681 lines
19 KiB
C++
681 lines
19 KiB
C++
/**
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* @file v4color.h
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* @brief LLColor4 class header file.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_V4COLOR_H
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#define LL_V4COLOR_H
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#include "llerror.h"
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#include "llmath.h"
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#include "llsd.h"
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class LLColor3;
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class LLColor4U;
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class LLVector4;
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// LLColor4 = |x y z w|
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static constexpr U32 LENGTHOFCOLOR4 = 4;
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static constexpr U32 MAX_LENGTH_OF_COLOR_NAME = 15; // Give plenty of room for additional colors...
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class LLColor4
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{
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public:
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F32 mV[LENGTHOFCOLOR4];
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LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1)
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LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1)
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LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a)
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LLColor4(const LLColor3& vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a)
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explicit LLColor4(const LLSD& sd);
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explicit LLColor4(const F32* vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1)
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explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc))
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explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion
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explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion
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LLSD getValue() const
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{
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LLSD ret;
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ret[VRED] = mV[VRED];
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ret[VGREEN] = mV[VGREEN];
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ret[VBLUE] = mV[VBLUE];
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ret[VALPHA] = mV[VALPHA];
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return ret;
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}
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void setValue(const LLSD& sd);
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void setHSL(F32 hue, F32 saturation, F32 luminance);
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void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
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const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1)
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const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1)
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const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set()
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const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set()
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const LLColor4& setVec(const LLColor4& vec); // deprecated -- use set()
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const LLColor4& setVec(const LLColor3& vec); // deprecated -- use set()
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const LLColor4& setVec(const LLColor3& vec, F32 a); // deprecated -- use set()
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const LLColor4& setVec(const F32* vec); // deprecated -- use set()
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const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set()
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const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a)
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const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a)
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const LLColor4& set(const LLColor4& vec); // Sets LLColor4 to vec
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const LLColor4& set(const LLColor3& vec); // Sets LLColor4 to LLColor3 vec (no change in alpha)
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const LLColor4& set(const LLColor3& vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified
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const LLColor4& set(const F32* vec); // Sets LLColor4 to vec
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const LLColor4& set(const F64* vec); // Sets LLColor4 to (double)vec
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const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled.
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// set from a vector of unknown type and size
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// may leave some data unmodified
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template<typename T>
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const LLColor4& set(const std::vector<T>& v);
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// write to a vector of unknown type and size
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// maye leave some data unmodified
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template<typename T>
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void write(std::vector<T>& v) const;
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const LLColor4& setAlpha(F32 a);
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F32 magVec() const; // deprecated -- use length()
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F32 magVecSquared() const; // deprecated -- use lengthSquared()
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F32 normVec(); // deprecated -- use normalize()
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F32 length() const; // Returns magnitude of LLColor4
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F32 lengthSquared() const; // Returns magnitude squared of LLColor4
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F32 normalize(); // deprecated -- use normalize()
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bool isOpaque() const { return mV[VALPHA] == 1.f; }
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F32 operator[](int idx) const { return mV[idx]; }
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F32& operator[](int idx) { return mV[idx]; }
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const LLColor4& operator=(const LLColor3& a); // Assigns vec3 to vec4 and returns vec4
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bool operator<(const LLColor4& rhs) const;
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friend std::ostream& operator<<(std::ostream& s, const LLColor4& a); // Print a
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friend LLColor4 operator+(const LLColor4& a, const LLColor4& b); // Return vector a + b
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friend LLColor4 operator-(const LLColor4& a, const LLColor4& b); // Return vector a minus b
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friend LLColor4 operator*(const LLColor4& a, const LLColor4& b); // Return component wise a * b
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friend LLColor4 operator*(const LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change)
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friend LLColor4 operator/(const LLColor4& a, F32 k); // Return rgb divided by scalar k (no alpha change)
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friend LLColor4 operator*(F32 k, const LLColor4& a); // Return rgb times scaler k (no alpha change)
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friend LLColor4 operator%(const LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change)
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friend LLColor4 operator%(F32 k, const LLColor4& a); // Return alpha times scaler k (no rgb change)
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friend bool operator==(const LLColor4& a, const LLColor4& b); // Return a == b
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friend bool operator!=(const LLColor4& a, const LLColor4& b); // Return a != b
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friend bool operator==(const LLColor4& a, const LLColor3& b); // Return a == b
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friend bool operator!=(const LLColor4& a, const LLColor3& b); // Return a != b
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friend const LLColor4& operator+=(LLColor4& a, const LLColor4& b); // Return vector a + b
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friend const LLColor4& operator-=(LLColor4& a, const LLColor4& b); // Return vector a minus b
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friend const LLColor4& operator*=(LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change)
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friend const LLColor4& operator%=(LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change)
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friend const LLColor4& operator*=(LLColor4& a, const LLColor4& b); // Doesn't multiply alpha! (for lighting)
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// conversion
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operator LLColor4U() const;
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// Basic color values.
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static LLColor4 red;
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static LLColor4 green;
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static LLColor4 blue;
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static LLColor4 black;
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static LLColor4 white;
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static LLColor4 yellow;
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static LLColor4 magenta;
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static LLColor4 cyan;
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static LLColor4 smoke;
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static LLColor4 grey;
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static LLColor4 orange;
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static LLColor4 purple;
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static LLColor4 pink;
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static LLColor4 transparent;
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// Extra color values.
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static LLColor4 grey1;
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static LLColor4 grey2;
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static LLColor4 grey3;
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static LLColor4 grey4;
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// [RLVa:KB] - Checked: RLVa-2.2 (@setcam_avdist)
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static LLColor4 silhouette;
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// [/RLVa:KB]
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static LLColor4 red1;
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static LLColor4 red2;
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static LLColor4 red3;
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static LLColor4 red4;
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static LLColor4 red5;
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static LLColor4 green1;
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static LLColor4 green2;
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static LLColor4 green3;
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static LLColor4 green4;
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static LLColor4 green5;
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static LLColor4 green6;
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static LLColor4 blue1;
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static LLColor4 blue2;
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static LLColor4 blue3;
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static LLColor4 blue4;
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static LLColor4 blue5;
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static LLColor4 blue6;
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static LLColor4 yellow1;
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static LLColor4 yellow2;
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static LLColor4 yellow3;
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static LLColor4 yellow4;
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static LLColor4 yellow5;
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static LLColor4 yellow6;
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static LLColor4 yellow7;
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static LLColor4 yellow8;
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static LLColor4 yellow9;
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static LLColor4 orange1;
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static LLColor4 orange2;
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static LLColor4 orange3;
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static LLColor4 orange4;
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static LLColor4 orange5;
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static LLColor4 orange6;
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static LLColor4 magenta1;
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static LLColor4 magenta2;
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static LLColor4 magenta3;
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static LLColor4 magenta4;
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static LLColor4 purple1;
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static LLColor4 purple2;
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static LLColor4 purple3;
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static LLColor4 purple4;
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static LLColor4 purple5;
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static LLColor4 purple6;
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static LLColor4 pink1;
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static LLColor4 pink2;
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static LLColor4 cyan1;
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static LLColor4 cyan2;
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static LLColor4 cyan3;
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static LLColor4 cyan4;
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static LLColor4 cyan5;
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static LLColor4 cyan6;
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static bool parseColor(const std::string& buf, LLColor4* color);
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static bool parseColor4(const std::string& buf, LLColor4* color);
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inline void clamp();
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};
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// Non-member functions
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F32 distVec(const LLColor4& a, const LLColor4& b); // Returns distance between a and b
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F32 distVec_squared(const LLColor4& a, const LLColor4& b); // Returns distance squared between a and b
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LLColor3 vec4to3(const LLColor4& vec);
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LLColor4 vec3to4(const LLColor3& vec);
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LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u);
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inline LLColor4::LLColor4()
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{
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mV[VRED] = 0.f;
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mV[VGREEN] = 0.f;
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mV[VBLUE] = 0.f;
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mV[VALPHA] = 1.f;
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}
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inline LLColor4::LLColor4(const LLSD& sd)
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{
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this->setValue(sd);
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}
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inline LLColor4::LLColor4(F32 r, F32 g, F32 b)
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{
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mV[VRED] = r;
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mV[VGREEN] = g;
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mV[VBLUE] = b;
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mV[VALPHA] = 1.f;
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}
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inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a)
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{
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mV[VRED] = r;
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mV[VGREEN] = g;
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mV[VBLUE] = b;
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mV[VALPHA] = a;
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}
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inline LLColor4::LLColor4(U32 clr)
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{
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mV[VRED] = (clr & 0xff) * (1.0f / 255.0f);
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mV[VGREEN] = ((clr >> 8) & 0xff) * (1.0f / 255.0f);
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mV[VBLUE] = ((clr >> 16) & 0xff) * (1.0f / 255.0f);
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mV[VALPHA] = (clr >> 24) * (1.0f / 255.0f);
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}
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inline LLColor4::LLColor4(const F32* vec)
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{
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mV[VRED] = vec[VRED];
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mV[VGREEN] = vec[VGREEN];
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mV[VBLUE] = vec[VBLUE];
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mV[VALPHA] = vec[VALPHA];
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}
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inline const LLColor4& LLColor4::setToBlack(void)
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{
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mV[VRED] = 0.f;
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mV[VGREEN] = 0.f;
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mV[VBLUE] = 0.f;
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mV[VALPHA] = 1.f;
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return (*this);
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}
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inline const LLColor4& LLColor4::setToWhite(void)
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{
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mV[VRED] = 1.f;
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mV[VGREEN] = 1.f;
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mV[VBLUE] = 1.f;
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mV[VALPHA] = 1.f;
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return (*this);
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}
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inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z)
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{
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mV[VRED] = x;
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mV[VGREEN] = y;
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mV[VBLUE] = z;
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// no change to alpha!
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// mV[VALPHA] = 1.f;
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return (*this);
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}
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inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a)
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{
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mV[VRED] = x;
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mV[VGREEN] = y;
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mV[VBLUE] = z;
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mV[VALPHA] = a;
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return (*this);
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}
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inline const LLColor4& LLColor4::set(const LLColor4& vec)
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{
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mV[VRED] = vec.mV[VRED];
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mV[VGREEN] = vec.mV[VGREEN];
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mV[VBLUE] = vec.mV[VBLUE];
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mV[VALPHA] = vec.mV[VALPHA];
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return (*this);
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}
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inline const LLColor4& LLColor4::set(const F32* vec)
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{
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mV[VRED] = vec[VRED];
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mV[VGREEN] = vec[VGREEN];
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mV[VBLUE] = vec[VBLUE];
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mV[VALPHA] = vec[VALPHA];
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return (*this);
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}
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inline const LLColor4& LLColor4::set(const F64* vec)
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{
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mV[VRED] = static_cast<F32>(vec[VRED]);
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mV[VGREEN] = static_cast<F32>(vec[VGREEN]);
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mV[VBLUE] = static_cast<F32>(vec[VBLUE]);
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mV[VALPHA] = static_cast<F32>(vec[VALPHA]);
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return (*this);
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}
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// deprecated
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inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z)
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{
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mV[VRED] = x;
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mV[VGREEN] = y;
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mV[VBLUE] = z;
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// no change to alpha!
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// mV[VALPHA] = 1.f;
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return (*this);
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}
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// deprecated
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inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a)
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{
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mV[VRED] = x;
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mV[VGREEN] = y;
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mV[VBLUE] = z;
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mV[VALPHA] = a;
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return (*this);
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}
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// deprecated
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inline const LLColor4& LLColor4::setVec(const LLColor4& vec)
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{
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mV[VRED] = vec.mV[VRED];
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mV[VGREEN] = vec.mV[VGREEN];
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mV[VBLUE] = vec.mV[VBLUE];
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mV[VALPHA] = vec.mV[VALPHA];
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return (*this);
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}
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// deprecated
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inline const LLColor4& LLColor4::setVec(const F32* vec)
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{
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mV[VRED] = vec[VRED];
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mV[VGREEN] = vec[VGREEN];
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mV[VBLUE] = vec[VBLUE];
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mV[VALPHA] = vec[VALPHA];
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return (*this);
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}
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inline const LLColor4& LLColor4::setAlpha(F32 a)
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{
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mV[VALPHA] = a;
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return (*this);
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}
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// LLColor4 Magnitude and Normalization Functions
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inline F32 LLColor4::length() const
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{
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return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
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}
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inline F32 LLColor4::lengthSquared() const
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{
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return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
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}
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inline F32 LLColor4::normalize()
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{
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F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
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F32 oomag;
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if (mag)
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{
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oomag = 1.f / mag;
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mV[VRED] *= oomag;
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mV[VGREEN] *= oomag;
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mV[VBLUE] *= oomag;
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}
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return mag;
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}
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// deprecated
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inline F32 LLColor4::magVec() const
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{
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return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
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}
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// deprecated
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inline F32 LLColor4::magVecSquared() const
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{
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return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
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}
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// deprecated
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inline F32 LLColor4::normVec()
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{
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F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
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F32 oomag;
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if (mag)
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{
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oomag = 1.f / mag;
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mV[VRED] *= oomag;
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mV[VGREEN] *= oomag;
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mV[VBLUE] *= oomag;
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}
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return mag;
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}
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// LLColor4 Operators
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inline LLColor4 operator+(const LLColor4& a, const LLColor4& b)
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{
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return LLColor4(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]);
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}
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inline LLColor4 operator-(const LLColor4& a, const LLColor4& b)
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{
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return LLColor4(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]);
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}
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inline LLColor4 operator*(const LLColor4& a, const LLColor4& b)
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{
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return LLColor4(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]);
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}
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inline LLColor4 operator*(const LLColor4& a, F32 k)
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|
{
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// only affects rgb (not a!)
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return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]);
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}
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|
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inline LLColor4 operator/(const LLColor4& a, F32 k)
|
|
{
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return LLColor4(a.mV[VRED] / k, a.mV[VGREEN] / k, a.mV[VBLUE] / k, a.mV[VALPHA]);
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|
}
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|
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inline LLColor4 operator*(F32 k, const LLColor4& a)
|
|
{
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|
// only affects rgb (not a!)
|
|
return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]);
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|
}
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|
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inline LLColor4 operator%(F32 k, const LLColor4& a)
|
|
{
|
|
// only affects alpha (not rgb!)
|
|
return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k);
|
|
}
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|
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inline LLColor4 operator%(const LLColor4& a, F32 k)
|
|
{
|
|
// only affects alpha (not rgb!)
|
|
return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k);
|
|
}
|
|
|
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inline bool operator==(const LLColor4& a, const LLColor4& b)
|
|
{
|
|
return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA]));
|
|
}
|
|
|
|
inline bool operator!=(const LLColor4& a, const LLColor4& b)
|
|
{
|
|
return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA]));
|
|
}
|
|
|
|
inline const LLColor4& operator+=(LLColor4& a, const LLColor4& b)
|
|
{
|
|
a.mV[VRED] += b.mV[VRED];
|
|
a.mV[VGREEN] += b.mV[VGREEN];
|
|
a.mV[VBLUE] += b.mV[VBLUE];
|
|
a.mV[VALPHA] += b.mV[VALPHA];
|
|
return a;
|
|
}
|
|
|
|
inline const LLColor4& operator-=(LLColor4& a, const LLColor4& b)
|
|
{
|
|
a.mV[VRED] -= b.mV[VRED];
|
|
a.mV[VGREEN] -= b.mV[VGREEN];
|
|
a.mV[VBLUE] -= b.mV[VBLUE];
|
|
a.mV[VALPHA] -= b.mV[VALPHA];
|
|
return a;
|
|
}
|
|
|
|
inline const LLColor4& operator*=(LLColor4& a, F32 k)
|
|
{
|
|
// only affects rgb (not a!)
|
|
a.mV[VRED] *= k;
|
|
a.mV[VGREEN] *= k;
|
|
a.mV[VBLUE] *= k;
|
|
return a;
|
|
}
|
|
|
|
inline const LLColor4& operator*=(LLColor4& a, const LLColor4& b)
|
|
{
|
|
a.mV[VRED] *= b.mV[VRED];
|
|
a.mV[VGREEN] *= b.mV[VGREEN];
|
|
a.mV[VBLUE] *= b.mV[VBLUE];
|
|
// a.mV[VALPHA] *= b.mV[VALPHA];
|
|
return a;
|
|
}
|
|
|
|
inline const LLColor4& operator%=(LLColor4& a, F32 k)
|
|
{
|
|
// only affects alpha (not rgb!)
|
|
a.mV[VALPHA] *= k;
|
|
return a;
|
|
}
|
|
|
|
// Non-member functions
|
|
|
|
inline F32 distVec(const LLColor4& a, const LLColor4& b)
|
|
{
|
|
LLColor4 vec = a - b;
|
|
return vec.length();
|
|
}
|
|
|
|
inline F32 distVec_squared(const LLColor4& a, const LLColor4& b)
|
|
{
|
|
LLColor4 vec = a - b;
|
|
return vec.lengthSquared();
|
|
}
|
|
|
|
inline LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u)
|
|
{
|
|
return LLColor4(a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u,
|
|
a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u,
|
|
a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u,
|
|
a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u);
|
|
}
|
|
|
|
inline bool LLColor4::operator<(const LLColor4& rhs) const
|
|
{
|
|
if (mV[VRED] != rhs.mV[VRED])
|
|
{
|
|
return mV[VRED] < rhs.mV[VRED];
|
|
}
|
|
if (mV[VGREEN] != rhs.mV[VGREEN])
|
|
{
|
|
return mV[VGREEN] < rhs.mV[VGREEN];
|
|
}
|
|
if (mV[VBLUE] != rhs.mV[VBLUE])
|
|
{
|
|
return mV[VBLUE] < rhs.mV[VBLUE];
|
|
}
|
|
|
|
return mV[VALPHA] < rhs.mV[VALPHA];
|
|
}
|
|
|
|
void LLColor4::clamp()
|
|
{
|
|
// Clamp the color...
|
|
if (mV[VRED] < 0.f)
|
|
{
|
|
mV[VRED] = 0.f;
|
|
}
|
|
else if (mV[VRED] > 1.f)
|
|
{
|
|
mV[VRED] = 1.f;
|
|
}
|
|
if (mV[VGREEN] < 0.f)
|
|
{
|
|
mV[VGREEN] = 0.f;
|
|
}
|
|
else if (mV[VGREEN] > 1.f)
|
|
{
|
|
mV[VGREEN] = 1.f;
|
|
}
|
|
if (mV[VBLUE] < 0.f)
|
|
{
|
|
mV[VBLUE] = 0.f;
|
|
}
|
|
else if (mV[VBLUE] > 1.f)
|
|
{
|
|
mV[VBLUE] = 1.f;
|
|
}
|
|
if (mV[VALPHA] < 0.f)
|
|
{
|
|
mV[VALPHA] = 0.f;
|
|
}
|
|
else if (mV[VALPHA] > 1.f)
|
|
{
|
|
mV[VALPHA] = 1.f;
|
|
}
|
|
}
|
|
|
|
// Return the given linear space color value in gamma corrected (sRGB) space
|
|
inline const LLColor4 srgbColor4(const LLColor4& a)
|
|
{
|
|
LLColor4 srgbColor;
|
|
|
|
srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]);
|
|
srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]);
|
|
srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]);
|
|
srgbColor.mV[VALPHA] = a.mV[VALPHA];
|
|
|
|
return srgbColor;
|
|
}
|
|
|
|
// Return the given gamma corrected (sRGB) color in linear space
|
|
inline const LLColor4 linearColor4(const LLColor4& a)
|
|
{
|
|
LLColor4 linearColor;
|
|
linearColor.mV[VRED] = sRGBtoLinear(a.mV[VRED]);
|
|
linearColor.mV[VGREEN] = sRGBtoLinear(a.mV[VGREEN]);
|
|
linearColor.mV[VBLUE] = sRGBtoLinear(a.mV[VBLUE]);
|
|
linearColor.mV[VALPHA] = a.mV[VALPHA];
|
|
|
|
return linearColor;
|
|
}
|
|
|
|
template<typename T>
|
|
const LLColor4& LLColor4::set(const std::vector<T>& v)
|
|
{
|
|
for (size_t i = 0; i < llmin(v.size(), 4); ++i)
|
|
{
|
|
mV[i] = (F32)v[i];
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
void LLColor4::write(std::vector<T>& v) const
|
|
{
|
|
for (size_t i = 0; i < llmin(v.size(), 4); ++i)
|
|
{
|
|
v[i] = (T)mV[i];
|
|
}
|
|
}
|
|
|
|
#endif
|