175 lines
4.4 KiB
C++
Executable File
175 lines
4.4 KiB
C++
Executable File
/**
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* @file llundo.cpp
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llundo.h"
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// TODO:
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// implement doubly linked circular list for ring buffer
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// this will allow us to easily change the size of an undo buffer on the fly
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//-----------------------------------------------------------------------------
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// LLUndoBuffer()
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//-----------------------------------------------------------------------------
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LLUndoBuffer::LLUndoBuffer( LLUndoAction (*create_func()), S32 initial_count )
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{
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mNextAction = 0;
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mLastAction = 0;
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mFirstAction = 0;
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mOperationID = 0;
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mNumActions = initial_count;
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mActions = new LLUndoAction *[initial_count];
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//initialize buffer with actions
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for (S32 i = 0; i < initial_count; i++)
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{
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mActions[i] = create_func();
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if (!mActions[i])
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{
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LL_ERRS() << "Unable to create action for undo buffer" << LL_ENDL;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// ~LLUndoBuffer()
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//-----------------------------------------------------------------------------
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LLUndoBuffer::~LLUndoBuffer()
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{
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for (S32 i = 0; i < mNumActions; i++)
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{
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delete mActions[i];
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}
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delete [] mActions;
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}
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//-----------------------------------------------------------------------------
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// getNextAction()
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//-----------------------------------------------------------------------------
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LLUndoBuffer::LLUndoAction* LLUndoBuffer::getNextAction(BOOL setClusterBegin)
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{
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LLUndoAction *nextAction = mActions[mNextAction];
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if (setClusterBegin)
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{
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mOperationID++;
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}
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mActions[mNextAction]->mClusterID = mOperationID;
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mNextAction = (mNextAction + 1) % mNumActions;
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mLastAction = mNextAction;
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if (mNextAction == mFirstAction)
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{
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mActions[mFirstAction]->cleanup();
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mFirstAction = (mFirstAction + 1) % mNumActions;
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}
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return nextAction;
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}
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//-----------------------------------------------------------------------------
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// undoAction()
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//-----------------------------------------------------------------------------
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BOOL LLUndoBuffer::undoAction()
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{
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if (!canUndo())
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{
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return FALSE;
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}
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S32 prevAction = (mNextAction + mNumActions - 1) % mNumActions;
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while(mActions[prevAction]->mClusterID == mOperationID)
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{
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// go ahead and decrement action index
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mNextAction = prevAction;
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// undo this action
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mActions[mNextAction]->undo();
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// we're at the first action, so we don't know if we've actually undid everything
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if (mNextAction == mFirstAction)
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{
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mOperationID--;
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return FALSE;
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}
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// do wrap-around of index, but avoid negative numbers for modulo operator
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prevAction = (mNextAction + mNumActions - 1) % mNumActions;
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}
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mOperationID--;
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// redoAction()
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//-----------------------------------------------------------------------------
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BOOL LLUndoBuffer::redoAction()
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{
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if (!canRedo())
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{
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return FALSE;
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}
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mOperationID++;
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while(mActions[mNextAction]->mClusterID == mOperationID)
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{
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if (mNextAction == mLastAction)
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{
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return FALSE;
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}
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mActions[mNextAction]->redo();
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// do wrap-around of index
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mNextAction = (mNextAction + 1) % mNumActions;
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// flushActions()
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//-----------------------------------------------------------------------------
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void LLUndoBuffer::flushActions()
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{
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for (S32 i = 0; i < mNumActions; i++)
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{
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mActions[i]->cleanup();
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}
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mNextAction = 0;
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mLastAction = 0;
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mFirstAction = 0;
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mOperationID = 0;
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}
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