179 lines
4.8 KiB
C++
179 lines
4.8 KiB
C++
/**
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* @file llqueuedthread.h
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* @brief
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLQUEUEDTHREAD_H
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#define LL_LLQUEUEDTHREAD_H
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#include <queue>
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#include <string>
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#include <map>
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#include <set>
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#include "llatomic.h"
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#include "llthread.h"
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#include "llsimplehash.h"
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#include "workqueue.h"
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//============================================================================
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// Note: ~LLQueuedThread is O(N) N=# of queued threads, assumed to be small
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// It is assumed that LLQueuedThreads are rarely created/destroyed.
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class LL_COMMON_API LLQueuedThread : public LLThread
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{
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//------------------------------------------------------------------------
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public:
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enum status_t {
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STATUS_EXPIRED = -1,
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STATUS_UNKNOWN = 0,
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STATUS_QUEUED = 1,
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STATUS_INPROGRESS = 2,
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STATUS_COMPLETE = 3,
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STATUS_ABORTED = 4,
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STATUS_DELETE = 5
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};
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enum flags_t {
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FLAG_AUTO_COMPLETE = 1,
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FLAG_AUTO_DELETE = 2, // child-class dependent
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FLAG_ABORT = 4
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};
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typedef U32 handle_t;
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//------------------------------------------------------------------------
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public:
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class LL_COMMON_API QueuedRequest : public LLSimpleHashEntry<handle_t>
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{
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friend class LLQueuedThread;
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protected:
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virtual ~QueuedRequest(); // use deleteRequest()
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public:
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QueuedRequest(handle_t handle, U32 flags = 0);
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status_t getStatus()
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{
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return mStatus;
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}
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U32 getFlags() const
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{
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return mFlags;
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}
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protected:
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status_t setStatus(status_t newstatus)
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{
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status_t oldstatus = mStatus;
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mStatus = newstatus;
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return oldstatus;
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}
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void setFlags(U32 flags)
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{
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// NOTE: flags are |'d
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mFlags |= flags;
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}
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virtual bool processRequest() = 0; // Return true when request has completed
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virtual void finishRequest(bool completed); // Always called from thread after request has completed or aborted
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virtual void deleteRequest(); // Only method to delete a request
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protected:
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LLAtomicBase<status_t> mStatus;
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U32 mFlags;
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};
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//------------------------------------------------------------------------
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public:
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static handle_t nullHandle() { return handle_t(0); }
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public:
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LLQueuedThread(const std::string& name, bool threaded = true, bool should_pause = false);
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virtual ~LLQueuedThread();
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virtual void shutdown();
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private:
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// No copy constructor or copy assignment
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LLQueuedThread(const LLQueuedThread&);
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LLQueuedThread& operator=(const LLQueuedThread&);
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virtual bool runCondition(void);
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virtual void run(void);
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virtual void startThread(void);
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virtual void endThread(void);
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virtual void threadedUpdate(void);
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protected:
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handle_t generateHandle();
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bool addRequest(QueuedRequest* req);
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void processRequest(QueuedRequest* req);
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void incQueue();
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public:
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bool waitForResult(handle_t handle, bool auto_complete = true);
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virtual size_t update(F32 max_time_ms);
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size_t updateQueue(F32 max_time_ms);
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void waitOnPending();
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void printQueueStats();
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virtual size_t getPending();
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bool getThreaded() { return mThreaded ? true : false; }
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// Request accessors
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status_t getRequestStatus(handle_t handle);
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void abortRequest(handle_t handle, bool autocomplete);
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void setFlags(handle_t handle, U32 flags);
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bool completeRequest(handle_t handle);
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// This is public for support classes like LLWorkerThread,
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// but generally the methods above should be used.
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QueuedRequest* getRequest(handle_t handle);
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// debug (see source)
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bool check();
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protected:
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BOOL mThreaded; // if false, run on main thread and do updates during update()
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BOOL mStarted; // required when mThreaded is false to call startThread() from update()
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LLAtomicBool mIdleThread; // request queue is empty (or we are quitting) and the thread is idle
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//typedef std::set<QueuedRequest*, queued_request_less> request_queue_t;
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//request_queue_t mRequestQueue;
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LL::WorkQueue mRequestQueue;
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LL::WorkQueue::weak_t mMainQueue;
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enum { REQUEST_HASH_SIZE = 512 }; // must be power of 2
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typedef LLSimpleHash<handle_t, REQUEST_HASH_SIZE> request_hash_t;
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request_hash_t mRequestHash;
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handle_t mNextHandle;
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};
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#endif // LL_LLQUEUEDTHREAD_H
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