553 lines
12 KiB
C++
553 lines
12 KiB
C++
/**
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* @file llfeaturemanager.cpp
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* @brief LLFeatureManager class implementation
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*
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* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include <iostream>
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#include <fstream>
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#include "llviewerprecompiledheaders.h"
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#include "llfeaturemanager.h"
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#include "lldir.h"
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#include "llsys.h"
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#include "llgl.h"
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#include "llsecondlifeurls.h"
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#include "llviewercontrol.h"
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#include "llworld.h"
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#include "pipeline.h"
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#include "lldrawpoolterrain.h"
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#include "llviewerimagelist.h"
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#include "llwindow.h"
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#include "llui.h"
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#if LL_WINDOWS
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#include "lldxhardware.h"
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#endif
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//
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// externs
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//
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extern LLMemoryInfo gSysMemory;
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extern LLCPUInfo gSysCPU;
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extern void write_debug(const char *str);
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extern void write_debug(const std::string& str);
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#if LL_DARWIN
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const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
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#elif LL_LINUX
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const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt";
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#elif LL_SOLARIS
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const char FEATURE_TABLE_FILENAME[] = "featuretable_solaris.txt";
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#else
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const char FEATURE_TABLE_FILENAME[] = "featuretable.txt";
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#endif
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const char GPU_TABLE_FILENAME[] = "gpu_table.txt";
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LLFeatureManager *gFeatureManagerp = NULL;
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LLFeatureInfo::LLFeatureInfo(const char *name, const BOOL available, const S32 level) : mValid(TRUE)
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{
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mName = name;
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mAvailable = available;
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mRecommendedLevel = level;
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}
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LLFeatureList::LLFeatureList(const char *name)
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{
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mName = name;
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}
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LLFeatureList::~LLFeatureList()
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{
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}
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void LLFeatureList::addFeature(const char *name, const BOOL available, const S32 level)
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{
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if (mFeatures.count(name))
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{
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llwarns << "LLFeatureList::Attempting to add preexisting feature " << name << llendl;
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}
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LLFeatureInfo fi(name, available, level);
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mFeatures[name] = fi;
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}
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BOOL LLFeatureList::isFeatureAvailable(const char *name)
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{
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if (mFeatures.count(name))
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{
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return mFeatures[name].mAvailable;
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}
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llwarns << "Feature " << name << " not on feature list!" << llendl;
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return FALSE;
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}
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S32 LLFeatureList::getRecommendedLevel(const char *name)
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{
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if (mFeatures.count(name))
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{
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return mFeatures[name].mRecommendedLevel;
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}
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llwarns << "Feature " << name << " not on feature list!" << llendl;
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return -1;
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}
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BOOL LLFeatureList::maskList(LLFeatureList &mask)
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{
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//llinfos << "Masking with " << mask.mName << llendl;
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//
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// Lookup the specified feature mask, and overlay it on top of the
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// current feature mask.
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//
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LLFeatureInfo mask_fi;
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feature_map_t::iterator feature_it;
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for (feature_it = mask.mFeatures.begin(); feature_it != mask.mFeatures.end(); ++feature_it)
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{
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mask_fi = feature_it->second;
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//
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// Look for the corresponding feature
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//
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if (!mFeatures.count(mask_fi.mName))
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{
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llwarns << "Feature " << mask_fi.mName << " in mask not in top level!" << llendl;
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continue;
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}
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LLFeatureInfo &cur_fi = mFeatures[mask_fi.mName];
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if (mask_fi.mAvailable && !cur_fi.mAvailable)
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{
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llwarns << "Mask attempting to reenabling disabled feature, ignoring " << cur_fi.mName << llendl;
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continue;
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}
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cur_fi.mAvailable = mask_fi.mAvailable;
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cur_fi.mRecommendedLevel = llmin(cur_fi.mRecommendedLevel, mask_fi.mRecommendedLevel);
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#ifndef LL_RELEASE_FOR_DOWNLOAD
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llinfos << "Feature mask " << mask.mName
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<< " Feature " << mask_fi.mName
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<< " Mask: " << mask_fi.mRecommendedLevel
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<< " Now: " << cur_fi.mRecommendedLevel << llendl;
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#endif
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}
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#if 0 && !LL_RELEASE_FOR_DOWNLOAD
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llinfos << "After applying mask " << mask.mName << llendl;
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dump();
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#endif
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return TRUE;
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}
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void LLFeatureList::dump()
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{
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llinfos << "Feature list: " << mName << llendl;
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llinfos << "--------------" << llendl;
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LLFeatureInfo fi;
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feature_map_t::iterator feature_it;
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for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it)
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{
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fi = feature_it->second;
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llinfos << fi.mName << "\t\t" << fi.mAvailable << ":" << fi.mRecommendedLevel << llendl;
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}
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llinfos << llendl;
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}
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LLFeatureList *LLFeatureManager::findMask(const char *name)
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{
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if (mMaskList.count(name))
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{
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return mMaskList[name];
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}
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return NULL;
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}
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BOOL LLFeatureManager::maskFeatures(const char *name)
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{
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LLFeatureList *maskp = findMask(name);
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if (!maskp)
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{
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// llwarns << "Unknown feature mask " << name << llendl;
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return FALSE;
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}
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llinfos << "Applying Feature Mask: " << name << llendl;
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return maskList(*maskp);
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}
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BOOL LLFeatureManager::loadFeatureTables()
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{
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std::string data_path = gDirUtilp->getAppRODataDir();
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data_path += gDirUtilp->getDirDelimiter();
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data_path += FEATURE_TABLE_FILENAME;
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char name[MAX_STRING+1]; /*Flawfinder: ignore*/
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llifstream file;
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U32 version;
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file.open(data_path.c_str()); /*Flawfinder: ignore*/
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if (!file)
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{
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llwarns << "Unable to open feature table!" << llendl;
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return FALSE;
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}
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// Check file version
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file >> name;
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file >> version;
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if (strcmp(name, "version"))
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{
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llwarns << data_path << " does not appear to be a valid feature table!" << llendl;
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return FALSE;
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}
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mTableVersion = version;
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LLFeatureList *flp = NULL;
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while (!file.eof())
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{
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char buffer[MAX_STRING]; /*Flawfinder: ignore*/
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name[0] = 0;
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file >> name;
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if (strlen(name) >= 2 && /*Flawfinder: ignore*/
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name[0] == '/' &&
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name[1] == '/')
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{
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// This is a comment.
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file.getline(buffer, MAX_STRING);
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continue;
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}
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if (strlen(name) == 0) /*Flawfinder: ignore*/
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{
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// This is a blank line
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file.getline(buffer, MAX_STRING);
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continue;
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}
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if (!strcmp(name, "list"))
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{
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if (flp)
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{
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//flp->dump();
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}
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// It's a new mask, create it.
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file >> name;
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if (mMaskList.count(name))
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{
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llerrs << "Overriding mask " << name << ", this is invalid!" << llendl;
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}
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if (!flp)
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{
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//
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// The first one is always the default
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//
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flp = this;
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}
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else
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{
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flp = new LLFeatureList(name);
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mMaskList[name] = flp;
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}
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}
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else
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{
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if (!flp)
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{
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llerrs << "Specified parameter before <list> keyword!" << llendl;
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}
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S32 available, recommended;
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file >> available >> recommended;
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flp->addFeature(name, available, recommended);
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}
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}
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file.close();
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return TRUE;
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}
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void LLFeatureManager::loadGPUClass()
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{
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std::string data_path = gDirUtilp->getAppRODataDir();
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data_path += gDirUtilp->getDirDelimiter();
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data_path += GPU_TABLE_FILENAME;
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// defaults
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mGPUClass = 0;
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mGPUString = gGLManager.getRawGLString();
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llifstream file;
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file.open(data_path.c_str()); /*Flawfinder: ignore*/
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if (!file)
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{
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llwarns << "Unable to open GPU table: " << data_path << "!" << llendl;
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return;
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}
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std::string renderer = gGLManager.getRawGLString();
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for (std::string::iterator i = renderer.begin(); i != renderer.end(); ++i)
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{
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*i = tolower(*i);
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}
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while (!file.eof())
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{
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char buffer[MAX_STRING]; /*Flawfinder: ignore*/
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buffer[0] = 0;
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file.getline(buffer, MAX_STRING);
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if (strlen(buffer) >= 2 && /*Flawfinder: ignore*/
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buffer[0] == '/' &&
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buffer[1] == '/')
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{
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// This is a comment.
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continue;
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}
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if (strlen(buffer) == 0) /*Flawfinder: ignore*/
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{
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// This is a blank line
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continue;
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}
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char* cls, *label, *expr;
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label = strtok(buffer, "\t");
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expr = strtok(NULL, "\t");
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cls = strtok(NULL, "\t");
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if (label == NULL || expr == NULL || cls == NULL)
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{
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continue;
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}
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for (U32 i = 0; i < strlen(expr); i++) /*Flawfinder: ignore*/
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{
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expr[i] = tolower(expr[i]);
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}
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char* ex = strtok(expr, ".*");
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char* rnd = (char*) renderer.c_str();
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while (ex != NULL && rnd != NULL)
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{
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rnd = strstr(rnd, ex);
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ex = strtok(NULL, ".*");
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}
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if (rnd != NULL)
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{
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file.close();
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llinfos << "GPU is " << label << llendl;
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mGPUString = label;
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mGPUClass = (S32) strtol(cls, NULL, 10);
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file.close();
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return;
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}
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}
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file.close();
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llwarns << "Couldn't match GPU to a class: " << gGLManager.getRawGLString() << llendl;
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}
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void LLFeatureManager::cleanupFeatureTables()
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{
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std::for_each(mMaskList.begin(), mMaskList.end(), DeletePairedPointer());
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mMaskList.clear();
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}
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void LLFeatureManager::initCPUFeatureMasks()
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{
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if (gSysMemory.getPhysicalMemory() <= 256*1024*1024)
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{
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maskFeatures("RAM256MB");
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}
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#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast
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#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here?
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if (gSysCPU.getMhz() < 800)
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#else
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if (gSysCPU.getMhz() < 1100)
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#endif
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{
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maskFeatures("CPUSlow");
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}
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if (isSafe())
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{
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maskFeatures("safe");
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}
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}
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void LLFeatureManager::initGraphicsFeatureMasks()
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{
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loadGPUClass();
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if (mGPUClass >= 0 && mGPUClass < 4)
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{
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const char* class_table[] =
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{
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"Class0",
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"Class1",
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"Class2",
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"Class3"
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};
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llinfos << "Setting GPU Class to " << class_table[mGPUClass] << llendl;
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maskFeatures(class_table[mGPUClass]);
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}
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if (!gGLManager.mHasFragmentShader)
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{
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maskFeatures("NoPixelShaders");
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}
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if (!gGLManager.mHasVertexShader)
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{
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maskFeatures("NoVertexShaders");
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}
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if (gGLManager.mIsNVIDIA)
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{
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maskFeatures("NVIDIA");
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}
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if (gGLManager.mIsGF2or4MX)
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{
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maskFeatures("GeForce2");
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}
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if (gGLManager.mIsATI)
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{
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maskFeatures("ATI");
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}
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if (gGLManager.mIsGFFX)
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{
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maskFeatures("GeForceFX");
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}
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if (gGLManager.mIsIntel)
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{
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maskFeatures("Intel");
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}
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if (gGLManager.mGLVersion < 1.5f)
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{
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maskFeatures("OpenGLPre15");
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}
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// Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces
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std::string gpustr = mGPUString;
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for (std::string::iterator iter = gpustr.begin(); iter != gpustr.end(); ++iter)
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{
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if (*iter == ' ')
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{
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*iter = '_';
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}
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}
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// llinfos << "Masking features from gpu table match: " << gpustr << llendl;
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maskFeatures(gpustr.c_str());
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if (isSafe())
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{
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maskFeatures("safe");
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}
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}
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extern LLOSInfo gSysOS;
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void LLFeatureManager::applyRecommendedFeatures()
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{
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// see featuretable.txt
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llinfos << "Applying Recommended Features" << llendl;
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#ifndef LL_RELEASE_FOR_DOWNLOAD
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dump();
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#endif
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// Enabling VBO
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if (getRecommendedLevel("RenderVBO"))
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{
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gSavedSettings.setBOOL("RenderVBOEnable", TRUE);
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}
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else
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{
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gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
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}
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// Anisotropic rendering
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BOOL aniso = getRecommendedLevel("RenderAniso");
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LLImageGL::sGlobalUseAnisotropic = aniso;
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gSavedSettings.setBOOL("RenderAnisotropic", LLImageGL::sGlobalUseAnisotropic);
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// Render Avatar Mode
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BOOL avatar_vp = getRecommendedLevel("RenderAvatarVP");
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S32 avatar_mode = getRecommendedLevel("RenderAvatarMode");
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if (avatar_vp == FALSE)
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avatar_mode = 0;
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gSavedSettings.setBOOL("RenderAvatarVP", avatar_vp);
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gSavedSettings.setS32("RenderAvatarMode", avatar_mode);
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// Render Distance
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S32 far_clip = getRecommendedLevel("RenderDistance");
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gSavedSettings.setF32("RenderFarClip", (F32)far_clip);
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// Lighting
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S32 lighting = getRecommendedLevel("RenderLighting");
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gSavedSettings.setS32("RenderLightingDetail", lighting);
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// ObjectBump
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BOOL bump = getRecommendedLevel("RenderObjectBump");
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gSavedSettings.setBOOL("RenderObjectBump", bump);
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// Particle Count
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S32 max_parts = getRecommendedLevel("RenderParticleCount");
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gSavedSettings.setS32("RenderMaxPartCount", max_parts);
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LLViewerPartSim::setMaxPartCount(max_parts);
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// RippleWater
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BOOL ripple = getRecommendedLevel("RenderRippleWater");
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gSavedSettings.setBOOL("RenderRippleWater", ripple);
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// Vertex Shaders
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S32 shaders = getRecommendedLevel("VertexShaderEnable");
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gSavedSettings.setBOOL("VertexShaderEnable", shaders);
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// Terrain
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S32 terrain = getRecommendedLevel("RenderTerrainDetail");
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gSavedSettings.setS32("RenderTerrainDetail", terrain);
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LLDrawPoolTerrain::sDetailMode = terrain;
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// Set the amount of VRAM we have available
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if (isSafe())
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{
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gSavedSettings.setS32("GraphicsCardMemorySetting", 1); // 32 MB in 'safe' mode
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}
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else
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{
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S32 idx = gSavedSettings.getS32("GraphicsCardMemorySetting");
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// -1 indicates use default (max), don't change
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if (idx != -1)
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{
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idx = LLViewerImageList::getMaxVideoRamSetting(-2); // get max recommended setting
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gSavedSettings.setS32("GraphicsCardMemorySetting", idx);
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}
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}
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}
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