phoenix-firestorm/indra/llmath/v3color.h

513 lines
14 KiB
C++

/**
* @file v3color.h
* @brief LLColor3 class header file.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_V3COLOR_H
#define LL_V3COLOR_H
class LLColor4;
class LLVector4;
#include "llerror.h"
#include "llmath.h"
#include "llsd.h"
#include "v3math.h" // needed for linearColor3v implemtation below
#include <string.h>
#include <string.h> // <FS:ND/> for strlen/strncpy
// LLColor3 = |r g b|
static constexpr U32 LENGTHOFCOLOR3 = 3;
class LLColor3
{
public:
F32 mV[LENGTHOFCOLOR3];
static LLColor3 white;
static LLColor3 black;
static LLColor3 grey;
public:
LLColor3(); // Initializes LLColor3 to (0, 0, 0)
LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b)
LLColor3(const F32* vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2])
LLColor3(const char* color_string); // html format color ie "#FFDDEE"
explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion
explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion
LLColor3(const LLSD& sd);
LLSD getValue() const
{
LLSD ret;
ret[VRED] = mV[VRED];
ret[VGREEN] = mV[VGREEN];
ret[VBLUE] = mV[VBLUE];
return ret;
}
void setValue(const LLSD& sd)
{
mV[VRED] = (F32)sd[VRED].asReal();
mV[VGREEN] = (F32)sd[VGREEN].asReal();
mV[VBLUE] = (F32)sd[VBLUE].asReal();
}
void setHSL(F32 hue, F32 saturation, F32 luminance);
void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0)
const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0)
const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated
const LLColor3& setVec(const LLColor3& vec); // deprecated
const LLColor3& setVec(const F32* vec); // deprecated
const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z)
const LLColor3& set(const LLColor3& vec); // Sets LLColor3 to vec
const LLColor3& set(const F32* vec); // Sets LLColor3 to vec
// set from a vector of unknown type and size
// may leave some data unmodified
template<typename T>
const LLColor3& set(const std::vector<T>& v);
// write to a vector of unknown type and size
// maye leave some data unmodified
template<typename T>
void write(std::vector<T>& v) const;
F32 magVec() const; // deprecated
F32 magVecSquared() const; // deprecated
F32 normVec(); // deprecated
F32 length() const; // Returns magnitude of LLColor3
F32 lengthSquared() const; // Returns magnitude squared of LLColor3
F32 normalize(); // Normalizes and returns the magnitude of LLColor3
F32 brightness() const; // Returns brightness of LLColor3
const LLColor3& operator=(const LLColor4& a);
LL_FORCE_INLINE LLColor3 divide(const LLColor3& col2) const
{
return LLColor3(mV[VRED] / col2.mV[VRED], mV[VGREEN] / col2.mV[VGREEN], mV[VBLUE] / col2.mV[VBLUE]);
}
LL_FORCE_INLINE LLColor3 color_norm() const
{
F32 l = length();
return LLColor3(mV[VRED] / l, mV[VGREEN] / l, mV[VBLUE] / l);
}
friend std::ostream& operator<<(std::ostream& s, const LLColor3& a); // Print a
friend LLColor3 operator+(const LLColor3& a, const LLColor3& b); // Return vector a + b
friend LLColor3 operator-(const LLColor3& a, const LLColor3& b); // Return vector a minus b
friend const LLColor3& operator+=(LLColor3& a, const LLColor3& b); // Return vector a + b
friend const LLColor3& operator-=(LLColor3& a, const LLColor3& b); // Return vector a minus b
friend const LLColor3& operator*=(LLColor3& a, const LLColor3& b);
friend LLColor3 operator*(const LLColor3& a, const LLColor3& b); // Return component wise a * b
friend LLColor3 operator*(const LLColor3& a, F32 k); // Return a times scaler k
friend LLColor3 operator*(F32 k, const LLColor3& a); // Return a times scaler k
friend bool operator==(const LLColor3& a, const LLColor3& b); // Return a == b
friend bool operator!=(const LLColor3& a, const LLColor3& b); // Return a != b
friend const LLColor3& operator*=(LLColor3& a, F32 k); // Return a times scaler k
friend LLColor3 operator-(const LLColor3& a); // Return vector 1-rgb (inverse)
inline void clamp();
inline void exp(); // Do an exponential on the color
};
LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u);
void LLColor3::clamp()
{
// Clamp the color...
if (mV[VRED] < 0.f)
{
mV[VRED] = 0.f;
}
else if (mV[VRED] > 1.f)
{
mV[VRED] = 1.f;
}
if (mV[VGREEN] < 0.f)
{
mV[VGREEN] = 0.f;
}
else if (mV[VGREEN] > 1.f)
{
mV[VGREEN] = 1.f;
}
if (mV[VBLUE] < 0.f)
{
mV[VBLUE] = 0.f;
}
else if (mV[VBLUE] > 1.f)
{
mV[VBLUE] = 1.f;
}
}
// Non-member functions
F32 distVec(const LLColor3& a, const LLColor3& b); // Returns distance between a and b
F32 distVec_squared(const LLColor3& a, const LLColor3& b); // Returns distance squared between a and b
inline LLColor3::LLColor3()
{
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
}
inline LLColor3::LLColor3(F32 r, F32 g, F32 b)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
}
inline LLColor3::LLColor3(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
}
inline LLColor3::LLColor3(const char* color_string) // takes a string of format "RRGGBB" where RR is hex 00..FF
{
if (strlen(color_string) < 6) /* Flawfinder: ignore */
{
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
return;
}
char tempstr[7];
strncpy(tempstr, color_string, 6); /* Flawfinder: ignore */
tempstr[6] = '\0';
mV[VBLUE] = (F32)strtol(&tempstr[4], nullptr, 16) / 255.f;
tempstr[4] = '\0';
mV[VGREEN] = (F32)strtol(&tempstr[2], nullptr, 16) / 255.f;
tempstr[2] = '\0';
mV[VRED] = (F32)strtol(&tempstr[0], nullptr, 16) / 255.f;
}
inline const LLColor3& LLColor3::setToBlack()
{
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
return (*this);
}
inline const LLColor3& LLColor3::setToWhite()
{
mV[VRED] = 1.f;
mV[VGREEN] = 1.f;
mV[VBLUE] = 1.f;
return (*this);
}
inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
return (*this);
}
inline const LLColor3& LLColor3::set(const LLColor3& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
return (*this);
}
inline const LLColor3& LLColor3::set(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(const LLColor3& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
return (*this);
}
inline F32 LLColor3::brightness() const
{
return (mV[VRED] + mV[VGREEN] + mV[VBLUE]) / 3.0f;
}
inline F32 LLColor3::length() const
{
return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
}
inline F32 LLColor3::lengthSquared() const
{
return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
}
inline F32 LLColor3::normalize()
{
F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
F32 oomag;
if (mag)
{
oomag = 1.f / mag;
mV[VRED] *= oomag;
mV[VGREEN] *= oomag;
mV[VBLUE] *= oomag;
}
return mag;
}
// deprecated
inline F32 LLColor3::magVec() const
{
return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
}
// deprecated
inline F32 LLColor3::magVecSquared() const
{
return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
}
// deprecated
inline F32 LLColor3::normVec()
{
F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
F32 oomag;
if (mag)
{
oomag = 1.f / mag;
mV[VRED] *= oomag;
mV[VGREEN] *= oomag;
mV[VBLUE] *= oomag;
}
return mag;
}
inline void LLColor3::exp()
{
#if 0
mV[VRED] = ::exp(mV[VRED]);
mV[VGREEN] = ::exp(mV[VGREEN]);
mV[VBLUE] = ::exp(mV[VBLUE]);
#else
mV[VRED] = (F32)LL_FAST_EXP(mV[VRED]);
mV[VGREEN] = (F32)LL_FAST_EXP(mV[VGREEN]);
mV[VBLUE] = (F32)LL_FAST_EXP(mV[VBLUE]);
#endif
}
inline LLColor3 operator+(const LLColor3& a, const LLColor3& b)
{
return LLColor3(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE]);
}
inline LLColor3 operator-(const LLColor3& a, const LLColor3& b)
{
return LLColor3(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE]);
}
inline LLColor3 operator*(const LLColor3& a, const LLColor3& b)
{
return LLColor3(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE]);
}
inline LLColor3 operator*(const LLColor3& a, F32 k)
{
return LLColor3(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k);
}
inline LLColor3 operator*(F32 k, const LLColor3& a)
{
return LLColor3(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k);
}
inline bool operator==(const LLColor3& a, const LLColor3& b)
{
return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]));
}
inline bool operator!=(const LLColor3& a, const LLColor3& b)
{
return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]));
}
inline const LLColor3& operator*=(LLColor3& a, const LLColor3& b)
{
a.mV[VRED] *= b.mV[VRED];
a.mV[VGREEN] *= b.mV[VGREEN];
a.mV[VBLUE] *= b.mV[VBLUE];
return a;
}
inline const LLColor3& operator+=(LLColor3& a, const LLColor3& b)
{
a.mV[VRED] += b.mV[VRED];
a.mV[VGREEN] += b.mV[VGREEN];
a.mV[VBLUE] += b.mV[VBLUE];
return a;
}
inline const LLColor3& operator-=(LLColor3& a, const LLColor3& b)
{
a.mV[VRED] -= b.mV[VRED];
a.mV[VGREEN] -= b.mV[VGREEN];
a.mV[VBLUE] -= b.mV[VBLUE];
return a;
}
inline const LLColor3& operator*=(LLColor3& a, F32 k)
{
a.mV[VRED] *= k;
a.mV[VGREEN] *= k;
a.mV[VBLUE] *= k;
return a;
}
inline LLColor3 operator-(const LLColor3& a)
{
return LLColor3(1.f - a.mV[VRED], 1.f - a.mV[VGREEN], 1.f - a.mV[VBLUE]);
}
// Non-member functions
inline F32 distVec(const LLColor3& a, const LLColor3& b)
{
F32 x = a.mV[VRED] - b.mV[VRED];
F32 y = a.mV[VGREEN] - b.mV[VGREEN];
F32 z = a.mV[VBLUE] - b.mV[VBLUE];
return sqrt(x * x + y * y + z * z);
}
inline F32 distVec_squared(const LLColor3& a, const LLColor3& b)
{
F32 x = a.mV[VRED] - b.mV[VRED];
F32 y = a.mV[VGREEN] - b.mV[VGREEN];
F32 z = a.mV[VBLUE] - b.mV[VBLUE];
return x * x + y * y + z * z;
}
inline LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u)
{
return LLColor3(a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u);
}
inline const LLColor3 srgbColor3(const LLColor3& a)
{
LLColor3 srgbColor;
srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]);
srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]);
srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]);
return srgbColor;
}
inline const LLColor3 linearColor3p(const F32* v)
{
LLColor3 linearColor;
linearColor.mV[VRED] = sRGBtoLinear(v[VRED]);
linearColor.mV[VGREEN] = sRGBtoLinear(v[VGREEN]);
linearColor.mV[VBLUE] = sRGBtoLinear(v[VBLUE]);
return linearColor;
}
template<class T>
inline const LLColor3 linearColor3(const T& a)
{
return linearColor3p(a.mV);
}
template<class T>
inline const LLVector3 linearColor3v(const T& a)
{
return LLVector3(linearColor3p(a.mV).mV);
}
template<typename T>
const LLColor3& LLColor3::set(const std::vector<T>& v)
{
for (size_t i = 0; i < llmin(v.size(), 3); ++i)
{
mV[i] = (F32)v[i];
}
return *this;
}
// write to a vector of unknown type and size
// maye leave some data unmodified
template<typename T>
void LLColor3::write(std::vector<T>& v) const
{
for (size_t i = 0; i < llmin(v.size(), 3); ++i)
{
v[i] = (T)mV[i];
}
}
#endif