99 lines
3.6 KiB
C++
99 lines
3.6 KiB
C++
/**
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* @file llfloaterpreferenceviewadvanced.cpp
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* @brief floater for adjusting camera position
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*
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* $LicenseInfo:firstyear=2018&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2018, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llagentcamera.h"
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#include "llfloaterpreferenceviewadvanced.h"
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#include "llfloater.h"
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#include "llfloaterreg.h"
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#include "lluictrlfactory.h"
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#include "llspinctrl.h"
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#include "llviewercontrol.h"
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#include "llpresetsmanager.h"
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LLFloaterPreferenceViewAdvanced::LLFloaterPreferenceViewAdvanced(const LLSD& key)
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: LLFloater(key)
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{
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mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this));
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mCommitCallbackRegistrar.add("CameraPresets.Save", boost::bind(&LLFloaterPreferenceViewAdvanced::onSavePreset, this)); // <FS:Ansariel> Improved camera floater
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}
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LLFloaterPreferenceViewAdvanced::~LLFloaterPreferenceViewAdvanced()
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{}
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void LLFloaterPreferenceViewAdvanced::updateCameraControl(const LLVector3& vector)
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{
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getChild<LLSpinCtrl>("camera_x")->setValue(vector[VX]);
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getChild<LLSpinCtrl>("camera_y")->setValue(vector[VY]);
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getChild<LLSpinCtrl>("camera_z")->setValue(vector[VZ]);
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}
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void LLFloaterPreferenceViewAdvanced::updateFocusControl(const LLVector3d& vector3d)
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{
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getChild<LLSpinCtrl>("focus_x")->setValue(vector3d[VX]);
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getChild<LLSpinCtrl>("focus_y")->setValue(vector3d[VY]);
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getChild<LLSpinCtrl>("focus_z")->setValue(vector3d[VZ]);
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}
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void LLFloaterPreferenceViewAdvanced::draw()
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{
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updateCameraControl(gAgentCamera.getCameraOffsetInitial());
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updateFocusControl(gAgentCamera.getFocusOffsetInitial());
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LLFloater::draw();
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}
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void LLFloaterPreferenceViewAdvanced::onCommitSettings()
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{
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LLVector3 vector;
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LLVector3d vector3d;
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vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
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vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
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vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
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gSavedSettings.setVector3("CameraOffsetRearView", vector);
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vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
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vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
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vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
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gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
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}
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// <FS:Ansariel> Improved camera floater
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void LLFloaterPreferenceViewAdvanced::onSavePreset()
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{
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LLFloaterReg::hideInstance("delete_pref_preset", PRESETS_CAMERA);
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LLFloaterReg::hideInstance("load_pref_preset", PRESETS_CAMERA);
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LLSD key;
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std::string current_preset = gSavedSettings.getString("PresetCameraActive");
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bool is_custom_preset = current_preset != "" && !LLPresetsManager::getInstance()->isDefaultCameraPreset(current_preset);
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key["index"] = is_custom_preset ? 1 : 0;
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LLFloaterReg::showInstance("save_camera_preset", key);
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}
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// </FS:Ansariel>
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