANCE;
if(sVOCacheCullingEnabled)
{
flags |= 0x00000001; //set the bit 0 to be 1 to ask sim to send all cacheable objects.
}
if(mImpl->mCacheMap.empty())
{
flags |= 0x00000002; //set the bit 1 to be 1 to tell sim the cache file is empty, no need to send cache probes.
}
msg->addU32("Flags", flags );
msg->sendReliable(host);
mRegionTimer.reset(); //reset region timer.
}
void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
{
capabilityNames.append("AgentPreferences");
capabilityNames.append("AgentState");
capabilityNames.append("AttachmentResources");
capabilityNames.append("AvatarPickerSearch");
capabilityNames.append("AvatarRenderInfo");
capabilityNames.append("CharacterProperties");
capabilityNames.append("ChatSessionRequest");
capabilityNames.append("CopyInventoryFromNotecard");
capabilityNames.append("CreateInventoryCategory");
capabilityNames.append("DispatchRegionInfo");
capabilityNames.append("EnvironmentSettings");
// <FS:CR> Aurora Sim
capabilityNames.append("DispatchOpenRegionSettings");
// </FS:CR> Aurora Sim
capabilityNames.append("EstateChangeInfo");
capabilityNames.append("EventQueueGet");
capabilityNames.append("FacebookConnect");
capabilityNames.append("FlickrConnect");
capabilityNames.append("TwitterConnect");
if (gSavedSettings.getBOOL("UseHTTPInventory"))
{
capabilityNames.append("FetchLib2");
capabilityNames.append("FetchLibDescendents2");
capabilityNames.append("FetchInventory2");
capabilityNames.append("FetchInventoryDescendents2");
capabilityNames.append("IncrementCOFVersion");
AISCommand::getCapabilityNames(capabilityNames);
}
capabilityNames.append("GetDisplayNames");
capabilityNames.append("GroupMemberData");
capabilityNames.append("GetMesh");
capabilityNames.append("GetMesh2");
capabilityNames.append("GetObjectCost");
capabilityNames.append("GetObjectPhysicsData");
capabilityNames.append("GetTexture");
capabilityNames.append("GroupAPIv1");
capabilityNames.append("GroupMemberData");
capabilityNames.append("GroupProposalBallot");
capabilityNames.append("HomeLocation");
capabilityNames.append("LandResources");
capabilityNames.append("LSLSyntax");
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
capabilityNames.append("MeshUploadFlag");
capabilityNames.append("NavMeshGenerationStatus");
capabilityNames.append("NewFileAgentInventory");
capabilityNames.append("ObjectMedia");
capabilityNames.append("ObjectMediaNavigate");
capabilityNames.append("ObjectNavMeshProperties");
capabilityNames.append("ParcelPropertiesUpdate");
capabilityNames.append("ParcelVoiceInfoRequest");
capabilityNames.append("ProductInfoRequest");
capabilityNames.append("ProvisionVoiceAccountRequest");
capabilityNames.append("RemoteParcelRequest");
capabilityNames.append("RenderMaterials");
capabilityNames.append("RequestTextureDownload");
capabilityNames.append("ResourceCostSelected");
capabilityNames.append("RetrieveNavMeshSrc");
capabilityNames.append("SearchStatRequest");
capabilityNames.append("SearchStatTracking");
capabilityNames.append("SendPostcard");
capabilityNames.append("SendUserReport");
capabilityNames.append("SendUserReportWithScreenshot");
capabilityNames.append("ServerReleaseNotes");
capabilityNames.append("SetDisplayName");
capabilityNames.append("SimConsoleAsync");
capabilityNames.append("SimulatorFeatures");
capabilityNames.append("StartGroupProposal");
capabilityNames.append("TerrainNavMeshProperties");
capabilityNames.append("TextureStats");
capabilityNames.append("UntrustedSimulatorMessage");
capabilityNames.append("UpdateAgentInformation");
capabilityNames.append("UpdateAgentLanguage");
capabilityNames.append("UpdateAvatarAppearance");
capabilityNames.append("UpdateGestureAgentInventory");
capabilityNames.append("UpdateGestureTaskInventory");
capabilityNames.append("UpdateNotecardAgentInventory");
capabilityNames.append("UpdateNotecardTaskInventory");
capabilityNames.append("UpdateScriptAgent");
capabilityNames.append("UpdateScriptTask");
capabilityNames.append("UploadBakedTexture");
capabilityNames.append("ViewerMetrics");
capabilityNames.append("ViewerStartAuction");
capabilityNames.append("ViewerStats");
// Please add new capabilities alphabetically to reduce
// merge conflicts.
}
void LLViewerRegion::setSeedCapability(const std::string& url)
{
if (getCapability("Seed") == url)
{
setCapabilityDebug("Seed", url);
LL_DEBUGS("CrossingCaps") << "Received duplicate seed capability, posting to seed " <<
url << LL_ENDL;
//Instead of just returning we build up a second set of seed caps and compare them
//to the "original" seed cap received and determine why there is problem!
LLSD capabilityNames = LLSD::emptyArray();
mImpl->buildCapabilityNames( capabilityNames );
LLHTTPClient::post( url, capabilityNames, BaseCapabilitiesCompleteTracker::build(getHandle() ),
LLSD(), CAP_REQUEST_TIMEOUT );
return;
}
delete mImpl->mEventPoll;
mImpl->mEventPoll = NULL;
mImpl->mCapabilities.clear();
setCapability("Seed", url);
LLSD capabilityNames = LLSD::emptyArray();
mImpl->buildCapabilityNames(capabilityNames);
LL_INFOS() << "posting to seed " << url << LL_ENDL;
S32 id = ++mImpl->mHttpResponderID;
LLHTTPClient::post(url, capabilityNames,
BaseCapabilitiesComplete::build(getHandle(), id),
LLSD(), CAP_REQUEST_TIMEOUT);
}
S32 LLViewerRegion::getNumSeedCapRetries()
{
return mImpl->mSeedCapAttempts;
}
void LLViewerRegion::failedSeedCapability()
{
// Should we retry asking for caps?
mImpl->mSeedCapAttempts++;
std::string url = getCapability("Seed");
if ( url.empty() )
{
LL_WARNS("AppInit", "Capabilities") << "Failed to get seed capabilities, and can not determine url for retries!" << LL_ENDL;
return;
}
// After a few attempts, continue login. We will keep trying once in-world:
if ( mImpl->mSeedCapAttempts >= mImpl->mSeedCapMaxAttemptsBeforeLogin &&
STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState() )
{
LLStartUp::setStartupState( STATE_SEED_CAP_GRANTED );
}
if ( mImpl->mSeedCapAttempts < mImpl->mSeedCapMaxAttempts)
{
LLSD capabilityNames = LLSD::emptyArray();
mImpl->buildCapabilityNames(capabilityNames);
LL_INFOS() << "posting to seed " << url << " (retry "
<< mImpl->mSeedCapAttempts << ")" << LL_ENDL;
S32 id = ++mImpl->mHttpResponderID;
LLHTTPClient::post(url, capabilityNames,
BaseCapabilitiesComplete::build(getHandle(), id),
LLSD(), CAP_REQUEST_TIMEOUT);
}
else
{
// *TODO: Give a user pop-up about this error?
LL_WARNS("AppInit", "Capabilities") << "Failed to get seed capabilities from '" << url << "' after " << mImpl->mSeedCapAttempts << " attempts. Giving up!" << LL_ENDL;
}
}
class SimulatorFeaturesReceived : public LLHTTPClient::Responder
{
LOG_CLASS(SimulatorFeaturesReceived);
public:
SimulatorFeaturesReceived(const std::string& retry_url, U64 region_handle,
S32 attempt = 0, S32 max_attempts = MAX_CAP_REQUEST_ATTEMPTS)
: mRetryURL(retry_url), mRegionHandle(region_handle), mAttempt(attempt), mMaxAttempts(max_attempts)
{ }
/* virtual */ void httpFailure()
{
LL_WARNS("AppInit", "SimulatorFeatures") << dumpResponse() << LL_ENDL;
retry();
}
/* virtual */ void httpSuccess()
{
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
if(!regionp) //region is removed or responder is not created.
{
LL_WARNS("AppInit", "SimulatorFeatures")
<< "Received results for region that no longer exists!" << LL_ENDL;
return ;
}
const LLSD& content = getContent();
if (!content.isMap())
{
failureResult(HTTP_INTERNAL_ERROR, "Malformed response contents", content);
return;
}
regionp->setSimulatorFeatures(content);
}
void retry()
{
if (mAttempt < mMaxAttempts)
{
mAttempt++;
LL_WARNS("AppInit", "SimulatorFeatures") << "Re-trying '" << mRetryURL << "'. Retry #" << mAttempt << LL_ENDL;
LLHTTPClient::get(mRetryURL, new SimulatorFeaturesReceived(*this), LLSD(), CAP_REQUEST_TIMEOUT);
}
}
std::string mRetryURL;
U64 mRegionHandle;
S32 mAttempt;
S32 mMaxAttempts;
};
void LLViewerRegion::setCapability(const std::string& name, const std::string& url)
{
if(name == "EventQueueGet")
{
delete mImpl->mEventPoll;
mImpl->mEventPoll = NULL;
mImpl->mEventPoll = new LLEventPoll(url, getHost());
}
else if(name == "UntrustedSimulatorMessage")
{
LLHTTPSender::setSender(mImpl->mHost, new LLCapHTTPSender(url));
}
else if (name == "SimulatorFeatures")
{
// kick off a request for simulator features
LLHTTPClient::get(url, new SimulatorFeaturesReceived(url, getHandle()), LLSD(), CAP_REQUEST_TIMEOUT);
}
else
{
mImpl->mCapabilities[name] = url;
if(name == "GetTexture")
{
mHttpUrl = url ;
}
}
}
void LLViewerRegion::setCapabilityDebug(const std::string& name, const std::string& url)
{
// Continue to not add certain caps, as we do in setCapability. This is so they match up when we check them later.
if ( ! ( name == "EventQueueGet" || name == "UntrustedSimulatorMessage" || name == "SimulatorFeatures" ) )
{
mImpl->mSecondCapabilitiesTracker[name] = url;
if(name == "GetTexture")
{
mHttpUrl = url ;
}
}
}
bool LLViewerRegion::isSpecialCapabilityName(const std::string &name)
{
return name == "EventQueueGet" || name == "UntrustedSimulatorMessage";
}
std::string LLViewerRegion::getCapability(const std::string& name) const
{
if (!capabilitiesReceived() && (name!=std::string("Seed")) && (name!=std::string("ObjectMedia")))
{
LL_WARNS() << "getCapability called before caps received for " << name << LL_ENDL;
}
CapabilityMap::const_iterator iter = mImpl->mCapabilities.find(name);
if(iter == mImpl->mCapabilities.end())
{
return "";
}
return iter->second;
}
bool LLViewerRegion::isCapabilityAvailable(const std::string& name) const
{
if (!capabilitiesReceived() && (name!=std::string("Seed")) && (name!=std::string("ObjectMedia")))
{
LL_WARNS() << "isCapabilityAvailable called before caps received for " << name << LL_ENDL;
}
CapabilityMap::const_iterator iter = mImpl->mCapabilities.find(name);
if(iter == mImpl->mCapabilities.end())
{
return false;
}
return true;
}
bool LLViewerRegion::capabilitiesReceived() const
{
return mCapabilitiesReceived;
}
void LLViewerRegion::setCapabilitiesReceived(bool received)
{
mCapabilitiesReceived = received;
// Tell interested parties that we've received capabilities,
// so that they can safely use getCapability().
if (received)
{
mCapabilitiesReceivedSignal(getRegionID());
LLFloaterPermsDefault::sendInitialPerms();
// This is a single-shot signal. Forget callbacks to save resources.
mCapabilitiesReceivedSignal.disconnect_all_slots();
}
}
boost::signals2::connection LLViewerRegion::setCapabilitiesReceivedCallback(const caps_received_signal_t::slot_type& cb)
{
return mCapabilitiesReceivedSignal.connect(cb);
}
void LLViewerRegion::logActiveCapabilities() const
{
log_capabilities(mImpl->mCapabilities);
}
LLSpatialPartition* LLViewerRegion::getSpatialPartition(U32 type)
{
if (type < mImpl->mObjectPartition.size() && type < PARTITION_VO_CACHE)
{
return (LLSpatialPartition*)mImpl->mObjectPartition[type];
}
return NULL;
}
LLVOCachePartition* LLViewerRegion::getVOCachePartition()
{
if(PARTITION_VO_CACHE < mImpl->mObjectPartition.size())
{
return (LLVOCachePartition*)mImpl->mObjectPartition[PARTITION_VO_CACHE];
}
return NULL;
}
// the viewer can not yet distinquish between normal- and estate-owned objects
// so we collapse these two bits and enable the UI if either are set
const U64 ALLOW_RETURN_ENCROACHING_OBJECT = REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT
| REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT;
bool LLViewerRegion::objectIsReturnable(const LLVector3& pos, const std::vector<LLBBox>& boxes) const
{
return (mParcelOverlay != NULL)
&& (mParcelOverlay->isOwnedSelf(pos)
|| mParcelOverlay->isOwnedGroup(pos)
|| (getRegionFlag(ALLOW_RETURN_ENCROACHING_OBJECT)
&& mParcelOverlay->encroachesOwned(boxes)) );
}
bool LLViewerRegion::childrenObjectReturnable( const std::vector<LLBBox>& boxes ) const
{
bool result = false;
result = ( mParcelOverlay && mParcelOverlay->encroachesOnUnowned( boxes ) ) ? 1 : 0;
return result;
}
bool LLViewerRegion::objectsCrossParcel(const std::vector<LLBBox>& boxes) const
{
return mParcelOverlay && mParcelOverlay->encroachesOnNearbyParcel(boxes);
}
void LLViewerRegion::getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegions )
{
mImpl->mLandp->getNeighboringRegions( uniqueRegions );
}
void LLViewerRegion::getNeighboringRegionsStatus( std::vector<S32>& regions )
{
mImpl->mLandp->getNeighboringRegionsStatus( regions );
}
void LLViewerRegion::showReleaseNotes()
{
std::string url = this->getCapability("ServerReleaseNotes");
if (url.empty()) {
// HACK haven't received the capability yet, we'll wait until
// it arives.
mReleaseNotesRequested = TRUE;
return;
}
LLWeb::loadURL(url);
mReleaseNotesRequested = FALSE;
}
std::string LLViewerRegion::getDescription() const
{
return stringize(*this);
}
bool LLViewerRegion::meshUploadEnabled() const
{
return (mSimulatorFeatures.has("MeshUploadEnabled") &&
mSimulatorFeatures["MeshUploadEnabled"].asBoolean());
}
bool LLViewerRegion::meshRezEnabled() const
{
return (mSimulatorFeatures.has("MeshRezEnabled") &&
mSimulatorFeatures["MeshRezEnabled"].asBoolean());
}
bool LLViewerRegion::dynamicPathfindingEnabled() const
{
return ( mSimulatorFeatures.has("DynamicPathfindingEnabled") &&
mSimulatorFeatures["DynamicPathfindingEnabled"].asBoolean());
}
/* Static Functions */
void log_capabilities(const CapabilityMap &capmap)
{
S32 count = 0;
CapabilityMap::const_iterator iter;
for (iter = capmap.begin(); iter != capmap.end(); ++iter, ++count)
{
if (!iter->second.empty())
{
LL_INFOS() << "log_capabilities: " << iter->first << " URL is " << iter->second << LL_ENDL;
}
}
LL_INFOS() << "log_capabilities: Dumped " << count << " entries." << LL_ENDL;
}
void LLViewerRegion::resetMaterialsCapThrottle()
{
F32 requests_per_sec = 1.0f; // original default;
if ( mSimulatorFeatures.has("RenderMaterialsCapability")
&& mSimulatorFeatures["RenderMaterialsCapability"].isReal() )
{
requests_per_sec = mSimulatorFeatures["RenderMaterialsCapability"].asReal();
if ( requests_per_sec == 0.0f )
{
requests_per_sec = 1.0f;
LL_WARNS("Materials")
<< "region '" << getName()
<< "' returned zero for RenderMaterialsCapability; using default "
<< requests_per_sec << " per second"
<< LL_ENDL;
}
LL_DEBUGS("Materials") << "region '" << getName()
<< "' RenderMaterialsCapability " << requests_per_sec
<< LL_ENDL;
}
else
{
LL_DEBUGS("Materials")
<< "region '" << getName()
<< "' did not return RenderMaterialsCapability, using default "
<< requests_per_sec << " per second"
<< LL_ENDL;
}
mMaterialsCapThrottleTimer.resetWithExpiry( 1.0f / requests_per_sec );
}
U32 LLViewerRegion::getMaxMaterialsPerTransaction() const
{
U32 max_entries = 50; // original hard coded default
if ( mSimulatorFeatures.has( "MaxMaterialsPerTransaction" )
&& mSimulatorFeatures[ "MaxMaterialsPerTransaction" ].isInteger())
{
max_entries = mSimulatorFeatures[ "MaxMaterialsPerTransaction" ].asInteger();
}
return max_entries;
}