382 lines
13 KiB
C++
382 lines
13 KiB
C++
/**
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* @author Rider Linden
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* @brief LLSettingsPicker class header file including related functions
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*
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* $LicenseInfo:firstyear=2018&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2018, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llsettingspicker.h"
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#include "llfiltereditor.h"
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#include "llfolderviewmodel.h"
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#include "llinventory.h"
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#include "llinventoryfunctions.h"
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#include "llinventorymodelbackgroundfetch.h"
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#include "llinventoryobserver.h"
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#include "llinventorypanel.h"
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#include "lldraghandle.h"
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#include "llviewercontrol.h"
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#include "llagent.h"
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//=========================================================================
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namespace
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{
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const std::string FLOATER_DEFINITION_XML("floater_settings_picker.xml");
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const std::string FLT_INVENTORY_SEARCH("flt_inventory_search");
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const std::string PNL_INVENTORY("pnl_inventory");
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const std::string CHK_SHOWFOLDERS("chk_showfolders");
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const std::string BTN_SELECT("btn_select");
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const std::string BTN_CANCEL("btn_cancel");
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const F32 CONTEXT_CONE_IN_ALPHA(0.0f);
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const F32 CONTEXT_CONE_OUT_ALPHA(1.0f);
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const F32 CONTEXT_FADE_TIME(0.08f);
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}
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//=========================================================================
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LLFloaterSettingsPicker::LLFloaterSettingsPicker(LLView * owner, LLUUID initial_asset_id, const std::string &label, const LLSD ¶ms):
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LLFloater(params),
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mOwnerHandle(),
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mLabel(label),
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mActive(true),
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mContextConeOpacity(0.0f),
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mSettingAssetID(initial_asset_id),
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mImmediateFilterPermMask(PERM_NONE)
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{
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mOwnerHandle = owner->getHandle();
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buildFromFile(FLOATER_DEFINITION_XML);
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setCanMinimize(FALSE);
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}
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LLFloaterSettingsPicker::~LLFloaterSettingsPicker()
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{
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}
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//-------------------------------------------------------------------------
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BOOL LLFloaterSettingsPicker::postBuild()
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{
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if (!LLFloater::postBuild())
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return FALSE;
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if (!mLabel.empty())
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{
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std::string pick = getString("pick title");
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setTitle(pick + mLabel);
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}
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// childSetCommitCallback(CHK_SHOWFOLDERS, onShowFolders, this);
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getChildView(CHK_SHOWFOLDERS)->setVisible(FALSE);
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mFilterEdit = getChild<LLFilterEditor>(FLT_INVENTORY_SEARCH);
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mFilterEdit->setCommitCallback([this](LLUICtrl*, const LLSD& param){ onFilterEdit(param.asString()); });
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mInventoryPanel = getChild<LLInventoryPanel>(PNL_INVENTORY);
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if (mInventoryPanel)
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{
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U32 filter_types = 0x0;
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filter_types |= 0x1 << LLInventoryType::IT_SETTINGS;
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mInventoryPanel->setFilterTypes(filter_types);
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mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
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mInventoryPanel->setSelectCallback([this](const LLFloaterSettingsPicker::itemlist_t &items, bool useraction){ onSelectionChange(items, useraction); });
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mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
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// Disable auto selecting first filtered item because it takes away
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// selection from the item set by LLTextureCtrl owning this floater.
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mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);
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// don't put keyboard focus on selected item, because the selection callback
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// will assume that this was user input
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if (!mSettingAssetID.isNull())
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{
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mInventoryPanel->setSelection(findItemID(mSettingAssetID, false), TAKE_FOCUS_NO);
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}
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}
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mNoCopySettingsSelected = FALSE;
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childSetAction(BTN_CANCEL, [this](LLUICtrl*, const LLSD& param){ onButtonCancel(); });
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childSetAction(BTN_SELECT, [this](LLUICtrl*, const LLSD& param){ onButtonSelect(); });
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// update permission filter once UI is fully initialized
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mSavedFolderState.setApply(FALSE);
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return TRUE;
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}
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void LLFloaterSettingsPicker::onClose(bool app_quitting)
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{
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if (app_quitting)
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return;
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mCloseSignal();
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LLView *owner = mOwnerHandle.get();
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if (owner)
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{
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owner->setFocus(TRUE);
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}
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}
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void LLFloaterSettingsPicker::setValue(const LLSD& value)
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{
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mSettingAssetID = value.asUUID();
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}
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LLSD LLFloaterSettingsPicker::getValue() const
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{
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return LLSD(mSettingAssetID);
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}
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void LLFloaterSettingsPicker::setSettingsFilter(LLSettingsType::type_e type)
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{
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U64 filter = 0xFFFFFFFFFFFFFFFF;
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if (type != LLSettingsType::ST_NONE)
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{
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filter = static_cast<S64>(0x1) << static_cast<S64>(type);
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}
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mInventoryPanel->setFilterSettingsTypes(filter);
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}
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void LLFloaterSettingsPicker::draw()
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{
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LLView *owner = mOwnerHandle.get();
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if (owner)
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{
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// draw cone of context pointing back to texture swatch
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LLRect owner_rect;
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owner->localRectToOtherView(owner->getLocalRect(), &owner_rect, this);
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LLRect local_rect = getLocalRect();
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if (gFocusMgr.childHasKeyboardFocus(this) && owner->isInVisibleChain() && mContextConeOpacity > 0.001f)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLEnable(GL_CULL_FACE);
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gGL.begin(LLRender::QUADS);
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{
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
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}
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gGL.end();
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}
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}
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if (gFocusMgr.childHasMouseCapture(getDragHandle()))
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{
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mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
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}
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else
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{
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mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
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}
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LLFloater::draw();
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}
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//=========================================================================
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void LLFloaterSettingsPicker::onFilterEdit(const std::string& search_string)
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{
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std::string upper_case_search_string = search_string;
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LLStringUtil::toUpper(upper_case_search_string);
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if (upper_case_search_string.empty())
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{
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if (mInventoryPanel->getFilterSubString().empty())
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{
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// current filter and new filter empty, do nothing
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return;
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}
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mSavedFolderState.setApply(TRUE);
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mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
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// add folder with current item to list of previously opened folders
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LLOpenFoldersWithSelection opener;
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mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
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mInventoryPanel->getRootFolder()->scrollToShowSelection();
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}
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else if (mInventoryPanel->getFilterSubString().empty())
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{
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// first letter in search term, save existing folder open state
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if (!mInventoryPanel->getFilter().isNotDefault())
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{
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mSavedFolderState.setApply(FALSE);
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mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
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}
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}
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mInventoryPanel->setFilterSubString(search_string);
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}
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void LLFloaterSettingsPicker::onSelectionChange(const LLFloaterSettingsPicker::itemlist_t &items, bool user_action)
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{
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if (items.size())
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{
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LLFolderViewItem* first_item = items.front();
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LLInventoryItem* itemp = gInventory.getItem(static_cast<LLFolderViewModelItemInventory*>(first_item->getViewModelItem())->getUUID());
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mNoCopySettingsSelected = false;
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if (itemp)
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{
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// if (!mChangeIDSignal.empty())
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// {
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// mChangeIDSignal(itemp);
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// }
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if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
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{
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mNoCopySettingsSelected = true;
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}
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setSettingsAssetId(itemp->getAssetUUID(), false);
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mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
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if (user_action)
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{
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mChangeIDSignal(mSettingAssetID);
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}
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}
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}
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}
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void LLFloaterSettingsPicker::onButtonCancel()
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{
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closeFloater();
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}
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void LLFloaterSettingsPicker::onButtonSelect()
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{
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if (mCommitSignal)
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(*mCommitSignal)(this, LLSD(mSettingAssetID));
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closeFloater();
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}
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//=========================================================================
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void LLFloaterSettingsPicker::setActive(bool active)
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{
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mActive = active;
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}
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void LLFloaterSettingsPicker::setSettingsAssetId(const LLUUID &settings_id, bool set_selection)
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{
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if (mSettingAssetID != settings_id && mActive)
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{
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mNoCopySettingsSelected = false;
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mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
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mSettingAssetID = settings_id;
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LLUUID item_id = findItemID(mSettingAssetID, FALSE);
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if (item_id.isNull())
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{
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mInventoryPanel->getRootFolder()->clearSelection();
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}
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else
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{
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LLInventoryItem* itemp = gInventory.getItem(settings_id);
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if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
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{
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mNoCopySettingsSelected = true;
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}
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}
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if (set_selection)
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{
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mInventoryPanel->setSelection(settings_id, TAKE_FOCUS_NO);
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}
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}
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}
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LLInventoryItem* LLFloaterSettingsPicker::findItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library)
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{
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LLViewerInventoryCategory::cat_array_t cats;
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LLViewerInventoryItem::item_array_t items;
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LLAssetIDMatches asset_id_matches(asset_id);
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gInventory.collectDescendentsIf(LLUUID::null,
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cats,
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items,
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LLInventoryModel::INCLUDE_TRASH,
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asset_id_matches);
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if (items.size())
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{
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// search for copyable version first
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for (S32 i = 0; i < items.size(); i++)
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{
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LLInventoryItem* itemp = items[i];
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LLPermissions item_permissions = itemp->getPermissions();
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if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
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{
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if(!ignore_library || !gInventory.isObjectDescendentOf(itemp->getUUID(),gInventory.getLibraryRootFolderID()))
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{
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return itemp;
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}
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}
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}
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// otherwise just return first instance, unless copyable requested
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if (copyable_only)
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{
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return nullptr;
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}
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else
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{
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if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID()))
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{
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return items[0];
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}
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}
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}
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return nullptr;
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}
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